forked from akanyan/mu3-mods
feat!: NaiveRating -> MoreProfileOptions
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@ -8,7 +8,7 @@ class patch_GameEngine: GameEngine {
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public void calcCurrentBattleResult(patch_SessionResult sessionResult) {
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orig_calcCurrentBattleResult(sessionResult);
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sessionResult.PlatinumFastCount = _counters.PlatinumFastCount;
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sessionResult.PlatinumLateCount = _counters.PlatinumLateCount;
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sessionResult.platinumFastCount = _counters.PlatinumFastCount;
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sessionResult.platinumLateCount = _counters.PlatinumLateCount;
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}
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}
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@ -1,6 +1,9 @@
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namespace MU3.Game;
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using MonoMod;
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namespace MU3.Game;
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// This is in SessionResult because BattleResult is a struct
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class patch_SessionResult: SessionResult {
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public int PlatinumFastCount { get; set; }
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public int PlatinumLateCount { get; set; }
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public int platinumFastCount;
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public int platinumLateCount;
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}
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@ -40,13 +40,13 @@ class patch_UIResultTechScore: UIResultTechScore {
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cloneCounter(
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counterFast_,
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new Color(0.630f, 0.766f, 0.829f, 1.000f),
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sessionResult.PlatinumFastCount
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sessionResult.platinumFastCount
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);
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cloneCounter(
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counterLate_,
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new Color(0.809f, 0.396f, 0.365f, 1.000f),
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sessionResult.PlatinumLateCount
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sessionResult.platinumLateCount
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);
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}
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