12 Commits

Author SHA1 Message Date
61f95c3f2e GFX: add dpi-awareness switch for all games (#64)
Pretty simple, adds a new config setting to the gfx category, which defaults to enabled to disable DPI scaling if a scale higher than 100% is used, causing game windows to appear stretched and blurry.

Reviewed-on: TeamTofuShop/segatools#64
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-03-14 11:53:31 +00:00
80d4902cfc remove 5gb wasted space by removing precompiled headers 2024-12-23 21:04:51 +01:00
c80f903cf8 Fix build with Microsoft Visual C++, Fix gfxhook and felica issue (#48)
I just wanna say that It is a SHAME that a Windows ONLY project was not able to build without MINGW
Also where's the missing `3mpxsc.h` in diva hook?

This also fixes the window size issue from hook_CreateWindowExA in gfxhook
And Fixes felica issue as described in #45

Reviewed-on: Dniel97/segatools#48
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: GEEKiDoS <geek_ds@foxmail.com>
Co-committed-by: GEEKiDoS <geek_ds@foxmail.com>
2024-11-11 16:28:24 +00:00
8fc24503c8 diva, fgo: added gfx, close #46 2024-11-03 23:00:43 +01:00
383039e16e Add bounds checking for D3D9 adapter number 2024-08-17 21:17:23 +01:00
1964fa766f Added d3d11 hook, better touch naming 2023-02-13 03:07:37 -05:00
50884d5b19 gfxhook: Fix imports 2023-02-13 03:07:37 -05:00
db5b264155 gfxhook: Fix some clang-tidy warnings 2023-02-13 03:07:37 -05:00
0702c306a6 gfxhook: Fix MSVC build 2023-02-13 03:07:37 -05:00
7c90a79f69 gfxhook/gfx.c: Remove unused self parameter 2023-02-13 03:07:37 -05:00
b6274f71a5 gfxhook/d3d9.c: Add Direct3D 9 Ex hook 2023-02-13 03:07:37 -05:00
0443a985bd wip: move gfx to gfxhook, some borderless window stuff 2023-02-13 03:07:37 -05:00