From ff9ca2092bf53014e113dad9402844b0d0d2408f Mon Sep 17 00:00:00 2001 From: Bottersnike Date: Mon, 25 Apr 2022 01:57:03 +0100 Subject: [PATCH] Glossary --- templates/pages/sega/index.html | 56 +++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) diff --git a/templates/pages/sega/index.html b/templates/pages/sega/index.html index 5048b00..c54a556 100644 --- a/templates/pages/sega/index.html +++ b/templates/pages/sega/index.html @@ -5,6 +5,62 @@

Welcome to the sub-site for RingEdge 2 games. What started as a simple desire to start games outside of dev mode turned into an incredibly deep dive into the inner workings of the RE2 software. Enjoy.

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Brief glossary

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RingEdge 2The arcade system this sub-site focuses on. Sometimes abbreviated RE2.
RingEdgeThe predecessor to the RE2. While not directly documented, the majority of things that apply to RE2 also apply to RE. Sometimes abbreviated RE.
RingWideA less powerful arcade system based on the RingEdge series. Sometimes abbreviated RW.
NuThe successor to the RingEdge 2. Not documented here, and a substantially different system.
ALLSThe successor to Nu. Not documented here, and even moreso different. Not to be confused with ALL.Net
Ring*Used to simultaniously refer to RingWide, RingEdge, and RingEdge 2
RingSometimes used in lieu of Ring* when lazy
EDGE2The official codename for RingEdge 2
MadokaThe official codename for RingEdge
RengeThe official codename for RingWide
JVSJAMMA Video Standard. Unless specified otherwise, this refers to JVS version 2.
comioAn unofficial name used to refer to the modified JVS standard some devices use
ALL.NetAmmusement Live Linkage Network. The networking system sega use for both game updates and user data.
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Table of Contents

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