GFX: add dpi-awareness switch for all games (#64)

Pretty simple, adds a new config setting to the gfx category, which defaults to enabled to disable DPI scaling if a scale higher than 100% is used, causing game windows to appear stretched and blurry.

Reviewed-on: TeamTofuShop/segatools#64
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
This commit is contained in:
2025-03-14 11:53:31 +00:00
committed by Dniel97
parent 70c3e2fe0f
commit 61f95c3f2e
14 changed files with 64 additions and 2 deletions

View File

@ -14,4 +14,5 @@ void gfx_config_load(struct gfx_config *cfg, const wchar_t *filename)
cfg->windowed = GetPrivateProfileIntW(L"gfx", L"windowed", 0, filename);
cfg->framed = GetPrivateProfileIntW(L"gfx", L"framed", 1, filename);
cfg->monitor = GetPrivateProfileIntW(L"gfx", L"monitor", 0, filename);
cfg->dpiAware = GetPrivateProfileIntW(L"gfx", L"dpiAware", 1, filename);
}

View File

@ -67,6 +67,14 @@ void gfx_hook_init(const struct gfx_config *cfg)
return;
}
if (cfg->dpiAware) {
if (SetProcessDPIAware()) {
dprintf("Gfx: Game process set to DPI aware.\n");
} else {
dprintf("Gfx: Failed to set process DPI aware\n");
}
}
memcpy(&gfx_config, cfg, sizeof(*cfg));
hook_table_apply(NULL, "user32.dll", gfx_hooks, _countof(gfx_hooks));
}

View File

@ -7,6 +7,7 @@ struct gfx_config {
bool windowed;
bool framed;
int monitor;
bool dpiAware;
};
void gfx_hook_init(const struct gfx_config *cfg);