||2 months ago|
|.vscode||2 months ago|
|docs@d7864b1138||12 months ago|
|eaapi@4ca5e03f59||2 months ago|
|server@28d8d5f760||2 months ago|
|.gitignore||2 months ago|
|.gitmodules||2 months ago|
|README.md||12 months ago|
|all.cmd||12 months ago|
|commit.cmd||12 months ago|
|setup.cmd||12 months ago|
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e-Amusement Universe Repo
This is a meta repository for different components of my e-Amusement implementation. This has been done to facilitate partial-access to certain parts of the codebase using gitea permissions.
Do not clone this repository recursively. It will probably fail. Instead,
setup should be run after cloning, which will initialise any submodules you
have access to, and will also setup the
eaapi package (assuming it cloned).
This script assumes both
py are on the path.
I'm happy to provide individual access to the majority of these child repositories on request.
.cmd helper scripts in this repo are mostly for bulk management of the
submodules; here be dragons!
The source and build system for https://bsnk.me/eamuse/
The main implementation of the e-Amusement transport layers.
Make sure to read the README here because otherwise nothing will start.
A surprisingly capable werkzeug server for rapid development of e-Amusement servers.
A super barebones e-Amusement server that's able to start a surprising number of games. Largely exists as a proof of concept, and as a testing ground for specific endpoints without having the overhead of an entire EA server running.
A less barebones server, used for experiementing with more complex behaviours. This probably won't ever end up public, but now you know what it is I guess.
An e-Amusement server designed to proxy requests to a different upstream server, while allowing the observation of requests as they're made.