Glossary
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<p>Welcome to the sub-site for RingEdge 2 games. What started as a simple desire to start games outside of dev mode
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<p>Welcome to the sub-site for RingEdge 2 games. What started as a simple desire to start games outside of dev mode
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turned into an incredibly deep dive into the inner workings of the RE2 software. Enjoy.</p>
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turned into an incredibly deep dive into the inner workings of the RE2 software. Enjoy.</p>
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<h2>Brief glossary</h2>
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<table>
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<tr>
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<td>RingEdge 2</td>
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<td>The arcade system this sub-site focuses on. Sometimes abbreviated RE2.</td>
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</tr>
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<tr>
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<td>RingEdge</td>
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<td>The predecessor to the RE2. While not directly documented, the majority of things that apply to RE2 also apply to RE. Sometimes abbreviated RE.</td>
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</tr>
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<tr>
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<td>RingWide</td>
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<td>A less powerful arcade system based on the RingEdge series. Sometimes abbreviated RW.</td>
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</tr>
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<tr>
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<td>Nu</td>
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<td>The successor to the RingEdge 2. Not documented here, and a substantially different system.</td>
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</tr>
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<tr>
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<td>ALLS</td>
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<td>The successor to Nu. Not documented here, and even moreso different. Not to be confused with ALL.Net</td>
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</tr>
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<tr>
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<td>Ring*</td>
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<td>Used to simultaniously refer to RingWide, RingEdge, and RingEdge 2</td>
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</tr>
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<tr>
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<td>Ring</td>
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<td>Sometimes used in lieu of Ring* when lazy</td>
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</tr>
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<tr>
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<td>EDGE2</td>
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<td>The official codename for RingEdge 2</td>
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</tr>
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<tr>
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<td>Madoka</td>
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<td>The official codename for RingEdge</td>
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</tr>
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<tr>
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<td>Renge</td>
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<td>The official codename for RingWide</td>
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</tr>
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<tr>
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<td>JVS</td>
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<td>JAMMA Video Standard. Unless specified otherwise, this refers to JVS version 2.</td>
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</tr>
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<tr>
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<td>comio</td>
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<td>An unofficial name used to refer to the modified JVS standard some devices use</td>
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</tr>
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<tr>
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<td>ALL.Net</td>
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<td>Ammusement Live Linkage Network. The networking system sega use for both game updates and user data.</td>
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</tr>
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</table>
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<h2 id="toc">Table of Contents</h2>
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<h2 id="toc">Table of Contents</h2>
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