1
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forked from akanyan/mu3-mods

feat!: NaiveRating -> MoreProfileOptions

This commit is contained in:
2024-12-23 16:20:25 +00:00
parent 1b8f0e617e
commit 57d7be2bfb
24 changed files with 327 additions and 104 deletions

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@ -0,0 +1,51 @@
using MU3.DB;
using MU3.User;
using MU3.Util;
namespace MU3.Battle;
class patch_Counters: Counters {
private long _techScoreLost;
private long _tsjBellLost;
private patch_UserOption.eAbort _eAbort;
private long _retireScoreBase;
private long _retireScoreCurrent;
private UserFumen _userFumen;
private int _previousPb;
public new int getTechScoreEnable() {
if(_eAbort == patch_UserOption.eAbort.FB && _tsjBellLost > 0) {
return 0;
}
return (int)(1010000 - _techScoreLost);
}
private extern void orig_updateUIScore(ScoreType type = ScoreType.Max);
private void updateUIScore(ScoreType type = ScoreType.Max) {
int self = -1;
if(_userFumen == null) {
GameEngine ge = SingletonMonoBehaviour<GameEngine>.instance;
UserManager userManager = Singleton<UserManager>.instance;
_userFumen = userManager.getUserFumen(ge.sessionInfo.musicData.id, ge.sessionInfo.musicLevel, create: false);
_previousPb = _userFumen?.TechScoreMax ?? 0;
}
switch(_eAbort) {
case patch_UserOption.eAbort.SSS1:
self = TechnicalRankID.SSS1.getLower();
break;
case patch_UserOption.eAbort.PB:
self = _previousPb;
break;
default:
break;
}
if(self >= 0) {
_retireScoreBase = 1010000L - self;
_retireScoreCurrent = _retireScoreBase;
}
orig_updateUIScore(type);
}
}

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@ -1,4 +1,5 @@
using MU3.DB;
using MU3.Mod;
namespace MU3.Data;

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@ -0,0 +1,14 @@
using MU3.Battle;
using MU3.Mod;
namespace MU3.Game;
class patch_SessionResult: SessionResult {
public int prevNaiveRating;
public extern void orig_calcTotalRewards();
public new void calcTotalRewards() {
orig_calcTotalRewards();
prevNaiveRating = NaiveRating.Get();
}
}

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@ -5,12 +5,12 @@ using MU3.Util;
using System.Collections.Generic;
using System.Linq;
public static class NaiveRating {
public static int PrevRating { get; private set; }
namespace MU3.Mod;
public static class NaiveRating {
// Adapted from MU3.User.UserRating.calcBest()
private static RatingList calcSane() {
RatingList ratingList = new();
RatingList ratingList = [];
var usMgr = Singleton<UserManager>.instance;
var musicDict = usMgr.userMusic;
@ -47,9 +47,6 @@ public static class NaiveRating {
return res / 45;
}
public static bool IsEnabled() {
return Singleton<UserManager>.instance.userOption.customSet.Rating == (UserOption.eRating)patch_UserOption.patch_eRating.Naive;
}
public static void SavePrev() {
PrevRating = Get();
return Singleton<UserManager>.instance.userOption.customSet.Rating == (UserOption.eRating)patch_UserOption.eRating.Naive;
}
}

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@ -0,0 +1,48 @@
using MU3.Battle;
using MU3.DataStudio;
using MU3.DB;
using MU3.User;
using MU3.Util;
using UnityEngine;
namespace MU3.Notes;
class patch_NotesManager: NotesManager {
private RetireResult _retireResult;
private GameEngine _gameEngine;
private UserFumen _userFumen;
private int _previousPb;
public extern void orig_update();
public new void update() {
orig_update();
int threshold = 0;
var abort = (patch_UserOption.eAbort)GameOption.abort;
switch(abort) {
case patch_UserOption.eAbort.SSS1:
threshold = 1007500;
break;
case patch_UserOption.eAbort.FB:
threshold = 970000;
break;
case patch_UserOption.eAbort.PB:
if(_userFumen == null) {
UserManager userManager = Singleton<UserManager>.instance;
_userFumen = userManager.getUserFumen(_sessionInfo.musicData.id, _sessionInfo.musicLevel, create: false);
_previousPb = _userFumen?.TechScoreMax ?? 0;
UnityEngine.Debug.Log(_previousPb + "HELLO THIS ONLY EXECUTES ONCE");
}
threshold = _previousPb;
break;
default:
break;
}
if(_retireResult == RetireResult.None && threshold > 0) {
int techScoreEnable = _gameEngine.counters.getTechScoreEnable();
if(techScoreEnable < threshold) {
_retireResult = RetireResult.ScoreRetire;
}
}
}
}

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@ -1,12 +1,13 @@
using MU3.CustomUI;
using MU3.Mod;
namespace MU3.SceneObject;
class patch_ANM_CMN_UserDeta_01: ANM_CMN_UserDeta_01 {
private MU3UICounter rating;
private patch_MU3UICounter rating;
public extern void orig_setUserDetail();
public new void setUserDetail() {
((patch_MU3UICounter)rating).isDispSuffix = NaiveRating.IsEnabled();
rating.isDispSuffix = NaiveRating.IsEnabled();
orig_setUserDetail();
}
}

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@ -0,0 +1,59 @@
using MonoMod;
namespace MU3.User;
class patch_UserOption: UserOption {
[MonoModEnumReplace]
public new enum eRating {
OFF = 0,
Default = 1,
ON = 1,
Naive = 2,
MAX = 2
}
[MonoModEnumReplace]
public new enum eAbort {
OFF = 0,
S = 1,
SS = 2,
SSS = 3,
SSS1 = 4,
PB = 5,
FB = 6,
ZERO = 7,
MAX = 8,
Default = 0
}
class patch_DataSet: DataSet {
private eRating rating = eRating.ON;
private eAbort abort;
public extern bool orig_isMax(OptionName id);
public new bool isMax(OptionName id) {
if(id == OptionName.Rating) {
return rating == eRating.MAX;
}
return orig_isMax(id);
}
public void set_Rating(eRating value) {
if(eRating.MAX < value) {
rating = eRating.MAX;
} else if(value < eRating.OFF) {
rating = eRating.OFF;
} else {
rating = value;
}
}
public void set_Abort(eAbort value) {
if(eAbort.MAX < value) {
abort = eAbort.ZERO;
} else if(value < eAbort.OFF) {
abort = eAbort.OFF;
} else {
abort = value;
}
}
}
}

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@ -1,4 +1,5 @@
using MonoMod;
using MU3.Mod;
namespace MU3.User;

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@ -1,5 +1,6 @@
using MU3.User;
using MU3.Util;
using MU3.Mod;
namespace MU3;

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@ -0,0 +1,51 @@
using MU3.DB;
using MU3.Game;
using MU3.User;
using MU3.Util;
namespace MU3;
class patch_BattleUI: BattleUI {
private UIRetireInfo _retireInfo;
private SessionInfo _sessionInfo;
public new void setRetireInfo(UserOption.eAbort abort) {
UIRetireInfo.Rank rank;
int num;
var pabort = (patch_UserOption.eAbort)abort;
switch(pabort) {
case patch_UserOption.eAbort.S:
rank = UIRetireInfo.Rank.S;
num = 1010000 - TechnicalRankID.S.getLower();
break;
case patch_UserOption.eAbort.SS:
rank = UIRetireInfo.Rank.SS;
num = 1010000 - TechnicalRankID.SS.getLower();
break;
case patch_UserOption.eAbort.SSS:
rank = UIRetireInfo.Rank.SSS;
num = 1010000 - TechnicalRankID.SSS.getLower();
break;
case patch_UserOption.eAbort.SSS1:
rank = UIRetireInfo.Rank.S;
num = 1010000 - TechnicalRankID.SSS1.getLower();
break;
case patch_UserOption.eAbort.PB:
UserManager userManager = Singleton<UserManager>.instance;
var userFumen = userManager.getUserFumen(_sessionInfo.musicData.id, _sessionInfo.musicLevel, create: false);
var previousPb = userFumen?.TechScoreMax ?? 0;
rank = UIRetireInfo.Rank.S;
num = 1010000 - previousPb;
break;
case patch_UserOption.eAbort.FB:
case patch_UserOption.eAbort.ZERO:
rank = UIRetireInfo.Rank.S;
num = 1010000;
break;
default:
rank = UIRetireInfo.Rank.MAX;
num = 0;
break;
}
_retireInfo.setupRetireInfo(rank, num);
}
}

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@ -0,0 +1,55 @@
using MU3.CustomUI;
using MU3.User;
using UnityEngine;
namespace MU3;
class patch_OptionMiniSummaryController: OptionMiniSummaryController {
private GameObject[] arrayIcon = new GameObject[35];
private extern void orig_setParam(UserOption.OptionName id, int value);
private void setParam(UserOption.OptionName id, int value) {
var comp = arrayIcon[(int)id].transform.Find("NUL_Option_mini_Icon/TXT_Option_mini").GetComponent<MU3Text>();
if(id == UserOption.OptionName.Rating) {
switch(value) {
case 0:
comp.text = "OFF";
break;
case 1:
comp.text = "TYPE-A";
break;
case 2:
comp.text = "TYPE-B";
break;
}
} else if(id == UserOption.OptionName.Abort) {
switch(value) {
case 0:
comp.text = "OFF";
break;
case 1:
comp.text = "S未達で中断";
break;
case 2:
comp.text = "SS未達で中断";
break;
case 3:
comp.text = "SSS未達で中断";
break;
case 4:
comp.text = "SSS+未達で中断";
break;
case 5:
comp.text = "PB未達で中断";
break;
case 6:
comp.text = "FB未達で中断";
break;
case 7:
comp.text = "スコア表示";
break;
}
} else {
orig_setParam(id, value);
}
}
}

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@ -17,6 +17,7 @@ class patch_OptionSelecterController: OptionSelecterController {
public new void init(UserOption.OptionName id) {
orig_init(id);
cpFuncArray[33].max = 2;
cpFuncArray[4].max = 7;
if(id == UserOption.OptionName.Rating) {
var rct = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<RectTransform>();
@ -49,4 +50,12 @@ class patch_OptionSelecterController: OptionSelecterController {
orig_chengeParamOther(currentParam);
}
}
private extern void orig_chengeParamAbort(int currentParam);
private void chengeParamAbort(int currentParam) {
string text = "NUL_SWH_Option_00/NUL_Select/PAT_Clear";
GameObject gameObject = transform.Find(text).gameObject;
MU3UIImageChanger component = gameObject.GetComponent<MU3UIImageChanger>();
component.patternNumber = currentParam > 4 ? 0 : currentParam;
}
}

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@ -2,13 +2,15 @@
using MU3.CustomUI;
using MU3.Sequence;
using MU3.User;
using MU3.Mod;
using MU3.Game;
using UnityEngine;
namespace MU3;
class patch_UIResultBattlePoint: UIResultBattlePoint {
private Animator animator_;
private MU3UICounter counterScore_;
private patch_MU3UICounter counterScore_;
private MU3UIImageChanger imageHeader_;
private MU3UICounter counterScorePlus_;
private MU3UICounter counterScoreMinus_;
@ -19,13 +21,15 @@ class patch_UIResultBattlePoint: UIResultBattlePoint {
public extern void orig_initTechRating(PlayInfo playInfo);
public new void initTechRating(PlayInfo playInfo) {
((patch_MU3UICounter)counterScore_).isDispSuffix = NaiveRating.IsEnabled();
counterScore_.isDispSuffix = NaiveRating.IsEnabled();
if(!NaiveRating.IsEnabled()) {
orig_initTechRating(playInfo);
return;
}
int prevRating = NaiveRating.PrevRating;
int prevRating = ((patch_SessionResult)playInfo.sessionResult).prevNaiveRating;
int rating1 = NaiveRating.Get();
UnityEngine.Debug.Log(prevRating + " " + rating1);
if((bool)hideScore_) {
hideScore_.SetActive(false);
}
@ -37,14 +41,14 @@ class patch_UIResultBattlePoint: UIResultBattlePoint {
if(rating2 == 0) {
disable(counterScorePlus_);
disable(counterScoreMinus_);
animator_.SetInteger(MU3.Sys.Const.AnimatorID_State, 2);
animator_.SetInteger(Sys.Const.AnimatorID_State, 2);
} else if(0 < rating2) {
disable(counterScoreMinus_);
if((bool)counterScorePlus_) {
counterScorePlus_.Counter = rating2 * 0.01f + 1E-05f;
}
animator_.SetInteger(MU3.Sys.Const.AnimatorID_State, 0);
animator_.SetInteger(Sys.Const.AnimatorID_State, 0);
}
animator_.SetTrigger(MU3.Sys.Const.AnimatorID_In);
animator_.SetTrigger(Sys.Const.AnimatorID_In);
}
}

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@ -0,0 +1,8 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.MoreProfileOptions.mm</AssemblyName>
<Description>More profile options</Description>
<OutCategory>extras</OutCategory>
</PropertyGroup>
<Import Project="..\..\Mu3Mods.csproj" />
</Project>

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@ -1,36 +0,0 @@
using MonoMod;
namespace MU3.User;
class patch_UserOption: UserOption {
[MonoModEnumReplace]
public enum patch_eRating {
OFF = 0,
Default = 1,
ON = 1,
Naive = 2,
MAX = 2
}
class patch_DataSet: DataSet {
private patch_eRating rating = patch_eRating.ON;
public extern bool orig_isMax(OptionName id);
public new bool isMax(OptionName id) {
if(id == OptionName.Rating) {
return rating == patch_eRating.MAX;
}
return orig_isMax(id);
}
public new patch_eRating Rating {
get => rating;
set {
if(patch_eRating.MAX < value) {
rating = patch_eRating.MAX;
} else if(value < patch_eRating.OFF) {
rating = patch_eRating.OFF;
} else {
rating = value;
}
}
}
}
}

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@ -1,27 +0,0 @@
using MU3.CustomUI;
using MU3.User;
using UnityEngine;
namespace MU3;
class patch_OptionMiniSummaryController: OptionMiniSummaryController {
private GameObject[] arrayIcon = new GameObject[35];
private extern void orig_setParam(UserOption.OptionName id, int value);
private void setParam(UserOption.OptionName id, int value) {
if(id == UserOption.OptionName.Rating) {
switch(value) {
case 0:
arrayIcon[(int)id].transform.Find("NUL_Option_mini_Icon/TXT_Option_mini").GetComponent<MU3Text>().text = "OFF";
break;
case 1:
arrayIcon[(int)id].transform.Find("NUL_Option_mini_Icon/TXT_Option_mini").GetComponent<MU3Text>().text = "TYPE-A";
break;
case 2:
arrayIcon[(int)id].transform.Find("NUL_Option_mini_Icon/TXT_Option_mini").GetComponent<MU3Text>().text = "TYPE-B";
break;
}
} else {
orig_setParam(id, value);
}
}
}

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@ -1,10 +0,0 @@
namespace MU3;
// It doesn't have to be PrePlayMusic_Confirm, but it prev rating has to be stored at some point
class patch_Scene_32_PrePlayMusic_Confirm: Scene_32_PrePlayMusic_Confirm {
private extern void orig_Enter_Select();
private void Enter_Select() {
NaiveRating.SavePrev();
orig_Enter_Select();
}
}

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@ -1,8 +0,0 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.NaiveRating.mm</AssemblyName>
<Description>Best45 rating</Description>
<OutCategory>extras</OutCategory>
</PropertyGroup>
<Import Project="..\..\Mu3Mods.csproj" />
</Project>

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@ -8,7 +8,7 @@ class patch_GameEngine: GameEngine {
public void calcCurrentBattleResult(patch_SessionResult sessionResult) {
orig_calcCurrentBattleResult(sessionResult);
sessionResult.PlatinumFastCount = _counters.PlatinumFastCount;
sessionResult.PlatinumLateCount = _counters.PlatinumLateCount;
sessionResult.platinumFastCount = _counters.PlatinumFastCount;
sessionResult.platinumLateCount = _counters.PlatinumLateCount;
}
}

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@ -1,6 +1,9 @@
namespace MU3.Game;
using MonoMod;
namespace MU3.Game;
// This is in SessionResult because BattleResult is a struct
class patch_SessionResult: SessionResult {
public int PlatinumFastCount { get; set; }
public int PlatinumLateCount { get; set; }
public int platinumFastCount;
public int platinumLateCount;
}

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@ -40,13 +40,13 @@ class patch_UIResultTechScore: UIResultTechScore {
cloneCounter(
counterFast_,
new Color(0.630f, 0.766f, 0.829f, 1.000f),
sessionResult.PlatinumFastCount
sessionResult.platinumFastCount
);
cloneCounter(
counterLate_,
new Color(0.809f, 0.396f, 0.365f, 1.000f),
sessionResult.PlatinumLateCount
sessionResult.platinumLateCount
);
}

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@ -2,6 +2,7 @@
namespace MU3.DB;
[MonoModPatch("global::MU3.DB.MusicSort1ID")]
[MonoModEnumReplace]
public enum patch_MusicSort1ID {
Genre = 0,

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@ -40,7 +40,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SelectBGM", "Extras\SelectB
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SortByInternalDifficulty", "Extras\SortByInternalDifficulty\SortByInternalDifficulty.csproj", "{0BF799DF-8837-4372-9F36-705CDC22374C}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "NaiveRating", "Extras\NaiveRating\NaiveRating.csproj", "{1FEA698E-DF5E-46CF-8023-F2B2F57885C5}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MoreProfileOptions", "Extras\MoreProfileOptions\MoreProfileOptions.csproj", "{1FEA698E-DF5E-46CF-8023-F2B2F57885C5}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SkipCutscenes", "Extras\SkipCutscenes\SkipCutscenes.csproj", "{BB9CB905-9989-466C-9A91-D2F323005237}"
EndProject