61f95c3f2e
GFX: add dpi-awareness switch for all games ( #64 )
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Pretty simple, adds a new config setting to the gfx category, which defaults to enabled to disable DPI scaling if a scale higher than 100% is used, causing game windows to appear stretched and blurry.
Reviewed-on: TeamTofuShop/segatools#64
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com >
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com >
2025-03-14 11:53:31 +00:00
80d4902cfc
remove 5gb wasted space by removing precompiled headers
2024-12-23 21:04:51 +01:00
c80f903cf8
Fix build with Microsoft Visual C++, Fix gfxhook and felica issue ( #48 )
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I just wanna say that It is a SHAME that a Windows ONLY project was not able to build without MINGW
Also where's the missing `3mpxsc.h` in diva hook?
This also fixes the window size issue from hook_CreateWindowExA in gfxhook
And Fixes felica issue as described in #45
Reviewed-on: Dniel97/segatools#48
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe >
Co-authored-by: GEEKiDoS <geek_ds@foxmail.com >
Co-committed-by: GEEKiDoS <geek_ds@foxmail.com >
2024-11-11 16:28:24 +00:00
8fc24503c8
diva, fgo: added gfx, close #46
2024-11-03 23:00:43 +01:00
383039e16e
Add bounds checking for D3D9 adapter number
2024-08-17 21:17:23 +01:00
1964fa766f
Added d3d11 hook, better touch naming
2023-02-13 03:07:37 -05:00
50884d5b19
gfxhook: Fix imports
2023-02-13 03:07:37 -05:00
db5b264155
gfxhook: Fix some clang-tidy warnings
2023-02-13 03:07:37 -05:00
0702c306a6
gfxhook: Fix MSVC build
2023-02-13 03:07:37 -05:00
7c90a79f69
gfxhook/gfx.c: Remove unused self parameter
2023-02-13 03:07:37 -05:00
b6274f71a5
gfxhook/d3d9.c: Add Direct3D 9 Ex hook
2023-02-13 03:07:37 -05:00
0443a985bd
wip: move gfx to gfxhook, some borderless window stuff
2023-02-13 03:07:37 -05:00