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53 Commits

Author SHA1 Message Date
e50d6d8ebc Merge pull request 'Throw fatal when vfs option configured but invalid' (#47) from Bottersnike/segatools:feat/vfs-validation into develop
Reviewed-on: Dniel97/segatools#47
2024-11-05 16:36:43 +00:00
e1a47cf365 Throw fatal when vfs option configured but invalid 2024-11-04 22:55:15 +00:00
8fc24503c8
diva, fgo: added gfx, close #46 2024-11-03 23:00:43 +01:00
892eb2b859
idz, idac, swdc: fixed rumble effect 2024-10-29 22:06:07 +01:00
66317a0054
bump capnhook rev to include serial fixes 2024-10-11 07:32:22 +02:00
8c24e04900 Merge pull request 'printer: Add setting to configure "printing time"' (#39) from Haruka/segatools:printerdelay into develop
Reviewed-on: Dniel97/segatools#39
2024-10-04 12:53:26 +00:00
kyoubate-haruka
3bb9404a38 printer: add the default waitTime setting to config 2024-10-04 11:43:34 +02:00
kyoubate-haruka
6819963f06 Merge branch 'refs/heads/develop' into printerdelay 2024-10-03 12:12:59 +02:00
36849bd09a
Merge branch 'feature/ffb' into develop 2024-09-30 23:23:23 +02:00
5f817c8a36
swdc: minor improvements 2024-09-30 23:17:37 +02:00
259b763a13
idz: add ffb and led emulation 2024-09-30 23:10:16 +02:00
2251585ef0
swdc: add ffb and led emulation 2024-09-30 20:23:28 +02:00
c06bb408e7
idac: add ffb emulation 2024-09-30 18:50:46 +02:00
53fb8c28ea Merge pull request 'kemono: only load I/O dll inside amdaemon' (#38) from Haruka/segatools:kemonofr64bit into develop
Reviewed-on: Dniel97/segatools#38
2024-09-28 13:36:06 +00:00
kyoubate-haruka
33452394e6 kemono: also only load aimeio dll in x64 process 2024-09-27 17:50:40 +02:00
kyoubate-haruka
4fa9abffe8 printer: add ability to delay printing 2024-09-27 11:06:18 +02:00
kyoubate-haruka
88a5bdcd14 kemono: only load I/O dll inside amdaemon 2024-09-26 11:52:00 +02:00
bb773a63ce Merge pull request 'Kemono Friends support / 32-bit CHC300 support' (#36) from Haruka/segatools:kemonofr into develop
Reviewed-on: Dniel97/segatools#36
2024-09-21 15:12:05 +00:00
25e79f87c2 Merge pull request 'felica: fix rare card scan error (correct PMm)' (#33) from zaphkito/segatools:develop into develop
Reviewed-on: Dniel97/segatools#33
2024-09-21 15:10:28 +00:00
kyoubate-haruka
79592514ba fgo: fix printer 2024-09-20 11:14:41 +02:00
kyoubate-haruka
cdfd3bf655 kemono: not sure why that went missing 2024-09-20 11:09:21 +02:00
kyoubate-haruka
f6c12fd230 kemono: Pre-generate printer firmware files 2024-09-19 13:46:49 +02:00
kyoubate-haruka
86556ed2c8 kemono: Update start.bat 2024-09-16 14:29:49 +02:00
kyoubate-haruka
9de48dd6ce kemono: flip declarations 2024-09-13 16:52:55 +02:00
kyoubate-haruka
d257887f6e kemono: fix packagefile again 2024-09-12 13:29:17 +02:00
kyoubate-haruka
3eef5dd209 kemono: fix LED board check error 2024-09-12 13:25:38 +02:00
kyoubate-haruka
599d5e3211 kemono: fix LED hooking, add button LEDs 2024-09-12 13:25:19 +02:00
kyoubate-haruka
f18d074c5f kemono: add missed declarations 2024-09-12 12:50:57 +02:00
kyoubate-haruka
6bd1bce419 kemono: mention in readme 2024-09-12 12:50:51 +02:00
kyoubate-haruka
96bdacfa7c kemono: remove old amdaemon workaround 2024-09-12 12:40:57 +02:00
kyoubate-haruka
d4bb7b6e0e kemono: correct keychip IP range 2024-09-12 12:40:10 +02:00
kyoubate-haruka
70ac873d11 kemono: add to package creation 2024-09-12 12:39:42 +02:00
kyoubate-haruka
068651b6fa kemono: add support 2024-09-11 13:31:23 +02:00
84e9ed3c9a felica: fix rare card scan error (cucorrect PMm)
from real aime card with official card reader
2024-08-31 13:57:18 +00:00
c827b4c212 Merge pull request 'add almost full vfd implementation' (#31) from Haruka/segatools:vfd into develop
Reviewed-on: Dniel97/segatools#31
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
2024-08-24 21:56:38 +00:00
kyoubate-haruka
26624f25b1 hide default vfd ports from configs 2024-08-24 11:14:13 +02:00
kyoubate-haruka
824bc9abda default vfd port number to zero (use game-specific port) 2024-08-23 17:24:47 +02:00
kyoubate-haruka
cc5b87b559 add vfd settings to docs 2024-08-23 17:23:59 +02:00
kyoubate-haruka
e6794807a6 add default port fallback for vfd 2024-08-23 17:20:05 +02:00
kyoubate-haruka
54cbbffae9 add almost full vfd implementation 2024-08-23 16:30:22 +02:00
ac0f9f0587
aime firmware fix, mu3 keybinding fix 2024-08-21 15:13:09 +02:00
0061158188
printer: changed filename for holo cards 2024-08-20 13:40:47 +02:00
c535f18e40
added support for tokyo 2024-08-20 13:32:35 +02:00
c91c7db3c7
renamed [gpio] dipsw settings to [system] 2024-08-20 10:48:08 +02:00
6a4cae1165 Merge pull request 'Add bounds checking for D3D9 adapter number' (#29) from Bottersnike/segatools:fix/adapter_range into develop
Reviewed-on: Dniel97/segatools#29
2024-08-19 13:54:58 +00:00
383039e16e
Add bounds checking for D3D9 adapter number 2024-08-17 21:17:23 +01:00
37c26ecadb chuniio: Add OpeNITHM LED protocol support (#26)
This commit basically copy-pastes the last commits from https://dev.s-ul.net/VeroxZik/segatools/-/commits/master to add OpenITHM LED support. Doesn't need to edit segatools.ini because the relevant config lines are already there for some reason.

Tested with my OpenITHM controller and behaves exactly like the other fork.

Reviewed-on: Dniel97/segatools#26
Co-authored-by: d4nin3u <d4nin3u@gmail.com>
Co-committed-by: d4nin3u <d4nin3u@gmail.com>
2024-08-06 21:35:51 +00:00
686d57d3ee
unity: timezone spoofing fixed, close #27 2024-08-06 11:14:27 +02:00
b9204d4765
unity: hopefully fixes timezone spoofing #27 2024-08-05 21:59:59 +02:00
5abc593b46
cm: added printer support 2024-08-05 20:53:56 +02:00
fe14630b3d
unity: fixed option loading crash 2024-08-05 20:49:47 +02:00
92fe2751e7 Merge pull request 'dns: added WAHLAP billing DNS block' (#23) from zaphkito/segatools:develop into develop
Reviewed-on: Dniel97/segatools#23
2024-07-06 23:06:31 +00:00
8c839b0d4e dns: added WAHLAP billing DNS block
China have another company named universal service WACCA, but they use same PowerOn and Download Order domain with SEGA official, so we need express `sys-all.cn` is only used for WAHLAP, not all China SEGA games.
WAHLAP have a unused billing domain, just in case, we blocked it now
2024-07-03 18:04:21 +00:00
185 changed files with 8301 additions and 1207 deletions

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@ -203,6 +203,43 @@ $(BUILD_DIR_ZIP)/cm.zip:
$(V)strip $(BUILD_DIR_ZIP)/cm/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/cm ; zip -r ../cm.zip *
$(BUILD_DIR_ZIP)/tokyo.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo
$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/tokyohook/tokyohook.dll \
$(DIST_DIR)/tokyo/config_hook.json \
$(DIST_DIR)/tokyo/segatools.ini \
$(DIST_DIR)/tokyo/start.bat \
$(BUILD_DIR_ZIP)/tokyo
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/tokyo/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/tokyo/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/tokyo ; zip -r ../tokyo.zip *
$(BUILD_DIR_ZIP)/kemono.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/kemono
$(V)mkdir -p $(BUILD_DIR_ZIP)/kemono/DEVICE
$(V)cp $(DIST_DIR)/kemono/segatools.ini \
$(DIST_DIR)/kemono/start.bat \
$(BUILD_DIR_ZIP)/kemono
$(V)cp $(BUILD_DIR_32)/kemonohook/kemonohook.dll \
$(BUILD_DIR_ZIP)/kemono/kemonohook_x86.dll
$(V)cp $(BUILD_DIR_64)/kemonohook/kemonohook.dll \
$(BUILD_DIR_ZIP)/kemono/kemonohook_x64.dll
$(V)cp $(BUILD_DIR_32)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_ZIP)/kemono/inject_x86.exe
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_ZIP)/kemono/inject_x64.exe
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/kemono/DEVICE
for x in exe dll; do strip $(BUILD_DIR_ZIP)/kemono/*.$$x; done
$(V)cd $(BUILD_DIR_ZIP)/kemono ; zip -r ../kemono.zip *
$(BUILD_DIR_ZIP)/doc.zip: \
$(DOC_DIR)/config \
$(DOC_DIR)/chunihook.md \
@ -225,7 +262,9 @@ $(BUILD_DIR_ZIP)/segatools.zip: \
$(BUILD_DIR_ZIP)/mu3.zip \
$(BUILD_DIR_ZIP)/mai2.zip \
$(BUILD_DIR_ZIP)/cm.zip \
$(BUILD_DIR_ZIP)/tokyo.zip \
$(BUILD_DIR_ZIP)/fgo.zip \
$(BUILD_DIR_ZIP)/kemono.zip \
CHANGELOG.md \
README.md \

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@ -1,33 +1,37 @@
# Segatools
Version: `2024-03-13`
Version: `2024-09-30`
Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platforms.
## List of supported games
* Card Maker
* starting from Card Maker
* CHUNITHM
* up to [CHUNITHM PARADISE LOST](doc/chunihook.md)
* starting from CHUNITHM NEW!!
* crossbeats REV.
* up to crossbeats REV. SUNRISE
* Fate/Grand Order
* Fate/Grand Order Arcade
* Hatsune Miku: Project DIVA Arcade
* up to Future Tone
* Initial D
* [Initial D Arcade Stage Zero](doc/idzhook.md)
* Initial D THE ARCADE
* Hatsune Miku: Project DIVA Arcade
* up to Future Tone
* SEGA World Drivers Championship
* SEGA World Drivers Championship 2019
* Fate/Grand Order
* Fate/Grand Order Arcade
* O.N.G.E.K.I.
* starting from O.N.G.E.K.I.
* maimai DX
* starting from maimai DX
* Card Maker
* starting from Card Maker
* Mario & Sonic
* Mario & Sonic at the Tokyo 2020 Olympics Arcade
* O.N.G.E.K.I.
* starting from O.N.G.E.K.I.
* SEGA World Drivers Championship
* SEGA World Drivers Championship 2019
* WACCA
* starting from WACCA
* Kemono Friends
* Kemono Friends 3: Planet Tours
## End-users

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@ -90,4 +90,14 @@ void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename)
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"vfd", L"enable", 1, filename);
cfg->port = GetPrivateProfileIntW(L"vfd", L"portNo", 0, filename);
cfg->utf_conversion = GetPrivateProfileIntW(L"vfd", L"utfConversion", 0, filename);
}
void ffb_config_load(struct ffb_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"ffb", L"enable", 1, filename);
}

View File

@ -6,7 +6,9 @@
#include "board/io4.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
#include "board/ffb.h"
void aime_config_load(struct aime_config *cfg, const wchar_t *filename);
void io4_config_load(struct io4_config *cfg, const wchar_t *filename);
void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename);
void ffb_config_load(struct ffb_config *cfg, const wchar_t *filename);

235
board/ffb.c Normal file
View File

@ -0,0 +1,235 @@
/*
Force Feedback Board (FFB)
This board is used by many SEGA games to provide force feedback to the player.
It is driven by the game software over a serial connection and is used by many
games such as SEGA World Drivers Championship, Initial D Arcade, ...
Part number in schematics is "838-15069 MOTOR DRIVE BD RS232/422 Board".
Some observations:
The maximal strength for any effect is 127, except Damper which maxes out at 40.
The period for rumble effects is in the range 0-40.
*/
#include "board/ffb.h"
#include <assert.h>
#include <stdint.h>
#include <windows.h>
#include "hook/iohook.h"
#include "hooklib/uart.h"
#include "util/dprintf.h"
#include "util/dump.h"
// request format:
// 0x?? - sync + command
// 0x?? - direction/additional command
// 0x?? - strength
// 0x?? - checksum (sum of everything except the sync byte)
enum {
FFB_CMD_TOGGLE = 0x80,
FFB_CMD_CONSTANT_FORCE = 0x84,
FFB_CMD_RUMBLE = 0x85,
FFB_CMD_DAMPER = 0x86,
};
struct ffb_hdr {
uint8_t cmd;
};
union ffb_req_any {
struct ffb_hdr hdr;
uint8_t bytes[3];
};
static HRESULT ffb_handle_irp(struct irp *irp);
static HRESULT ffb_req_dispatch(const union ffb_req_any *req);
static HRESULT ffb_req_toggle(const uint8_t *bytes);
static HRESULT ffb_req_constant_force(const uint8_t *bytes);
static HRESULT ffb_req_rumble(const uint8_t *bytes);
static HRESULT ffb_req_damper(const uint8_t *bytes);
static const struct ffb_ops *ffb_ops;
static struct uart ffb_uart;
static bool ffb_started;
static HRESULT ffb_start_hr;
static uint8_t ffb_written[4];
static uint8_t ffb_readable[4];
/* Static variables to store maximum strength values */
static uint8_t max_constant_force = 0;
static uint8_t max_rumble = 0;
static uint8_t max_period = 0;
static uint8_t max_damper = 0;
HRESULT ffb_hook_init(
const struct ffb_config *cfg,
const struct ffb_ops *ops,
unsigned int port_no)
{
assert(cfg != NULL);
assert(ops != NULL);
if (!cfg->enable) {
return S_FALSE;
}
ffb_ops = ops;
uart_init(&ffb_uart, port_no);
ffb_uart.written.bytes = ffb_written;
ffb_uart.written.nbytes = sizeof(ffb_written);
ffb_uart.readable.bytes = ffb_readable;
ffb_uart.readable.nbytes = sizeof(ffb_readable);
dprintf("FFB: hook enabled.\n");
return iohook_push_handler(ffb_handle_irp);
}
static HRESULT ffb_handle_irp(struct irp *irp)
{
HRESULT hr;
assert(irp != NULL);
if (!uart_match_irp(&ffb_uart, irp)) {
return iohook_invoke_next(irp);
}
hr = uart_handle_irp(&ffb_uart, irp);
if (FAILED(hr) || irp->op != IRP_OP_WRITE) {
return hr;
}
assert(&ffb_uart.written != NULL);
assert(ffb_uart.written.bytes != NULL || ffb_uart.written.nbytes == 0);
assert(ffb_uart.written.pos <= ffb_uart.written.nbytes);
// dprintf("FFB TX:\n");
hr = ffb_req_dispatch((const union ffb_req_any *) ffb_uart.written.bytes);
if (FAILED(hr)) {
dprintf("FFB: Processing error: %x\n", (int)hr);
}
// dump_iobuf(&ffb_uart.written);
ffb_uart.written.pos = 0;
return hr;
}
static HRESULT ffb_req_dispatch(const union ffb_req_any *req)
{
switch (req->hdr.cmd) {
case FFB_CMD_TOGGLE:
return ffb_req_toggle(req->bytes);
case FFB_CMD_CONSTANT_FORCE:
return ffb_req_constant_force(req->bytes);
case FFB_CMD_RUMBLE:
return ffb_req_rumble(req->bytes);
case FFB_CMD_DAMPER:
return ffb_req_damper(req->bytes);
/* There are some test mode specfic commands which doesn't seem to be used in
game at all. The same is true for the initialization phase. */
default:
dprintf("FFB: Unhandled command %02x\n", req->hdr.cmd);
return S_OK;
}
}
static HRESULT ffb_req_toggle(const uint8_t *bytes)
{
uint8_t activate = bytes[2];
if (activate == 0x01) {
dprintf("FFB: Activated\n");
} else {
dprintf("FFB: Deactivated\n");
}
if (ffb_ops->toggle != NULL) {
ffb_ops->toggle(activate == 0x01);
}
return S_OK;
}
static HRESULT ffb_req_constant_force(const uint8_t *bytes)
{
// dprintf("FFB: Constant force\n");
uint8_t direction = bytes[1];
uint8_t force = bytes[2];
if (direction == 0x0) {
// Right
force = 128 - force;
}
// Update max strength if the current force is greater
if (force > max_constant_force) {
max_constant_force = force;
}
// dprintf("FFB: Constant Force Strength: %d (Max: %d)\n", force, max_constant_force);
if (ffb_ops->constant_force != NULL) {
ffb_ops->constant_force(direction, force);
}
return S_OK;
}
static HRESULT ffb_req_rumble(const uint8_t *bytes)
{
// dprintf("FFB: Rumble\n");
uint8_t force = bytes[1];
uint8_t period = bytes[2];
// Update max strength if the current force is greater
if (force > max_rumble) {
max_rumble = force;
}
if (period > max_period) {
max_period = period;
}
// dprintf("FFB: Rumble Period: %d (Max %d), Strength: %d (Max: %d)\n", period, max_period, force, max_rumble);
if (ffb_ops->rumble != NULL) {
ffb_ops->rumble(force, period);
}
return S_OK;
}
static HRESULT ffb_req_damper(const uint8_t *bytes)
{
// dprintf("FFB: Damper\n");
uint8_t force = bytes[2];
// Update max strength if the current force is greater
if (force > max_damper) {
max_damper = force;
}
// dprintf("FFB: Damper Strength: %d (Max: %d)\n", force, max_damper);
if (ffb_ops->damper != NULL) {
ffb_ops->damper(force);
}
return S_OK;
}

20
board/ffb.h Normal file
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@ -0,0 +1,20 @@
#pragma once
#include <windows.h>
#include <stdbool.h>
struct ffb_config {
bool enable;
};
struct ffb_ops {
void (*toggle)(bool active);
void (*constant_force)(uint8_t direction, uint8_t force);
void (*rumble)(uint8_t force, uint8_t period);
void (*damper)(uint8_t force);
};
HRESULT ffb_hook_init(
const struct ffb_config *cfg,
const struct ffb_ops *ops,
unsigned int port_no);

View File

@ -199,7 +199,7 @@ struct led15093_resp_board_info {
char chip_num[5];
uint8_t endcode; // Always 0xFF
uint8_t fw_ver;
uint8_t rx_buf;
uint16_t rx_buf;
};
struct led15093_resp_protocol_ver {

View File

@ -47,5 +47,10 @@ board_lib = static_library(
'slider-frame.h',
'vfd.c',
'vfd.h',
'vfd-cmd.h',
'vfd-frame.c',
'vfd-frame.h',
'ffb.c',
'ffb.h'
],
)

View File

@ -5,19 +5,21 @@
#pragma pack(push, 1)
enum {
SG_NFC_CMD_GET_FW_VERSION = 0x30,
SG_NFC_CMD_GET_HW_VERSION = 0x32,
SG_NFC_CMD_RADIO_ON = 0x40,
SG_NFC_CMD_RADIO_OFF = 0x41,
SG_NFC_CMD_POLL = 0x42,
SG_NFC_CMD_MIFARE_SELECT_TAG = 0x43,
SG_NFC_CMD_MIFARE_SET_KEY_BANA = 0x50,
SG_NFC_CMD_MIFARE_READ_BLOCK = 0x52,
SG_NFC_CMD_MIFARE_SET_KEY_AIME = 0x54,
SG_NFC_CMD_MIFARE_AUTHENTICATE = 0x55, /* guess based on time sent */
SG_NFC_CMD_SEND_HEX_DATA = 0x61,
SG_NFC_CMD_RESET = 0x62,
SG_NFC_CMD_FELICA_ENCAP = 0x71,
SG_NFC_CMD_GET_FW_VERSION = 0x30,
SG_NFC_CMD_GET_HW_VERSION = 0x32,
SG_NFC_CMD_RADIO_ON = 0x40,
SG_NFC_CMD_RADIO_OFF = 0x41,
SG_NFC_CMD_POLL = 0x42,
SG_NFC_CMD_MIFARE_SELECT_TAG = 0x43,
SG_NFC_CMD_MIFARE_SET_KEY_AIME = 0x50,
SG_NFC_CMD_MIFARE_AUTHENTICATE_A = 0x51,
SG_NFC_CMD_MIFARE_READ_BLOCK = 0x52,
SG_NFC_CMD_MIFARE_SET_KEY_BANA = 0x54,
SG_NFC_CMD_MIFARE_AUTHENTICATE_B = 0x55,
SG_NFC_CMD_TO_UPDATE_MODE = 0x60,
SG_NFC_CMD_SEND_HEX_DATA = 0x61,
SG_NFC_CMD_RESET = 0x62,
SG_NFC_CMD_FELICA_ENCAP = 0x71,
};
struct sg_nfc_res_get_fw_version {
@ -32,7 +34,7 @@ struct sg_nfc_res_get_hw_version {
struct sg_nfc_req_mifare_set_key {
struct sg_req_header req;
uint8_t key_a[6];
uint8_t key[6];
};
struct sg_nfc_req_mifare_50 {

View File

@ -60,6 +60,11 @@ static HRESULT sg_nfc_cmd_felica_encap(
const struct sg_nfc_req_felica_encap *req,
struct sg_nfc_res_felica_encap *res);
static HRESULT sg_nfc_cmd_send_hex_data(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res);
static HRESULT sg_nfc_cmd_dummy(
struct sg_nfc *nfc,
const struct sg_req_header *req,
@ -184,13 +189,17 @@ static HRESULT sg_nfc_dispatch(
&req->felica_encap,
&res->felica_encap);
case SG_NFC_CMD_MIFARE_AUTHENTICATE:
case SG_NFC_CMD_MIFARE_AUTHENTICATE_A:
case SG_NFC_CMD_MIFARE_AUTHENTICATE_B:
case SG_NFC_CMD_SEND_HEX_DATA:
return sg_nfc_cmd_send_hex_data(nfc, &req->simple, &res->simple);
case SG_NFC_CMD_MIFARE_SELECT_TAG:
case SG_NFC_CMD_MIFARE_SET_KEY_AIME:
case SG_NFC_CMD_MIFARE_SET_KEY_BANA:
case SG_NFC_CMD_RADIO_ON:
case SG_NFC_CMD_RADIO_OFF:
case SG_NFC_CMD_SEND_HEX_DATA: // TODO: implement?
case SG_NFC_CMD_TO_UPDATE_MODE:
return sg_nfc_cmd_dummy(nfc, &req->simple, &res->simple);
default:
@ -442,6 +451,22 @@ static HRESULT sg_nfc_cmd_felica_encap(
return S_OK;
}
static HRESULT sg_nfc_cmd_send_hex_data(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res)
{
sg_res_init(res, req, 0);
/* Firmware checksum length? */
if (req->payload_len == 0x2b) {
/* The firmware is identical flag? */
res->status = 0x20;
}
return S_OK;
}
static HRESULT sg_nfc_cmd_dummy(
struct sg_nfc *nfc,
const struct sg_req_header *req,

123
board/vfd-cmd.h Normal file
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@ -0,0 +1,123 @@
#pragma once
#include "board/vfd-frame.h"
enum {
VFD_CMD_GET_VERSION = 0x5B,
VFD_CMD_RESET = 0x0B,
VFD_CMD_CLEAR_SCREEN = 0x0C,
VFD_CMD_SET_BRIGHTNESS = 0x20,
VFD_CMD_SET_SCREEN_ON = 0x21,
VFD_CMD_SET_H_SCROLL = 0x22,
VFD_CMD_DRAW_IMAGE = 0x2E,
VFD_CMD_SET_CURSOR = 0x30,
VFD_CMD_SET_ENCODING = 0x32,
VFD_CMD_SET_TEXT_WND = 0x40,
VFD_CMD_SET_TEXT_SPEED = 0x41,
VFD_CMD_WRITE_TEXT = 0x50,
VFD_CMD_ENABLE_SCROLL = 0x51,
VFD_CMD_DISABLE_SCROLL = 0x52,
VFD_CMD_ROTATE = 0x5D,
VFD_CMD_CREATE_CHAR = 0xA3,
VFD_CMD_CREATE_CHAR2 = 0xA4,
};
enum {
VFD_ENC_GB2312 = 0,
VFD_ENC_BIG5 = 1,
VFD_ENC_SHIFT_JIS = 2,
VFD_ENC_KSC5601 = 3,
VFD_ENC_MAX = 3,
};
struct vfd_req_hdr {
uint8_t sync;
uint8_t cmd;
};
struct vfd_req_any {
struct vfd_req_hdr hdr;
uint8_t payload[2054];
};
struct vfd_req_board_info {
struct vfd_req_hdr hdr;
uint8_t unk1;
};
struct vfd_resp_board_info { // \x0201.20\x03
uint8_t unk1;
char version[5];
uint8_t unk2;
};
struct vfd_req_reset {
struct vfd_req_hdr hdr;
};
struct vfd_req_cls {
struct vfd_req_hdr hdr;
};
struct vfd_req_brightness {
struct vfd_req_hdr hdr;
uint8_t brightness;
};
struct vfd_req_power {
struct vfd_req_hdr hdr;
uint8_t power_state;
};
struct vfd_req_hscroll {
struct vfd_req_hdr hdr;
uint8_t x_pos;
};
struct vfd_req_draw {
struct vfd_req_hdr hdr;
uint16_t x0;
uint8_t y0;
uint16_t x1;
uint8_t y1;
uint8_t image[2048];
};
struct vfd_req_cursor {
struct vfd_req_hdr hdr;
uint16_t x;
uint8_t y;
};
struct vfd_req_encoding {
struct vfd_req_hdr hdr;
uint8_t encoding;
};
struct vfd_req_wnd {
struct vfd_req_hdr hdr;
uint16_t x0;
uint8_t y0;
uint16_t x1;
uint8_t y1;
};
struct vfd_req_speed {
struct vfd_req_hdr hdr;
uint8_t encoding;
};
struct vfd_req_scroll {
struct vfd_req_hdr hdr;
};
struct vfd_req_rotate {
struct vfd_req_hdr hdr;
uint8_t unk1;
};
struct vfd_req_create_char {
struct vfd_req_hdr hdr;
uint8_t type;
uint8_t pixels[32];
};

88
board/vfd-frame.c Normal file
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@ -0,0 +1,88 @@
#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#define SUPER_VERBOSE 1
#include "board/vfd-frame.h"
#include "hook/iobuf.h"
#include "util/dprintf.h"
static HRESULT vfd_frame_encode_byte(struct iobuf *dest, uint8_t byte);
/* Frame structure:
REQUEST:
[0] Sync byte (0x1A or 0x1B)
[1] Packet ID
[2...n-1] Data/payload
--- OR ---
if no sync byte is given, plain static text in the currently configured encoding is expected.
RESPONSE:
This thing never responds, unless it's VFD_CMD_GET_VERSION
*/
bool vfd_frame_sync(struct const_iobuf *src) {
return src->bytes[src->pos] == VFD_SYNC_BYTE || src->bytes[src->pos] == VFD_SYNC_BYTE2;
}
HRESULT vfd_frame_encode(
struct iobuf *dest,
const void *ptr,
size_t nbytes) {
const uint8_t *src;
uint8_t byte;
size_t i;
HRESULT hr;
assert(dest != NULL);
assert(dest->bytes != NULL || dest->nbytes == 0);
assert(dest->pos <= dest->nbytes);
assert(ptr != NULL);
src = ptr;
if (dest->pos >= dest->nbytes) {
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
#if SUPER_VERBOSE
dprintf("VFD: RX Buffer:\n");
#endif
for (i = 1; i < nbytes; i++) {
byte = src[i];
#if SUPER_VERBOSE
dprintf("%02x ", byte);
#endif
hr = vfd_frame_encode_byte(dest, byte);
if (FAILED(hr)) {
return hr;
}
}
#if SUPER_VERBOSE
dprintf("\n");
#endif
return hr;
}
static HRESULT vfd_frame_encode_byte(struct iobuf *dest, uint8_t byte) {
if (dest->pos + 1 > dest->nbytes) {
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
dest->bytes[dest->pos++] = byte;
return S_OK;
}

20
board/vfd-frame.h Normal file
View File

@ -0,0 +1,20 @@
#pragma once
#include <windows.h>
#include <stddef.h>
#include <stdint.h>
#include "hook/iobuf.h"
enum {
VFD_SYNC_BYTE = 0x1B,
VFD_SYNC_BYTE2 = 0x1A,
};
bool vfd_frame_sync(struct const_iobuf *src);
HRESULT vfd_frame_encode(
struct iobuf *dest,
const void *ptr,
size_t nbytes);

View File

@ -2,17 +2,16 @@
directly by amdaemon, and it has something to do with displaying the status
of electronic payments.
Part number in schematics is "VFD GP1232A02A FUTABA".
Little else about this board is known. Black-holing the RS232 comms that it
receives seems to be sufficient for the time being. */
Part number in schematics is "VFD GP1232A02A FUTABA". */
#include <windows.h>
#include <assert.h>
#include <stdint.h>
#include "board/config.h"
#include "board/vfd.h"
#include "board/vfd-cmd.h"
#include "hook/iohook.h"
@ -21,33 +20,101 @@
#include "util/dprintf.h"
#include "util/dump.h"
#define SUPER_VERBOSE 0
static HRESULT vfd_handle_irp(struct irp *irp);
static struct uart vfd_uart;
static uint8_t vfd_written[512];
static uint8_t vfd_readable[512];
UINT codepage;
static uint8_t vfd_written[4096];
static uint8_t vfd_readable[4096];
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no)
static int encoding = VFD_ENC_SHIFT_JIS;
HRESULT vfd_handle_get_version(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_reset(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_clear_screen(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_brightness(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_screen_on(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_h_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_draw_image(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_cursor(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_encoding(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_text_wnd(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_text_speed(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_write_text(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_enable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_disable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_rotate(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_create_char(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_create_char2(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
static bool utf_enabled;
HRESULT vfd_hook_init(struct vfd_config *cfg, int default_port)
{
assert(cfg != NULL);
if (!cfg->enable) {
if (!cfg->enable){
return S_FALSE;
}
uart_init(&vfd_uart, port_no);
utf_enabled = cfg->utf_conversion;
int port = cfg->port;
if (port == 0){
port = default_port;
}
dprintf("VFD: enabling (port=%d)\n", port);
uart_init(&vfd_uart, port);
vfd_uart.written.bytes = vfd_written;
vfd_uart.written.nbytes = sizeof(vfd_written);
vfd_uart.readable.bytes = vfd_readable;
vfd_uart.readable.nbytes = sizeof(vfd_readable);
codepage = GetACP();
dprintf("VFD: hook enabled.\n");
return iohook_push_handler(vfd_handle_irp);
}
const char* get_encoding_name(int b){
switch (b){
case 0: return "gb2312";
case 1: return "big5";
case 2: return "shift-jis";
case 3: return "ks_c_5601-1987";
default: return "unknown";
}
}
void print_vfd_text(const char* str, int len){
if (utf_enabled){
wchar_t encoded[1024];
memset(encoded, 0, 1024 * sizeof(wchar_t));
int codepage = 0;
if (encoding == VFD_ENC_GB2312){
codepage = 936;
} else if (encoding == VFD_ENC_BIG5){
codepage = 950;
} else if (encoding == VFD_ENC_SHIFT_JIS){
codepage = 932;
} else if (encoding == VFD_ENC_KSC5601) {
codepage = 949;
}
if (!MultiByteToWideChar(codepage, MB_USEGLYPHCHARS, str, len, encoded, 1024)){
dprintf("VFD: Text conversion failed: %ld", GetLastError());
return;
}
dprintf("VFD: Text: %ls\n", encoded);
} else {
dprintf("VFD: Text: %s\n", str);
}
}
static HRESULT vfd_handle_irp(struct irp *irp)
{
HRESULT hr;
@ -58,67 +125,274 @@ static HRESULT vfd_handle_irp(struct irp *irp)
return iohook_invoke_next(irp);
}
if (irp->op == IRP_OP_OPEN){
dprintf("VFD: Open\n");
} else if (irp->op == IRP_OP_CLOSE){
dprintf("VFD: Close\n");
}
hr = uart_handle_irp(&vfd_uart, irp);
if (FAILED(hr) || irp->op != IRP_OP_WRITE) {
return hr;
}
uint8_t cmd = 0;
uint8_t str_1[512];
uint8_t str_2[512];
uint8_t str_1_len = 0;
uint8_t str_2_len = 0;
for (size_t i = 0; i < vfd_uart.written.pos; i++) {
if (vfd_uart.written.bytes[i] == 0x1B) {
i++;
cmd = vfd_uart.written.bytes[i];
if (cmd == 0x30) {
i += 3;
}
else if (cmd == 0x50) {
i++;
}
continue;
}
if (cmd == 0x30) {
str_1[str_1_len++] = vfd_uart.written.bytes[i];
}
else if (cmd == 0x50) {
str_2[str_2_len++] = vfd_uart.written.bytes[i];
}
}
#if SUPER_VERBOSE
dprintf("VFD TX:\n");
dump_iobuf(&vfd_uart.written);
#endif
if (str_1_len) {
str_1[str_1_len++] = '\0';
if (codepage != 932) {
WCHAR buffer[512];
MultiByteToWideChar(932, 0, (LPCSTR)str_1, str_1_len, buffer, str_1_len);
char str_recode[str_1_len * 3];
WideCharToMultiByte(codepage, 0, buffer, str_1_len, str_recode, str_1_len * 3, NULL, NULL);
dprintf("VFD: %s\n", str_recode);
}
else {
dprintf("VFD: %s\n", str_1);
}
}
struct const_iobuf reader;
iobuf_flip(&reader, &vfd_uart.written);
if (str_2_len) {
str_2[str_2_len++] = '\0';
if (codepage != 932) {
WCHAR buffer[512];
MultiByteToWideChar(932, 0, (LPCSTR)str_2, str_2_len, buffer, str_2_len);
char str_recode[str_2_len * 3];
WideCharToMultiByte(codepage, 0, buffer, str_2_len, str_recode, str_2_len * 3, NULL, NULL);
dprintf("VFD: %s\n", str_recode);
struct iobuf* writer = &vfd_uart.readable;
for (; reader.pos < reader.nbytes ; ){
if (vfd_frame_sync(&reader)) {
reader.pos++; // get the sync byte out of the way
uint8_t cmd;
iobuf_read_8(&reader, &cmd);
if (cmd == VFD_CMD_GET_VERSION) {
hr = vfd_handle_get_version(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_RESET) {
hr = vfd_handle_reset(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_CLEAR_SCREEN) {
hr = vfd_handle_clear_screen(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_BRIGHTNESS) {
hr = vfd_handle_set_brightness(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_SCREEN_ON) {
hr = vfd_handle_set_screen_on(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_H_SCROLL) {
hr = vfd_handle_set_h_scroll(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_DRAW_IMAGE) {
hr = vfd_handle_draw_image(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_CURSOR) {
hr = vfd_handle_set_cursor(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_ENCODING) {
hr = vfd_handle_set_encoding(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_TEXT_WND) {
hr = vfd_handle_set_text_wnd(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_TEXT_SPEED) {
hr = vfd_handle_set_text_speed(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_WRITE_TEXT) {
hr = vfd_handle_write_text(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_ENABLE_SCROLL) {
hr = vfd_handle_enable_scroll(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_DISABLE_SCROLL) {
hr = vfd_handle_disable_scroll(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_ROTATE) {
hr = vfd_handle_rotate(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_CREATE_CHAR) {
hr = vfd_handle_create_char(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_CREATE_CHAR2) {
hr = vfd_handle_create_char2(&reader, writer, &vfd_uart);
} else {
dprintf("VFD: Unknown command 0x%x\n", cmd);
dump_const_iobuf(&reader);
hr = S_FALSE;
}
} else {
dprintf("VFD: %s\n", str_2);
// if no sync byte is sent, we are just getting plain text...
if (reader.pos < reader.nbytes){
int len = 0;
// read chars until we hit a new sync byte or the data ends
while (reader.pos + len + 1 < reader.nbytes && reader.bytes[reader.pos + len] != VFD_SYNC_BYTE && reader.bytes[reader.pos + len] != VFD_SYNC_BYTE2){
len++;
}
char* str = malloc(len);
memset(str, 0, len);
iobuf_read(&reader, str, len);
print_vfd_text(str, len);
free(str);
reader.pos += len;
}
}
if (!SUCCEEDED(hr)){
return hr;
}
}
// dprintf("VFD TX:\n");
// dump_iobuf(&vfd_uart.written);
vfd_uart.written.pos = 0;
return hr;
}
HRESULT vfd_handle_get_version(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Get Version\n");
struct vfd_resp_board_info resp;
memset(&resp, 0, sizeof(resp));
resp.unk1 = 2;
strcpy(resp.version, "01.20");
resp.unk2 = 1;
return vfd_frame_encode(writer, &resp, sizeof(resp));
}
HRESULT vfd_handle_reset(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Reset\n");
encoding = VFD_ENC_SHIFT_JIS;
return S_FALSE;
}
HRESULT vfd_handle_clear_screen(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Clear Screen\n");
return S_FALSE;
}
HRESULT vfd_handle_set_brightness(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
if (b > 4){
dprintf("VFD: Brightness, invalid argument\n");
return E_FAIL;
}
dprintf("VFD: Brightness, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_set_screen_on(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
if (b > 1){
dprintf("VFD: Screen Power, invalid argument\n");
return E_FAIL;
}
dprintf("VFD: Screen Power, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_set_h_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t x;
iobuf_read_8(reader, &x);
dprintf("VFD: Horizontal Scroll, X=%d\n", x);
return S_FALSE;
}
HRESULT vfd_handle_draw_image(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
int w, h;
uint16_t x0, x1;
uint8_t y0, y1;
uint8_t image[2048];
iobuf_read_be16(reader, &x0);
iobuf_read_8(reader, &y0);
iobuf_read_be16(reader, &x1);
iobuf_read_8(reader, &y1);
w = x1 - x0;
h = y1 - y0;
iobuf_read(reader, image, w*h);
dprintf("VFD: Draw image, %dx%d\n", w, h);
return S_FALSE;
}
HRESULT vfd_handle_set_cursor(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint16_t x;
uint8_t y;
iobuf_read_be16(reader, &x);
iobuf_read_8(reader, &y);
dprintf("VFD: Set Cursor, x=%d,y=%d\n", x, y);
return S_FALSE;
}
HRESULT vfd_handle_set_encoding(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
dprintf("VFD: Set Encoding, %d (%s)\n", b, get_encoding_name(b));
if (b < 0 || b > VFD_ENC_MAX){
dprintf("Invalid encoding specified\n");
return E_FAIL;
}
encoding = b;
return S_FALSE;
}
HRESULT vfd_handle_set_text_wnd(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint16_t x0, x1;
uint8_t y0, y1;
iobuf_read_be16(reader, &x0);
iobuf_read_8(reader, &y0);
iobuf_read_be16(reader, &x1);
iobuf_read_8(reader, &y1);
dprintf("VFD: Set Text Window, p0:%d,%d, p1:%d,%d\n", x0, y0, x1, y1);
return S_FALSE;
}
HRESULT vfd_handle_set_text_speed(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
dprintf("VFD: Set Text Speed, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_write_text(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t len;
iobuf_read_8(reader, &len);
char* str = malloc(len);
iobuf_read(reader, str, len);
print_vfd_text(str, len);
free(str);
return S_FALSE;
}
HRESULT vfd_handle_enable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Enable Scrolling\n");
return S_FALSE;
}
HRESULT vfd_handle_disable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Disable Scrolling\n");
return S_FALSE;
}
HRESULT vfd_handle_rotate(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
dprintf("VFD: Rotate, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_create_char(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
char buf[32];
iobuf_read(reader, buf, 32);
dprintf("VFD: Create character, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_create_char2(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b, b2;
iobuf_read_8(reader, &b);
iobuf_read_8(reader, &b2);
char buf[16];
iobuf_read(reader, buf, 16);
dprintf("VFD: Create character, %d, %d\n", b, b2);
return S_FALSE;
}

View File

@ -4,7 +4,10 @@
struct vfd_config {
bool enable;
int port;
bool utf_conversion;
};
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no);
HRESULT vfd_hook_init(struct vfd_config *cfg, int default_port);

View File

@ -139,9 +139,10 @@ void chuni_io_slider_start(chuni_io_slider_callback_t callback);
void chuni_io_slider_stop(void);
/* Update the RGB lighting on the slider. A pointer to an array of 32 * 3 = 96
bytes is supplied. The illuminated areas on the touch slider are some
combination of rectangular regions and dividing lines between these regions
but the exact mapping of this lighting control buffer is still TBD.
bytes is supplied, organized in BRG format.
The first set of bytes is the right-most slider key, and from there the bytes
alternate between the dividers and the keys until the left-most key.
There are 31 illuminated sections in total.
Minimum API version: 0x0100 */

View File

@ -63,6 +63,8 @@ void chuni_io_config_load(
cfg->controller_led_output_pipe = GetPrivateProfileIntW(L"led", L"controllerLedOutputPipe", 1, filename);
cfg->controller_led_output_serial = GetPrivateProfileIntW(L"led", L"controllerLedOutputSerial", 0, filename);
cfg->controller_led_output_openithm = GetPrivateProfileIntW(L"led", L"controllerLedOutputOpeNITHM", 0, filename);
cfg->led_serial_baud = GetPrivateProfileIntW(L"led", L"serialBaud", 921600, filename);
GetPrivateProfileStringW(

View File

@ -18,6 +18,8 @@ struct chuni_io_config {
bool controller_led_output_pipe;
bool controller_led_output_serial;
bool controller_led_output_openithm;
// The name of a COM port to output LED data on, in serial mode
wchar_t led_serial_port[12];
int32_t led_serial_baud;

View File

@ -127,7 +127,11 @@ void led_output_update(uint8_t board, const byte* rgb)
if (config->controller_led_output_serial)
{
led_serial_update(escaped_data);
if (config->controller_led_output_openithm){
led_serial_update_openithm(rgb);
} else {
led_serial_update(escaped_data);
}
}
}
}

View File

@ -4,6 +4,7 @@ chuniio_lib = static_library(
include_directories : inc,
implicit_include_directories : false,
c_pch : '../precompiled.h',
sources : [
'chu2to3.c',
'chu2to3.h',

View File

@ -97,3 +97,27 @@ void led_serial_update(struct _chuni_led_data_buf_t* data)
ReleaseMutex(serial_write_mutex);
}
void led_serial_update_openithm(const byte* rgb)
{
if (serial_port != INVALID_HANDLE_VALUE)
{
char led_buffer[100];
DWORD bytes_to_write; // No of bytes to write into the port
DWORD bytes_written = 0; // No of bytes written to the port
bytes_to_write = sizeof(led_buffer);
BOOL status;
led_buffer[0] = 0xAA;
led_buffer[1] = 0xAA;
memcpy(led_buffer+2, rgb, sizeof(uint8_t) * 96);
led_buffer[98] = 0xDD;
led_buffer[99] = 0xDD;
status = WriteFile(serial_port, // Handle to the Serial port
led_buffer, // Data to be written to the port
bytes_to_write, // No of bytes to write
&bytes_written, // Bytes written
NULL);
}
}

View File

@ -13,3 +13,4 @@
HRESULT led_serial_init(wchar_t led_com[12], DWORD baud);
void led_serial_update(struct _chuni_led_data_buf_t* data);
void led_serial_update_openithm(const byte* rgb);

View File

@ -123,7 +123,7 @@ static DWORD CALLBACK chusan_pre_startup(void)
goto fail;
}
bool *dipsw = &chusan_hook_cfg.platform.dipsw.dipsw[0];
bool *dipsw = &chusan_hook_cfg.platform.system.dipsw[0];
bool is_cvt = dipsw[2];
for (int i = 0; i < 3; i++) {

View File

@ -15,3 +15,59 @@ EXPORTS
cm_io_get_opbtns
cm_io_init
cm_io_poll
CFW_init
CFW_term
CFW_open
CFW_close
CFW_listupPrinter
CFW_listupPrinterSN
CFW_selectPrinter
CFW_selectPrinterSN
CFW_getPrinterInfo
CFW_status
CFW_statusAll
CFW_resetPrinter
CFW_updateFirmware
CFW_getFirmwareInfo
CHCUSB_init
CHCUSB_term
CHCUSB_MakeThread
CHCUSB_open
CHCUSB_close
CHCUSB_ReleaseThread
CHCUSB_listupPrinter
CHCUSB_listupPrinterSN
CHCUSB_selectPrinter
CHCUSB_selectPrinterSN
CHCUSB_getPrinterInfo
CHCUSB_imageformat
CHCUSB_setmtf
CHCUSB_makeGamma
CHCUSB_setIcctableProfile
CHCUSB_setIcctable
CHCUSB_copies
CHCUSB_status
CHCUSB_statusAll
CHCUSB_startpage
CHCUSB_endpage
CHCUSB_write
CHCUSB_writeLaminate
CHCUSB_writeHolo
CHCUSB_setPrinterInfo
CHCUSB_setPrinterToneCurve
CHCUSB_getGamma
CHCUSB_getMtf
CHCUSB_cancelCopies
CHCUSB_getPrinterToneCurve
CHCUSB_blinkLED
CHCUSB_resetPrinter
CHCUSB_AttachThreadCount
CHCUSB_getPrintIDStatus
CHCUSB_setPrintStandby
CHCUSB_testCardFeed
CHCUSB_exitCard
CHCUSB_getCardRfidTID
CHCUSB_commCardRfidReader
CHCUSB_updateCardRfidReader
CHCUSB_getErrorLog
CHCUSB_getErrorStatus

View File

@ -39,6 +39,7 @@ void cm_hook_config_load(
io4_config_load(&cfg->io4, filename);
vfd_config_load(&cfg->vfd, filename);
touch_screen_config_load(&cfg->touch, filename);
printer_config_load(&cfg->printer, filename);
cm_dll_config_load(&cfg->dll, filename);
unity_config_load(&cfg->unity, filename);
}

View File

@ -6,6 +6,7 @@
#include "hooklib/dvd.h"
#include "hooklib/touch.h"
#include "hooklib/printer.h"
#include "cmhook/cm-dll.h"
@ -21,6 +22,7 @@ struct cm_hook_config {
struct vfd_config vfd;
struct cm_dll_config dll;
struct touch_screen_config touch;
struct printer_config printer;
struct unity_config unity;
};

View File

@ -56,6 +56,10 @@ static DWORD CALLBACK cm_pre_startup(void)
touch_screen_hook_init(&cm_hook_cfg.touch, cm_hook_mod);
serial_hook_init();
/* Hook external DLL APIs */
printer_hook_init(&cm_hook_cfg.printer, 0, cm_hook_mod);
/* Initialize emulation hooks */
hr = platform_hook_init(
@ -97,7 +101,7 @@ static DWORD CALLBACK cm_pre_startup(void)
There seems to be an issue with other DLL hooks if `LoadLibraryW` is
hooked earlier in the `cmhook` initialization. */
unity_hook_init(&cm_hook_cfg.unity, cm_hook_mod);
unity_hook_init(&cm_hook_cfg.unity, cm_hook_mod, NULL);
/* Initialize debug helpers */

View File

@ -36,9 +36,9 @@ HRESULT cm_io_init(void);
HRESULT cm_io_poll(void);
/* Get the state of the cabinet's operator buttons as of the last poll. See
cm_IO_OPBTN enum above: this contains bit mask definitions for button
CM_IO_OPBTN enum above: this contains bit mask definitions for button
states returned in *opbtn. All buttons are active-high.
Minimum API version: 0x0100 */
void cm_io_get_opbtns(uint8_t *opbtn);
void cm_io_get_opbtns(uint8_t *opbtn);

View File

@ -64,6 +64,8 @@ subnet=192.168.126.0
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.

View File

@ -56,6 +56,8 @@ subnet=192.168.139.0
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
@ -82,10 +84,12 @@ cabLedOutputSerial=0
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Use the OpeNITHM protocol for serial LED output
controllerLedOutputOpeNITHM=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data
; Baud rate for serial data (set to 115200 if using OpeNITHM)
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.

View File

@ -25,7 +25,7 @@ aimePath=DEVICE\aime.txt
;highBaud=1
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
@ -59,8 +59,8 @@ addrSuffix=11
; that subnet must start with 192.168.
subnet=192.168.139.0
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
@ -82,6 +82,8 @@ dipsw3=1
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
@ -108,10 +110,12 @@ cabLedOutputSerial=0
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Use the OpeNITHM protocol for serial LED output
controllerLedOutputOpeNITHM=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data
; Baud rate for serial data (set to 115200 if using OpeNITHM)
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
@ -202,7 +206,3 @@ ir=0x20
; ... etc ...
;cell31=0x53
;cell32=0x53
; Enable slider LED serial output. This follows OpeNITHM Serial LED Protocol.
; eg. COM5
;ledport=

16
dist/cm/segatools.ini vendored
View File

@ -23,7 +23,7 @@ enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
@ -50,10 +50,10 @@ enable=1
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
subnet=192.168.165.0
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; LAN Install: If multiple machines are present on the same LAN then set
@ -73,6 +73,14 @@ enable=0
; modding frameworks such as BepInEx.
targetAssembly=
[printer]
; Sinfonia CHC-C330 printer emulation setting.
enable=1
; Change the printer serial number here.
serial_no="5A-A123"
; Insert the path to the image output directory here.
printerOutPath="DEVICE\print"
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------

View File

@ -75,6 +75,8 @@ path=../DEVICE/sram.bin
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.

View File

@ -5,7 +5,7 @@
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
; Insert the path to the game Option (mdata) directory here (contains Mxxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
@ -36,6 +36,10 @@ default=127.0.0.1
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
@ -54,6 +58,18 @@ dipsw1=1
; that subnet must start with 192.168.
subnet=192.168.78.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------

View File

@ -23,7 +23,7 @@ enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
@ -72,8 +72,8 @@ addrSuffix=11
; that subnet must start with 192.168.
subnet=192.168.167.0
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
@ -85,6 +85,14 @@ freeplay=0
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=0
; Add a frame to the game window if running windowed.
framed=0
[touch]
; WinTouch emulation setting.
enable=1

View File

@ -54,8 +54,8 @@ subnet=192.168.158.0
; 1: JPN: Japan, 4: EXP: Export (for Asian markets)
region=4
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
@ -75,6 +75,11 @@ dipsw3=0
dipsw4=0
dipsw5=0
[ffb]
; Enable force feedback (838-15069) board emulation. This is required for
; both DirectInput and XInput steering wheel effects.
enable=1
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
@ -231,6 +236,20 @@ reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30
; Only works when FFB board emulation is enabled!
;
; It is recommended to change the strength inside the Game Test Mode!
;
; These settings are only used when using DirectInput for the wheel.
; The values are in the range 0%-100%, where 0 disables the effect and
; 100 is the maximum.
; Constant force strength, used for centering spring effect.
constantForceStrength=100
; Damper strength, used for steering wheel damper effect.
damperStrength=100
; Rumble strength, used for road surface effects.
rumbleStrength=100
; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
rumbleDuration=1000

View File

@ -69,6 +69,20 @@ region=4
; exactly one machine and set this to 0 on all others.
dipsw1=1
[ffb]
; Enable force feedback (838-15069) board emulation. This is required for
; both DirectInput and XInput steering wheel effects.
enable=1
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15070]
; Enable emulation of the 837-15070-02 controlled lights, which handle the
; cabinet and seat LEDs.
enable=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
@ -212,6 +226,20 @@ reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30
; Only works when FFB board emulation is enabled!
;
; It is recommended to change the strength inside the Game Test Mode!
;
; These settings are only used when using DirectInput for the wheel.
; The values are in the range 0%-100%, where 0 disables the effect and
; 100 is the maximum.
; Constant force strength, used for centering spring effect.
constantForceStrength=100
; Damper strength, used for steering wheel damper effect.
damperStrength=100
; Rumble strength, used for road surface effects.
rumbleStrength=100
; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
rumbleDuration=1000

5
dist/idz/start.bat vendored
View File

@ -2,10 +2,11 @@
pushd %~dp0
inject -k idzhook.dll InitialD0_DX11_Nu.exe
start /min "AM Daemon" inject -d -k idzhook.dll amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
rem Set dipsw1=0 and uncomment the ServerBox for in store battle?
rem inject -k idzhook.dll ServerBoxD8_Nu_x64.exe
inject -d -k idzhook.dll amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
inject -d -k idzhook.dll InitialD0_DX11_Nu.exe
taskkill /im ServerBoxD8_Nu_x64.exe > nul 2>&1

150
dist/kemono/segatools.ini vendored Normal file
View File

@ -0,0 +1,150 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about its LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.179.0
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
; Chassis Test button virtual-key code. Default is the 4 key.
test=0x34
; Chassis Service button virtual-key code. Default is the 5 key.
service=0x35
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[unity]
; Enable Unity hook. This will allow you to run custom .NET code before the game
enable=1
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
;
; NOTE: For Kemono Friends, BepInEx (or similar) should be installed to the main folder, not the "UnityApp" folder.
targetAssembly=
[printer]
; Sinfonia CHC-C300 printer emulation setting.
enable=1
; Change the printer serial number here.
serial_no="5A-A123"
; Insert the path to the image output directory here.
printerOutPath="DEVICE\print"
; The length in milliseconds the printer should be busy printing.
; Set to 0 to instantly finish printing.
waitTime=20000
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; 837-15093-06 LED board emulation setting.
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[kemonoio]
; To use a custom Kemono IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Analog lever (which is actually just four buttons, and not real analog input, default: Arrow keys)
left=0x25
right=0x27
up=0x26
down=0x28
; Controller face buttons (default A, S, D)
red=0x41
green=0x53
blue=0x44
; Menu confirmation key (default RETURN)
start=0x0D

12
dist/kemono/start.bat vendored Normal file
View File

@ -0,0 +1,12 @@
@echo off
pushd %~dp0
start "AM Daemon" /min inject_x64 -d -k kemonohook_x64.dll amdaemon.exe -c config.json
inject_x86 -d -k kemonohook_x86.dll UnityApp\Parade -screen-fullscreen 0 -popupwindow -screen-width 720 -screen-height 1280 -silent-crashes
taskkill /f /im amdaemon.exe > nul 2>&1
echo.
echo Game processes have terminated
pause

View File

@ -23,7 +23,7 @@ enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
@ -56,8 +56,8 @@ addrSuffix=11
; that subnet must start with 192.168.
subnet=192.168.172.0
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to

View File

@ -23,7 +23,7 @@ enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
@ -56,8 +56,8 @@ addrSuffix=11
; that subnet must start with 192.168.
subnet=192.168.174.0
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
@ -74,6 +74,7 @@ dipsw1=1
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Hooks related to the touch boards

View File

@ -23,7 +23,7 @@ enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
@ -52,8 +52,8 @@ enable=1
; that subnet must start with 192.168.
subnet=192.168.162.0
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
@ -70,6 +70,7 @@ dipsw1=1
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
[unity]
@ -190,7 +191,7 @@ leftSide=0x01 ; Mouse Left
rightSide=0x02 ; Mouse Right
right1=0x4A ; J
right1=0x4B ; K
right2=0x4B ; K
right3=0x4C ; L
leftMenu=0x55 ; U

View File

@ -23,7 +23,7 @@ enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
@ -56,8 +56,8 @@ addrSuffix=11
; in order to find the MAIN cabinet.
subnet=192.168.160.0
[gpio]
; ALLS DIP switches.
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
@ -65,6 +65,11 @@ enable=1
; allow you to start a game in freeplay mode.
freeplay=0
[ffb]
; Enable force feedback (838-15069) board emulation. This is required for
; both DirectInput and XInput steering wheel effects.
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
@ -181,6 +186,20 @@ reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30
; Only works when FFB board emulation is enabled!
;
; It is recommended to change the strength inside the Game Test Mode!
;
; These settings are only used when using DirectInput for the wheel.
; The values are in the range 0%-100%, where 0 disables the effect and
; 100 is the maximum.
; Constant force strength, used for centering spring effect.
constantForceStrength=100
; Damper strength, used for steering wheel damper effect.
damperStrength=100
; Rumble strength, used for road surface effects.
rumbleStrength=100
; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
rumbleDuration=1000

9
dist/tokyo/config_hook.json vendored Normal file
View File

@ -0,0 +1,9 @@
{
"network" :
{
"property" :
{
"dhcp" : true
}
}
}

199
dist/tokyo/segatools.ini vendored Normal file
View File

@ -0,0 +1,199 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains OPxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.149.0` and this value is set to `205`, then the
; local host's virtualized LAN IP is `192.168.149.205`).
addrSuffix=205
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.149.0
; Override the keychip's region code.
; 1: JAPAN (ALL.Net, Japanese language, Option support enabled)
; 4: EXPORT (Local networking only, English language, No option support)
; 8: CHINA
;
; NOTE: Changing this setting causes a factory reset. The language can be
; changed in the game settings, so it's possible to run the JAPAN region
; with English language.
region=1
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; For Mario & Sonic at the Tokyo 2020 Olympics Arcade, DipSw 1/2/3 must be set
; as the following:
; Cabinet ID 1 (Server): 1 0 0
; Cabinet ID 2 (Client): 0 1 0
; Cabinet ID 3 (Client): 0 0 1
; Cabinet ID 4 (Client): 0 1 1
dipsw1=1
dipsw2=0
dipsw3=0
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-04 controlled lights, which handle the cabinet
; LEDs.
enable=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[zinput]
; Disables the built-in DirectInput support, which is used to support a
; controller out of the box.
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[tokyoio]
; To use a custom Mario & Sonic at the Tokyo 2020 Olympics Arcade IO DLL enter
; its path here. Leave empty if you want to use Segatools built-in keyboard/
; gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "keyboard" to use a keyboard.
mode=xinput
; Mario & Sonic at the Tokyo 2020 Olympics Arcade Control Panel
;
; |--|------------------ Main-Assy ------------------|--|
; | | YELLOW | |
; | | --- | |
; | | ( O ) | |
; |--| BLUE --- RED |--|
; | | --- PUSH CENTER --- | |
; | | ( O ) /---------------\ ( O ) | |
; | | --- / \ --- | |
; | | PUSH LEFT / \ PUSH RIGHT| |
; |--|---------/ Floor Assy \---------|--|
; | | |JUMP SENSE JUMP SENSE| | |
; | | |1|---------------|-|-------------->|1| | |
; | | | | Foot Panel | | Foot Panel | | | |
; | | |2|<- - - - - - - |-| - - - - - - - |2| | |
; | | | | | | | | | |
; | | |3| -FOOT SENSE - |-| - FOOT SENSE->|3| | |
; | | | | L | | R | | | |
; | | |4|<- - - - - - - |-| - - - - - - - |4| | |
; | | | | | | | | | |
; | | |5| - - - - - - - |-| - - - - - - ->|5| | |
; | | | | | | | | | |
; | | |6|<--------------|-|---------------|6| | |
; | | | | | |
; | | | | | |
; |--|----|-------------------------------------|----|--|
;
; XInput bindings
;
; X Push Left Blue
; Y Push Center Yellow
; B Push Right Red
; D-Pad Left Push Left Blue
; D-Pad Right Push Right Red
; Left Trigger Foot Sense L/Jump Sense
; Right Trigger Foot Sense R/Jump Sense
[keyboard]
; Keyboard bindings
; Keyoard: Push button settings
; PUSH LEFT (BLUE) button virtual-key code. Default is the A key.
leftBlue=0x41
; PUSH CENTER (YELLOW) button virtual-key code. Default is the S key.
centerYellow=0x53
; PUSH RIGHT (RED) button virtual-key code. Default is the D key.
rightRed=0x44
; Keyboard: Sensor settings
; FOOT SENSE L (LEFT) button virtual-key code. Default is the Left Arrow key.
footLeft=0x25
; FOOT SENSE R (RIGHT) button virtual-key code. Default is the Right Arrow key.
footRight=0x27
; Keyboard: Jump sensor settings
; All jump sensors will also trigger the FOOT SENSE L and FOOT SENSE R buttons.
; JUMP SENSOR 1 button virtual-key code. Default is the Z key.
jump1=0x5A
; JUMP SENSOR 2 button virtual-key code. Default is the X key.
jump2=0x58
; JUMP SENSOR 3 button virtual-key code. Default is the C key.
jump3=0x43
; JUMP SENSOR 4 button virtual-key code. Default is the B key.
jump4=0x42
; JUMP SENSOR 5 button virtual-key code. Default is the N key.
jump5=0x4E
; JUMP SENSOR 6 button virtual-key code. Default is the M key.
jump6=0x4D
; Virtual-key code for all jump sensors. Default is the Space key.
jumpAll=0x20

57
dist/tokyo/start.bat vendored Normal file
View File

@ -0,0 +1,57 @@
@echo off
pushd %~dp0
set DAEMON_WAIT_SECONDS=5
set AMDAEMON_CFG=config_common.json ^
config_ch.json ^
config_ex.json ^
config_jp.json ^
config_st1_ch.json ^
config_st1_ex.json ^
config_st1_jp.json ^
config_st2_ch.json ^
config_st2_ex.json ^
config_st2_jp.json ^
config_st3_ch.json ^
config_st3_ex.json ^
config_st3_jp.json ^
config_st4_ch.json ^
config_st4_ex.json ^
config_st4_jp.json ^
config_laninstall_server_ch.json ^
config_laninstall_client1_ch.json ^
config_laninstall_client2_ch.json ^
config_laninstall_client3_ch.json ^
config_laninstall_server_ex.json ^
config_laninstall_client1_ex.json ^
config_laninstall_client2_ex.json ^
config_laninstall_client3_ex.json ^
config_laninstall_server_jp.json ^
config_laninstall_client1_jp.json ^
config_laninstall_client2_jp.json ^
config_laninstall_client3_jp.json ^
config_hook.json
start /min "AM Daemon" inject -d -k tokyohook.dll amdaemon.exe -c %AMDAEMON_CFG%
timeout %DAEMON_WAIT_SECONDS% > nul 2>&1
REM ---------------------------------------------------------------------------
REM Set configuration
REM ---------------------------------------------------------------------------
REM Configuration values to be passed to the game executable.
REM All known values:
REM -forceapi:11
REM -forcehal
REM -forcevsync:0/1
REM -fullscreen
REM -windowed
REM Note: -windowed is recommended as the game looks sharper in windowed mode.
inject -d -k tokyohook.dll app.exe -windowed
taskkill /f /im amdaemon.exe > nul 2>&1
echo.
echo Game processes have terminated
pause

View File

@ -8,6 +8,9 @@
#include "board/config.h"
#include "board/sg-reader.h"
#include "hooklib/config.h"
#include "hooklib/dvd.h"
#include "divahook/config.h"
#include "platform/config.h"
@ -47,6 +50,8 @@ void diva_hook_config_load(
platform_config_load(&cfg->platform, filename);
amex_config_load(&cfg->amex, filename);
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
gfx_config_load(&cfg->gfx, filename);
diva_dll_config_load(&cfg->dll, filename);
slider_config_load(&cfg->slider, filename);
}

View File

@ -6,15 +6,25 @@
#include "board/sg-reader.h"
#include "hooklib/dvd.h"
#include "hooklib/touch.h"
#include "gfxhook/config.h"
#include "platform/config.h"
#include "divahook/3mpxsc.h"
#include "divahook/diva-dll.h"
#include "divahook/slider.h"
#include "platform/platform.h"
struct diva_hook_config {
struct platform_config platform;
struct amex_config amex;
struct aime_config aime;
struct dvd_config dvd;
struct gfx_config gfx;
struct touch3mpxsc_config touch3mpxsc;
struct touch_screen_config touch;
struct diva_dll_config dll;
struct slider_config slider;
};

View File

@ -22,6 +22,9 @@
#include "divahook/jvs.h"
#include "divahook/slider.h"
#include "gfxhook/gfx.h"
#include "gfxhook/gl.h"
#include "hook/process.h"
#include "hooklib/serial.h"
@ -38,15 +41,30 @@ static struct diva_hook_config diva_hook_cfg;
static DWORD CALLBACK diva_pre_startup(void)
{
HRESULT hr;
HMODULE dbghelp;
dprintf("--- Begin diva_pre_startup ---\n");
/* Pin dbghelp so the path hooks apply to it. */
dbghelp = LoadLibraryW(L"dbghelp.dll");
if (dbghelp != NULL) {
dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
}
else {
dprintf("Failed to load debug helper library!\n");
}
/* Config load */
diva_hook_config_load(&diva_hook_cfg, L".\\segatools.ini");
/* Hook Win32 APIs */
dvd_hook_init(&diva_hook_cfg.dvd, diva_hook_mod);
gfx_hook_init(&diva_hook_cfg.gfx);
gfx_gl_hook_init(&diva_hook_cfg.gfx, diva_hook_mod);
serial_hook_init();
/* Initialize emulation hooks */

View File

@ -63,33 +63,33 @@ static void diva_jvs_read_switches(void *ctx, struct io3_switch_state *out)
diva_dll.jvs_poll(&opbtn, &gamebtn);
if (gamebtn & 0x01) {
if (gamebtn & DIVA_IO_GAMEBTN_CIRCLE) {
out->p1 |= 1 << 6;
}
if (gamebtn & 0x02) {
if (gamebtn & DIVA_IO_GAMEBTN_CROSS) {
out->p1 |= 1 << 7;
}
if (gamebtn & 0x04) {
if (gamebtn & DIVA_IO_GAMEBTN_SQUARE) {
out->p1 |= 1 << 8;
}
if (gamebtn & 0x08) {
if (gamebtn & DIVA_IO_GAMEBTN_TRIANGLE) {
out->p1 |= 1 << 9;
}
if (gamebtn & 0x10) {
if (gamebtn & DIVA_IO_GAMEBTN_START) {
out->p1 |= 1 << 15;
}
if (opbtn & 0x01) {
if (opbtn & DIVA_IO_OPBTN_TEST) {
out->system = 0x80;
} else {
out->system = 0;
}
if (opbtn & 0x02) {
if (opbtn & DIVA_IO_OPBTN_SERVICE) {
out->p1 |= 1 << 14;
}
}

View File

@ -14,6 +14,7 @@ shared_library(
amex_lib,
board_lib,
divaio_lib,
gfxhook_lib,
hooklib_lib,
jvs_lib,
platform_lib,

View File

@ -37,11 +37,11 @@ void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
opbtn = 0;
if (GetAsyncKeyState(diva_io_cfg.vk_test) & 0x8000) {
opbtn |= 1;
opbtn |= DIVA_IO_OPBTN_TEST;
}
if (GetAsyncKeyState(diva_io_cfg.vk_service) & 0x8000) {
opbtn |= 2;
opbtn |= DIVA_IO_OPBTN_SERVICE;
}
for (i = 0 ; i < _countof(diva_io_cfg.vk_buttons) ; i++) {

View File

@ -5,6 +5,19 @@
#include <stdbool.h>
#include <stdint.h>
enum {
DIVA_IO_OPBTN_TEST = 0x01,
DIVA_IO_OPBTN_SERVICE = 0x02
};
enum {
DIVA_IO_GAMEBTN_CIRCLE = 0x01,
DIVA_IO_GAMEBTN_CROSS = 0x02,
DIVA_IO_GAMEBTN_SQUARE = 0x04,
DIVA_IO_GAMEBTN_TRIANGLE = 0x08,
DIVA_IO_GAMEBTN_START = 0x10,
};
/* Get the version of the Project Diva IO API that this DLL supports. This
function should return a positive 16-bit integer, where the high byte is
the major version and the low byte is the minor version (as defined by the

View File

@ -92,9 +92,21 @@ Controls emulation of the VFD GP1232A02A FUTABA assembly.
Default: `1`
Enable VFD emulation (currently just stubbed). Disable to use a real VFD
Enable VFD emulation. Disable to use a real VFD
GP1232A02A FUTABA assembly (COM port number varies by game).
### `portNo`
Default: (game specific)
Sets the COM port to use for the VFD.
### `utfConversion`
Default: `0`
Converts the strings from the VFD from their respective encoding to UTF, so console output will display as it should on non-Japanese locales.
## `[amvideo]`
Controls the `amvideo.dll` stub built into Segatools. This is a DLL that is

View File

@ -122,5 +122,6 @@ void fgo_hook_config_load(
fgo_deck_config_load(&cfg->deck, filename);
ftdi_config_load(&cfg->ftdi, filename);
led15093_config_load(&cfg->led15093, filename);
gfx_config_load(&cfg->gfx, filename);
fgo_dll_config_load(&cfg->dll, filename);
}

View File

@ -9,6 +9,8 @@
#include "hooklib/touch.h"
#include "hooklib/printer.h"
#include "gfxhook/config.h"
#include "fgohook/deck.h"
#include "fgohook/ftdi.h"
#include "fgohook/fgo-dll.h"
@ -26,6 +28,7 @@ struct fgo_hook_config {
struct deck_config deck;
struct ftdi_config ftdi;
struct led15093_config led15093;
struct gfx_config gfx;
struct fgo_dll_config dll;
};

View File

@ -26,6 +26,7 @@
#include "hook/process.h"
#include "hooklib/dll.h"
#include "hooklib/dvd.h"
#include "hooklib/touch.h"
#include "hooklib/printer.h"
@ -33,6 +34,8 @@
#include "hooklib/serial.h"
#include "hooklib/spike.h"
#include "gfxhook/gfx.h"
#include "fgohook/config.h"
#include "fgohook/io4.h"
#include "fgohook/fgo-dll.h"
@ -49,9 +52,21 @@ static struct fgo_hook_config fgo_hook_cfg;
static DWORD CALLBACK fgo_pre_startup(void)
{
HRESULT hr;
HMODULE dbghelp;
dprintf("--- Begin fgo_pre_startup ---\n");
/* Pin dbghelp so the path hooks apply to it. */
dbghelp = LoadLibraryW(L"dbghelp.dll");
if (dbghelp != NULL) {
dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
}
else {
dprintf("Failed to load debug helper library!\n");
}
/* Load config */
fgo_hook_config_load(&fgo_hook_cfg, L".\\segatools.ini");
@ -59,12 +74,15 @@ static DWORD CALLBACK fgo_pre_startup(void)
/* Hook Win32 APIs */
dvd_hook_init(&fgo_hook_cfg.dvd, fgo_hook_mod);
gfx_hook_init(&fgo_hook_cfg.gfx);
touch_screen_hook_init(&fgo_hook_cfg.touch, fgo_hook_mod);
serial_hook_init();
/* Hook external DLL APIs */
printer_hook_init(&fgo_hook_cfg.printer, 4, fgo_hook_mod);
dll_hook_push(fgo_hook_mod, L"C330Ausb.dll");
dll_hook_push(fgo_hook_mod, L"C330AFWDLusb.dll");
/* Initialize emulation hooks */

View File

@ -44,7 +44,7 @@ EXPORTS
chcusb_selectPrinter
chcusb_selectPrinterSN
chcusb_getPrinterInfo
chcusb_imageformat
chcusb_imageformat=chcusb_imageformat_330
chcusb_setmtf
chcusb_makeGamma
chcusb_setIcctable

View File

@ -13,6 +13,7 @@ shared_library(
link_with : [
aimeio_lib,
board_lib,
gfxhook_lib,
hooklib_lib,
fgoio_lib,
platform_lib,

View File

@ -52,16 +52,12 @@ HRESULT fgo_io_poll(void);
void fgo_io_get_opbtns(uint8_t *opbtn);
/* Get the state of the cabinet's gameplay buttons as of the last poll. See
FGO_IO_GAMEBTN enum above for bit mask definitions. Inputs are split into
a left hand side set of inputs and a right hand side set of inputs: the bit
mappings are the same in both cases.
All buttons are active-high, even though some buttons' electrical signals
on a real cabinet are active-low.
FGO_IO_GAMEBTN enum above: this contains bit mask definitions for button
states returned in *gamebtn. All buttons are active-high.
Minimum API version: 0x0100 */
void fgo_io_get_gamebtns(uint8_t *btn);
void fgo_io_get_gamebtns(uint8_t *gamebtn);
/* Get the position of the cabinet stick as of the last poll. The center
position should be equal to or close to 32767.

View File

@ -224,9 +224,19 @@ static HRESULT STDMETHODCALLTYPE my_IDirect3D9_CreateDevice(
gfx_util_frame_window(hwnd);
}
dprintf("Gfx: Using adapter %d\n", gfx_config.monitor);
UINT max_adapter = IDirect3D9_GetAdapterCount(real);
adapter = gfx_config.monitor;
if (adapter >= max_adapter) {
dprintf(
"Gfx: Requested adapter %d but maximum is %d. Using primary monitor\n",
gfx_config.monitor, max_adapter - 1
);
adapter = D3DADAPTER_DEFAULT;
} else {
dprintf("Gfx: Using adapter %d\n", gfx_config.monitor);
}
return IDirect3D9_CreateDevice(real, gfx_config.monitor, type, hwnd, flags, pp, pdev);
return IDirect3D9_CreateDevice(real, adapter, type, hwnd, flags, pp, pdev);
}
static HRESULT STDMETHODCALLTYPE my_IDirect3D9Ex_CreateDevice(

View File

@ -9,18 +9,53 @@
#include "util/dprintf.h"
typedef BOOL (WINAPI *ShowWindow_t)(HWND hWnd, int nCmdShow);
/* Hook functions */
static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow);
static BOOL WINAPI hook_CreateWindowExA(
DWORD dwExStyle,
LPCSTR lpClassName,
LPCSTR lpWindowName,
DWORD dwStyle,
int X,
int Y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
);
/* Link pointers */
static BOOL (WINAPI *next_ShowWindow)(HWND hWnd, int nCmdShow);
static BOOL (WINAPI *next_CreateWindowExA)(
DWORD dwExStyle,
LPCSTR lpClassName,
LPCSTR lpWindowName,
DWORD dwStyle,
int X,
int Y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
);
static struct gfx_config gfx_config;
static ShowWindow_t next_ShowWindow;
static const struct hook_symbol gfx_hooks[] = {
{
.name = "ShowWindow",
.patch = hook_ShowWindow,
.link = (void **) &next_ShowWindow,
}, {
.name = "CreateWindowExA",
.patch = hook_CreateWindowExA,
.link = (void **) &next_CreateWindowExA,
},
};
@ -46,3 +81,45 @@ static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow)
return next_ShowWindow(hWnd, nCmdShow);
}
static BOOL WINAPI hook_CreateWindowExA(
DWORD dwExStyle,
LPCSTR lpClassName,
LPCSTR lpWindowName,
DWORD dwStyle,
int X,
int Y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
)
{
dprintf("Gfx: CreateWindowExA hook hit\n");
// Set to WS_OVERLAPPEDWINDOW to enable a window with a border and windowed style
if (gfx_config.windowed) {
dwStyle = WS_OVERLAPPEDWINDOW;
if (!gfx_config.framed) {
dwStyle = WS_POPUP;
}
}
return next_CreateWindowExA(
dwExStyle,
lpClassName,
lpWindowName,
dwStyle,
X,
Y,
nWidth,
nHeight,
hWndParent,
hMenu,
hInstance,
lpParam
);
}

77
gfxhook/gl.c Normal file
View File

@ -0,0 +1,77 @@
#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include "gfxhook/gfx.h"
#include "gfxhook/gl.h"
#include "hook/table.h"
#include "hooklib/dll.h"
#include "util/dprintf.h"
/* Hook functions */
static void WINAPI hook_glutFullScreen(void);
static void WINAPI hook_glutInitDisplayMode(unsigned int mode);
/* Link pointers */
static void (WINAPI *next_glutFullScreen)(void);
static void (WINAPI *next_glutInitDisplayMode)(unsigned int mode);
static struct gfx_config gfx_config;
static const struct hook_symbol glut_hooks[] = {
{
.name = "glutFullScreen",
.patch = hook_glutFullScreen,
.link = (void **) &next_glutFullScreen,
}, {
.name = "glutInitDisplayMode",
.patch = hook_glutInitDisplayMode,
.link = (void **) &next_glutInitDisplayMode,
},
};
void gfx_gl_hook_init(const struct gfx_config *cfg, HINSTANCE self)
{
assert(cfg != NULL);
if (!cfg->enable) {
return;
}
memcpy(&gfx_config, cfg, sizeof(*cfg));
hook_table_apply(NULL, "glut32.dll", glut_hooks, _countof(glut_hooks));
if (self != NULL) {
dll_hook_push(self, L"glut32.dll");
}
}
static void WINAPI hook_glutFullScreen(void)
{
dprintf("Gfx: glutFullScreen hook hit\n");
if (gfx_config.windowed) {
return;
}
return next_glutFullScreen();
}
static void WINAPI hook_glutInitDisplayMode(unsigned int mode)
{
dprintf("Gfx: glutInitDisplayMode hook hit\n");
// GLUT adds a frame when going windowed
if (gfx_config.windowed && !gfx_config.framed) {
// GLUT_BORDERLESS
mode |= 0x0800;
}
return next_glutInitDisplayMode(mode);
}

3
gfxhook/gl.h Normal file
View File

@ -0,0 +1,3 @@
#pragma once
void gfx_gl_hook_init(const struct gfx_config *cfg, HINSTANCE self);

View File

@ -22,6 +22,8 @@ gfxhook_lib = static_library(
'dxgi.h',
'gfx.c',
'gfx.h',
'gl.c',
'gl.h',
'util.c',
'util.h',
],

View File

@ -80,4 +80,6 @@ void printer_config_load(struct printer_config *cfg, const wchar_t *filename)
cfg->printer_out_path,
_countof(cfg->printer_out_path),
filename);
cfg->wait_time = GetPrivateProfileIntW(L"printer", L"waitTime", 0, filename);
}

File diff suppressed because it is too large Load Diff

View File

@ -2,6 +2,7 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
struct printer_config {
bool enable;
@ -11,6 +12,13 @@ struct printer_config {
wchar_t dsp_fw_path[MAX_PATH];
wchar_t param_fw_path[MAX_PATH];
wchar_t printer_out_path[MAX_PATH];
uint32_t wait_time;
};
void printer_hook_init(const struct printer_config *cfg, int rfid_port_no, HINSTANCE self);
void printer_hook_insert_hooks(HMODULE target);
void printer_set_dimensions(int width, int height);
int WINAPI fwdlusb_updateFirmware_main(uint8_t update, LPCSTR filename, uint16_t *rResult);
int WINAPI fwdlusb_updateFirmware_dsp(uint8_t update, LPCSTR filename, uint16_t *rResult);
int WINAPI fwdlusb_updateFirmware_param(uint8_t update, LPCSTR filename, uint16_t *rResult);

View File

@ -37,7 +37,7 @@ uint64_t felica_get_generic_PMm(void)
Suica passes and other payment and transportation cards
do not seem to be supported anymore. */
return 0x01168B868FBECBFFULL;
return 0x00F1000000014300;
}
HRESULT felica_transact(

View File

@ -89,6 +89,7 @@ void idac_hook_config_load(
zinput_config_load(&cfg->zinput, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
ffb_config_load(&cfg->ffb, filename);
led15070_config_load(&cfg->led15070, filename);
indrun_config_load(&cfg->indrun, filename);
}

View File

@ -19,6 +19,7 @@ struct idac_hook_config {
struct aime_config aime;
struct dvd_config dvd;
struct io4_config io4;
struct ffb_config ffb;
struct idac_dll_config dll;
struct zinput_config zinput;
struct led15070_config led15070;

View File

@ -5,7 +5,9 @@
USB: 837-15257 "Type 4" I/O Board
COM1: 838-15069 MOTOR DRIVE BD RS232/422 Board
COM2: 837-15070-02 IC BD LED Controller Board
COM2: 837-15070-02 IC BD LED Controller Board (DIPSW2 OFF)
OR
837-15070-04 IC BD LED Controller Board (DIPSW2 ON)
COM3: 837-15286 "Gen 2" Aime Reader (DIPSW2 OFF)
OR
837-15396 "Gen 3" Aime Reader (DIPSW2 ON)
@ -28,6 +30,7 @@
#include "idachook/config.h"
#include "idachook/idac-dll.h"
#include "idachook/io4.h"
#include "idachook/ffb.h"
#include "idachook/zinput.h"
#include "platform/platform.h"
@ -84,6 +87,12 @@ static DWORD CALLBACK idac_pre_startup(void)
goto fail;
}
hr = idac_ffb_hook_init(&idac_hook_cfg.ffb, 1);
if (FAILED(hr)) {
goto fail;
}
hr = led15070_hook_init(&idac_hook_cfg.led15070, idac_dll.led_init,
idac_dll.led_set_fet_output, NULL, idac_dll.led_gs_update, 2, 1);

59
idachook/ffb.c Normal file
View File

@ -0,0 +1,59 @@
#include <windows.h>
#include <xinput.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "board/ffb.h"
#include "idachook/idac-dll.h"
#include "util/dprintf.h"
static void idac_ffb_toggle(bool active);
static void idac_ffb_constant_force(uint8_t direction, uint8_t force);
static void idac_ffb_rumble(uint8_t force, uint8_t period);
static void idac_ffb_damper(uint8_t force);
static const struct ffb_ops idac_ffb_ops = {
.toggle = idac_ffb_toggle,
.constant_force = idac_ffb_constant_force,
.rumble = idac_ffb_rumble,
.damper = idac_ffb_damper
};
HRESULT idac_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
{
HRESULT hr;
assert(idac_dll.init != NULL);
hr = ffb_hook_init(cfg, &idac_ffb_ops, port_no);
if (FAILED(hr)) {
return hr;
}
return idac_dll.ffb_init();
}
static void idac_ffb_toggle(bool active)
{
idac_dll.ffb_toggle(active);
}
static void idac_ffb_constant_force(uint8_t direction, uint8_t force)
{
idac_dll.ffb_constant_force(direction, force);
}
static void idac_ffb_rumble(uint8_t force, uint8_t period)
{
idac_dll.ffb_rumble(force, period);
}
static void idac_ffb_damper(uint8_t force)
{
idac_dll.ffb_damper(force);
}

7
idachook/ffb.h Normal file
View File

@ -0,0 +1,7 @@
#pragma once
#include <windows.h>
#include "board/ffb.h"
HRESULT idac_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no);

View File

@ -36,6 +36,21 @@ const struct dll_bind_sym idac_dll_syms[] = {
}, {
.sym = "idac_io_led_set_leds",
.off = offsetof(struct idac_dll, led_set_leds),
}, {
.sym = "idac_io_ffb_init",
.off = offsetof(struct idac_dll, ffb_init),
}, {
.sym = "idac_io_ffb_toggle",
.off = offsetof(struct idac_dll, ffb_toggle),
}, {
.sym = "idac_io_ffb_constant_force",
.off = offsetof(struct idac_dll, ffb_constant_force),
}, {
.sym = "idac_io_ffb_rumble",
.off = offsetof(struct idac_dll, ffb_rumble),
}, {
.sym = "idac_io_ffb_damper",
.off = offsetof(struct idac_dll, ffb_damper),
}
};

View File

@ -15,6 +15,11 @@ struct idac_dll {
void (*led_set_fet_output)(const uint8_t *rgb);
void (*led_gs_update)(const uint8_t *rgb);
void (*led_set_leds)(const uint8_t *rgb);
HRESULT (*ffb_init)(void);
void (*ffb_toggle)(bool active);
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
void (*ffb_rumble)(uint8_t period, uint8_t force);
void (*ffb_damper)(uint8_t force);
};
struct idac_dll_config {

View File

@ -21,3 +21,8 @@ EXPORTS
idac_io_led_set_fet_output
idac_io_led_gs_update
idac_io_led_set_leds
idac_io_ffb_init
idac_io_ffb_toggle
idac_io_ffb_constant_force
idac_io_ffb_rumble
idac_io_ffb_damper

View File

@ -15,7 +15,7 @@ static HRESULT idac_io4_write_gpio(uint8_t* payload, size_t len);
static uint16_t coins;
static const struct io4_ops idac_io4_ops = {
.poll = idac_io4_poll,
.poll = idac_io4_poll,
.write_gpio = idac_io4_write_gpio
};
@ -133,6 +133,8 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
static HRESULT idac_io4_write_gpio(uint8_t* payload, size_t len)
{
assert(idac_dll.led_set_leds != NULL);
// Just fast fail if there aren't enough bytes in the payload
if (len < 3)
return S_OK;

View File

@ -30,5 +30,7 @@ shared_library(
'zinput.h',
'indrun.c',
'indrun.h',
'ffb.c',
'ffb.h',
],
)

View File

@ -9,4 +9,9 @@ struct idac_io_backend {
void (*get_gamebtns)(uint8_t *gamebtn);
void (*get_shifter)(uint8_t *gear);
void (*get_analogs)(struct idac_io_analog_state *state);
HRESULT (*ffb_init)(void);
void (*ffb_toggle)(bool active);
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
void (*ffb_rumble)(uint8_t period, uint8_t force);
void (*ffb_damper)(uint8_t force);
};

View File

@ -80,13 +80,29 @@ void idac_di_config_load(struct idac_di_config *cfg, const wchar_t *filename)
}
// FFB configuration
cfg->ffb_constant_force_strength = GetPrivateProfileIntW(
L"dinput",
L"constantForceStrength",
100,
filename);
cfg->center_spring_strength = GetPrivateProfileIntW(
L"dinput",
L"centerSpringStrength",
30,
filename);
cfg->ffb_rumble_strength = GetPrivateProfileIntW(
L"dinput",
L"rumbleStrength",
100,
filename);
cfg->ffb_damper_strength = GetPrivateProfileIntW(
L"dinput",
L"damperStrength",
100,
filename);
cfg->ffb_rumble_duration = GetPrivateProfileIntW(
L"dinput",
L"rumbleDuration",
1000,
filename);
}
void idac_xi_config_load(struct idac_xi_config *cfg, const wchar_t *filename)

View File

@ -25,7 +25,11 @@ struct idac_di_config {
bool reverse_accel_axis;
// FFB configuration
uint16_t center_spring_strength;
uint8_t ffb_constant_force_strength;
uint8_t ffb_rumble_strength;
uint8_t ffb_damper_strength;
uint32_t ffb_rumble_duration;
};
struct idac_xi_config {

View File

@ -1,140 +1,45 @@
#include <windows.h>
#include <dinput.h>
#include <stdbool.h>
#include <assert.h>
#include "idacio/di-dev.h"
#include "util/dprintf.h"
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
const struct idac_di_config *idac_di_cfg;
static HWND idac_di_wnd;
static IDirectInputDevice8W *idac_di_dev;
/* Individual DI Effects */
static IDirectInputEffect *idac_di_fx;
static IDirectInputEffect *idac_di_fx_rumble;
static IDirectInputEffect *idac_di_fx_damper;
/* Max FFB Board value is 127 */
static const double idac_di_ffb_scale = 127.0;
HRESULT idac_di_dev_init(
const struct idac_di_config *cfg,
IDirectInputDevice8W *dev,
HWND wnd)
{
HRESULT hr;
assert(dev != NULL);
assert(wnd != NULL);
hr = IDirectInputDevice8_SetCooperativeLevel(
dev,
wnd,
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
idac_di_cfg = cfg;
idac_di_dev = dev;
idac_di_wnd = wnd;
if (FAILED(hr)) {
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
if (FAILED(hr)) {
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_Acquire(dev);
if (FAILED(hr)) {
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
return hr;
}
return hr;
}
void idac_di_dev_start_fx(
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
{
/* Set up force-feedback on devices that support it. This is just a stub
for the time being, since we don't yet know how the serial port force
feedback protocol works.
I'm currently developing with an Xbox One Thrustmaster TMX wheel, if
we don't perform at least some perfunctory FFB initialization of this
nature (or indeed if no DirectInput application is running) then the
wheel exhibits considerable resistance, similar to that of a stationary
car. Changing cf.lMagnitude to a nonzero value does cause the wheel to
continuously turn in the given direction with the given force as one
would expect (max magnitude per DirectInput docs is +/- 10000).
Failure here is non-fatal, we log any errors and move on.
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416353(v=vs.85)
*/
IDirectInputEffect *obj;
DWORD axis;
LONG direction;
DIEFFECT fx;
DICONDITION cond;
HRESULT hr;
assert(dev != NULL);
assert(out != NULL);
*out = NULL;
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
// Auto-centering effect
axis = DIJOFS_X;
direction = 0;
memset(&cond, 0, sizeof(cond));
cond.lOffset = 0;
cond.lPositiveCoefficient = strength;
cond.lNegativeCoefficient = strength;
cond.dwPositiveSaturation = strength; // For FG920?
cond.dwNegativeSaturation = strength; // For FG920?
cond.lDeadBand = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = INFINITE;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(cond);
fx.lpvTypeSpecificParams = &cond;
hr = IDirectInputDevice8_CreateEffect(
dev,
&GUID_Spring,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
(int) hr);
return;
}
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
IDirectInputEffect_Release(obj);
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
(int) hr);
return;
}
*out = obj;
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
strength / 100);
return S_OK;
}
HRESULT idac_di_dev_poll(
IDirectInputDevice8W *dev,
HWND wnd,
union idac_di_state *out)
IDirectInputDevice8W *dev,
HWND wnd,
union idac_di_state *out)
{
HRESULT hr;
MSG msg;
@ -154,16 +59,313 @@ HRESULT idac_di_dev_poll(
}
hr = IDirectInputDevice8_GetDeviceState(
dev,
sizeof(out->st),
&out->st);
dev,
sizeof(out->st),
&out->st);
if (FAILED(hr)) {
dprintf("DirectInput: GetDeviceState error: %08x\n", (int) hr);
dprintf("DirectInput: GetDeviceState error: %08x\n", (int)hr);
}
/* JVS lacks a protocol for reporting hardware errors from poll command
responses, so this ends up returning zeroed input state instead. */
return hr;
}
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) {
HRESULT hr;
assert(dev != NULL);
assert(wnd != NULL);
hr = IDirectInputDevice8_SetCooperativeLevel(
dev,
wnd,
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
if (FAILED(hr)) {
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int)hr);
return hr;
}
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
if (FAILED(hr)) {
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int)hr);
return hr;
}
hr = IDirectInputDevice8_Acquire(dev);
if (FAILED(hr)) {
dprintf("DirectInput: Acquire failed: %08x\n", (int)hr);
return hr;
}
return hr;
}
HRESULT idac_di_ffb_init(void)
{
HRESULT hr;
hr = idac_di_dev_start(idac_di_dev, idac_di_wnd);
if (FAILED(hr)) {
return hr;
}
return S_OK;
}
void idac_di_ffb_toggle(bool active)
{
if (active) {
return;
}
/* Stop and release all effects */
/* I never programmed DirectInput Effects, so this might be bad practice. */
if (idac_di_fx != NULL) {
IDirectInputEffect_Stop(idac_di_fx);
IDirectInputEffect_Release(idac_di_fx);
idac_di_fx = NULL;
}
if (idac_di_fx_rumble != NULL) {
IDirectInputEffect_Stop(idac_di_fx_rumble);
IDirectInputEffect_Release(idac_di_fx_rumble);
idac_di_fx_rumble = NULL;
}
if (idac_di_fx_damper != NULL) {
IDirectInputEffect_Stop(idac_di_fx_damper);
IDirectInputEffect_Release(idac_di_fx_damper);
idac_di_fx_damper = NULL;
}
}
void idac_di_ffb_constant_force(uint8_t direction_ffb, uint8_t force)
{
/* DI expects a magnitude in the range of -10.000 to 10.000 */
uint16_t ffb_strength = idac_di_cfg->ffb_constant_force_strength * 100;
if (ffb_strength == 0) {
return;
}
DWORD axis;
LONG direction;
DIEFFECT fx;
DICONSTANTFORCE cf;
HRESULT hr;
/* Direction 0: move to the right, 1: move to the left */
LONG magnitude = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
cf.lMagnitude = (direction_ffb == 0) ? -magnitude : magnitude;
axis = DIJOFS_X;
direction = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = INFINITE;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(cf);
fx.lpvTypeSpecificParams = &cf;
/* Check if the effect already exists */
if (idac_di_fx != NULL) {
hr = IDirectInputEffect_SetParameters(idac_di_fx, &fx, DIEP_TYPESPECIFICPARAMS);
if (SUCCEEDED(hr)) {
return; // Successfully updated existing effect
}
else {
dprintf("DirectInput: Failed to update constant force feedback, recreating effect: %08x\n", (int)hr);
IDirectInputEffect_Stop(idac_di_fx);
IDirectInputEffect_Release(idac_di_fx);
idac_di_fx = NULL; // Reset the pointer
}
}
/* Create a new constant force effect */
IDirectInputEffect *obj;
hr = IDirectInputDevice8_CreateEffect(
idac_di_dev,
&GUID_ConstantForce,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Constant force feedback creation failed: %08x\n", (int)hr);
return;
}
/* Start the effect */
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
dprintf("DirectInput: Constant force feedback start failed: %08x\n", (int)hr);
IDirectInputEffect_Release(obj);
return;
}
idac_di_fx = obj;
}
void idac_di_ffb_rumble(uint8_t force, uint8_t period)
{
/* DI expects a magnitude in the range of -10.000 to 10.000 */
uint16_t ffb_strength = idac_di_cfg->ffb_rumble_strength * 100;
if (ffb_strength == 0) {
return;
}
uint32_t ffb_duration = idac_di_cfg->ffb_rumble_duration;
DWORD axis;
LONG direction;
DIEFFECT fx;
DIPERIODIC pe;
HRESULT hr;
DWORD duration = (DWORD)((double)force * ffb_duration);
memset(&pe, 0, sizeof(pe));
pe.dwMagnitude = (DWORD)(((double)force / idac_di_ffb_scale) * ffb_strength);
pe.lOffset = 0;
pe.dwPhase = 0;
pe.dwPeriod = duration;
axis = DIJOFS_X;
direction = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = INFINITE;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(pe);
fx.lpvTypeSpecificParams = &pe;
/* Check if the effect already exists */
if (idac_di_fx_rumble != NULL) {
hr = IDirectInputEffect_SetParameters(idac_di_fx_rumble, &fx, DIEP_TYPESPECIFICPARAMS);
if (SUCCEEDED(hr)) {
return;
}
else {
dprintf("DirectInput: Failed to update rumble feedback, recreating effect: %08x\n", (int)hr);
IDirectInputEffect_Stop(idac_di_fx_rumble);
IDirectInputEffect_Release(idac_di_fx_rumble);
idac_di_fx_rumble = NULL;
}
}
/* Create a new rumble effect */
IDirectInputEffect *obj;
hr = IDirectInputDevice8_CreateEffect(
idac_di_dev,
&GUID_Sine,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Rumble effect creation failed: %08x\n", (int)hr);
return;
}
/* Start the effect */
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
dprintf("DirectInput: Rumble effect start failed: %08x\n", (int)hr);
IDirectInputEffect_Release(obj);
return;
}
idac_di_fx_rumble = obj;
}
void idac_di_ffb_damper(uint8_t force)
{
/* DI expects a coefficient in the range of -10.000 to 10.000 */
uint16_t ffb_strength = idac_di_cfg->ffb_damper_strength * 100;
if (ffb_strength == 0) {
return;
}
DWORD axis;
LONG direction;
DIEFFECT fx;
DICONDITION cond;
HRESULT hr;
memset(&cond, 0, sizeof(cond));
cond.lOffset = 0;
cond.lPositiveCoefficient = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
cond.lNegativeCoefficient = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
/* Not sure on this one */
cond.dwPositiveSaturation = DI_FFNOMINALMAX;
cond.dwNegativeSaturation = DI_FFNOMINALMAX;
cond.lDeadBand = 0;
axis = DIJOFS_X;
direction = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = INFINITE;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(cond);
fx.lpvTypeSpecificParams = &cond;
/* Check if the damper effect already exists */
if (idac_di_fx_damper != NULL) {
hr = IDirectInputEffect_SetParameters(idac_di_fx_damper, &fx, DIEP_TYPESPECIFICPARAMS);
if (SUCCEEDED(hr)) {
return;
}
else {
IDirectInputEffect_Stop(idac_di_fx_damper);
IDirectInputEffect_Release(idac_di_fx_damper);
idac_di_fx_damper = NULL;
}
}
/* Create a new damper effect */
IDirectInputEffect *obj;
hr = IDirectInputDevice8_CreateEffect(
idac_di_dev,
&GUID_Damper,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
return;
}
/* Start the effect */
hr = IDirectInputEffect_Start(obj, fx.dwDuration, 0);
if (FAILED(hr)) {
IDirectInputEffect_Release(obj);
return;
}
idac_di_fx_damper = obj;
}

View File

@ -5,15 +5,26 @@
#include <stdint.h>
#include "idacio/config.h"
union idac_di_state {
DIJOYSTATE st;
uint8_t bytes[sizeof(DIJOYSTATE)];
};
HRESULT idac_di_dev_init(
const struct idac_di_config *cfg,
IDirectInputDevice8W *dev,
HWND wnd);
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd);
void idac_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength);
HRESULT idac_di_dev_poll(
IDirectInputDevice8W *dev,
HWND wnd,
union idac_di_state *out);
HRESULT idac_di_ffb_init(void);
void idac_di_ffb_toggle(bool active);
void idac_di_ffb_constant_force(uint8_t direction, uint8_t force);
void idac_di_ffb_rumble(uint8_t force, uint8_t period);
void idac_di_ffb_damper(uint8_t force);

View File

@ -52,9 +52,14 @@ static const struct idac_di_axis idac_di_axes[] = {
};
static const struct idac_io_backend idac_di_backend = {
.get_gamebtns = idac_di_get_buttons,
.get_shifter = idac_di_get_shifter,
.get_analogs = idac_di_get_analogs,
.get_gamebtns = idac_di_get_buttons,
.get_shifter = idac_di_get_shifter,
.get_analogs = idac_di_get_analogs,
.ffb_init = idac_di_ffb_init,
.ffb_toggle = idac_di_ffb_toggle,
.ffb_constant_force = idac_di_ffb_constant_force,
.ffb_rumble = idac_di_ffb_rumble,
.ffb_damper = idac_di_ffb_damper
};
static HWND idac_di_wnd;
@ -62,7 +67,6 @@ static IDirectInput8W *idac_di_api;
static IDirectInputDevice8W *idac_di_dev;
static IDirectInputDevice8W *idac_di_pedals;
static IDirectInputDevice8W *idac_di_shifter;
static IDirectInputEffect *idac_di_fx;
static size_t idac_di_off_brake;
static size_t idac_di_off_accel;
static uint8_t idac_di_shift_dn;
@ -75,7 +79,6 @@ static uint8_t idac_di_gear[6];
static bool idac_di_use_pedals;
static bool idac_di_reverse_brake_axis;
static bool idac_di_reverse_accel_axis;
static uint16_t idac_di_center_spring_strength;
HRESULT idac_di_init(
const struct idac_di_config *cfg,
@ -105,7 +108,7 @@ HRESULT idac_di_init(
return hr;
}
/* Initial D Zero has some built-in DirectInput support that is not
/* Initial D THE ARCADE has some built-in DirectInput support that is not
particularly useful. idachook shorts this out by redirecting dinput8.dll
to a no-op implementation of DirectInput. However, idacio does need to
talk to the real operating system implementation of DirectInput without
@ -168,16 +171,12 @@ HRESULT idac_di_init(
return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);
}
hr = idac_di_dev_start(idac_di_dev, idac_di_wnd);
hr = idac_di_dev_init(cfg, idac_di_dev, idac_di_wnd);
if (FAILED(hr)) {
return hr;
}
// Convert the strength from 0-100 to 0-10000 for DirectInput
idac_di_dev_start_fx(idac_di_dev, &idac_di_fx,
idac_di_center_spring_strength * 100);
if (cfg->pedals_name[0] != L'\0') {
hr = IDirectInput8_EnumDevices(
idac_di_api,
@ -367,15 +366,24 @@ static HRESULT idac_di_config_apply(const struct idac_di_config *cfg)
idac_di_gear[i] = cfg->gear[i];
}
// FFB configuration
/* FFB configuration */
if (cfg->ffb_constant_force_strength < 0 || cfg->ffb_constant_force_strength > 100) {
dprintf("Wheel: Invalid constant force strength: %i\n", cfg->ffb_constant_force_strength);
if (cfg->center_spring_strength < 0 || cfg->center_spring_strength > 100) {
dprintf("Wheel: Invalid center spring strength: %i\n", cfg->center_spring_strength);
return E_INVALIDARG;
}
if (cfg->ffb_rumble_strength < 0 || cfg->ffb_rumble_strength > 100) {
dprintf("Wheel: Invalid rumble strength: %i\n", cfg->ffb_rumble_strength);
return E_INVALIDARG;
}
idac_di_center_spring_strength = cfg->center_spring_strength;
if (cfg->ffb_damper_strength < 0 || cfg->ffb_damper_strength > 100) {
dprintf("Wheel: Invalid damper strength: %i\n", cfg->ffb_damper_strength);
return E_INVALIDARG;
}
return S_OK;
}

View File

@ -19,7 +19,7 @@ static bool idac_io_coin;
uint16_t idac_io_get_api_version(void)
{
return 0x0101;
return 0x0102;
}
HRESULT idac_io_init(void)
@ -62,6 +62,8 @@ void idac_io_get_opbtns(uint8_t *opbtn_out)
opbtn = 0;
/* Common operator buttons, not backend-specific */
if (GetAsyncKeyState(idac_io_cfg.vk_test) & 0x8000) {
opbtn |= IDAC_IO_OPBTN_TEST;
}
@ -159,3 +161,38 @@ void idac_io_led_set_leds(const uint8_t *rgb)
return;
}
HRESULT idac_io_ffb_init(void)
{
assert(idac_io_backend != NULL);
return idac_io_backend->ffb_init();
}
void idac_io_ffb_toggle(bool active)
{
assert(idac_io_backend != NULL);
idac_io_backend->ffb_toggle(active);
}
void idac_io_ffb_constant_force(uint8_t direction, uint8_t force)
{
assert(idac_io_backend != NULL);
idac_io_backend->ffb_constant_force(direction, force);
}
void idac_io_ffb_rumble(uint8_t period, uint8_t force)
{
assert(idac_io_backend != NULL);
idac_io_backend->ffb_rumble(period, force);
}
void idac_io_ffb_damper(uint8_t force)
{
assert(idac_io_backend != NULL);
idac_io_backend->ffb_damper(force);
}

View File

@ -10,3 +10,8 @@ EXPORTS
idac_io_led_set_fet_output
idac_io_led_gs_update
idac_io_led_set_leds
idac_io_ffb_init
idac_io_ffb_toggle
idac_io_ffb_constant_force
idac_io_ffb_rumble
idac_io_ffb_damper

View File

@ -2,6 +2,7 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
enum {
@ -160,3 +161,51 @@ void idac_io_led_gs_update(const uint8_t *rgb);
Minimum API version: 0x0101 */
void idac_io_led_set_leds(const uint8_t *rgb);
/* Initialize FFB emulation. This function will be called before any
other idac_io_ffb_*() function calls.
This will always be called even if FFB board emulation is disabled to allow
the IO DLL to initialize any necessary resources.
Minimum API version: 0x0102 */
HRESULT idac_io_ffb_init(void);
/* Toggle FFB emulation. If active is true, FFB emulation should be enabled.
If active is false, FFB emulation should be disabled and all FFB effects
should be stopped and released.
Minimum API version: 0x0102 */
void idac_io_ffb_toggle(bool active);
/* Set a constant force FFB effect.
Direction is 0 for right and 1 for left.
Force is the magnitude of the force, where 0 is no force and 127 is the
maximum force in a given direction.
Minimum API version: 0x0102 */
void idac_io_ffb_constant_force(uint8_t direction, uint8_t force);
/* Set a (sine) periodic force FFB effect.
Period is the period of the effect in milliseconds (not sure).
Force is the magnitude of the force, where 0 is no force and 127 is the
maximum force.
Minimum API version: 0x0102 */
void idac_io_ffb_rumble(uint8_t period, uint8_t force);
/* Set a damper FFB effect.
Force is the magnitude of the force, where 0 is no force and 40 is the
maximum force. Theoretically the maximum force is 127, but the game only
uses a maximum of 40.
Minimum API version: 0x0102 */
void idac_io_ffb_damper(uint8_t force);

View File

@ -1,5 +1,3 @@
#include "idacio/xi.h"
#include <assert.h>
#include <math.h>
#include <stdbool.h>
@ -7,22 +5,35 @@
#include <windows.h>
#include <xinput.h>
#include "idacio/xi.h"
#include "idacio/backend.h"
#include "idacio/config.h"
#include "idacio/idacio.h"
#include "idacio/shifter.h"
#include "util/dprintf.h"
static void idac_xi_get_gamebtns(uint8_t *gamebtn_out);
static void idac_xi_get_shifter(uint8_t *gear);
static void idac_xi_get_analogs(struct idac_io_analog_state *out);
static HRESULT idac_xi_ffb_init(void);
static void idac_xi_ffb_toggle(bool active);
static void idac_xi_ffb_constant_force(uint8_t direction, uint8_t force);
static void idac_xi_ffb_rumble(uint8_t force, uint8_t period);
static void idac_xi_ffb_damper(uint8_t force);
static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg);
static const struct idac_io_backend idac_xi_backend = {
.get_gamebtns = idac_xi_get_gamebtns,
.get_shifter = idac_xi_get_shifter,
.get_analogs = idac_xi_get_analogs,
.get_gamebtns = idac_xi_get_gamebtns,
.get_shifter = idac_xi_get_shifter,
.get_analogs = idac_xi_get_analogs,
.ffb_init = idac_xi_ffb_init,
.ffb_toggle = idac_xi_ffb_toggle,
.ffb_constant_force = idac_xi_ffb_constant_force,
.ffb_rumble = idac_xi_ffb_rumble,
.ffb_damper = idac_xi_ffb_damper
};
static bool idac_xi_single_stick_steering;
@ -46,7 +57,7 @@ HRESULT idac_xi_init(const struct idac_xi_config *cfg, const struct idac_io_back
return hr;
}
dprintf("XInput: Using XInput controller\n");
dprintf("IDACIO: Using XInput controller\n");
*backend = &idac_xi_backend;
return S_OK;
@ -205,3 +216,35 @@ static void idac_xi_get_analogs(struct idac_io_analog_state *out) {
out->accel = xi.Gamepad.bRightTrigger << 8;
out->brake = xi.Gamepad.bLeftTrigger << 8;
}
static HRESULT idac_xi_ffb_init(void) {
return S_OK;
}
static void idac_xi_ffb_toggle(bool active) {
XINPUT_VIBRATION vibration;
memset(&vibration, 0, sizeof(vibration));
XInputSetState(0, &vibration);
}
static void idac_xi_ffb_constant_force(uint8_t direction, uint8_t force) {
return;
}
static void idac_xi_ffb_rumble(uint8_t force, uint8_t period) {
XINPUT_VIBRATION vibration;
/* XInput max strength is 65.535, so multiply the 127.0 by 516. */
uint16_t strength = force * 516;
memset(&vibration, 0, sizeof(vibration));
vibration.wLeftMotorSpeed = strength;
vibration.wRightMotorSpeed = strength;
XInputSetState(0, &vibration);
}
static void idac_xi_ffb_damper(uint8_t force) {
return;
}

View File

@ -18,6 +18,42 @@
#include "platform/config.h"
#include "platform/platform.h"
void led15070_config_load(struct led15070_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
wchar_t tmpstr[16];
cfg->enable = GetPrivateProfileIntW(L"led15070", L"enable", 1, filename);
cfg->port_no = GetPrivateProfileIntW(L"led15070", L"portNo", 0, filename);
cfg->fw_ver = GetPrivateProfileIntW(L"led15070", L"fwVer", 0x90, filename);
/* TODO: Unknown, no firmware file available */
cfg->fw_sum = GetPrivateProfileIntW(L"led15070", L"fwSum", 0x0000, filename);
GetPrivateProfileStringW(
L"led15070",
L"boardNumber",
L"15070-02",
tmpstr,
_countof(tmpstr),
filename);
size_t n = wcstombs(cfg->board_number, tmpstr, sizeof(cfg->board_number));
for (int i = n; i < sizeof(cfg->board_number); i++)
{
cfg->board_number[i] = ' ';
}
GetPrivateProfileStringW(
L"led15070",
L"eepromPath",
L"DEVICE",
cfg->eeprom_path,
_countof(cfg->eeprom_path),
filename);
}
void idz_dll_config_load(
struct idz_dll_config *cfg,
const wchar_t *filename)
@ -47,6 +83,8 @@ void idz_hook_config_load(
dvd_config_load(&cfg->dvd, filename);
gfx_config_load(&cfg->gfx, filename);
idz_dll_config_load(&cfg->dll, filename);
ffb_config_load(&cfg->ffb, filename);
led15070_config_load(&cfg->led15070, filename);
zinput_config_load(&cfg->zinput, filename);
}

View File

@ -5,7 +5,8 @@
#include "amex/amex.h"
#include "board/sg-reader.h"
#include "board/config.h"
#include "board/led15070.h"
#include "gfxhook/gfx.h"
@ -23,6 +24,8 @@ struct idz_hook_config {
struct dvd_config dvd;
struct gfx_config gfx;
struct idz_dll_config dll;
struct ffb_config ffb;
struct led15070_config led15070;
struct zinput_config zinput;
};

View File

@ -33,6 +33,7 @@
#include "idzhook/config.h"
#include "idzhook/idz-dll.h"
#include "idzhook/jvs.h"
#include "idzhook/ffb.h"
#include "idzhook/zinput.h"
#include "platform/platform.h"
@ -102,6 +103,12 @@ static DWORD CALLBACK idz_pre_startup(void)
goto fail;
}
hr = idz_jvs_hook_init();
if (FAILED(hr)) {
goto fail;
}
hr = amex_hook_init(&idz_hook_cfg.amex, idz_jvs_init);
if (FAILED(hr)) {
@ -114,6 +121,19 @@ static DWORD CALLBACK idz_pre_startup(void)
goto fail;
}
hr = idz_ffb_hook_init(&idz_hook_cfg.ffb, 1);
if (FAILED(hr)) {
goto fail;
}
hr = led15070_hook_init(&idz_hook_cfg.led15070, idz_dll.led_init,
idz_dll.led_set_fet_output, NULL, idz_dll.led_gs_update, 11, 1);
if (FAILED(hr)) {
goto fail;
}
/* Initialize debug helpers */
spike_hook_init(L".\\segatools.ini");

59
idzhook/ffb.c Normal file
View File

@ -0,0 +1,59 @@
#include <windows.h>
#include <xinput.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "board/ffb.h"
#include "idzhook/idz-dll.h"
#include "util/dprintf.h"
static void idz_ffb_toggle(bool active);
static void idz_ffb_constant_force(uint8_t direction, uint8_t force);
static void idz_ffb_rumble(uint8_t force, uint8_t period);
static void idz_ffb_damper(uint8_t force);
static const struct ffb_ops idz_ffb_ops = {
.toggle = idz_ffb_toggle,
.constant_force = idz_ffb_constant_force,
.rumble = idz_ffb_rumble,
.damper = idz_ffb_damper
};
HRESULT idz_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
{
HRESULT hr;
assert(idz_dll.jvs_init != NULL);
hr = ffb_hook_init(cfg, &idz_ffb_ops, port_no);
if (FAILED(hr)) {
return hr;
}
return idz_dll.ffb_init();
}
static void idz_ffb_toggle(bool active)
{
idz_dll.ffb_toggle(active);
}
static void idz_ffb_constant_force(uint8_t direction, uint8_t force)
{
idz_dll.ffb_constant_force(direction, force);
}
static void idz_ffb_rumble(uint8_t force, uint8_t period)
{
idz_dll.ffb_rumble(force, period);
}
static void idz_ffb_damper(uint8_t force)
{
idz_dll.ffb_damper(force);
}

7
idzhook/ffb.h Normal file
View File

@ -0,0 +1,7 @@
#pragma once
#include <windows.h>
#include "board/ffb.h"
HRESULT idz_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no);

View File

@ -24,6 +24,33 @@ const struct dll_bind_sym idz_dll_syms[] = {
}, {
.sym = "idz_io_jvs_read_coin_counter",
.off = offsetof(struct idz_dll, jvs_read_coin_counter),
}, {
.sym = "idz_io_led_init",
.off = offsetof(struct idz_dll, led_init),
}, {
.sym = "idz_io_led_set_fet_output",
.off = offsetof(struct idz_dll, led_set_fet_output),
}, {
.sym = "idz_io_led_gs_update",
.off = offsetof(struct idz_dll, led_gs_update),
}, {
.sym = "idz_io_led_set_leds",
.off = offsetof(struct idz_dll, led_set_leds),
}, {
.sym = "idz_io_ffb_init",
.off = offsetof(struct idz_dll, ffb_init),
}, {
.sym = "idz_io_ffb_toggle",
.off = offsetof(struct idz_dll, ffb_toggle),
}, {
.sym = "idz_io_ffb_constant_force",
.off = offsetof(struct idz_dll, ffb_constant_force),
}, {
.sym = "idz_io_ffb_rumble",
.off = offsetof(struct idz_dll, ffb_rumble),
}, {
.sym = "idz_io_ffb_damper",
.off = offsetof(struct idz_dll, ffb_damper),
}
};

View File

@ -11,6 +11,15 @@ struct idz_dll {
void (*jvs_read_buttons)(uint8_t *opbtn, uint8_t *gamebtn);
void (*jvs_read_shifter)(uint8_t *gear);
void (*jvs_read_coin_counter)(uint16_t *total);
HRESULT (*led_init)(void);
void (*led_set_fet_output)(const uint8_t *rgb);
void (*led_gs_update)(const uint8_t *rgb);
void (*led_set_leds)(const uint8_t *rgb);
HRESULT (*ffb_init)(void);
void (*ffb_toggle)(bool active);
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
void (*ffb_rumble)(uint8_t period, uint8_t force);
void (*ffb_damper)(uint8_t force);
};
struct idz_dll_config {

View File

@ -22,3 +22,12 @@ EXPORTS
idz_io_jvs_read_buttons
idz_io_jvs_read_coin_counter
idz_io_jvs_read_shifter
idz_io_led_init
idz_io_led_set_fet_output
idz_io_led_gs_update
idz_io_led_set_leds
idz_io_ffb_init
idz_io_ffb_toggle
idz_io_ffb_constant_force
idz_io_ffb_rumble
idz_io_ffb_damper

View File

@ -24,11 +24,13 @@ static void idz_jvs_read_coin_counter(
void *ctx,
uint8_t slot_no,
uint16_t *out);
static void idz_jvs_write_gpio(void *ctx, uint32_t state);
static const struct io3_ops idz_jvs_io3_ops = {
.read_switches = idz_jvs_read_switches,
.read_analogs = idz_jvs_read_analogs,
.read_coin_counter = idz_jvs_read_coin_counter,
.write_gpio = idz_jvs_write_gpio
};
static const uint16_t idz_jvs_gear_signals[] = {
@ -50,21 +52,20 @@ static const uint16_t idz_jvs_gear_signals[] = {
static struct io3 idz_jvs_io3;
HRESULT idz_jvs_hook_init(void)
{
HRESULT hr;
assert(idz_dll.jvs_init != NULL);
return idz_dll.jvs_init();
}
HRESULT idz_jvs_init(struct jvs_node **out)
{
HRESULT hr;
assert(out != NULL);
assert(idz_dll.jvs_init != NULL);
dprintf("JVS I/O: Starting Initial D Zero backend DLL\n");
hr = idz_dll.jvs_init();
if (FAILED(hr)) {
dprintf("JVS I/O: Backend error, I/O disconnected; %x\n", (int) hr);
return hr;
}
io3_init(&idz_jvs_io3, NULL, &idz_jvs_io3_ops, NULL);
*out = io3_to_jvs_node(&idz_jvs_io3);
@ -175,3 +176,21 @@ static void idz_jvs_read_coin_counter(
idz_dll.jvs_read_coin_counter(out);
}
static void idz_jvs_write_gpio(void *ctx, uint32_t state)
{
assert(idz_dll.led_set_leds != NULL);
// Since Sega uses an odd ordering for the first part of the bitfield,
// let's normalize the data and just send over bytes for the receiver
// to interpret as ON/OFF values.
uint8_t rgb_out[6] = {
state & IDZ_IO_LED_START ? 0xFF : 0x00,
state & IDZ_IO_LED_VIEW_CHANGE ? 0xFF : 0x00,
state & IDZ_IO_LED_UP ? 0xFF : 0x00,
state & IDZ_IO_LED_DOWN ? 0xFF : 0x00,
state & IDZ_IO_LED_RIGHT ? 0xFF : 0x00,
state & IDZ_IO_LED_LEFT ? 0xFF : 0x00,
};
idz_dll.led_set_leds(rgb_out);
}

View File

@ -4,4 +4,6 @@
#include "jvs/jvs-bus.h"
HRESULT idz_jvs_hook_init(void);
HRESULT idz_jvs_init(struct jvs_node **root);

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