forked from TeamTofuShop/segatools
GFX: add dpi-awareness switch for all games (#64)
Pretty simple, adds a new config setting to the gfx category, which defaults to enabled to disable DPI scaling if a scale higher than 100% is used, causing game windows to appear stretched and blurry. Reviewed-on: TeamTofuShop/segatools#64 Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com> Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
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@ -14,4 +14,5 @@ void gfx_config_load(struct gfx_config *cfg, const wchar_t *filename)
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cfg->windowed = GetPrivateProfileIntW(L"gfx", L"windowed", 0, filename);
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cfg->framed = GetPrivateProfileIntW(L"gfx", L"framed", 1, filename);
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cfg->monitor = GetPrivateProfileIntW(L"gfx", L"monitor", 0, filename);
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cfg->dpiAware = GetPrivateProfileIntW(L"gfx", L"dpiAware", 1, filename);
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}
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@ -67,6 +67,14 @@ void gfx_hook_init(const struct gfx_config *cfg)
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return;
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}
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if (cfg->dpiAware) {
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if (SetProcessDPIAware()) {
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dprintf("Gfx: Game process set to DPI aware.\n");
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} else {
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dprintf("Gfx: Failed to set process DPI aware\n");
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}
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}
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memcpy(&gfx_config, cfg, sizeof(*cfg));
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hook_table_apply(NULL, "user32.dll", gfx_hooks, _countof(gfx_hooks));
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}
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@ -7,6 +7,7 @@ struct gfx_config {
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bool windowed;
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bool framed;
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int monitor;
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bool dpiAware;
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};
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void gfx_hook_init(const struct gfx_config *cfg);
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