forked from akanyan/mu3-mods
feat!: rename and reorganize
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64
Extras/PlatinumTiming/MU3/patch_UIResultTechScore.cs
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64
Extras/PlatinumTiming/MU3/patch_UIResultTechScore.cs
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using MU3.CustomUI;
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using MU3.Game;
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using MU3.Sequence;
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using MU3.Util;
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using System.Collections;
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using UnityEngine;
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namespace MU3;
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class patch_UIResultTechScore: UIResultTechScore {
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private MU3UICounter counterFast_;
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private MU3UICounter counterLate_;
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private Animator animator_;
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private static readonly int State_TechnicalScore_Loop;
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private void cloneCounter(MU3UICounter counter, Color color, int value) {
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var otherValue = counter.CounterAsInt;
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var offset = 12;
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while(otherValue > 9) {
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otherValue /= 10;
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offset += 8;
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}
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var cpy = Instantiate(counter);
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cpy.color = color;
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cpy.gameObject.transform.SetParent(counter.transform.parent, false);
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var pos = counter.gameObject.transform.localPosition;
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cpy.gameObject.transform.localPosition = new Vector3(pos.x - offset, pos.y, pos.z);
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cpy.gameObject.SetActive(true);
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cpy.CounterAsInt = value;
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}
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private void drawCounters() {
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float posXf = counterFast_.gameObject.transform.localPosition.x + 5.0f;
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float posXl = counterLate_.gameObject.transform.localPosition.x + 5.0f;
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float posY = counterLate_.gameObject.transform.localPosition.y;
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counterFast_.gameObject.transform.localPosition = new Vector3(posXf, posY, 0.0f);
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counterLate_.gameObject.transform.localPosition = new Vector3(posXl, posY, 0.0f);
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var sessionResult = (patch_SessionResult)Singleton<PlayInfo>.instance.sessionResult;
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cloneCounter(
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counterFast_,
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new Color(0.630f, 0.766f, 0.829f, 1.000f),
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sessionResult.PlatinumFastCount
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);
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cloneCounter(
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counterLate_,
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new Color(0.809f, 0.396f, 0.365f, 1.000f),
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sessionResult.PlatinumLateCount
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);
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}
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private extern IEnumerator orig_showPlatinumScore(PlayInfo playInfo);
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private IEnumerator showPlatinumScore(PlayInfo playInfo) {
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StartCoroutine(orig_showPlatinumScore(playInfo));
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while(!AnimatorState.stateEquals(animator_, State_TechnicalScore_Loop)) {
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yield return null;
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}
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drawCounters();
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}
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}
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