forked from akanyan/mu3-mods
fix: party play fixes
Also, stop using a finalizer
This commit is contained in:
@ -1,6 +1,7 @@
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using System;
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using System.Collections.ObjectModel;
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using System.IO;
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using UnityEngine;
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namespace MU3.Operation;
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@ -9,13 +10,6 @@ class patch_OperationManager: OperationManager {
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private int _movieIndex;
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private string _fileName;
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~patch_OperationManager() {
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try {
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File.WriteAllText(_fileName, MovieIndex.ToString());
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} catch(Exception ex) {
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System.Console.WriteLine(ex);
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}
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}
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public int MovieIndex {
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set {
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if(_movieDataList.Count > 0) {
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@ -23,6 +17,12 @@ class patch_OperationManager: OperationManager {
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} else {
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_movieIndex = 0;
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}
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try {
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File.WriteAllText(_fileName, MovieIndex.ToString());
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} catch(Exception ex) {
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Debug.Log(ex);
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}
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}
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get {
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return _movieIndex;
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@ -38,7 +38,6 @@ class patch_OperationManager: OperationManager {
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}
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public extern void orig_initialize();
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public new void initialize() {
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orig_initialize();
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@ -1,4 +1,5 @@
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using MU3.Battle;
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using MonoMod;
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using MU3.Battle;
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using MU3.Game;
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using MU3.Notes;
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using MU3.Util;
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@ -21,7 +22,9 @@ class patch_PlayMusic: PlayMusic {
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private DateTime _holdingStartTime;
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private float enemyPosX;
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private patch_NotesManager ntMgr => (patch_NotesManager)_gameEngine?.notesManager;
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private extern void orig_Execute_Play();
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[MonoModIgnore]
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private extern bool isPartyPlay();
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public static double FadeOut(double progress, double min, double max) {
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return min + (max - min) * (1.0 - Math.Pow(1.0 - progress, 2.0));
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@ -62,7 +65,11 @@ class patch_PlayMusic: PlayMusic {
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ntMgr.led.setGameColor(true);
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}
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private extern void orig_Execute_Play();
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private void Execute_Play() {
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if(isPartyPlay()) {
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return;
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}
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if(Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuRight)) {
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_pressedYellow = true;
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}
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@ -1,4 +1,5 @@
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using MU3.Battle;
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using MonoMod;
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using MU3.Battle;
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using MU3.Game;
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using MU3.Notes;
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using MU3.Util;
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@ -13,17 +14,21 @@ class patch_PlayMusic: PlayMusic {
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private patch_GameBGM pgm => (patch_GameBGM)Singleton<GameSound>.instance.gameBGM;
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public static bool Paused = false;
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private float pauseTimer = 0f;
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public extern bool orig_updateState(float deltaTime = -1f);
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public extern void orig_destroy();
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[MonoModIgnore]
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private extern bool isPartyPlay();
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private extern void orig_Enter_SetupScene();
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private void Enter_SetupScene() {
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orig_Enter_SetupScene();
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Paused = false;
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}
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public extern bool orig_updateState(float deltaTime = -1f);
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public override bool updateState(float deltaTime = -1f) {
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pauseTimer += deltaTime;
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if(Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.Service) && !Singleton<UIInput>.instance.getStateOn(UIInput.Key.Test)) {
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if((!Paused && pauseTimer >= PAUSE_CD) || (Paused && pauseTimer >= UNPAUSE_CD)) {
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if((!Paused && pauseTimer >= PAUSE_CD) || (Paused && pauseTimer >= UNPAUSE_CD) && !isPartyPlay()) {
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Paused = !Paused;
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pgm.pause(Paused);
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ntMgr.setPause(Paused);
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@ -1,3 +1,4 @@
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using MonoMod;
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using MU3.Battle;
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using MU3.Data;
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using MU3.Game;
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@ -10,6 +11,10 @@ class patch_PlayMusic: PlayMusic {
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private SessionInfo _sessionInfo;
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private bool _nuclearSkip = false;
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public static bool ForceSkipped { get; private set; }
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[MonoModIgnore]
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private extern bool isPartyPlay();
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private extern void orig_Execute_StartCutscene();
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private void Execute_StartCutscene() {
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orig_Execute_StartCutscene();
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@ -17,14 +22,20 @@ class patch_PlayMusic: PlayMusic {
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if(Singleton<Sys.System>.instance.config.isQuickStart || Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuLeft)) {
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ForceSkipped = true;
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_gameEngine.skipStartCutscene();
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setNextState(EState.Countdown);
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if(isPartyPlay()) {
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setNextState(EState.PartyWaitReady);
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} else {
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setNextState(EState.Countdown);
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}
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}
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}
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public extern bool orig_updateState(float deltaTime);
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public override bool updateState(float deltaTime = -1f) {
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var state = getCurrentState();
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if(state >= EState.PlayEnd && Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuLeft)) {
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_nuclearSkip = true;
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if(!isPartyPlay() || state > EState.CalcResult) {
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_nuclearSkip = true;
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}
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}
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if(_nuclearSkip) {
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bool isTutorial = SingletonMonoBehaviour<GameEngine>.instance.sessionInfo.isTutorial;
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