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# EAAPI
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# e-Amusement Universe Repo
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These scripts should be considered complementary to the documentation, not the
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other way round. Experimental or unconfirmed this may be present here, however
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the doc pages should for the most part only contain confirmed information.
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This is a meta repository for different components of my e-Amusement
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implementation. This has been done to facilitate partial-access to certain
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parts of the codebase using gitea permissions.
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If you came here looking for a complete e-Amusement implementation, you
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probably want https://github.com/DragonMinded/bemaniutils instead.
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Do **not** clone this repository recursively. It will probably fail. Instead,
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`setup` should be run after cloning, which will initialise any submodules you
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have access to, and will also setup the `eaapi` package (assuming it cloned).
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# Requirements
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Rather than rolling my own ARC4 and Triple-DES implementations (why does everyone seem to do that?)
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I instead opted to just use `pycryptodome`. `lxml` is required for the parsing of string packets,
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but is not a hard dependency.
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This script assumes both `git` and `py` are on the path.
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# Keys
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In order to run this code, some encryption keys need loaded in. I have opted to not include them in
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this repo because I didn't really feel like doing that. May or may not change that stance later.
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I'm happy to provide individual access to the majority of these child
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repositories on request.
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For now, copy `eaapi/keys.template.py` to `eaapi/keys.py`, and fill in the blanks. If you're
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following along with docs, you already have the values you need. Otherwise, I trust you can figure
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out somewhere to find them. `CARDCONV_KEY` is only required if you plan to make use of `cardconv`.
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The `.cmd` helper scripts in this repo are mostly for bulk management of the
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submodules; here be dragons!
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## `eaapi/`
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The actual implementation of stuff.
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## `docs`
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The source and build system for https://bsnk.me/eamuse/
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## `tests/`
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An incredibly incomplete test suite. Run with `test` if you're on windows and lazy.
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## `eaapi`
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The main implementation of the e-Amusement transport layers.
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## `server-dummy/`
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Make sure to read the README here because otherwise nothing will start.
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## `eaapi/eaapi/server`
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A surprisingly capable werkzeug server for rapid development of e-Amusement
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servers.
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## `server-dummy`
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A super barebones e-Amusement server that's able to start a surprising number of games.
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Largely exists as a proof of concept, and as a testing ground for specific endpoints without having
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the overhead of an entire EA server running.
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## `server/`
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## `server-full`
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A less barebones server, used for experiementing with more complex behaviours. This probably won't
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get pushed until it's had a significant tidy.
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ever end up public, but now you know what it is I guess.
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## `proxy/`
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## `proxy`
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An e-Amusement server designed to proxy requests to a different upstream server, while allowing the
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observation of requests as they're made. As above, probably won't push this for a bit.
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observation of requests as they're made.
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