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..

74 Commits

Author SHA1 Message Date
0061158188 printer: changed filename for holo cards 2024-08-20 13:40:47 +02:00
c535f18e40 added support for tokyo 2024-08-20 13:32:35 +02:00
c91c7db3c7 renamed [gpio] dipsw settings to [system] 2024-08-20 10:48:08 +02:00
6a4cae1165 Merge pull request 'Add bounds checking for D3D9 adapter number' (#29) from Bottersnike/segatools:fix/adapter_range into develop
Reviewed-on: Dniel97/segatools#29
2024-08-19 13:54:58 +00:00
383039e16e Add bounds checking for D3D9 adapter number 2024-08-17 21:17:23 +01:00
37c26ecadb chuniio: Add OpeNITHM LED protocol support (#26)
This commit basically copy-pastes the last commits from https://dev.s-ul.net/VeroxZik/segatools/-/commits/master to add OpenITHM LED support. Doesn't need to edit segatools.ini because the relevant config lines are already there for some reason.

Tested with my OpenITHM controller and behaves exactly like the other fork.

Reviewed-on: Dniel97/segatools#26
Co-authored-by: d4nin3u <d4nin3u@gmail.com>
Co-committed-by: d4nin3u <d4nin3u@gmail.com>
2024-08-06 21:35:51 +00:00
686d57d3ee unity: timezone spoofing fixed, close #27 2024-08-06 11:14:27 +02:00
b9204d4765 unity: hopefully fixes timezone spoofing #27 2024-08-05 21:59:59 +02:00
5abc593b46 cm: added printer support 2024-08-05 20:53:56 +02:00
fe14630b3d unity: fixed option loading crash 2024-08-05 20:49:47 +02:00
92fe2751e7 Merge pull request 'dns: added WAHLAP billing DNS block' (#23) from zaphkito/segatools:develop into develop
Reviewed-on: Dniel97/segatools#23
2024-07-06 23:06:31 +00:00
8c839b0d4e dns: added WAHLAP billing DNS block
China have another company named universal service WACCA, but they use same PowerOn and Download Order domain with SEGA official, so we need express `sys-all.cn` is only used for WAHLAP, not all China SEGA games.
WAHLAP have a unused billing domain, just in case, we blocked it now
2024-07-03 18:04:21 +00:00
ccb655a12b Merge pull request 'Add configurable debug logging' (#22) from Bottersnike/segatools:develop into develop
Reviewed-on: Dniel97/segatools#22
2024-07-01 18:42:01 +00:00
ded89f6343 Make fixes based on #22 review 2024-07-01 19:28:23 +01:00
f3e31fc2ae improved doc 2024-06-30 19:37:04 +02:00
965126c68a idac: improved compatibility with newer versions 2024-06-30 14:23:20 +02:00
050951e56f idac: removed unused include 2024-06-24 17:15:29 +02:00
7e5e0f132e idac: 837-15070 board implementation 2024-06-23 21:21:57 +02:00
4e58d3b9a2 added game specific devices documentation 2024-06-23 21:04:08 +02:00
7d3cab256b Add configurable debug logging 2024-06-20 01:22:01 +01:00
b0f307f427 Fixed option loading, thanks @Hay1tsme, close #16 2024-06-09 00:50:54 +02:00
7aa996193c Merge pull request 'dns: added CHN DNS block' (#17) from zaphkito/segatools:develop into develop
Reviewed-on: Dniel97/segatools#17
2024-05-20 19:59:37 +00:00
9353c9872f dns: added CHN DNS block 2024-05-19 09:37:57 +00:00
d8b3d41809 mu3: hotfix for calling mu3_io_led_set_colors 2024-05-16 08:10:05 +02:00
3bfb046afc mu3, chusan: improved library doc 2024-05-15 21:42:15 +02:00
9fe98b227b mu3: added lights hook 2024-05-12 22:06:37 +02:00
b77ce7b457 io3: added basic rotary input support 2024-05-12 19:39:56 +02:00
517469a60c switched to new capnhook, updated unityhook, added LED 15093 to MU3 2024-05-12 19:37:30 +02:00
1069cfee26 Merge pull request 'dns: amlog hook & subdomain wildcard parse' (#14) from Yusen0727/segatools:fix/amlog-dns-hook into develop
Reviewed-on: Dniel97/segatools#14
2024-05-10 04:09:34 +00:00
d3a0faa530 Merge pull request 'unityhook: check for new entrypoint' (#15) from Yusen0727/segatools:fix/new-doorstop-entrypoint into develop
Reviewed-on: Dniel97/segatools#15
2024-05-10 04:04:01 +00:00
00b3d5b7bb unityhook: check for new entrypoint
The new entrypoint has been introduced in UnityDoorstop 4.1.0,
which is used by BepInEx 5.4.23.

This commit check for new entrypoint to support new version
of BepInEx.
2024-05-10 08:24:53 +08:00
04fcd0d09a dns: amlog hook & subdomain wildcard parse 2024-05-09 15:02:22 +08:00
25e954fb55 Merge pull request 'print vfd message instead of dump hex' (#13) from Sucareto/segatools:develop into develop
Reviewed-on: Dniel97/segatools#13
2024-04-29 19:48:35 +00:00
a8c6ac70e4 Merge pull request '[unity] Fix Unity config path' (#12) from beerpsi/segatools:fix/unity/wrong-config-path into develop
Reviewed-on: Dniel97/segatools#12
2024-04-29 19:41:53 +00:00
eb1ec0e261 idac: updated start.bat script 2024-04-29 21:34:30 +02:00
482a6e530a print vfd message 2024-04-30 02:19:10 +08:00
65173e1fa6 [unity] Fix Unity config path 2024-04-29 23:12:10 +07:00
4041844ea9 mai2/mu3/cm: Integrate UnityDoorstop with segatools (#11)
[UnityDoorstop](https://github.com/NeighTools/UnityDoorstop) is a tool to execute managed code (.NET DLLs) before Unity does, useful for modding frameworks such as BepInEx.

This PR integrates parts of its code into segatools, so loading BepInEx is as simple as adding 2 lines to `segatools.ini`:
```ini
[unity]
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
```

This PR also factors out the Unity path redirection hooks to its own module.

Reviewed-on: Dniel97/segatools#11
Co-authored-by: beerpsi <beerpsi@duck.com>
Co-committed-by: beerpsi <beerpsi@duck.com>
2024-04-15 19:30:28 +00:00
47a65e5e51 fixed aime LED firmware 2024-03-17 14:20:13 +01:00
774a639bb7 cxb: fixed configs 2024-03-14 00:14:51 +01:00
097b74d849 cxb: server support added, bugfixes, thanks @Midorica 2024-03-13 21:40:25 +01:00
2590e749ca config bugfixes 2024-03-07 15:46:43 +01:00
9c66488906 added Move/Replace/Delete hooks
- fixes FGO not correctly switching `START UP MODE`
- fixes SWDC not correctly switching `CABINET SETTING`
2024-02-27 16:54:12 +01:00
f570869946 fixed AMFS path redirect with no E:/ drive present 2024-02-27 16:49:27 +01:00
629ded4018 added AimePay, E-MONEY DNS redirects 2024-02-25 19:03:05 +01:00
ca36a879cb updated README and added "AM Daemon" window name 2024-02-22 19:12:18 +01:00
ae199502e8 fixed amfs/appdata redirects 2024-02-22 12:02:32 +01:00
e40e1dffe3 improved all segatools.ini configs 2024-02-21 21:58:44 +01:00
56e971c6a4 changed default operator buttons to F1, F2 and F3 and fixed subnets 2024-02-06 13:01:26 +01:00
3e9303e043 fgo: ups forgot to add it to Package.mk 2024-02-06 12:34:39 +01:00
451a7ec49d added VFD toggle to config 2024-02-06 12:34:11 +01:00
dae3018411 doc: added develop dongle hint 2024-01-27 23:10:59 +01:00
cadf20040c swdc: fixed dinput buttons 2024-01-17 15:52:41 +01:00
cc0b6b0953 swdc: fixed steering wheel buttons, improved start.bat 2024-01-16 17:56:24 +01:00
0affc96e3e small optimizations 2024-01-16 17:54:06 +01:00
a8bd98706f Merge pull request 'fix(netenv): Print IP addresses properly' (#4) from beerpsi/segatools:fix/print-ip-addresses-properly into develop
Reviewed-on: Dniel97/segatools#4
2024-01-08 18:26:51 +00:00
aa2184f947 Merge branch 'develop' into fix/print-ip-addresses-properly 2024-01-07 18:36:04 +00:00
d0165b1eb0 fix(netenv): Print IP addresses properly 2024-01-08 01:34:55 +07:00
477dad2667 Merge branch 'chuniio' into develop 2023-12-27 19:29:55 +01:00
63320f8456 Merge pull request 'fix chunihook' (#2) from CrazyRedMachine/segatools:chuniio into chuniio
Reviewed-on: Dniel97/segatools#2
2023-12-27 15:14:07 +00:00
926493290b fix chunihook 2023-12-26 06:47:19 -05:00
f4a3a5f78d optimized meson.build to decrease filesize 2023-12-25 15:55:43 +01:00
f5f275c8e9 chuniio: fixed individual IR notes 2023-12-25 15:12:25 +01:00
b38dea23ac chu2to3: fixed docker compilation, bugfixes 2023-12-25 15:03:44 +01:00
16bbd87c73 Merge pull request 'Include chu2to3 engine' (#1) from CrazyRedMachine/segatools:chuniio into chuniio
Reviewed-on: Dniel97/segatools#1
2023-12-25 14:02:33 +00:00
ee414d122b Include chu2to3 engine 2023-12-24 08:33:30 -05:00
d4372fa5c2 chuniio: use HRESULT instead of int for chuni_io_led_init() 2023-12-21 00:45:41 +01:00
ac9b889d71 chusan/chuni: tower LEDs added 2023-12-19 14:40:02 +01:00
3bf223c04e chusan: fixed SP/CVT switching 2023-12-19 13:45:06 +01:00
8ebdf67d6e chuni/chusan: added LED output to DLLs (will break most DLLs)
Credits: somewhatlurker, skogaby
https://dev.s-ul.net/skogaby/segatools/-/blob/ongeki-15093/
2023-12-19 12:48:33 +01:00
ed042176d7 chusan: ledport changed to COM5, fixes VFD 2023-12-17 20:17:26 +01:00
ad154a83e5 chusan: fixed dipsw settings, added aimeio DLL loading 2023-12-17 19:43:00 +01:00
1cbc33d97d chuasn: fixed coin insert for custom chuniio 2023-12-17 09:26:30 +01:00
72db08ac93 idz, idac, swdc: added FFB centering spring feature 2023-12-11 19:18:25 +01:00
253 changed files with 10793 additions and 2167 deletions

3
.gitignore vendored
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@ -18,3 +18,6 @@ build/
# External dependencies
subprojects/capnhook
# For enabling debug logging on local builds
MesonLocalOptions.mk

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@ -11,6 +11,11 @@ DOC_DIR := doc
DIST_DIR := dist
# Add "-D[option]=[value]" here as necessary
MESON_OPTIONS :=
# For options that shouldn't be committed
-include MesonLocalOptions.mk
# -----------------------------------------------------------------------------
# Targets
# -----------------------------------------------------------------------------
@ -19,9 +24,9 @@ include Package.mk
.PHONY: build # Build the project
build:
$(V)meson --cross cross-mingw-32.txt $(BUILD_DIR_32)
$(V)meson setup $(MESON_OPTIONS) --cross cross-mingw-32.txt $(BUILD_DIR_32)
$(V)ninja -C $(BUILD_DIR_32)
$(V)meson --cross cross-mingw-64.txt $(BUILD_DIR_64)
$(V)meson setup $(MESON_OPTIONS) --cross cross-mingw-64.txt $(BUILD_DIR_64)
$(V)ninja -C $(BUILD_DIR_64)
.PHONY: dist # Build and create a zip distribution package

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@ -111,6 +111,7 @@ $(BUILD_DIR_ZIP)/swdc.zip:
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/swdchook/swdchook.dll \
$(DIST_DIR)/swdc/segatools.ini \
$(DIST_DIR)/swdc/config_hook.json \
$(DIST_DIR)/swdc/start.bat \
$(BUILD_DIR_ZIP)/swdc
$(V)cp pki/billing.pub \
@ -202,6 +203,22 @@ $(BUILD_DIR_ZIP)/cm.zip:
$(V)strip $(BUILD_DIR_ZIP)/cm/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/cm ; zip -r ../cm.zip *
$(BUILD_DIR_ZIP)/tokyo.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo
$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/tokyohook/tokyohook.dll \
$(DIST_DIR)/tokyo/config_hook.json \
$(DIST_DIR)/tokyo/segatools.ini \
$(DIST_DIR)/tokyo/start.bat \
$(BUILD_DIR_ZIP)/tokyo
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/tokyo/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/tokyo/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/tokyo ; zip -r ../tokyo.zip *
$(BUILD_DIR_ZIP)/doc.zip: \
$(DOC_DIR)/config \
$(DOC_DIR)/chunihook.md \
@ -224,6 +241,8 @@ $(BUILD_DIR_ZIP)/segatools.zip: \
$(BUILD_DIR_ZIP)/mu3.zip \
$(BUILD_DIR_ZIP)/mai2.zip \
$(BUILD_DIR_ZIP)/cm.zip \
$(BUILD_DIR_ZIP)/tokyo.zip \
$(BUILD_DIR_ZIP)/fgo.zip \
CHANGELOG.md \
README.md \

View File

@ -1,33 +1,35 @@
# Segatools
Version: `2023-11-22`
Version: `2024-08-20`
Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platforms.
## List of supported games
* Chunithm
* [Chunithm (Plus)](doc/chunihook.md)
* [Chunithm Air (Plus)](doc/chunihook.md)
* [Chunithm Star (Plus)](doc/chunihook.md)
* [Chunithm Amazon (Plus)](doc/chunihook.md)
* [Chunithm Crystal (Plus)](doc/chunihook.md)
* Chunithm SUN
* Card Maker
* starting from Card Maker
* CHUNITHM
* up to [CHUNITHM PARADISE LOST](doc/chunihook.md)
* starting from CHUNITHM NEW!!
* crossbeats REV.
* up to crossbeats REV. SUNRISE
* Fate/Grand Order
* Fate/Grand Order Arcade
* Hatsune Miku: Project DIVA Arcade
* up to Future Tone
* Initial D
* [Initial D Arcade Stage Zero](doc/idzhook.md)
* Initial D THE ARCADE
* SEGA World Drivers Championship
* up to SEGA World Drivers Championship 2019
* Fate/Grand Order
* Fate/Grand Order Arcade
* ONGEKI
* up to bright MEMORY
* maimai DX
* up to maimai DX FESTiVAL PLUS
* Card Maker
* up to Card Maker 1.35
* Wacca
* up to WACCA Reverse
* starting from maimai DX
* Mario & Sonic
* Mario & Sonic at the Tokyo 2020 Olympics Arcade
* O.N.G.E.K.I.
* starting from O.N.G.E.K.I.
* SEGA World Drivers Championship
* SEGA World Drivers Championship 2019
* WACCA
* starting from WACCA
## End-users

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@ -68,7 +68,6 @@ static void aime_io_config_read(
cfg->felica_path,
_countof(cfg->felica_path),
filename);
dprintf("NFC: felicaPath GetLastError %lx\n", GetLastError());
cfg->felica_gen = GetPrivateProfileIntW(
L"aime",

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@ -185,14 +185,14 @@ static HRESULT jvs_ioctl_sense(struct irp *irp)
static HRESULT jvs_ioctl_transact(struct irp *irp)
{
#if 0
#if defined(LOG_JVS)
dprintf("\nJVS Port: Outbound frame:\n");
dump_const_iobuf(&irp->write);
#endif
jvs_bus_transact(jvs_root, irp->write.bytes, irp->write.nbytes, &irp->read);
#if 0
#if defined(LOG_JVS)
dprintf("JVS Port: Inbound frame:\n");
dump_iobuf(&irp->read);
dprintf("\n");

View File

@ -18,6 +18,7 @@ struct aime_dll {
struct aime_dll_config {
wchar_t path[MAX_PATH];
bool path64;
};
extern struct aime_dll aime_dll;

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@ -8,19 +8,61 @@
#include "board/aime-dll.h"
#include "board/config.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
#include "util/dprintf.h"
// Check windows
#if _WIN32 || _WIN64
#if _WIN64
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
// Check GCC
#if __GNUC__
#if __x86_64__ || __ppc64__
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
static void aime_dll_config_load(struct aime_dll_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
GetPrivateProfileStringW(
// Workaround for x64/x86 external IO dlls
// path32 for 32bit, path64 for 64bit
// for else.. is that possible? idk
if (cfg->path64) {
#if defined(ENV32BIT)
// Always empty, due to amdaemon being 64 bit in 32 bit mode
memset(cfg->path, 0, sizeof(cfg->path));
#elif defined(ENV64BIT)
GetPrivateProfileStringW(
L"aimeio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
#else
#error "Unknown environment"
#endif
} else {
GetPrivateProfileStringW(
L"aimeio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
}
}
void aime_config_load(struct aime_config *cfg, const wchar_t *filename)
@ -30,7 +72,7 @@ void aime_config_load(struct aime_config *cfg, const wchar_t *filename)
aime_dll_config_load(&cfg->dll, filename);
cfg->enable = GetPrivateProfileIntW(L"aime", L"enable", 1, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highbaud", 1, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highBaud", 1, filename);
cfg->gen = GetPrivateProfileIntW(L"aime", L"gen", 0, filename);
}
@ -41,3 +83,11 @@ void io4_config_load(struct io4_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"io4", L"enable", 1, filename);
}
void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"vfd", L"enable", 1, filename);
}

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@ -5,6 +5,8 @@
#include "board/io4.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
void aime_config_load(struct aime_config *cfg, const wchar_t *filename);
void io4_config_load(struct io4_config *cfg, const wchar_t *filename);
void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename);

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@ -79,6 +79,11 @@ static HRESULT io3_cmd_read_analogs(
struct const_iobuf *req_buf,
struct iobuf *resp_buf);
static HRESULT io3_cmd_read_rotarys(
struct io3 *io3,
struct const_iobuf *req_buf,
struct iobuf *resp_buf);
static HRESULT io3_cmd_write_gpio(
struct io3 *io3,
struct const_iobuf *req_buf,
@ -116,6 +121,13 @@ static uint8_t io3_features[] = {
0x03, 8, 10, 0,
/* Feature : 0x04 : Rotary inputs
Param1 : 4 : Number of rotary channels
Param2 : 0 : N/A
Param3 : 0 : N/A */
0x04, 4, 0, 0,
/* Feature : 0x12 : GPIO outputs
Param1 : 3 : Number of ports (8 bits per port)
Param2 : 0 : N/A
@ -219,6 +231,9 @@ static HRESULT io3_cmd(
case JVS_CMD_READ_ANALOGS:
return io3_cmd_read_analogs(io3, req, resp);
case JVS_CMD_READ_ROTARYS:
return io3_cmd_read_rotarys(io3, req, resp);
case JVS_CMD_WRITE_GPIO:
return io3_cmd_write_gpio(io3, req, resp);
@ -375,7 +390,7 @@ static HRESULT io3_cmd_read_switches(
return hr;
}
#if 0
#if defined(LOG_IO3)
dprintf("JVS I/O: Read switches, np=%i, bpp=%i\n",
req.num_players,
req.bytes_per_player);
@ -536,6 +551,60 @@ static HRESULT io3_cmd_read_analogs(
}
static HRESULT io3_cmd_read_rotarys(
struct io3 *io3,
struct const_iobuf *req_buf,
struct iobuf *resp_buf)
{
struct jvs_req_read_rotarys req;
uint16_t rotarys[4];
uint8_t i;
HRESULT hr;
/* Read req */
hr = iobuf_read(req_buf, &req, sizeof(req));
if (FAILED(hr)) {
return hr;
}
if (req.nrotarys > _countof(rotarys)) {
dprintf("JVS I/O: Invalid analog count %i\n", req.nrotarys);
return E_FAIL;
}
//dprintf("JVS I/O: Read rotarys, nrotarys=%i\n", req.nrotarys);
/* Write report byte */
hr = iobuf_write_8(resp_buf, 0x01);
if (FAILED(hr)) {
return hr;
}
/* Write analogs */
memset(rotarys, 0, sizeof(rotarys));
if (io3->ops->read_rotarys != NULL) {
io3->ops->read_rotarys(io3->ops_ctx, rotarys, req.nrotarys);
}
for (i = 0 ; i < req.nrotarys ; i++) {
hr = iobuf_write_be16(resp_buf, rotarys[i]);
if (FAILED(hr)) {
return hr;
}
}
return hr;
}
static HRESULT io3_cmd_write_gpio(
struct io3 *io3,
struct const_iobuf *req_buf,

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@ -18,6 +18,7 @@ struct io3_ops {
void (*write_gpio)(void *ctx, uint32_t state);
void (*read_switches)(void *ctx, struct io3_switch_state *out);
void (*read_analogs)(void *ctx, uint16_t *analogs, uint8_t nanalogs);
void (*read_rotarys)(void *ctx, uint16_t *rotaries, uint8_t nrotaries);
void (*read_coin_counter)(void *ctx, uint8_t slot_no, uint16_t *out);
};

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@ -48,7 +48,7 @@ static_assert(sizeof(struct io4_report_in) == 0x40, "IO4 IN report size");
struct io4_report_out {
uint8_t report_id;
uint8_t cmd;
uint8_t payload[62];
uint8_t payload[IO4_REPORT_OUT_PAYLOAD_LEN];
};
static_assert(sizeof(struct io4_report_out) == 0x40, "IO4 OUT report size");
@ -223,7 +223,11 @@ static HRESULT io4_handle_write(struct irp *irp)
return S_OK;
case IO4_CMD_SET_GENERAL_OUTPUT:
dprintf("USB I/O: GPIO Out\n");
// dprintf("USB I/O: GPIO Out\n");
if (io4_ops->write_gpio != NULL) {
return io4_ops->write_gpio(out.payload, IO4_REPORT_OUT_PAYLOAD_LEN);
}
return S_OK;

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@ -4,6 +4,8 @@
#include <stdint.h>
#define IO4_REPORT_OUT_PAYLOAD_LEN 62
enum {
/* System buttons in button[0] */
@ -24,6 +26,7 @@ struct io4_state {
struct io4_ops {
HRESULT (*poll)(void *ctx, struct io4_state *state);
HRESULT (*write_gpio)(uint8_t* payload, size_t len);
};
HRESULT io4_hook_init(

81
board/led15070-cmd.h Normal file
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@ -0,0 +1,81 @@
#pragma once
#include "board/led15070-frame.h"
/* Command IDs */
enum {
LED_15070_CMD_RESET = 0x10,
LED_15070_CMD_SET_INPUT = 0x28, // No known use case
LED_15070_CMD_SET_NORMAL_12BIT = 0x30, // TODO
LED_15070_CMD_SET_NORMAL_8BIT = 0x31,
LED_15070_CMD_SET_MULTI_FLASH_8BIT = 0x32,
LED_15070_CMD_SET_MULTI_FADE_8BIT = 0x33,
LED_15070_CMD_SET_PALETTE_7_NORMAL_LED = 0x34, // No known use case
LED_15070_CMD_SET_PALETTE_6_FLASH_LED = 0x35, // No known use case
LED_15070_CMD_SET_15DC_OUT = 0x36, // No known use case
LED_15070_CMD_SET_15GS_OUT = 0x37, // No known use case
LED_15070_CMD_SET_PSC_MAX = 0x38, // No known use case
LED_15070_CMD_SET_FET_OUTPUT = 0x39,
LED_15070_CMD_SET_GS_PALETTE = 0x3A,
LED_15070_CMD_DC_UPDATE = 0x3B,
LED_15070_CMD_GS_UPDATE = 0x3C,
LED_15070_CMD_ROTATE = 0x3E, // No known use case, wtf is this?
LED_15070_CMD_SET_DC_DATA = 0x3F,
LED_15070_CMD_EEPROM_WRITE = 0x7B,
LED_15070_CMD_EEPROM_READ = 0x7C,
LED_15070_CMD_ACK_ON = 0x7D,
LED_15070_CMD_ACK_OFF = 0x7E,
LED_15070_CMD_BOARD_INFO = 0xF0,
LED_15070_CMD_BOARD_STATUS = 0xF1,
LED_15070_CMD_FW_SUM = 0xF2,
LED_15070_CMD_PROTOCOL_VER = 0xF3,
LED_15070_CMD_TO_BOOT_MODE = 0xFD,
LED_15070_CMD_FW_UPDATE = 0xFE,
};
/* Response codes */
enum {
LED_15070_STATUS_OK = 0x01,
LED_15070_STATUS_SUM_ERR = 0x02,
LED_15070_STATUS_PARITY_ERR = 0x03,
LED_15070_STATUS_FRAMING_ERR = 0x04,
LED_15070_STATUS_OVERRUN_ERR = 0x05,
LED_15070_STATUS_BUFFER_OVERFLOW = 0x06,
};
enum {
LED_15070_REPORT_OK = 0x01,
LED_15070_REPORT_WAIT = 0x02,
LED_15070_REPORT_ERR1 = 0x03,
LED_15070_REPORT_ERR2 = 0x04,
};
/* Request data structures */
struct led15070_req_any {
struct led15070_hdr hdr;
uint8_t cmd;
uint8_t payload[256];
};
/* Response data structures */
struct led15070_resp_any {
struct led15070_hdr hdr;
uint8_t status;
uint8_t cmd;
uint8_t report;
uint8_t data[32];
};
struct led15070_resp_board_info {
struct led15070_hdr hdr;
uint8_t status;
uint8_t cmd;
uint8_t report;
char board_num[8];
uint8_t endcode; // Always 0xFF
uint8_t fw_ver;
};

194
board/led15070-frame.c Normal file
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@ -0,0 +1,194 @@
#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "board/led15070-frame.h"
#include "hook/iobuf.h"
static void led15070_frame_sync(struct iobuf *src);
static HRESULT led15070_frame_accept(const struct iobuf *dest);
static HRESULT led15070_frame_encode_byte(struct iobuf *dest, uint8_t byte);
/* Frame structure:
[0] Sync byte (0xE0)
[1] Destination address
[2] Source Address
[3] Length of data/payload
[4] Data/payload
For requests (host to board):
[0] Command
... Payload
For responses (board to host):
[0] Status
[1] Command
[2] Report
... Payload
[n] Checksum: Sum of all prior bytes (excluding sync byte)
Byte stuffing:
0xD0 is an escape byte. Un-escape the subsequent byte by adding 1. */
static void led15070_frame_sync(struct iobuf *src)
{
size_t i;
for (i = 0 ; i < src->pos && src->bytes[i] != 0xE0 ; i++);
src->pos -= i;
memmove(&src->bytes[0], &src->bytes[i], i);
}
static HRESULT led15070_frame_accept(const struct iobuf *dest)
{
uint8_t checksum;
size_t i;
if (dest->pos < 3 || dest->pos != dest->bytes[3] + 5) {
return S_FALSE;
}
checksum = 0;
for (i = 1 ; i < dest->pos - 1 ; i++) {
checksum += dest->bytes[i];
}
//dprintf("LED checksum %02x, expected %02x\n", checksum, dest->bytes[dest->pos - 1]);
if (checksum != dest->bytes[dest->pos - 1]) {
return HRESULT_FROM_WIN32(ERROR_CRC);
}
return S_OK;
}
HRESULT led15070_frame_decode(struct iobuf *dest, struct iobuf *src)
{
uint8_t byte;
bool escape;
size_t i;
HRESULT hr;
assert(dest != NULL);
assert(dest->bytes != NULL || dest->nbytes == 0);
assert(dest->pos <= dest->nbytes);
assert(src != NULL);
assert(src->bytes != NULL || src->nbytes == 0);
assert(src->pos <= src->nbytes);
led15070_frame_sync(src);
dest->pos = 0;
escape = false;
for (i = 0, hr = S_FALSE ; i < src->pos && hr == S_FALSE ; i++) {
/* Step the FSM to unstuff another byte */
byte = src->bytes[i];
if (dest->pos >= dest->nbytes) {
hr = HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
} else if (i == 0) {
dest->bytes[dest->pos++] = byte;
} else if (byte == 0xE0) {
hr = E_FAIL;
} else if (byte == 0xD0) {
if (escape) {
hr = E_FAIL;
}
escape = true;
} else if (escape) {
dest->bytes[dest->pos++] = byte + 1;
escape = false;
} else {
dest->bytes[dest->pos++] = byte;
}
/* Try to accept the packet we've built up so far */
if (SUCCEEDED(hr)) {
hr = led15070_frame_accept(dest);
}
}
/* Handle FSM terminal state */
if (hr != S_FALSE) {
/* Frame was either accepted or rejected, remove it from src */
memmove(&src->bytes[0], &src->bytes[i], src->pos - i);
src->pos -= i;
}
return hr;
}
HRESULT led15070_frame_encode(
struct iobuf *dest,
const void *ptr,
size_t nbytes)
{
const uint8_t *src;
uint8_t checksum;
uint8_t byte;
size_t i;
HRESULT hr;
assert(dest != NULL);
assert(dest->bytes != NULL || dest->nbytes == 0);
assert(dest->pos <= dest->nbytes);
assert(ptr != NULL);
src = ptr;
assert(nbytes >= 3 && src[0] == 0xE0 && src[3] + 4 == nbytes);
if (dest->pos >= dest->nbytes) {
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
dest->bytes[dest->pos++] = 0xE0;
checksum = 0;
// dprintf("%02x ", 0xe0);
for (i = 1 ; i < nbytes ; i++) {
byte = src[i];
checksum += byte;
// dprintf("%02x ", byte);
hr = led15070_frame_encode_byte(dest, byte);
if (FAILED(hr)) {
return hr;
}
}
// dprintf("%02x \n", checksum);
return led15070_frame_encode_byte(dest, checksum);
}
static HRESULT led15070_frame_encode_byte(struct iobuf *dest, uint8_t byte)
{
if (byte == 0xE0 || byte == 0xD0) {
if (dest->pos + 2 > dest->nbytes) {
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
dest->bytes[dest->pos++] = 0xD0;
dest->bytes[dest->pos++] = byte - 1;
} else {
if (dest->pos + 1 > dest->nbytes) {
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
dest->bytes[dest->pos++] = byte;
}
return S_OK;
}

26
board/led15070-frame.h Normal file
View File

@ -0,0 +1,26 @@
#pragma once
#include <windows.h>
#include <stddef.h>
#include <stdint.h>
#include "hook/iobuf.h"
enum {
LED_15070_FRAME_SYNC = 0xE0,
};
struct led15070_hdr {
uint8_t sync;
uint8_t dest_adr;
uint8_t src_adr;
uint8_t nbytes;
};
HRESULT led15070_frame_decode(struct iobuf *dest, struct iobuf *src);
HRESULT led15070_frame_encode(
struct iobuf *dest,
const void *ptr,
size_t nbytes);

1250
board/led15070.c Normal file

File diff suppressed because it is too large Load Diff

29
board/led15070.h Normal file
View File

@ -0,0 +1,29 @@
#pragma once
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
struct led15070_config {
bool enable;
unsigned int port_no;
char board_number[8];
uint8_t fw_ver;
uint16_t fw_sum;
wchar_t eeprom_path[MAX_PATH];
};
typedef HRESULT (*io_led_init_t)(void);
typedef void (*io_led_set_fet_output_t)(const uint8_t *rgb);
typedef void (*io_led_dc_update_t)(const uint8_t *rgb);
typedef void (*io_led_gs_update_t)(const uint8_t *rgb);
HRESULT led15070_hook_init(
const struct led15070_config *cfg,
io_led_init_t _led_init,
io_led_set_fet_output_t _led_set_fet_output,
io_led_dc_update_t _led_dc_update,
io_led_gs_update_t _led_gs_update,
unsigned int first_port,
unsigned int num_boards);

View File

@ -1,6 +1,6 @@
/*
SEGA 837-15093-XX LED Controller Board emulator
Supported variants:
837-15093
@ -103,11 +103,16 @@ static uint16_t led15093_fw_sum;
static uint8_t led15093_board_adr = 1;
static uint8_t led15093_host_adr = 1;
HRESULT led15093_hook_init(const struct led15093_config *cfg, unsigned int first_port,
unsigned int num_boards, uint8_t board_adr, uint8_t host_adr)
static io_led_init_t led_init;
static io_led_set_leds_t set_leds;
HRESULT led15093_hook_init(const struct led15093_config *cfg, io_led_init_t _led_init,
io_led_set_leds_t _set_leds, unsigned int first_port, unsigned int num_boards, uint8_t board_adr, uint8_t host_adr)
{
assert(cfg != NULL);
assert(_led_init != NULL);
assert(_set_leds != NULL);
if (!cfg->enable) {
return S_FALSE;
@ -117,6 +122,8 @@ HRESULT led15093_hook_init(const struct led15093_config *cfg, unsigned int first
first_port = cfg->port_no;
}
led_init = _led_init;
set_leds = _set_leds;
led15093_board_adr = board_adr;
led15093_host_adr = host_adr;
@ -207,9 +214,9 @@ static HRESULT led15093_handle_irp_locked(int board, struct irp *irp)
if (!v->started) {
dprintf("LED 15093: Starting LED backend\n");
// hr = fgo_dll.led_init();
hr = S_OK;
hr = led_init();
// hr = S_OK;
v->started = true;
v->start_hr = hr;
@ -230,6 +237,29 @@ static HRESULT led15093_handle_irp_locked(int board, struct irp *irp)
}
*/
if (irp->op == IRP_OP_OPEN) {
dprintf("LED 15093: Starting backend DLL\n");
// int res = led_init();
hr = led_init();
/*
if (res != 0) {
dprintf("LED 15093: Backend error, LED board disconnected: "
"%d\n",
res);
return E_FAIL;
}
*/
if (FAILED(hr)) {
dprintf("LED 15093: Backend error, LED board disconnected: "
"%x\n",
(int) hr);
return hr;
}
}
hr = uart_handle_irp(boarduart, irp);
if (FAILED(hr) || irp->op != IRP_OP_WRITE) {
@ -237,7 +267,7 @@ static HRESULT led15093_handle_irp_locked(int board, struct irp *irp)
}
for (;;) {
#if 0
#if defined(LOG_LED15093)
dprintf("TX Buffer:\n");
dump_iobuf(&boarduart->written);
#endif
@ -264,7 +294,7 @@ static HRESULT led15093_handle_irp_locked(int board, struct irp *irp)
return hr;
}
#if 0
#if defined(LOG_LED15093)
dprintf("Deframe Buffer:\n");
dump_iobuf(&req_iobuf);
#endif
@ -657,8 +687,20 @@ static HRESULT led15093_req_set_imm_led(int board, const struct led15093_req_set
return E_INVALIDARG;
}
memcpy(v->led, req->data, req->hdr.nbytes - 1);
/*
if (board == 0) {
dprintf("board %d: red: %d, green: %d, blue: %d\n", board, req->data[0x96], req->data[0x97], req->data[0x98]);
}
else if (board == 1)
{
dprintf("board %d: red: %d, green: %d, blue: %d\n", board, req->data[0xb4], req->data[0xb5], req->data[0xb6]);
}
*/
// Return the current LED data, remove const qualifier
set_leds(board, (uint8_t *) req->data);
memcpy(v->led, req->data, req->hdr.nbytes - 1);
// fgo_dll.led_gr_set_imm((const uint8_t*)&v->led);
if (!v->enable_response)
@ -675,7 +717,7 @@ static HRESULT led15093_req_set_imm_led(int board, const struct led15093_req_set
resp.status = v->status_code;
if (req->cmd == LED_15093_CMD_SET_IMM_LED) {
resp.cmd = LED_15093_CMD_SET_IMM_LED;
}
}
// else {
// resp.cmd = LED_15093_CMD_SET_IMM_LED_LEGACY;
// }

View File

@ -16,6 +16,9 @@ struct led15093_config {
uint16_t fw_sum;
};
HRESULT led15093_hook_init(const struct led15093_config *cfg, unsigned int first_port,
unsigned int num_boards, uint8_t board_adr, uint8_t host_adr);
typedef HRESULT (*io_led_init_t)(void);
typedef void (*io_led_set_leds_t)(uint8_t board, uint8_t *rgb);
HRESULT led15093_hook_init(const struct led15093_config *cfg, io_led_init_t _led_init,
io_led_set_leds_t _set_leds, unsigned int first_port, unsigned int num_boards, uint8_t board_adr, uint8_t host_adr);

View File

@ -25,6 +25,11 @@ board_lib = static_library(
'led15093-frame.h',
'led15093.c',
'led15093.h',
'led15070-cmd.h',
'led15070-frame.c',
'led15070-frame.h',
'led15070.c',
'led15070.h',
'sg-cmd.c',
'sg-cmd.h',
'sg-frame.c',

View File

@ -25,6 +25,13 @@ struct sg_res_header {
uint8_t payload_len;
};
/* struct to save the version string with its length
to fix NUL terminator issues */
struct version_info {
const char *version;
uint8_t length;
};
typedef HRESULT (*sg_dispatch_fn_t)(
void *ctx,
const void *req,

View File

@ -27,11 +27,11 @@ static HRESULT sg_led_cmd_set_color(
const struct sg_led *led,
const struct sg_led_req_set_color *req);
const char *sg_led_info[] = {
"15084\xFF\x10\x00\x12",
"000-00000\xFF\x11\x40",
static const struct version_info led_version[] = {
{"15084\xFF\x10\x00\x12", 9},
{"000-00000\xFF\x11\x40", 12},
// maybe the same?
"000-00000\xFF\x11\x40"
{"000-00000\xFF\x11\x40", 12}
};
void sg_led_init(
@ -156,10 +156,10 @@ static HRESULT sg_led_cmd_get_info(
{
sg_led_dprintf(led, "Get info\n");
unsigned int len = strlen(sg_led_info[led->gen - 1]);
const struct version_info *fw = &led_version[led->gen - 1];
sg_res_init(&res->res, req, len);
memcpy(res->payload, sg_led_info[led->gen - 1], len);
sg_res_init(&res->res, req, fw->length);
memcpy(res->payload, fw->version, fw->length);
return S_OK;
}

View File

@ -65,16 +65,16 @@ static HRESULT sg_nfc_cmd_dummy(
const struct sg_req_header *req,
struct sg_res_header *res);
static const char *hw_version[] = {
"TN32MSEC003S H/W Ver3.0",
"837-15286",
"837-15396"
static const struct version_info hw_version[] = {
{"TN32MSEC003S H/W Ver3.0", 23},
{"837-15286", 9},
{"837-15396", 9}
};
static const char *fw_version[] = {
"TN32MSEC003S F/W Ver1.2",
"\x94",
"\x94"
static const struct version_info fw_version[] = {
{"TN32MSEC003S F/W Ver1.2", 23},
{"\x94", 1},
{"\x94", 1}
};
void sg_nfc_init(
@ -217,11 +217,11 @@ static HRESULT sg_nfc_cmd_get_fw_version(
const struct sg_req_header *req,
struct sg_nfc_res_get_fw_version *res)
{
unsigned int len = strlen(fw_version[nfc->gen - 1]);
const struct version_info *fw = &fw_version[nfc->gen - 1];
/* Dest version is not NUL terminated, this is intentional */
sg_res_init(&res->res, req, len);
memcpy(res->version, fw_version[nfc->gen - 1], len);
sg_res_init(&res->res, req, fw->length);
memcpy(res->version, fw->version, fw->length);
return S_OK;
}
@ -231,11 +231,11 @@ static HRESULT sg_nfc_cmd_get_hw_version(
const struct sg_req_header *req,
struct sg_nfc_res_get_hw_version *res)
{
unsigned int len = strlen(hw_version[nfc->gen - 1]);
const struct version_info *hw = &hw_version[nfc->gen - 1];
/* Dest version is not NUL terminated, this is intentional */
sg_res_init(&res->res, req, len);
memcpy(res->version, hw_version[nfc->gen - 1], len);
sg_res_init(&res->res, req, hw->length);
memcpy(res->version, hw->version, hw->length);
return S_OK;
}
@ -420,7 +420,7 @@ static HRESULT sg_nfc_cmd_felica_encap(
f_res.nbytes = sizeof(res->payload);
f_res.pos = 1;
#if 0
#if defined(LOG_NFC)
dprintf("FELICA OUTBOUND:\n");
dump_const_iobuf(&f_req);
#endif
@ -434,7 +434,7 @@ static HRESULT sg_nfc_cmd_felica_encap(
sg_res_init(&res->res, &req->req, f_res.pos);
res->payload[0] = f_res.pos;
#if 0
#if defined(LOG_NFC)
dprintf("FELICA INBOUND:\n");
dump_iobuf(&f_res);
#endif

View File

@ -115,14 +115,14 @@ static HRESULT sg_reader_handle_irp_locked(struct irp *irp)
{
HRESULT hr;
#if 0
#if defined(LOG_NFC)
if (irp->op == IRP_OP_WRITE) {
dprintf("WRITE:\n");
dump_const_iobuf(&irp->write);
}
#endif
#if 0
#if defined(LOG_NFC)
if (irp->op == IRP_OP_READ) {
dprintf("READ:\n");
dump_iobuf(&sg_reader_uart.readable);

View File

@ -26,15 +26,25 @@ static HRESULT vfd_handle_irp(struct irp *irp);
static struct uart vfd_uart;
static uint8_t vfd_written[512];
static uint8_t vfd_readable[512];
UINT codepage;
HRESULT vfd_hook_init(unsigned int port_no)
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no)
{
assert(cfg != NULL);
if (!cfg->enable) {
return S_FALSE;
}
uart_init(&vfd_uart, port_no);
vfd_uart.written.bytes = vfd_written;
vfd_uart.written.nbytes = sizeof(vfd_written);
vfd_uart.readable.bytes = vfd_readable;
vfd_uart.readable.nbytes = sizeof(vfd_readable);
codepage = GetACP();
dprintf("VFD: hook enabled.\n");
return iohook_push_handler(vfd_handle_irp);
}
@ -54,8 +64,60 @@ static HRESULT vfd_handle_irp(struct irp *irp)
return hr;
}
dprintf("VFD TX:\n");
dump_iobuf(&vfd_uart.written);
uint8_t cmd = 0;
uint8_t str_1[512];
uint8_t str_2[512];
uint8_t str_1_len = 0;
uint8_t str_2_len = 0;
for (size_t i = 0; i < vfd_uart.written.pos; i++) {
if (vfd_uart.written.bytes[i] == 0x1B) {
i++;
cmd = vfd_uart.written.bytes[i];
if (cmd == 0x30) {
i += 3;
}
else if (cmd == 0x50) {
i++;
}
continue;
}
if (cmd == 0x30) {
str_1[str_1_len++] = vfd_uart.written.bytes[i];
}
else if (cmd == 0x50) {
str_2[str_2_len++] = vfd_uart.written.bytes[i];
}
}
if (str_1_len) {
str_1[str_1_len++] = '\0';
if (codepage != 932) {
WCHAR buffer[512];
MultiByteToWideChar(932, 0, (LPCSTR)str_1, str_1_len, buffer, str_1_len);
char str_recode[str_1_len * 3];
WideCharToMultiByte(codepage, 0, buffer, str_1_len, str_recode, str_1_len * 3, NULL, NULL);
dprintf("VFD: %s\n", str_recode);
}
else {
dprintf("VFD: %s\n", str_1);
}
}
if (str_2_len) {
str_2[str_2_len++] = '\0';
if (codepage != 932) {
WCHAR buffer[512];
MultiByteToWideChar(932, 0, (LPCSTR)str_2, str_2_len, buffer, str_2_len);
char str_recode[str_2_len * 3];
WideCharToMultiByte(codepage, 0, buffer, str_2_len, str_recode, str_2_len * 3, NULL, NULL);
dprintf("VFD: %s\n", str_recode);
} else {
dprintf("VFD: %s\n", str_2);
}
}
// dprintf("VFD TX:\n");
// dump_iobuf(&vfd_uart.written);
vfd_uart.written.pos = 0;
return hr;

View File

@ -2,4 +2,9 @@
#include <windows.h>
HRESULT vfd_hook_init(unsigned int port_no);
struct vfd_config {
bool enable;
};
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no);

View File

@ -78,7 +78,7 @@ static HRESULT controlbd_frame_decode(struct controlbd_req_any *req, struct iobu
uint8_t checksum_pos = src->pos - 1;
uint8_t calculated_checksum = 0;
uint8_t checksum = 0;
if (src->pos < 6) {
dprintf("Control Board: Decode Error, request too short (pos is 0x%08X)\n", (int)src->pos);
return SEC_E_BUFFER_TOO_SMALL;
@ -137,7 +137,7 @@ static HRESULT controlbd_handle_irp_locked(struct irp *irp)
for (;;) {
if (controlbd_uart.written.bytes[0] == 0xE0) {
#if 0
#if defined(LOG_CAROL_CONTROL_BD)
dprintf("Control Board: TX Buffer:\n");
dump_iobuf(&controlbd_uart.written);
#endif
@ -147,12 +147,12 @@ static HRESULT controlbd_handle_irp_locked(struct irp *irp)
return hr;
}
hr = controlbd_req_dispatch(&req);
hr = controlbd_req_dispatch(&req);
if (FAILED(hr)) {
dprintf("Control Board: Dispatch Error: 0X%X\n", (int) hr);
return hr;
}
#if 0
#if defined(LOG_CAROL_CONTROL_BD)
dprintf("Control Board: RX Buffer:\n");
dump_iobuf(&controlbd_uart.readable);
#endif
@ -206,7 +206,7 @@ static HRESULT controlbd_req_dispatch(const struct controlbd_req_any *req)
case CONTROLBD_CMD_FIRM_SUM:
return controlbd_req_firmware_checksum();
case CONTROLBD_CMD_TIMEOUT:
case CONTROLBD_CMD_TIMEOUT:
dprintf("Control Board: Acknowledge Timeout\n");
return controlbd_req_ack_any(req->hdr.cmd);
@ -278,7 +278,7 @@ static HRESULT controlbd_req_get_board_info(void)
resp.rev = 0x90;
resp.bfr_size = 0x0001;
resp.ack = 1;
strcpy_s(resp.bd_no, sizeof(resp.bd_no), "15312 ");
strcpy_s(resp.chip_no, sizeof(resp.chip_no), "6699 ");
resp.chip_no[5] = 0xFF;
@ -317,7 +317,7 @@ static HRESULT controlbd_req_polling(const struct controlbd_req_any *req)
resp.unk7 = 3;
resp.unk8 = 1;
resp.unk9 = 1;
resp.btns_pressed = 0; // bit 1 is pen button, bit 2 is dodge
resp.coord_x = 0x0;
resp.coord_y = 0x0;

View File

@ -1,3 +1,31 @@
/*
"Wonderland Wars" (carol*) hook
Devices:
JVS: 837-14572 "Type 3" I/O Board
[Satellite]
USB: "WinTouch" Controller Board
^ (DIPSW2 ON, Version 5.xx.xx or above)
COM1: 3M Touch Systems 78-0011-2353-4 Touch Controller Board
^ (DIPSW2 OFF)
COM10: TN32MSEC003S "Gen 1" Aime Reader
OR
837-15286 "Gen 2" Aime Reader
^ (Version 1.6x.xx or above)
COM11: 837-15070-02 LED Controller Board
COM12: 837-15312 Pen Controller I/O Board
[Terminal]
COM10: 837-15286 "Gen 2" Aime Reader
*: SEGA's abbreviation for Lewis Carroll, author of Alice's Adventures in
Wonderland.
*/
#include <windows.h>
#include <stdlib.h>

View File

@ -94,7 +94,7 @@ static HRESULT ledbd_handle_irp_locked(struct irp *irp)
}
for (;;) {
#if 0
#if defined(LOG_CAROL_LED_BD)
dprintf("LED Board: TX Buffer:\n");
dump_iobuf(&ledbd_uart.written);
#endif
@ -165,4 +165,4 @@ static HRESULT ledbd_req_unkF0(uint8_t cmd)
iobuf_write(&ledbd_uart.readable, resp, 16);
return S_OK;
}
}

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@ -54,7 +54,7 @@ HRESULT touch_hook_init(const struct touch_config *cfg)
if (!cfg->enable) {
return S_OK;
}
InitializeCriticalSection(&touch_lock);
uart_init(&touch_uart, 1);
@ -112,7 +112,7 @@ static HRESULT touch_handle_irp_locked(struct irp *irp)
}
for (;;) {
#if 0
#if defined(LOG_CAROL_TOUCH)
dprintf("Touchscreen: TX Buffer:\n");
dump_iobuf(&touch_uart.written);
#endif
@ -188,7 +188,7 @@ static void touch_scan_auto(const bool is_pressed, const uint16_t mouse_x, const
resp.touches[0].touch_id = 1;
tmp_x = mouse_x & 0x7FFF;
tmp_y = mouse_y & 0x7FFF;
resp.touches[0].x1 = tmp_x & 0x7F;
resp.touches[0].x2 = (tmp_x >> 7) & 0x7F;
resp.touches[0].y1 = tmp_y & 0x7F;
@ -201,7 +201,7 @@ static void touch_scan_auto(const bool is_pressed, const uint16_t mouse_x, const
dprintf("Touch: Mouse down! x %02X %02X y: %02X %02X\n", resp.touches[0].x1, resp.touches[0].x2, resp.touches[0].y1, resp.touches[0].y2);
#endif
last_x1 = resp.touches[0].x1;
last_x2 = resp.touches[0].x2;
last_y1 = resp.touches[0].y1;
@ -220,7 +220,7 @@ static void touch_scan_auto(const bool is_pressed, const uint16_t mouse_x, const
iobuf_write(&touch_uart.readable, &resp, sizeof(resp));
LeaveCriticalSection(&touch_lock);
#if 0
#if defined(LOG_CAROL_TOUCH)
dprintf("Touch: RX Buffer: (pos %08x)\n", (uint32_t)touch_uart.readable.pos);
dump_iobuf(&touch_uart.readable);
#endif

View File

@ -14,7 +14,7 @@ void carol_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
}

View File

@ -30,9 +30,28 @@ const struct dll_bind_sym chuni_dll_syms[] = {
}, {
.sym = "chuni_io_slider_set_leds",
.off = offsetof(struct chuni_dll, slider_set_leds),
}, {
.sym = "chuni_io_led_init",
.off = offsetof(struct chuni_dll, led_init),
}, {
.sym = "chuni_io_led_set_colors",
.off = offsetof(struct chuni_dll, led_set_leds),
}
};
/* Helper function to determine upon dll_bind failure whether the required functions were found
NOTE: relies on symbols order declared above */
static HRESULT has_enough_symbols(uint16_t version, uint8_t count)
{
if ( version <= 0x0101 && count == 7 )
return S_OK;
if ( version >= 0x0102 && count == 9 )
return S_OK;
return E_FAIL;
}
struct chuni_dll chuni_dll;
// Copypasta DLL binding and diagnostic message boilerplate.
@ -92,16 +111,24 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
}
sym = chuni_dll_syms;
const struct dll_bind_sym *init_sym = &sym[0];
hr = dll_bind(&chuni_dll, src, &sym, _countof(chuni_dll_syms));
if (FAILED(hr)) {
if (src != self) {
dprintf("Chunithm IO: Custom IO DLL does not provide function "
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
// Might still be ok depending on external dll API version
int bind_count = sym - init_sym;
if ( has_enough_symbols(chuni_dll.api_version, bind_count) == S_OK )
{
hr = S_OK;
} else {
dprintf("Chunithm IO: Custom IO DLL does not provide function "
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
goto end;
goto end;
}
} else {
dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
}

View File

@ -13,6 +13,8 @@ struct chuni_dll {
void (*slider_start)(chuni_io_slider_callback_t callback);
void (*slider_stop)(void);
void (*slider_set_leds)(const uint8_t *rgb);
HRESULT (*led_init)(void);
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
};
struct chuni_dll_config {

View File

@ -20,3 +20,5 @@ EXPORTS
chuni_io_slider_set_leds
chuni_io_slider_start
chuni_io_slider_stop
chuni_io_led_init
chuni_io_led_set_colors

View File

@ -56,7 +56,7 @@ void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
cfg->port_no = 0;
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaudrate", 0, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0x90, filename);
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xadf7, filename);

View File

@ -1,9 +1,22 @@
/*
"CHUNITHM" (chuni) hook
Devices
JVS: 837-14572 "Type 3" I/O Board
COM1: 837-15330 Ground Slider
COM10: 837-15093-06 LED Controller Board
COM11: 837-15093-06 LED Controller Board
COM12: TN32MSEC003S "Gen 1" Aime Reader
*/
#include <windows.h>
#include <stdlib.h>
#include "amex/amex.h"
#include "board/led15093.h"
#include "board/sg-reader.h"
#include "chunihook/config.h"
@ -96,10 +109,16 @@ static DWORD CALLBACK chuni_pre_startup(void)
goto fail;
}
hr = led15093_hook_init(&chuni_hook_cfg.led15093, 10, 2, 2, 1);
if ( chuni_dll.led_init == NULL || chuni_dll.led_set_leds == NULL )
{
dprintf("IO DLL doesn't support led_init/led_set_leds, cannot start LED15093 hook\n");
} else {
hr = led15093_hook_init(&chuni_hook_cfg.led15093,
chuni_dll.led_init, chuni_dll.led_set_leds, 10, 2, 2, 1);
if (FAILED(hr)) {
goto fail;
if (FAILED(hr)) {
goto fail;
}
}
hr = sg_reader_hook_init(&chuni_hook_cfg.aime, 12, 1, chuni_hook_mod);

View File

@ -98,7 +98,7 @@ static HRESULT slider_handle_irp_locked(struct irp *irp)
}
for (;;) {
#if 0
#if defined(LOG_CHUNI_SLIDER)
dprintf("TX Buffer:\n");
dump_iobuf(&slider_uart.written);
#endif
@ -117,7 +117,7 @@ static HRESULT slider_handle_irp_locked(struct irp *irp)
return hr;
}
#if 0
#if defined(LOG_CHUNI_SLIDER)
dprintf("Deframe Buffer:\n");
dump_iobuf(&req_iobuf);
#endif

358
chuniio/chu2to3.c Normal file
View File

@ -0,0 +1,358 @@
#include <windows.h>
#include <process.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include "chuniio/chu2to3.h"
#include "util/dprintf.h"
// Check windows
#if _WIN32 || _WIN64
#if _WIN64
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
// Check GCC
#if __GNUC__
#if __x86_64__ || __ppc64__
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
/* chuniio.dll dynamic loading */
HMODULE hinstLib;
typedef uint16_t (*chuni_io_get_api_version_t)(void);
typedef HRESULT (*chuni_io_jvs_init_t)(void);
typedef void (*chuni_io_jvs_poll_t)(uint8_t*, uint8_t*);
typedef void (*chuni_io_jvs_read_coin_counter_t)(uint16_t *);
typedef HRESULT (*chuni_io_slider_init_t)(void);
typedef void (*chuni_io_slider_set_leds_t)(const uint8_t *);
typedef void (*chuni_io_slider_start_t)(chuni_io_slider_callback_t);
typedef void (*chuni_io_slider_stop_t)(void);
typedef HRESULT (*chuni_io_led_init_t)(void);
typedef void (*chuni_io_led_set_colors_t)(uint8_t, uint8_t *);
chuni_io_get_api_version_t _chuni_io_get_api_version;
chuni_io_jvs_init_t _chuni_io_jvs_init;
chuni_io_jvs_poll_t _chuni_io_jvs_poll;
chuni_io_jvs_read_coin_counter_t _chuni_io_jvs_read_coin_counter;
chuni_io_slider_init_t _chuni_io_slider_init;
chuni_io_slider_set_leds_t _chuni_io_slider_set_leds;
chuni_io_slider_start_t _chuni_io_slider_start;
chuni_io_slider_stop_t _chuni_io_slider_stop;
chuni_io_led_init_t _chuni_io_led_init;
chuni_io_led_set_colors_t _chuni_io_led_set_colors;
/* SHMEM Handling */
#define BUF_SIZE 1024
#define SHMEM_WRITE(buf, size) CopyMemory((PVOID)g_pBuf, buf, size)
#define SHMEM_READ(buf, size) CopyMemory(buf,(PVOID)g_pBuf, size)
TCHAR g_shmem_name[]=TEXT("Local\\Chu2to3Shmem");
HANDLE g_hMapFile;
LPVOID g_pBuf;
#pragma pack(1)
typedef struct shared_data_s {
uint16_t coin_counter;
uint8_t opbtn;
uint8_t beams;
uint16_t version;
} shared_data_t;
shared_data_t g_shared_data;
bool shmem_create()
{
g_hMapFile = CreateFileMapping(
INVALID_HANDLE_VALUE, // use paging file
NULL, // default security
PAGE_READWRITE, // read/write access
0, // maximum object size (high-order DWORD)
BUF_SIZE, // maximum object size (low-order DWORD)
g_shmem_name); // name of mapping object
if (g_hMapFile == NULL)
{
dprintf("shmem_create : Could not create file mapping object (%ld).\n",
GetLastError());
return 0;
}
g_pBuf = MapViewOfFile(g_hMapFile, // handle to map object
FILE_MAP_ALL_ACCESS, // read/write permission
0,
0,
BUF_SIZE);
if (g_pBuf == NULL)
{
dprintf("shmem_create : Could not map view of file (%ld).\n",
GetLastError());
CloseHandle(g_hMapFile);
return 0;
}
return 1;
}
bool shmem_load()
{
g_hMapFile = OpenFileMapping(
FILE_MAP_ALL_ACCESS, // read/write access
FALSE, // do not inherit the name
g_shmem_name); // name of mapping object
if (g_hMapFile == NULL)
{
dprintf("shmem_load : Could not open file mapping object (%ld).\n", GetLastError());
return 0;
}
g_pBuf = MapViewOfFile(g_hMapFile, // handle to map object
FILE_MAP_ALL_ACCESS, // read/write permission
0,
0,
BUF_SIZE);
if (g_pBuf == NULL)
{
dprintf("shmem_load : Could not map view of file (%ld).\n", GetLastError());
CloseHandle(g_hMapFile);
return 0;
}
dprintf("shmem_load : shmem loaded succesfully.\n");
return 1;
}
void shmem_free()
{
UnmapViewOfFile(g_pBuf);
CloseHandle(g_hMapFile);
}
/* jvs polling thread (to forward info to x64 dll) */
static HANDLE jvs_poll_thread;
static bool jvs_poll_stop_flag;
static unsigned int __stdcall jvs_poll_thread_proc(void *ctx)
{
while (1) {
_chuni_io_jvs_read_coin_counter(&g_shared_data.coin_counter);
g_shared_data.opbtn = 0;
g_shared_data.beams = 0;
_chuni_io_jvs_poll(&g_shared_data.opbtn, &g_shared_data.beams);
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
Sleep(1);
}
return 0;
}
uint16_t chu2to3_load_dll(const wchar_t *dllname)
{
#if defined(ENV64BIT)
/* x64 must just open the shmem and do nothing else */
int errcount = 0;
while (!shmem_load())
{
if (errcount >= 10)
return -1;
Sleep(5000);
errcount++;
}
Sleep(1000);
return S_OK;
#endif
/* this is the first function called so let's setup the chuniio forwarding */
hinstLib = LoadLibraryW(dllname);
if (hinstLib == NULL) {
dprintf("ERROR: unable to load %S (error %ld)\n",dllname, GetLastError());
return -1;
}
_chuni_io_get_api_version = (chuni_io_get_api_version_t)GetProcAddress(hinstLib, "chuni_io_get_api_version");
_chuni_io_jvs_init = (chuni_io_jvs_init_t)GetProcAddress(hinstLib, "chuni_io_jvs_init");
_chuni_io_jvs_poll = (chuni_io_jvs_poll_t)GetProcAddress(hinstLib, "chuni_io_jvs_poll");
_chuni_io_jvs_read_coin_counter = (chuni_io_jvs_read_coin_counter_t)GetProcAddress(hinstLib, "chuni_io_jvs_read_coin_counter");
_chuni_io_slider_init = (chuni_io_slider_init_t)GetProcAddress(hinstLib, "chuni_io_slider_init");
_chuni_io_slider_set_leds = (chuni_io_slider_set_leds_t)GetProcAddress(hinstLib, "chuni_io_slider_set_leds");
_chuni_io_slider_start = (chuni_io_slider_start_t)GetProcAddress(hinstLib, "chuni_io_slider_start");
_chuni_io_slider_stop = (chuni_io_slider_stop_t)GetProcAddress(hinstLib, "chuni_io_slider_stop");
_chuni_io_led_init = (chuni_io_led_init_t)GetProcAddress(hinstLib, "chuni_io_led_init");
_chuni_io_led_set_colors = (chuni_io_led_set_colors_t)GetProcAddress(hinstLib, "chuni_io_led_set_colors");
/* x86 has to create the shmem */
if (!shmem_create())
{
return -1;
}
return 0;
}
/* chuniio exports */
uint16_t chu2to3_io_get_api_version(void)
{
#if defined(ENV64BIT)
/* This might be called too soon so let's make sure x86 has time to write to the shmem */
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
int errcount = 0;
while (g_shared_data.version == 0)
{
if (errcount >= 3)
{
dprintf("CHU2TO3 X64: Couldn't retrieve api version from shmem, assuming 0x0100\n");
return 0x0100;
}
Sleep(5000);
errcount++;
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
}
dprintf("CHU2TO3 X64: api version is %04X\n", g_shared_data.version);
return g_shared_data.version;
#endif
if ( _chuni_io_get_api_version == NULL )
{
g_shared_data.version = 0x0100;
}
else
{
g_shared_data.version = _chuni_io_get_api_version();
}
dprintf("CHU2TO3: api version is %04X\n", g_shared_data.version);
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
return g_shared_data.version;
}
HRESULT chu2to3_io_jvs_init(void)
{
#if defined(ENV64BIT)
/* x86 only */
return S_OK;
#endif
_chuni_io_jvs_init();
/* start jvs poll thread now that jvs_init is done */
if (jvs_poll_thread != NULL) {
return S_OK;
}
jvs_poll_thread = (HANDLE) _beginthreadex(NULL,
0,
jvs_poll_thread_proc,
NULL,
0,
NULL);
return S_OK;
}
void chu2to3_io_jvs_read_coin_counter(uint16_t *out)
{
#if defined(ENV32BIT)
/* x86 can perform the call and update shmem (although this call never happens) */
_chuni_io_jvs_read_coin_counter(&g_shared_data.coin_counter);
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
return;
#endif
/* x64 must read value from shmem and update arg */
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
if (out == NULL) {
return;
}
*out = g_shared_data.coin_counter;
}
void chu2to3_io_jvs_poll(uint8_t *opbtn, uint8_t *beams)
{
#if defined(ENV32BIT)
/* x86 can perform the call and update shmem (although this call never happens) */
_chuni_io_jvs_poll(&g_shared_data.opbtn, &g_shared_data.beams);
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
return;
#endif
/* x64 must read value from shmem and update args */
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
*opbtn = g_shared_data.opbtn;
*beams = g_shared_data.beams;
}
HRESULT chu2to3_io_slider_init(void)
{
#if defined(ENV64BIT)
/* x86 only */
return S_OK;
#endif
return _chuni_io_slider_init();
}
void chu2to3_io_slider_start(chuni_io_slider_callback_t callback)
{
#if defined(ENV64BIT)
/* x86 only */
return;
#endif
_chuni_io_slider_start(callback);
}
void chu2to3_io_slider_stop(void)
{
#if defined(ENV64BIT)
/* x86 only */
return;
#endif
_chuni_io_slider_stop();
}
void chu2to3_io_slider_set_leds(const uint8_t *rgb)
{
#if defined(ENV64BIT)
/* x86 only */
return;
#endif
_chuni_io_slider_set_leds(rgb);
}
HRESULT chu2to3_io_led_init(void)
{
#if defined(ENV64BIT)
/* x86 only */
return S_OK;
#endif
if (_chuni_io_led_init != NULL)
return _chuni_io_led_init();
return S_OK;
}
void chu2to3_io_led_set_colors(uint8_t board, uint8_t *rgb)
{
#if defined(ENV64BIT)
/* x86 only */
return;
#endif
if (_chuni_io_led_set_colors != NULL)
{
_chuni_io_led_set_colors(board, rgb);
}
}

26
chuniio/chu2to3.h Normal file
View File

@ -0,0 +1,26 @@
#pragma once
/*
CHU2TO3 CUSTOM IO API
This dll just mirrors chuniio dll binds but with a dynamic library loading and
a SHMEM system to let a single 32bit dll talk with x86 and x64 processes at once
*/
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
uint16_t chu2to3_io_get_api_version(void);
HRESULT chu2to3_io_jvs_init(void);
void chu2to3_io_jvs_poll(uint8_t *opbtn, uint8_t *beams);
void chu2to3_io_jvs_read_coin_counter(uint16_t *total);
HRESULT chu2to3_io_slider_init(void);
typedef void (*chuni_io_slider_callback_t)(const uint8_t *state);
void chu2to3_io_slider_start(chuni_io_slider_callback_t callback);
void chu2to3_io_slider_stop(void);
void chu2to3_io_slider_set_leds(const uint8_t *rgb);
HRESULT chu2to3_io_led_init(void);
void chu2to3_io_led_set_colors(uint8_t board, uint8_t *rgb);
uint16_t chu2to3_load_dll(const wchar_t *dllname);

View File

@ -7,6 +7,7 @@
#include "chuniio/chuniio.h"
#include "chuniio/config.h"
#include "chuniio/ledoutput.h"
#include "util/dprintf.h"
@ -18,17 +19,26 @@ static uint8_t chuni_io_hand_pos;
static HANDLE chuni_io_slider_thread;
static bool chuni_io_slider_stop_flag;
static struct chuni_io_config chuni_io_cfg;
static HANDLE chuni_io_slider_led_port;
uint16_t chuni_io_get_api_version(void)
{
return 0x0101;
return 0x0102;
}
HRESULT chuni_io_jvs_init(void)
{
chuni_io_config_load(&chuni_io_cfg, L".\\segatools.ini");
led_init_mutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
NULL); // unnamed mutex
if (led_init_mutex == NULL)
{
return E_FAIL;
}
return S_OK;
}
@ -38,7 +48,7 @@ void chuni_io_jvs_read_coin_counter(uint16_t *out)
return;
}
if (GetAsyncKeyState(chuni_io_cfg.vk_coin)) {
if (GetAsyncKeyState(chuni_io_cfg.vk_coin) & 0x8000) {
if (!chuni_io_coin) {
chuni_io_coin = true;
chuni_io_coins++;
@ -62,15 +72,6 @@ void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams)
*opbtn |= CHUNI_IO_OPBTN_SERVICE;
}
if (GetAsyncKeyState(chuni_io_cfg.vk_coin) & 0x8000) {
if (!chuni_io_coin) {
chuni_io_coin = true;
*opbtn |= CHUNI_IO_OPBTN_COIN;
}
} else {
chuni_io_coin = false;
}
if (chuni_io_cfg.vk_ir_emu) {
// Use emulated AIR
if (GetAsyncKeyState(chuni_io_cfg.vk_ir_emu)) {
@ -90,19 +91,19 @@ void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams)
}
} else {
// Use actual AIR
// IR format is beams[5:0] = {b5,b6,b3,b4,b1,b2};
for (i = 0 ; i < 3 ; i++) {
if (GetAsyncKeyState(chuni_io_cfg.vk_ir[i*2]) & 0x8000)
*beams |= (1 << (i*2+1));
if (GetAsyncKeyState(chuni_io_cfg.vk_ir[i*2+1]) & 0x8000)
*beams |= (1 << (i*2));
for (i = 0; i < 6; i++) {
if(GetAsyncKeyState(chuni_io_cfg.vk_ir[i]) & 0x8000) {
*beams |= (1 << i);
} else {
*beams &= ~(1 << i);
}
}
}
}
HRESULT chuni_io_slider_init(void)
{
return S_OK;
return led_output_init(&chuni_io_cfg); // because of slider LEDs
}
void chuni_io_slider_start(chuni_io_slider_callback_t callback)
@ -120,39 +121,6 @@ void chuni_io_slider_start(chuni_io_slider_callback_t callback)
callback,
0,
NULL);
chuni_io_slider_led_port = CreateFileW(chuni_io_cfg.led_com,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
OPEN_EXISTING,
0,
NULL);
if (chuni_io_slider_led_port == INVALID_HANDLE_VALUE)
dprintf("Chunithm LEDs: Failed to open COM port (Attempted on %S)\n", chuni_io_cfg.led_com);
else
dprintf("Chunithm LEDs: COM Port Success!\n");
DCB dcb_serial_params = { 0 };
dcb_serial_params.DCBlength = sizeof(dcb_serial_params);
status = GetCommState(chuni_io_slider_led_port, &dcb_serial_params);
dcb_serial_params.BaudRate = CBR_115200; // Setting BaudRate = 115200
dcb_serial_params.ByteSize = 8; // Setting ByteSize = 8
dcb_serial_params.StopBits = ONESTOPBIT;// Setting StopBits = 1
dcb_serial_params.Parity = NOPARITY; // Setting Parity = None
SetCommState(chuni_io_slider_led_port, &dcb_serial_params);
COMMTIMEOUTS timeouts = { 0 };
timeouts.ReadIntervalTimeout = 50; // in milliseconds
timeouts.ReadTotalTimeoutConstant = 50; // in milliseconds
timeouts.ReadTotalTimeoutMultiplier = 10; // in milliseconds
timeouts.WriteTotalTimeoutConstant = 50; // in milliseconds
timeouts.WriteTotalTimeoutMultiplier = 10; // in milliseconds
SetCommTimeouts(chuni_io_slider_led_port, &timeouts);
}
void chuni_io_slider_stop(void)
@ -167,34 +135,11 @@ void chuni_io_slider_stop(void)
CloseHandle(chuni_io_slider_thread);
chuni_io_slider_thread = NULL;
chuni_io_slider_stop_flag = false;
dprintf("Chunithm LEDs: Closing COM port\n");
CloseHandle(chuni_io_slider_led_port);
}
void chuni_io_slider_set_leds(const uint8_t *rgb)
{
if (chuni_io_slider_led_port != INVALID_HANDLE_VALUE)
{
char led_buffer[100];
DWORD bytes_to_write; // No of bytes to write into the port
DWORD bytes_written = 0; // No of bytes written to the port
bytes_to_write = sizeof(led_buffer);
BOOL status;
led_buffer[0] = 0xAA;
led_buffer[1] = 0xAA;
memcpy(led_buffer+2, rgb, sizeof(uint8_t) * 96);
led_buffer[98] = 0xDD;
led_buffer[99] = 0xDD;
status = WriteFile(chuni_io_slider_led_port, // Handle to the Serial port
led_buffer, // Data to be written to the port
bytes_to_write, //No of bytes to write
&bytes_written, //Bytes written
NULL);
}
led_output_update(2, rgb);
}
static unsigned int __stdcall chuni_io_slider_thread_proc(void *ctx)
@ -220,3 +165,13 @@ static unsigned int __stdcall chuni_io_slider_thread_proc(void *ctx)
return 0;
}
HRESULT chuni_io_led_init(void)
{
return led_output_init(&chuni_io_cfg);
}
void chuni_io_led_set_colors(uint8_t board, uint8_t *rgb)
{
led_output_update(board, rgb);
}

View File

@ -8,6 +8,7 @@
- 0x0100: Initial API version (assumed if chuni_io_get_api_version is not
exported)
- 0x0101: Fix IR beam mappings
- 0x0102: Add air tower led and billboard support
*/
#include <windows.h>
@ -138,10 +139,46 @@ void chuni_io_slider_start(chuni_io_slider_callback_t callback);
void chuni_io_slider_stop(void);
/* Update the RGB lighting on the slider. A pointer to an array of 32 * 3 = 96
bytes is supplied. The illuminated areas on the touch slider are some
combination of rectangular regions and dividing lines between these regions
but the exact mapping of this lighting control buffer is still TBD.
bytes is supplied, organized in BRG format.
The first set of bytes is the right-most slider key, and from there the bytes
alternate between the dividers and the keys until the left-most key.
There are 31 illuminated sections in total.
Minimum API version: 0x0100 */
void chuni_io_slider_set_leds(const uint8_t *rgb);
/* Initialize LED emulation. This function will be called before any
other chuni_io_led_*() function calls.
All subsequent calls may originate from arbitrary threads and some may
overlap with each other. Ensuring synchronization inside your IO DLL is
your responsibility.
Minimum API version: 0x0102 */
HRESULT chuni_io_led_init(void);
/* Update the RGB LEDs. rgb is a pointer to an array of up to 63 * 3 = 189 bytes.
Chunithm uses two chains/boards with WS2811 protocol (each logical led corresponds to 3 physical leds).
board 0 is on the left side and board 1 on the right side of the cab
Board 0 has 53 LEDs:
[0]-[49]: snakes through left half of billboard (first column starts at top)
[50]-[52]: left side partition LEDs
Board 1 has 63 LEDs:
[0]-[59]: right half of billboard (first column starts at bottom)
[60]-[62]: right side partition LEDs
Board 2 is the slider and has 31 LEDs:
[0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
Each rgb value is comprised of 3 bytes in R,G,B order
NOTE: billboard strips have alternating direction (bottom to top, top to bottom, ...)
Minimum API version: 0x0102 */
void chuni_io_led_set_colors(uint8_t board, uint8_t *rgb);

View File

@ -34,9 +34,9 @@ void chuni_io_config_load(
assert(filename != NULL);
// Technically it's io4 but leave this for compatibility with old configs.
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
cfg->vk_ir_emu = GetPrivateProfileIntW(L"io3", L"ir", VK_SPACE, filename);
for (i = 0 ; i < 6 ; i++) {
@ -57,7 +57,26 @@ void chuni_io_config_load(
filename);
}
GetPrivateProfileStringW(L"slider", L"ledport", L"COM2", port_input, 6, filename);
wcsncpy(cfg->led_com, L"\\\\.\\", 4);
wcsncat_s(cfg->led_com, 11, port_input, 6);
cfg->cab_led_output_pipe = GetPrivateProfileIntW(L"led", L"cabLedOutputPipe", 1, filename);
cfg->cab_led_output_serial = GetPrivateProfileIntW(L"led", L"cabLedOutputSerial", 0, filename);
cfg->controller_led_output_pipe = GetPrivateProfileIntW(L"led", L"controllerLedOutputPipe", 1, filename);
cfg->controller_led_output_serial = GetPrivateProfileIntW(L"led", L"controllerLedOutputSerial", 0, filename);
cfg->controller_led_output_openithm = GetPrivateProfileIntW(L"led", L"controllerLedOutputOpeNITHM", 0, filename);
cfg->led_serial_baud = GetPrivateProfileIntW(L"led", L"serialBaud", 921600, filename);
GetPrivateProfileStringW(
L"led",
L"serialPort",
L"COM5",
port_input,
_countof(port_input),
filename);
// Sanitize the output path. If it's a serial COM port, it needs to be prefixed
// with `\\.\`.
wcsncpy(cfg->led_serial_port, L"\\\\.\\", 4);
wcsncat_s(cfg->led_serial_port, 11, port_input, 6);
}

View File

@ -10,7 +10,19 @@ struct chuni_io_config {
uint8_t vk_ir_emu;
uint8_t vk_ir[6];
uint8_t vk_cell[32];
wchar_t led_com[12];
// Which ways to output LED information are enabled
bool cab_led_output_pipe;
bool cab_led_output_serial;
bool controller_led_output_pipe;
bool controller_led_output_serial;
bool controller_led_output_openithm;
// The name of a COM port to output LED data on, in serial mode
wchar_t led_serial_port[12];
int32_t led_serial_baud;
};
void chuni_io_config_load(

22
chuniio/leddata.h Normal file
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@ -0,0 +1,22 @@
#pragma once
#include <windows.h>
#include <stdint.h>
#define LED_PACKET_FRAMING 0xE0
#define LED_PACKET_ESCAPE 0xD0
#define LED_NUM_MAX 66
#define LED_BOARDS_TOTAL 3
#define LED_OUTPUT_HEADER_SIZE 2
#define LED_OUTPUT_DATA_SIZE_MAX LED_NUM_MAX * 3 * 2 // max if every byte's escaped
#define LED_OUTPUT_TOTAL_SIZE_MAX LED_OUTPUT_HEADER_SIZE + LED_OUTPUT_DATA_SIZE_MAX
// This struct is used to send data related to the slider and billboard LEDs
struct _chuni_led_data_buf_t {
byte framing; // Sync byte
uint8_t board; // LED output the data is for (0-1: billboard, 2: slider)
byte data[LED_OUTPUT_DATA_SIZE_MAX]; // Buffer for LEDs
byte data_len; // How many bytes to output from the buffer
};
static byte chuni_led_board_data_lens[LED_BOARDS_TOTAL] = {53*3, 63*3, 31*3};

137
chuniio/ledoutput.c Normal file
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@ -0,0 +1,137 @@
#include <windows.h>
#include <process.h>
#include <stdbool.h>
#include <stdint.h>
#include "chuniio/config.h"
#include "chuniio/leddata.h"
#include "chuniio/ledoutput.h"
#include "chuniio/pipeimpl.h"
#include "chuniio/serialimpl.h"
static struct _chuni_led_data_buf_t led_unescaped_buf[LED_BOARDS_TOTAL];
static struct _chuni_led_data_buf_t led_escaped_buf[LED_BOARDS_TOTAL];
static bool led_output_is_init = false;
static struct chuni_io_config* config;
static bool any_outputs_enabled;
HANDLE led_init_mutex;
HRESULT led_output_init(struct chuni_io_config* const cfg)
{
DWORD dwWaitResult = WaitForSingleObject(led_init_mutex, INFINITE);
if (dwWaitResult == WAIT_FAILED)
{
return HRESULT_FROM_WIN32(GetLastError());
// return 1;
}
else if (dwWaitResult != WAIT_OBJECT_0)
{
return E_FAIL;
// return 1;
}
if (!led_output_is_init)
{
config = cfg;
// Setup the framing bytes for the packets
for (int i = 0; i < LED_BOARDS_TOTAL; i++) {
led_unescaped_buf[i].framing = LED_PACKET_FRAMING;
led_unescaped_buf[i].board = i;
led_unescaped_buf[i].data_len = chuni_led_board_data_lens[i];
led_escaped_buf[i].framing = LED_PACKET_FRAMING;
led_escaped_buf[i].board = i;
led_escaped_buf[i].data_len = chuni_led_board_data_lens[i];
}
any_outputs_enabled = config->cab_led_output_pipe || config->controller_led_output_pipe
|| config->cab_led_output_serial || config->controller_led_output_serial;
if (config->cab_led_output_pipe || config->controller_led_output_pipe)
{
led_pipe_init(); // don't really care about errors here tbh
}
if (config->cab_led_output_serial || config->controller_led_output_serial)
{
led_serial_init(config->led_serial_port, config->led_serial_baud);
}
}
led_output_is_init = true;
ReleaseMutex(led_init_mutex);
return S_OK;
// return 0;
}
struct _chuni_led_data_buf_t* escape_led_data(struct _chuni_led_data_buf_t* unescaped)
{
struct _chuni_led_data_buf_t* out_struct = &led_escaped_buf[unescaped->board];
byte* in_buf = unescaped->data;
byte* out_buf = out_struct->data;
int i = 0;
int o = 0;
while (i < unescaped->data_len)
{
byte b = in_buf[i++];
if (b == LED_PACKET_FRAMING || b == LED_PACKET_ESCAPE)
{
out_buf[o++] = LED_PACKET_ESCAPE;
b--;
}
out_buf[o++] = b;
}
out_struct->data_len = o;
return out_struct;
}
void led_output_update(uint8_t board, const byte* rgb)
{
if (board < 0 || board > 2 || !any_outputs_enabled)
{
return;
}
memcpy(led_unescaped_buf[board].data, rgb, led_unescaped_buf[board].data_len);
struct _chuni_led_data_buf_t* escaped_data = escape_led_data(&led_unescaped_buf[board]);
if (board < 2)
{
// billboard (cab)
if (config->cab_led_output_pipe)
{
led_pipe_update(escaped_data);
}
if (config->cab_led_output_serial)
{
led_serial_update(escaped_data);
}
}
else
{
// slider
if (config->controller_led_output_pipe)
{
led_pipe_update(escaped_data);
}
if (config->controller_led_output_serial)
{
if (config->controller_led_output_openithm){
led_serial_update_openithm(rgb);
} else {
led_serial_update(escaped_data);
}
}
}
}

19
chuniio/ledoutput.h Normal file
View File

@ -0,0 +1,19 @@
/*
LED output functions
Credits:
somewhatlurker, skogaby
*/
#pragma once
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include "chuniio/config.h"
extern HANDLE led_init_mutex;
HRESULT led_output_init(struct chuni_io_config* const cfg);
void led_output_update(uint8_t board, const byte* rgb);

View File

@ -4,10 +4,20 @@ chuniio_lib = static_library(
include_directories : inc,
implicit_include_directories : false,
c_pch : '../precompiled.h',
sources : [
'chu2to3.c',
'chu2to3.h',
'chuniio.c',
'chuniio.h',
'config.c',
'config.h',
'leddata.h',
'ledoutput.c',
'ledoutput.h',
'pipeimpl.c',
'pipeimpl.h',
'serialimpl.c',
'serialimpl.h'
],
)

160
chuniio/pipeimpl.c Normal file
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@ -0,0 +1,160 @@
#include <windows.h>
#include <process.h>
#include <stdbool.h>
#include <stdint.h>
#include "chuniio/leddata.h"
#include "chuniio/pipeimpl.h"
static bool pipe_update[LED_BOARDS_TOTAL];
// incoming data is copied into these to ensure it isn't written during output
static struct _chuni_led_data_buf_t pipe_write_buf[LED_BOARDS_TOTAL];
static HANDLE pipe_write_mutex;
static HRESULT pipe_create(LPHANDLE hPipe, LPCWSTR lpszPipename, DWORD dwBufSize)
{
*hPipe = INVALID_HANDLE_VALUE;
*hPipe = CreateNamedPipeW(
lpszPipename, // pipe name
PIPE_ACCESS_OUTBOUND, // read/write access
PIPE_TYPE_BYTE | // byte type pipe
PIPE_WAIT, // blocking mode
PIPE_UNLIMITED_INSTANCES, // max. instances
dwBufSize, // output buffer size
0, // input buffer size
0, // client time-out
NULL); // default security attribute
if (*hPipe == INVALID_HANDLE_VALUE)
{
return E_FAIL;
}
return S_OK;
}
static HRESULT pipe_write(HANDLE hPipe, LPCVOID lpBuffer, DWORD dwSize)
{
DWORD cbWritten = 0;
bool fSuccess = WriteFile(
hPipe,
lpBuffer,
dwSize,
&cbWritten,
NULL);
if (!fSuccess || cbWritten != dwSize)
{
DWORD last_err = GetLastError();
return (last_err == ERROR_BROKEN_PIPE) ? E_ABORT : E_FAIL;
}
return S_OK;
}
static unsigned int __stdcall chuni_io_led_pipe_thread_proc(void *ctx)
{
HANDLE hPipe;
LPCWSTR lpszPipename = L"\\\\.\\pipe\\chuni_led";
while (true)
{
hPipe = INVALID_HANDLE_VALUE;
if (pipe_create(&hPipe, lpszPipename, LED_OUTPUT_TOTAL_SIZE_MAX) != S_OK)
{
continue;
}
// wait for a connection to the pipe
bool fConnected = ConnectNamedPipe(hPipe, NULL) ?
true : (GetLastError() == ERROR_PIPE_CONNECTED);
while (fConnected)
{
if (WaitForSingleObject(pipe_write_mutex, INFINITE) != WAIT_OBJECT_0)
{
continue;
}
for (int i = 0; i < LED_BOARDS_TOTAL; i++) {
if (pipe_update[i])
{
HRESULT result = pipe_write(
hPipe,
&pipe_write_buf[i],
LED_OUTPUT_HEADER_SIZE + pipe_write_buf[i].data_len);
if (result != S_OK)
{
//if (result == E_ABORT)
//{
fConnected = false;
//}
break;
}
pipe_update[i] = false;
}
}
ReleaseMutex(pipe_write_mutex);
}
FlushFileBuffers(hPipe);
DisconnectNamedPipe(hPipe);
CloseHandle(hPipe);
}
return 0;
}
HRESULT led_pipe_init()
{
pipe_write_mutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
NULL); // unnamed mutex
if (pipe_write_mutex == NULL)
{
return E_FAIL;
}
// clear out update bools
for (int i = 0; i < LED_BOARDS_TOTAL; i++) {
pipe_update[i] = false;
}
_beginthreadex(
NULL,
0,
chuni_io_led_pipe_thread_proc,
0,
0,
NULL);
return S_OK;
}
void led_pipe_update(struct _chuni_led_data_buf_t* data)
{
if (data->board > 2)
{
return;
}
if (WaitForSingleObject(pipe_write_mutex, INFINITE) != WAIT_OBJECT_0)
{
return;
}
memcpy(&pipe_write_buf[data->board], data, sizeof(struct _chuni_led_data_buf_t));
pipe_update[data->board] = true;
ReleaseMutex(pipe_write_mutex);
}

15
chuniio/pipeimpl.h Normal file
View File

@ -0,0 +1,15 @@
/*
Pipe implementation for chuniio
Credits:
somewhatlurker, skogaby
*/
#pragma once
#include <windows.h>
#include "chuniio/leddata.h"
HRESULT led_pipe_init();
void led_pipe_update(struct _chuni_led_data_buf_t* data);

123
chuniio/serialimpl.c Normal file
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@ -0,0 +1,123 @@
#include <windows.h>
#include <process.h>
#include <stdbool.h>
#include <stdint.h>
#include "chuniio/leddata.h"
#include "chuniio/serialimpl.h"
#include "util/dprintf.h"
static HANDLE serial_port;
static HANDLE serial_write_mutex;
HRESULT led_serial_init(wchar_t led_com[12], DWORD baud)
{
// Setup the serial communications
BOOL status;
serial_port = CreateFileW(led_com,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
OPEN_EXISTING,
0,
NULL);
if (serial_port == INVALID_HANDLE_VALUE)
dprintf("Chunithm Serial LEDs: Failed to open COM port (Attempted on %S)\n", led_com);
else
dprintf("Chunithm Serial LEDs: COM port success!\n");
DCB dcb_serial_params = { 0 };
dcb_serial_params.DCBlength = sizeof(dcb_serial_params);
status = GetCommState(serial_port, &dcb_serial_params);
dcb_serial_params.BaudRate = baud;
dcb_serial_params.ByteSize = 8;
dcb_serial_params.StopBits = ONESTOPBIT;
dcb_serial_params.Parity = NOPARITY;
SetCommState(serial_port, &dcb_serial_params);
COMMTIMEOUTS timeouts = { 0 };
timeouts.ReadIntervalTimeout = 50;
timeouts.ReadTotalTimeoutConstant = 50;
timeouts.ReadTotalTimeoutMultiplier = 10;
timeouts.WriteTotalTimeoutConstant = 50;
timeouts.WriteTotalTimeoutMultiplier = 10;
SetCommTimeouts(serial_port, &timeouts);
if (!status)
{
return E_FAIL;
}
serial_write_mutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
NULL); // unnamed mutex
if (serial_write_mutex == NULL)
{
return E_FAIL;
}
return S_OK;
}
void led_serial_update(struct _chuni_led_data_buf_t* data)
{
if (data->board > 2)
{
return;
}
if (WaitForSingleObject(serial_write_mutex, INFINITE) != WAIT_OBJECT_0)
{
return;
}
BOOL status = true;
DWORD bytes_written = 0;
if (serial_port != INVALID_HANDLE_VALUE) {
status = WriteFile(
serial_port,
data,
LED_OUTPUT_HEADER_SIZE + data->data_len,
&bytes_written,
NULL);
}
if (!status) {
DWORD last_err = GetLastError();
// dprintf("Chunithm Serial LEDs: Serial port write failed -- %d\n", last_err);
}
ReleaseMutex(serial_write_mutex);
}
void led_serial_update_openithm(const byte* rgb)
{
if (serial_port != INVALID_HANDLE_VALUE)
{
char led_buffer[100];
DWORD bytes_to_write; // No of bytes to write into the port
DWORD bytes_written = 0; // No of bytes written to the port
bytes_to_write = sizeof(led_buffer);
BOOL status;
led_buffer[0] = 0xAA;
led_buffer[1] = 0xAA;
memcpy(led_buffer+2, rgb, sizeof(uint8_t) * 96);
led_buffer[98] = 0xDD;
led_buffer[99] = 0xDD;
status = WriteFile(serial_port, // Handle to the Serial port
led_buffer, // Data to be written to the port
bytes_to_write, // No of bytes to write
&bytes_written, // Bytes written
NULL);
}
}

16
chuniio/serialimpl.h Normal file
View File

@ -0,0 +1,16 @@
/*
Serial LED implementation for chuniio
Credits:
somewhatlurker, skogaby
*/
#pragma once
#include <windows.h>
#include "chuniio/leddata.h"
HRESULT led_serial_init(wchar_t led_com[12], DWORD baud);
void led_serial_update(struct _chuni_led_data_buf_t* data);
void led_serial_update_openithm(const byte* rgb);

View File

@ -3,6 +3,7 @@
#include <assert.h>
#include <stdlib.h>
#include "chuniio/chu2to3.h"
#include "chusanhook/chuni-dll.h"
#include "util/dll-bind.h"
@ -30,9 +31,59 @@ const struct dll_bind_sym chuni_dll_syms[] = {
}, {
.sym = "chuni_io_slider_set_leds",
.off = offsetof(struct chuni_dll, slider_set_leds),
}, {
.sym = "chuni_io_led_init",
.off = offsetof(struct chuni_dll, led_init),
}, {
.sym = "chuni_io_led_set_colors",
.off = offsetof(struct chuni_dll, led_set_leds),
}
};
const struct dll_bind_sym chu2to3_dll_syms[] = {
{
.sym = "chu2to3_io_jvs_init",
.off = offsetof(struct chuni_dll, jvs_init),
}, {
.sym = "chu2to3_io_jvs_poll",
.off = offsetof(struct chuni_dll, jvs_poll),
}, {
.sym = "chu2to3_io_jvs_read_coin_counter",
.off = offsetof(struct chuni_dll, jvs_read_coin_counter),
}, {
.sym = "chu2to3_io_slider_init",
.off = offsetof(struct chuni_dll, slider_init),
}, {
.sym = "chu2to3_io_slider_start",
.off = offsetof(struct chuni_dll, slider_start),
}, {
.sym = "chu2to3_io_slider_stop",
.off = offsetof(struct chuni_dll, slider_stop),
}, {
.sym = "chu2to3_io_slider_set_leds",
.off = offsetof(struct chuni_dll, slider_set_leds),
}, {
.sym = "chu2to3_io_led_init",
.off = offsetof(struct chuni_dll, led_init),
}, {
.sym = "chu2to3_io_led_set_colors",
.off = offsetof(struct chuni_dll, led_set_leds),
}
};
/* Helper function to determine upon dll_bind failure whether the required functions were found
NOTE: relies on symbols order declared above */
static HRESULT has_enough_symbols(uint16_t version, uint8_t count)
{
if ( version <= 0x0101 && count == 7 )
return S_OK;
if ( version >= 0x0102 && count == 9 )
return S_OK;
return E_FAIL;
}
struct chuni_dll chuni_dll;
// Copypasta DLL binding and diagnostic message boilerplate.
@ -52,7 +103,12 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
assert(cfg != NULL);
assert(self != NULL);
if (cfg->path[0] != L'\0') {
owned = NULL;
src = self;
if (cfg->chu2to3) {
dprintf("Chunithm IO: using chu2to3 engine for IO DLL: %S\n", cfg->path);
} else if (cfg->path[0] != L'\0') {
owned = LoadLibraryW(cfg->path);
if (owned == NULL) {
@ -66,12 +122,18 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
dprintf("Chunithm IO: Using custom IO DLL: %S\n", cfg->path);
src = owned;
} else {
owned = NULL;
src = self;
}
get_api_version = (void *) GetProcAddress(src, "chuni_io_get_api_version");
if (cfg->chu2to3) {
if (chu2to3_load_dll(cfg->path) != 0)
dprintf("Could not init chu2to3 engine\n");
get_api_version = (void *) GetProcAddress(src, "chu2to3_io_get_api_version");
}
else
{
get_api_version = (void *) GetProcAddress(src, "chuni_io_get_api_version");
}
if (get_api_version != NULL) {
chuni_dll.api_version = get_api_version();
@ -91,17 +153,26 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
goto end;
}
sym = chuni_dll_syms;
sym = cfg->chu2to3 ? chu2to3_dll_syms : chuni_dll_syms;
const struct dll_bind_sym *init_sym = &sym[0];
hr = dll_bind(&chuni_dll, src, &sym, _countof(chuni_dll_syms));
if (FAILED(hr)) {
if (src != self) {
dprintf("Chunithm IO: Custom IO DLL does not provide function "
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
goto end;
// Might still be ok depending on external dll API version
int bind_count = sym - init_sym;
if ( has_enough_symbols(chuni_dll.api_version, bind_count) == S_OK )
{
hr = S_OK;
} else {
dprintf("Chunithm IO: Custom IO DLL does not provide function "
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
dprintf("imported %d symbols\n", bind_count);
goto end;
}
} else {
dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
}

View File

@ -13,10 +13,13 @@ struct chuni_dll {
void (*slider_start)(chuni_io_slider_callback_t callback);
void (*slider_stop)(void);
void (*slider_set_leds)(const uint8_t *rgb);
HRESULT (*led_init)(void);
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
};
struct chuni_dll_config {
wchar_t path[MAX_PATH];
uint8_t chu2to3;
};
extern struct chuni_dll chuni_dll;

View File

@ -20,3 +20,15 @@ EXPORTS
chuni_io_slider_set_leds
chuni_io_slider_start
chuni_io_slider_stop
chuni_io_led_init
chuni_io_led_set_colors
chu2to3_io_get_api_version
chu2to3_io_jvs_init
chu2to3_io_jvs_poll
chu2to3_io_jvs_read_coin_counter
chu2to3_io_slider_init
chu2to3_io_slider_set_leds
chu2to3_io_slider_start
chu2to3_io_slider_stop
chu2to3_io_led_init
chu2to3_io_led_set_colors

View File

@ -39,16 +39,27 @@ void chuni_dll_config_load(
// Workaround for x64/x86 external IO dlls
// path32 for 32bit, path64 for 64bit
// for else.. is that possible? idk
// path for 32bit only dlls (internal chu2to3 engine)
#if defined(ENV32BIT)
GetPrivateProfileStringW(
L"chuniio",
L"path32",
L"",
cfg->path,
_countof(cfg->path),
filename);
GetPrivateProfileStringW(
L"chuniio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
if (cfg->path[0] != L'\0') {
cfg->chu2to3 = 1;
} else {
cfg->chu2to3 = 0;
#if defined(ENV32BIT)
GetPrivateProfileStringW(
L"chuniio",
L"path32",
L"",
cfg->path,
_countof(cfg->path),
filename);
#elif defined(ENV64BIT)
GetPrivateProfileStringW(
L"chuniio",
@ -60,7 +71,7 @@ void chuni_dll_config_load(
#else
#error "Unknown environment"
#endif
}
}
void slider_config_load(struct slider_config *cfg, const wchar_t *filename)
@ -85,7 +96,7 @@ void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
cfg->port_no = 0;
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaudrate", 0, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0x90, filename);
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xadf7, filename);
@ -141,11 +152,15 @@ void chusan_hook_config_load(
memset(cfg, 0, sizeof(*cfg));
// Force load the 64bit Aime DLL instead of the 32bit one
cfg->aime.dll.path64 = true;
platform_config_load(&cfg->platform, filename);
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
gfx_config_load(&cfg->gfx, filename);
vfd_config_load(&cfg->vfd, filename);
chuni_dll_config_load(&cfg->dll, filename);
slider_config_load(&cfg->slider, filename);
led15093_config_load(&cfg->led15093, filename);

View File

@ -20,6 +20,7 @@ struct chusan_hook_config {
struct dvd_config dvd;
struct io4_config io4;
struct gfx_config gfx;
struct vfd_config vfd;
struct chuni_dll_config dll;
struct slider_config slider;
struct led15093_config led15093;

View File

@ -1,3 +1,27 @@
/*
"CHUNITHM NEW" (chusan) hook
Devices
USB: 837-15257-02 "Type 4" I/O Board
COM1: 837-15330 Ground Slider
[CVT mode (DIPSW2 ON)]
COM2: 837-15093-06 LED Controller Board
COM3: 837-15093-06 LED Controller Board
COM4: 837-15286 "Gen 2" Aime Reader
[SP mode (DIPSW2 OFF)]
USB: 837-15067-02 USB Serial I/F Board
connected to
837-15093-06 LED Controller Board (COM20)
837-15093-06 LED Controller Board (COM21)
COM2: 200-6275 VFD GP1232A02A FUTABA Board
COM4: 837-15396 "Gen 3" Aime Reader
*/
#include <windows.h>
#include <stddef.h>
@ -99,12 +123,8 @@ static DWORD CALLBACK chusan_pre_startup(void)
goto fail;
}
bool *dipsw = &chusan_hook_cfg.platform.dipsw.dipsw[0];
if (dipsw[1] != dipsw[2]) {
dprintf("DipSw: DipSw2 and 3 must be set to the same value!\n");
goto fail;
}
bool *dipsw = &chusan_hook_cfg.platform.system.dipsw[0];
bool is_cvt = dipsw[2];
for (int i = 0; i < 3; i++) {
switch (i) {
@ -117,21 +137,35 @@ static DWORD CALLBACK chusan_pre_startup(void)
break;
case 2:
dprintf("DipSw: Aime Reader: %s\n", dipsw[2] ? "CVT" : "SP");
dprintf("DipSw: Cab Type: %s\n", is_cvt ? "CVT" : "SP");
break;
}
}
unsigned int first_port = dipsw[1] ? 2 : 20;
unsigned int first_port = is_cvt ? 2 : 20;
hr = led15093_hook_init(&chusan_hook_cfg.led15093, first_port, 2, 2, 1);
if (!is_cvt) {
hr = vfd_hook_init(&chusan_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;
if (FAILED(hr)) {
goto fail;
}
}
hr = sg_reader_hook_init(&chusan_hook_cfg.aime, 4, dipsw[2] ? 2 : 3, chusan_hook_mod);
if ( chuni_dll.led_init == NULL || chuni_dll.led_set_leds == NULL )
{
dprintf("IO DLL doesn't support led_init/led_set_leds, cannot start LED15093 hook\n");
} else {
hr = led15093_hook_init(&chusan_hook_cfg.led15093,
chuni_dll.led_init, chuni_dll.led_set_leds, first_port, 2, 2, 1);
if (FAILED(hr)) {
goto fail;
}
}
hr = sg_reader_hook_init(&chusan_hook_cfg.aime, 4, is_cvt ? 2: 3, chusan_hook_mod);
if (FAILED(hr)) {
goto fail;

View File

@ -73,6 +73,7 @@ static HRESULT chusan_io4_poll(void* ctx, struct io4_state* state)
beams = 0;
chuni_dll.jvs_poll(&opbtn, &beams);
chuni_dll.jvs_read_coin_counter(&coins);
if (chuni_dll.api_version >= 0x0101) {
// Use correct mapping
@ -90,9 +91,7 @@ static HRESULT chusan_io4_poll(void* ctx, struct io4_state* state)
state->buttons[0] |= IO4_BUTTON_SERVICE;
}
if (opbtn & CHUNI_IO_OPBTN_COIN) {
coins++;
}
// Update the coin counter with the value from jvs_read_coin_counter
state->chutes[0] = coins << 8;
for (i = 0; i < 6; i++) {

View File

@ -1,16 +0,0 @@
#pragma once
#include <windows.h>
#include <stdbool.h>
struct led1509306_config {
bool enable;
bool cvt_port;
char board_number[8];
char chip_number[5];
uint8_t fw_ver;
uint16_t fw_sum;
};
HRESULT led1509306_hook_init(const struct led1509306_config *cfg);

View File

@ -98,7 +98,7 @@ static HRESULT slider_handle_irp_locked(struct irp *irp)
}
for (;;) {
#if 0
#if defined(LOG_CHUSAN_SLIDER)
dprintf("TX Buffer:\n");
dump_iobuf(&slider_uart.written);
#endif
@ -117,7 +117,7 @@ static HRESULT slider_handle_irp_locked(struct irp *irp)
return hr;
}
#if 0
#if defined(LOG_CHUSAN_SLIDER)
dprintf("Deframe Buffer:\n");
dump_iobuf(&req_iobuf);
#endif

View File

@ -15,3 +15,59 @@ EXPORTS
cm_io_get_opbtns
cm_io_init
cm_io_poll
CFW_init
CFW_term
CFW_open
CFW_close
CFW_listupPrinter
CFW_listupPrinterSN
CFW_selectPrinter
CFW_selectPrinterSN
CFW_getPrinterInfo
CFW_status
CFW_statusAll
CFW_resetPrinter
CFW_updateFirmware
CFW_getFirmwareInfo
CHCUSB_init
CHCUSB_term
CHCUSB_MakeThread
CHCUSB_open
CHCUSB_close
CHCUSB_ReleaseThread
CHCUSB_listupPrinter
CHCUSB_listupPrinterSN
CHCUSB_selectPrinter
CHCUSB_selectPrinterSN
CHCUSB_getPrinterInfo
CHCUSB_imageformat
CHCUSB_setmtf
CHCUSB_makeGamma
CHCUSB_setIcctableProfile
CHCUSB_setIcctable
CHCUSB_copies
CHCUSB_status
CHCUSB_statusAll
CHCUSB_startpage
CHCUSB_endpage
CHCUSB_write
CHCUSB_writeLaminate
CHCUSB_writeHolo
CHCUSB_setPrinterInfo
CHCUSB_setPrinterToneCurve
CHCUSB_getGamma
CHCUSB_getMtf
CHCUSB_cancelCopies
CHCUSB_getPrinterToneCurve
CHCUSB_blinkLED
CHCUSB_resetPrinter
CHCUSB_AttachThreadCount
CHCUSB_getPrintIDStatus
CHCUSB_setPrintStandby
CHCUSB_testCardFeed
CHCUSB_exitCard
CHCUSB_getCardRfidTID
CHCUSB_commCardRfidReader
CHCUSB_updateCardRfidReader
CHCUSB_getErrorLog
CHCUSB_getErrorStatus

View File

@ -37,6 +37,9 @@ void cm_hook_config_load(
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
vfd_config_load(&cfg->vfd, filename);
touch_screen_config_load(&cfg->touch, filename);
printer_config_load(&cfg->printer, filename);
cm_dll_config_load(&cfg->dll, filename);
unity_config_load(&cfg->unity, filename);
}

View File

@ -6,18 +6,24 @@
#include "hooklib/dvd.h"
#include "hooklib/touch.h"
#include "hooklib/printer.h"
#include "cmhook/cm-dll.h"
#include "platform/config.h"
#include "unityhook/config.h"
struct cm_hook_config {
struct platform_config platform;
struct aime_config aime;
struct dvd_config dvd;
struct io4_config io4;
struct vfd_config vfd;
struct cm_dll_config dll;
struct touch_screen_config touch;
struct printer_config printer;
struct unity_config unity;
};
void cm_dll_config_load(

View File

@ -1,3 +1,16 @@
/*
"Card Maker" (cm) hook
Devices
USB: 837-15257-01 "Type 4" I/O Board
USB: 838-20006 "WinTouch" Controller Board
USB: 630-00009 Sinfonia CHC-C310 Printer
COM1: 837-15396 "Gen 3" Aime Reader
COM2: 200-6275 VFD GP1232A02A FUTABA Board
COM3: 220-5872 AS-6DB Coin Selector
*/
#include <windows.h>
#include <stdlib.h>
@ -16,10 +29,11 @@
#include "cmhook/config.h"
#include "cmhook/io4.h"
#include "cmhook/cm-dll.h"
#include "cmhook/unity.h"
#include "platform/platform.h"
#include "unityhook/hook.h"
#include "util/dprintf.h"
static HMODULE cm_hook_mod;
@ -42,6 +56,10 @@ static DWORD CALLBACK cm_pre_startup(void)
touch_screen_hook_init(&cm_hook_cfg.touch, cm_hook_mod);
serial_hook_init();
/* Hook external DLL APIs */
printer_hook_init(&cm_hook_cfg.printer, 0, cm_hook_mod);
/* Initialize emulation hooks */
hr = platform_hook_init(
@ -54,19 +72,19 @@ static DWORD CALLBACK cm_pre_startup(void)
goto fail;
}
hr = cm_dll_init(&cm_hook_cfg.dll, cm_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = sg_reader_hook_init(&cm_hook_cfg.aime, 1, 1, cm_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = vfd_hook_init(2);
if (FAILED(hr)) {
goto fail;
}
hr = cm_dll_init(&cm_hook_cfg.dll, cm_hook_mod);
hr = vfd_hook_init(&cm_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;
@ -83,7 +101,7 @@ static DWORD CALLBACK cm_pre_startup(void)
There seems to be an issue with other DLL hooks if `LoadLibraryW` is
hooked earlier in the `cmhook` initialization. */
unity_hook_init();
unity_hook_init(&cm_hook_cfg.unity, cm_hook_mod);
/* Initialize debug helpers */

View File

@ -16,6 +16,7 @@ shared_library(
hooklib_lib,
cmio_lib,
platform_lib,
unityhook_lib,
util_lib,
],
sources : [
@ -26,7 +27,5 @@ shared_library(
'io4.h',
'cm-dll.c',
'cm-dll.h',
'unity.h',
'unity.c',
],
)

View File

@ -1,95 +0,0 @@
#include <stdbool.h>
#include <windows.h>
#include "hook/table.h"
#include "hooklib/dll.h"
#include "hooklib/path.h"
#include "util/dprintf.h"
static void dll_hook_insert_hooks(HMODULE target);
static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name);
static HMODULE (WINAPI *next_LoadLibraryW)(const wchar_t *name);
static const struct hook_symbol unity_kernel32_syms[] = {
{
.name = "LoadLibraryW",
.patch = my_LoadLibraryW,
.link = (void **) &next_LoadLibraryW,
},
};
static const wchar_t *target_modules[] = {
L"mono.dll",
L"cri_ware_unity.dll",
};
static const size_t target_modules_len = _countof(target_modules);
void unity_hook_init(void)
{
dll_hook_insert_hooks(NULL);
}
static void dll_hook_insert_hooks(HMODULE target)
{
hook_table_apply(
target,
"kernel32.dll",
unity_kernel32_syms,
_countof(unity_kernel32_syms));
}
static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name)
{
const wchar_t *name_end;
const wchar_t *target_module;
bool already_loaded;
HMODULE result;
size_t name_len;
size_t target_module_len;
if (name == NULL) {
SetLastError(ERROR_INVALID_PARAMETER);
return NULL;
}
// Check if the module is already loaded
already_loaded = GetModuleHandleW(name) != NULL;
// Must call the next handler so the DLL reference count is incremented
result = next_LoadLibraryW(name);
if (!already_loaded && result != NULL) {
name_len = wcslen(name);
for (size_t i = 0; i < target_modules_len; i++) {
target_module = target_modules[i];
target_module_len = wcslen(target_module);
// Check if the newly loaded library is at least the length of
// the name of the target module
if (name_len < target_module_len) {
continue;
}
name_end = &name[name_len - target_module_len];
// Check if the name of the newly loaded library is one of the
// modules the path hooks should be injected into
if (_wcsicmp(name_end, target_module) != 0) {
continue;
}
dprintf("Unity: Loaded %S\n", target_module);
dll_hook_insert_hooks(result);
path_hook_insert_hooks(result);
}
}
return result;
}

View File

@ -1,3 +0,0 @@
#pragma once
void unity_hook_init(void);

View File

@ -36,9 +36,9 @@ HRESULT cm_io_init(void);
HRESULT cm_io_poll(void);
/* Get the state of the cabinet's operator buttons as of the last poll. See
cm_IO_OPBTN enum above: this contains bit mask definitions for button
CM_IO_OPBTN enum above: this contains bit mask definitions for button
states returned in *opbtn. All buttons are active-high.
Minimum API version: 0x0100 */
void cm_io_get_opbtns(uint8_t *opbtn);
void cm_io_get_opbtns(uint8_t *opbtn);

View File

@ -16,7 +16,7 @@ void cm_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
}

View File

@ -23,22 +23,32 @@ void cxb_dll_config_load(
struct cxb_dll_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
GetPrivateProfileStringW(
L"cxbio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
}
void revio_config_load(struct revio_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
}
void network_config_load(struct network_config *cfg, const wchar_t *filename)
{
cfg->enable = GetPrivateProfileIntW(L"revio", L"enable", 1, filename);
}
void led_config_load(struct led_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"led", L"enable", 1, filename);
}
void cxb_hook_config_load(
@ -56,6 +66,5 @@ void cxb_hook_config_load(
gfx_config_load(&cfg->gfx, filename);
cxb_dll_config_load(&cfg->dll, filename);
revio_config_load(&cfg->revio, filename);
network_config_load(&cfg->network, filename);
led_config_load(&cfg->led, filename);
}

View File

@ -10,7 +10,6 @@
#include "cxbhook/cxb-dll.h"
#include "cxbhook/revio.h"
#include "cxbhook/led.h"
#include "cxbhook/network.h"
#include "gfxhook/gfx.h"
@ -23,7 +22,6 @@ struct cxb_hook_config {
struct gfx_config gfx;
struct cxb_dll_config dll;
struct revio_config revio;
struct network_config network;
struct led_config led;
};
@ -32,7 +30,6 @@ void cxb_dll_config_load(
const wchar_t *filename);
void revio_config_load(struct revio_config *cfg, const wchar_t *filename);
void network_config_load(struct network_config *cfg, const wchar_t *filename);
void led_config_load(struct led_config *cfg, const wchar_t *filename);
void cxb_hook_config_load(

View File

@ -9,7 +9,6 @@
#include "cxbhook/config.h"
#include "cxbhook/revio.h"
#include "cxbhook/led.h"
#include "cxbhook/network.h"
#include "cxbio/cxbio.h"
@ -103,12 +102,6 @@ static DWORD CALLBACK cxb_pre_startup(void)
goto fail;
}
hr = network_hook_init(&cxb_hook_cfg.network);
if (FAILED(hr)) {
goto fail;
}
hr = led_hook_init(&cxb_hook_cfg.led);
if (FAILED(hr)) {

View File

@ -5,7 +5,7 @@
#include "cxbhook/led.h"
#include "cxbhook/cxb-dll.h"
#include "hooklib/procaddr.h"
#include "hook/procaddr.h"
#include "hook/table.h"
@ -49,8 +49,14 @@ static struct hook_symbol lamp_syms[] = {
HRESULT led_hook_init(struct led_config *cfg)
{
dprintf("LED: Init\n");
return proc_addr_table_push("CommLamp.dll", lamp_syms, _countof(lamp_syms));
assert(cfg != NULL);
if (!cfg->enable) {
return S_FALSE;
}
dprintf("LED: Hook enabled.\n");
return proc_addr_table_push(NULL, "CommLamp.dll", lamp_syms, _countof(lamp_syms));
}
static int my_cCommLamp_Open(char *port)

View File

@ -30,7 +30,5 @@ shared_library(
'revio.h',
'led.c',
'led.h',
'network.c',
'network.h',
],
)

View File

@ -1,13 +0,0 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include "cxbhook/network.h"
#include "util/dprintf.h"
HRESULT network_hook_init(struct network_config *cfg)
{
dprintf("Network: Init\n");
return S_OK;
}

View File

@ -1,13 +0,0 @@
#pragma once
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
struct network_config {
bool enable;
bool disable_ssl;
char title_server[PATH_MAX];
};
HRESULT network_hook_init(struct network_config *cfg);

View File

@ -6,7 +6,7 @@
#include "cxbhook/revio.h"
#include "cxbhook/cxb-dll.h"
#include "hooklib/procaddr.h"
#include "hook/procaddr.h"
#include "hook/table.h"
@ -82,8 +82,14 @@ static struct hook_symbol revio_syms[] = {
HRESULT revio_hook_init(struct revio_config *cfg)
{
dprintf("Revio: Init\n");
return proc_addr_table_push("CommIo.dll", revio_syms, _countof(revio_syms));
assert(cfg != NULL);
if (!cfg->enable) {
return S_FALSE;
}
dprintf("Revio: Hook enabled.\n");
return proc_addr_table_push(NULL, "CommIo.dll", revio_syms, _countof(revio_syms));
}
static int my_cCommIo_Open(char *port)
@ -154,7 +160,7 @@ static int my_cCommIo_GetTrigger()
out &= ~last_triggers;
dprintf("Revio: GetTrigger %X\n", out);
// dprintf("Revio: GetTrigger %X\n", out);
last_triggers = out;
return out;
}
@ -188,7 +194,7 @@ static int my_cCommIo_GetRelease()
out &= ~btns;
dprintf("Revio: GetRelease %X\n", out);
// dprintf("Revio: GetRelease %X\n", out);
last_triggers = btns;
return out;
}

View File

@ -1,23 +1,56 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
; Insert the path to the game Option directory here (contains MOV1, PAR0,
; PAR1, RES0 and RES1 directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment.
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
[keychip]
@ -26,6 +59,10 @@ dipsw1=1
; that subnet must start with 192.168.
subnet=192.168.126.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
@ -34,15 +71,31 @@ framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,6 +12,20 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -18,6 +36,14 @@ default=127.0.0.1
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
@ -25,6 +51,10 @@ enable=1
; that subnet must start with 192.168.
subnet=192.168.139.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
@ -33,15 +63,62 @@ framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_ledstrip"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Use the OpeNITHM protocol for serial LED output
controllerLedOutputOpeNITHM=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data (set to 115200 if using OpeNITHM)
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 53 LEDs:
; [0]-[49]: snakes through left half of billboard (first column starts at top)
; [50]-[52]: left side partition LEDs
;
; Board 1 has 63 LEDs:
; [0]-[59]: right half of billboard (first column starts at bottom)
; [60]-[62]: right side partition LEDs
;
; Board 2 is the slider and has 31 LEDs:
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[led15093]
; 837-15093-06 LED strip emulation setting.
enable=1
[chuniio]
; To use a custom Chunithm IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
@ -60,12 +137,26 @@ path=
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set to 0 for enable separate ir control. Deafult is space key.
ir=0x20
[ir]
; Uncomment and complete the following sequence of settings to configure a
; custom ir-cappable controller if you have one.
;ir6=0x53
; ... etc ...
;ir1=0x53
[slider]
; Enable slider emulation. If you have real AC slider, set this to 0.
; Slider serial port must be COM1.
;enable=1
; Key bindings for each of the 32 touch cells. The default key map, depicted
; in left-to-right order, is as follows:
@ -77,8 +168,8 @@ coin=0x33
;
; Uncomment and complete the following sequence of settings to configure a
; custom high-precision touch strip controller if you have one.
[slider]
;cell32=0x53
;cell31=0x53
;cell30=0x53
;cell1=0x53
;cell2=0x53
; ... etc ...
;cell31=0x53
;cell32=0x53

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,17 +12,26 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable aime reader emulation.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; Enable high baud rate.
;highbaud=1
;highBaud=1
[aimeio]
; x64 aimeio dll path.
; Uncomment this if you have custom aime implementation.
;path64=
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
@ -31,14 +44,23 @@ default=127.0.0.1
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
subnet=192.168.139.0
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
@ -49,12 +71,16 @@ freeplay=0
; LAN Install: If multiple machines are present on the same LAN then set
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; Monitor type: 0 = 120FPS (SP), 1 = 60FPS (CVT)
; Monitor type: 0 = 120FPS, 1 = 60FPS
dipsw2=1
; Aime reader hardware type: 0 = SP, 1 = CVT. Both dipsw2 and dipsw3 must be
; the same value.
; Cab type: 0 = SP, 1 = CVT. SP will enable VFD and eMoney. This setting will switch
; the LED 837-15093-06 COM port and the AiMe reder hardware generation as well.
dipsw3=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
@ -63,12 +89,68 @@ framed=0
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; 837-15093-06 LED strip emulation setting.
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_led"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Use the OpeNITHM protocol for serial LED output
controllerLedOutputOpeNITHM=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data (set to 115200 if using OpeNITHM)
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 53 LEDs:
; [0]-[49]: snakes through left half of billboard (first column starts at top)
; [50]-[52]: left side partition LEDs
;
; Board 1 has 63 LEDs:
; [0]-[59]: right half of billboard (first column starts at bottom)
; [60]-[62]: right side partition LEDs
;
; Board 2 is the slider and has 31 LEDs:
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL (x64) enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[chuniio]
; Uncomment this if you have custom chuniio implementation.
; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
; (will use chu2to3 engine internally)
;path=
; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
; x86 chuniio to path32, x64 to path64. Both are necessary.
;path32=
;path64=
@ -86,12 +168,12 @@ enable=1
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set to 0 for enable separate ir control. Deafult is space key.
ir=0x20
@ -122,7 +204,3 @@ ir=0x20
; ... etc ...
;cell31=0x53
;cell32=0x53
; Enable slider LED serial output. This follows OpeNITHM Serial LED Protocol.
; eg. COM5
;ledport=

View File

@ -2,8 +2,9 @@
pushd %~dp0
start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
start "AM Daemon" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
taskkill /f /im amdaemon.exe > nul 2>&1
echo.

68
dist/cm/segatools.ini vendored
View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,11 +12,25 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable aime reader emulation.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -24,24 +42,54 @@ default=127.0.0.1
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
subnet=192.168.165.0
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; LAN Install: If multiple machines are present on the same LAN then set
; this to 0 on exactly one machine and set this to 1 on all others.
dipsw1=0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[touch]
; Enable/Disable WinTouch emulation
enable=0
[unity]
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
[printer]
; Sinfonia CHC-C330 printer emulation setting.
enable=1
; Change the printer serial number here.
serial_no="5A-A123"
; Insert the path to the image output directory here.
printerOutPath="DEVICE\print"
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -55,9 +103,9 @@ enable=0
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72

2
dist/cm/start.bat vendored
View File

@ -2,7 +2,7 @@
pushd %~dp0
start /min inject -d -k cmhook.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_hook.json
start "AM Daemon" /min inject -d -k cmhook.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_hook.json
inject -d -k cmhook.dll CardMaker.exe -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
taskkill /f /im amdaemon.exe > nul 2>&1

107
dist/cxb/segatools.ini vendored
View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Make sure theses are full paths and not relative or you will have a bad time
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
@ -9,41 +13,55 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Aime reader emulation
enable=1
; CXB is stupid, so we have to make the paths go back two directories. This
; will load the file from "resource\DEVICE\aime.txt".
aimePath=../DEVICE/aime.txt
[led]
; Emulation for the LED board. Currently it's just dummy responses,
; but if somebody wants to make their keyboard or whatever light
; up with the game they can
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
; Set the title server hostname or IP address here, as the title server
; is hardcoded in the game.
title=https://127.0.0.1:9002
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Crossbeats is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
subnet=192.168.150.0
billingCa=../DEVICE/ca.crt
billingPub=../DEVICE/billing.pub
billingType=2
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
[aime]
; Aime reader emulation
; CXB is stupid, so we have to make the paths go back one
enable=1
aimePath=../DEVICE/aime.txt
felicaPath=../DEVICE/felica.txt
[eeprom]
; See above
path=../DEVICE/eeprom.bin
@ -52,21 +70,54 @@ path=../DEVICE/eeprom.bin
; See above
path=../DEVICE/sram.bin
[led]
; Emulation for the LED board. Currently it's just dummy responses,
; but if somebody wants to make their keyboard or whatever light
; up with the game they can
enable=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[cxbio]
; To use a custom crossbeats REV. DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[revio]
; Enable emulation of the rev IO board
enabe=1
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
enable=1
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Menu up key. Default is up arrow.
up=0x26
; Menu down key. Default is down arrow.

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,6 +12,20 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -19,14 +37,56 @@ default=127.0.0.1
; setting enabled is strongly recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.150.0
subnet=192.168.78.0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[divaio]
; To use a custom Project DIVA Arcade IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
[slider]
cell1=0x51

159
dist/fgo/segatools.ini vendored
View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,49 +12,21 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.172.0
[touch]
; WinTouch emulation setting.
enable=1
remap=1
cursor=1
[printer]
; Sinfonia CHC-C330 printer emulation setting.
enable=1
; Change the printer serial number here.
serial_no="5A-A123"
; Insert the path to the image output directory here.
printerOutPath="DEVICE\print"
; Rotate all printed images by 180 degrees.
rotate180=1
[deckReader]
; 837-15345 RFID deck reader emulation setting.
enable=1
@ -67,6 +43,78 @@ enable=1
; COM port number for the LED board. Has to be the same as the FTDI port.
portNo=17
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.167.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[touch]
; WinTouch emulation setting.
enable=1
remap=1
cursor=1
[printer]
; Sinfonia CHC-C330 printer emulation setting.
enable=1
; Change the printer serial number here.
serial_no="5A-A123"
; Insert the path to the image output directory here.
printerOutPath="DEVICE\print"
; Rotate all printed images by 180 degrees.
rotate180=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[fgoio]
; To use a custom Fate/Grand Order Arcade IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -80,10 +128,33 @@ portNo=17
; world. An improved solution will be provided later.
[io4]
; Input API selection for JVS input emulator.
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; .·:'''''''''''''''''''''''''''''''''''''''''''''':·.
; : : ______ / \ [] : :
; : : | | _____ \ / Coin : :
; : : |______| { (0) } /--\ Attack. : :
; : : DECK \ / / \ : :
; : : | | > < : :
; : : | | \ / ___ : :
; : : | | \--/ | | : :
; : : JOY Noble. | | : :
; : : |___| : :
; : : AIME. : :
; '·:..............................................:·'
;
; Only XInput is currently supported.
; XInput bindings
;
; Left Stick Joystick
; Left Stick Click Reset Camera
; Left Trigger Dash
; Left Shoulder Switch Target
; A/B Attack
; X/Y Noble Phantasm

View File

@ -1,18 +1,30 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains OPxx directories)
; Insert the path to the game Option directory here (contains MVxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -24,12 +36,16 @@ default=127.0.0.1
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168. Set it to your LAN's subnet if you
; want to play head-to-head using netenv=1.
subnet=192.168.100.0
subnet=192.168.158.0
; Override the keychip's region code. Most games seem to pay attention to the
; DS EEPROM region code and not the keychip region code, and this seems to be
@ -38,8 +54,8 @@ subnet=192.168.100.0
; 1: JPN: Japan, 4: EXP: Export (for Asian markets)
region=4
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
@ -59,13 +75,36 @@ dipsw3=0
dipsw4=0
dipsw5=0
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15070]
; Enable emulation of the 837-15070-02 controlled lights, which handle the
; cabinet and seat LEDs.
enable=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[indrun]
; Hooks to patch GameProject-Win64-Shipping.exe and IndRun.dll. This is needed
; to boot version 1.60.00 and up. The hooks are not needed for version 1.50.00
; and below.
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[idacio]
; To use a custom Initial D The Arcade IO DLL enter its path here.
; To use a custom Initial D THE ARCADE IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
@ -82,12 +121,12 @@ path=
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
@ -106,6 +145,22 @@ mode=xinput
restrict=128
[xinput]
; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Stick Click Left (used for Time Up)
; Right Stick Click Right (used for Time Up)
; Left Shoulder Shift Down
; Right Shoulder Shift Up
; Start/A Start
; Back/B View Change
; X Shift Up
; Y Shift Down
; D-Pad D-Pad
; Left and right thumbsticks are mapped to left and right dpad buttons.
; Press both thumbsticks to trigger "Time Up" and exit the course.
; Automatically reset the simulated shifter to Neutral when XInput Start is
@ -174,3 +229,8 @@ gear6=18
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30

27
dist/idac/start.bat vendored
View File

@ -2,20 +2,6 @@
pushd %~dp0
REM set the APP_DIR to the Y drive
set APP_DIR=Y:\SDGT
REM create the APP_DIR if it doesn't exist and redirect it to the TEMP folder
if not exist "%APP_DIR%" (
subst Y: %TEMP%
REM timeout /t 1
if not exist "%APP_DIR%" (
mkdir "%APP_DIR%"
)
)
echo Mounted the Y:\ drive to the %TEMP%\SDGT folder
set AMDAEMON_CFG=config_common.json ^
config_ex.json ^
config_jp.json ^
@ -39,12 +25,15 @@ config_seat_single_ex.json ^
config_seat_single_jp.json ^
config_hook.json
start /min inject -d -k idachook.dll amdaemon.exe -c %AMDAEMON_CFG%
inject -d -k idachook.dll ..\WindowsNoEditor\GameProject.exe -culture=en launch=Cabinet ABSLOG="..\..\..\..\..\Userdata\GameProject.log" -Master -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
taskkill /f /im amdaemon.exe > nul 2>&1
start "AM Daemon" /min inject -d -k idachook.dll amdaemon.exe -c %AMDAEMON_CFG%
REM unmount the APP_DIR
subst Y: /d > nul 2>&1
rem JP
rem inject -d -k idachook.dll ..\WindowsNoEditor\GameProject\Binaries\Win64\GameProject-Win64-Shipping.exe -culture=ja launch=Cabinet ABSLOG="..\..\..\..\..\Userdata\GameProject.log" -Master -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
rem EXP
inject -d -k idachook.dll ..\WindowsNoEditor\GameProject\Binaries\Win64\GameProject-Win64-Shipping.exe -culture=en launch=Cabinet ABSLOG="..\..\..\..\..\Userdata\GameProject.log" -Master -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
taskkill /f /im amdaemon.exe > nul 2>&1
echo.
echo Game processes have terminated

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,6 +12,10 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
enable=1
@ -16,11 +24,36 @@ aimePath=DEVICE\aime.txt
felicaGen=0
aimeGen=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet
; (so, if the keychip subnet is 192.168.32.0 and this value is set to 11,
; then the local host's virtualized LAN IP is 192.168.32.11).
; Needed for in store battle, one needs to set it to 12.
;addrSuffix=12
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.158.0
[ds]
; Region code on the emulated AMEX board DS EEPROM.
; 1: Japan
@ -29,23 +62,16 @@ default=127.0.0.1
; NOTE: Changing this setting causes a factory reset.
region=4
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
; The final octet of the local host's IP address on the virtualized subnet
; (so, if the keychip subnet is 192.168.32.0 and this value is set to 11,
; then the local host's virtualized LAN IP is 192.168.32.11).
; Needed for in store battle, one needs to set it to 12.
;addrSuffix=12
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.158.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook. This is required for some Initial D Zero versions
@ -58,12 +84,9 @@ framed=1
; Select the monitor to run the game on. (Fullscreen only, 0=primary screen)
monitor=0
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
@ -88,12 +111,12 @@ path=
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for JVS input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
@ -112,6 +135,20 @@ mode=xinput
restrict=97
[xinput]
; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Shoulder Shift Down
; Right Shoulder Shift Up
; Start/A Start
; Back/B View Change
; X Shift Up
; Y Shift Down
; D-Pad D-Pad
; Automatically reset the simulated shifter to Neutral when XInput Start is
; pressed (e.g. when navigating menus between races).
autoNeutral=1
@ -173,3 +210,8 @@ gear6=18
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30

View File

@ -1,18 +1,36 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx, Bxxx directories)
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable aime reader emulation.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -23,15 +41,23 @@ default=127.0.0.1
; SEGA games are somewhat picky about its LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
subnet=192.168.172.0
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
@ -43,6 +69,32 @@ freeplay=0
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[unity]
; Enable Unity hook. This will allow you to run custom .NET code before the game
enable=1
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mai2io]
; To use a custom maimai DX IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -56,12 +108,12 @@ dipsw1=1
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Key bindings for buttons around screen. The default key map, depicted
; in clockwise order, is as follows:

5
dist/mai2/start.bat vendored
View File

@ -2,8 +2,9 @@
pushd %~dp0
start /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
inject -d -k mai2hook.dll sinmai -screen-fullscreen 0
start "AM Daemon" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
inject -d -k mai2hook.dll sinmai -screen-fullscreen 0 -popupwindow -screen-width 2160 -screen-height 1920 -silent-crashes
taskkill /f /im amdaemon.exe > nul 2>&1
echo.

View File

@ -1,11 +1,35 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=amfs
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=appdata
option=option
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
@ -17,6 +41,14 @@ default=127.0.0.1
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
@ -24,11 +56,8 @@ enable=1
; that subnet must start with 192.168.
subnet=192.168.174.0
[gfx]
enable=1
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
@ -40,6 +69,35 @@ freeplay=0
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
enable=1
; Hooks related to the touch boards
[touch]
enable=1
; Hooks related to the LED board (codenamed Elisabeth)
[elisabeth]
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mercuryio]
; To use a custom WACCA IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -53,26 +111,14 @@ dipsw1=1
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Volume up virtual-key code. Default is the "UP" key.
volup=0x26
; Volume down virtual-key code. Default is the "DOWN" key.
voldown=0x28
; Hooks related to the touch boards
[touch]
enable=1
; Hooks related to the LED board (codenamed Elisabeth)
[elisabeth]
enable=1
;[mercuryio]
; Use mercuryio.dll
;path=mercuryio.dll

View File

@ -4,10 +4,10 @@ pushd %~dp0
taskkill /f /im amdaemon.exe > nul 2>&1
REM USA
REM start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
start "AM Daemon" /min inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
REM JP
start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
start "AM Daemon" /min inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
inject -d -k mercuryhook.dll ../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe
taskkill /f /im amdaemon.exe > nul 2>&1

145
dist/mu3/segatools.ini vendored
View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,11 +12,25 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -24,14 +42,18 @@ default=127.0.0.1
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.162.0
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
@ -43,13 +65,83 @@ freeplay=0
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
enable=1
[led15093]
; 837-15093-06 LED board emulation setting.
[unity]
; Enable Unity hook. This will allow you to run custom .NET code before the game
enable=1
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\ongeki_led"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 61 LEDs:
; [0]-[1]: left side button
; [2]-[8]: left pillar lower LEDs
; [9]-[17]: left pillar center LEDs
; [18]-[24]: left pillar upper LEDs
; [25]-[35]: billboard LEDs
; [36]-[42]: right pillar upper LEDs
; [43]-[51]: right pillar center LEDs
; [52]-[58]: right pillar lower LEDs
; [59]-[60]: right side button
;
; Board 1 has 6 LEDs:
; [0]-[5]: 3 left and 3 right controller buttons
;
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mu3io]
; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -63,28 +155,43 @@ enable=1
; world. An improved solution will be provided later.
[io4]
; Input API selection for JVS input emulator.
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set "1" to enable mouse lever emulation, "0" to use XInput
mouse=1
; XInput input bindings
;
; Left Stick Lever
; Left Trigger Lever (move to the left)
; Right Trigger Lever (move to the right)
; Left Left red button
; Up Left green button
; Right Left blue button
; Left Shoulder Left side button
; Right Shoulder Right side button
; X Right red button
; Y Right green button
; A Right blue button
; Back Left menu button
; Start Right menu button
; Keyboard input bindings
left1=0x41 ; A
left2=0x53 ; S
left3=0x44 ; D
left2=0x53 ; S
left3=0x44 ; D
leftSide=0x01 ; Mouse Left
rightSide=0x02 ; Mouse Right
leftSide=0x01 ; Mouse Left
rightSide=0x02 ; Mouse Right
right1=0x4A ; J
right1=0x4B ; K
right3=0x4C ; L
right3=0x4C ; L
leftMenu=0x55 ; U
rightMenu=0x4F ; O
leftMenu=0x55 ; U
rightMenu=0x4F ; O

2
dist/mu3/start.bat vendored
View File

@ -2,7 +2,7 @@
pushd %~dp0
start /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
start "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
inject -d -k mu3hook.dll mu3 -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
taskkill /f /im amdaemon.exe > nul 2>&1

6
dist/swdc/config_hook.json vendored Normal file
View File

@ -0,0 +1,6 @@
{
"emoney" :
{
"enable" : false
}
}

View File

@ -1,18 +1,36 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains OPxx directories)
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
appdata=appdata
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -23,12 +41,33 @@ default=127.0.0.1
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; You must set this to your LAN's IP subnet, and that subnet must start with 192.168,
; in order to find the MAIN cabinet.
subnet=192.168.100.0
subnet=192.168.160.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
@ -40,15 +79,6 @@ path=
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
[gpio]
; ALLS DIP switches.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -62,12 +92,12 @@ freeplay=0
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
@ -86,6 +116,22 @@ mode=xinput
restrict=128
[xinput]
; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Shoulder Left Paddle
; Right Shoulder Right Paddle
; Start Start
; Back View Change
; A Green (Wheel)
; B Red (Wheel)
; X Blue (Wheel)
; Y Yellow (Wheel)
; D-Pad D-Pad
; Use the left thumbstick for steering instead of both on XInput Controllers.
; Not recommended as it will not give you the precision needed for this game.
singleStickSteering=1
@ -133,3 +179,8 @@ wheelGreen=10
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30

36
dist/swdc/start.bat vendored
View File

@ -2,12 +2,36 @@
pushd %~dp0
rem Matching Server
start /min ..\..\..\Tools\tdrserver.exe
REM start /min inject -d -k swdchook.dll amdaemon.exe -c config.json config_LanClient.json config_MiniCabinet.json config_hook.json
start /min inject -d -k swdchook.dll amdaemon.exe -c config.json config_LanServer.json config_MiniCabinet.json
REM Valid -launch parameters are "PC", "Cabinet" and "MiniCabinet
inject -d -k swdchook.dll ..\Todoroki\Binaries\Win64\Todoroki-Win64-Shipping.exe -launch=MiniCabinet -ABSLOG="..\..\..\..\..\Userdata\Todoroki.log" -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
REM Root directory
set ROOT_DIR=WindowsNoEditor
rem Matching Server paths
set MATCHING_SERVER_FILE_NAME=tdrserver.exe
set MATCHING_SERVER_PATH=..\Tools\%MATCHING_SERVER_FILE_NAME%
rem AM Daemon paths
set DAEMON_DIR=%ROOT_DIR%\AMDaemon
set DAEMON_CONFIG_PATH=%DAEMON_DIR%\config.json
rem Make sure to use appdata=appdata in segatools.ini
set DAEMON_CHECK_LAN_SERVER_PATH=appdata\SDDS\LanServer.dat
rem Check if LanServer.dat is present
if exist "%DAEMON_CHECK_LAN_SERVER_PATH%" (
set DAEMON_LAN_CONFIG_PATH=%DAEMON_DIR%\config_LanServer.json
start "matching_server" /min %MATCHING_SERVER_PATH%
) else (
set DAEMON_LAN_CONFIG_PATH=%DAEMON_DIR%\config_LanClient.json
)
start "AM Daemon" /min inject -d -k swdchook.dll "%DAEMON_DIR%\amdaemon.exe" -c %DAEMON_CONFIG_PATH% -c %DAEMON_LAN_CONFIG_PATH% config_hook.json
REM Launch Todoroki
set APP_EXE_DIR=WindowsNoEditor\Todoroki\Binaries\Win64
set APP_EXE_PATH=%APP_EXE_DIR%\Todoroki-Win64-Shipping.exe
REM Valid -launch parameters are "Cabinet" or "MiniCabinet"
inject -d -k swdchook.dll "%APP_EXE_PATH%" -launch="MiniCabinet" -ABSLOG="..\Userdata\Todoroki.log" -UserDir="..\Userdata" -NotInstalled -UNATTENDED
taskkill /f /im amdaemon.exe > nul 2>&1
taskkill /f /im tdrserver.exe > nul 2>&1

9
dist/tokyo/config_hook.json vendored Normal file
View File

@ -0,0 +1,9 @@
{
"network" :
{
"property" :
{
"dhcp" : true
}
}
}

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