diff --git a/templates/pages/sega/index.html b/templates/pages/sega/index.html index 5048b00..c54a556 100644 --- a/templates/pages/sega/index.html +++ b/templates/pages/sega/index.html @@ -5,6 +5,62 @@
Welcome to the sub-site for RingEdge 2 games. What started as a simple desire to start games outside of dev mode turned into an incredibly deep dive into the inner workings of the RE2 software. Enjoy.
+RingEdge 2 | +The arcade system this sub-site focuses on. Sometimes abbreviated RE2. | +
RingEdge | +The predecessor to the RE2. While not directly documented, the majority of things that apply to RE2 also apply to RE. Sometimes abbreviated RE. | +
RingWide | +A less powerful arcade system based on the RingEdge series. Sometimes abbreviated RW. | +
Nu | +The successor to the RingEdge 2. Not documented here, and a substantially different system. | +
ALLS | +The successor to Nu. Not documented here, and even moreso different. Not to be confused with ALL.Net | +
Ring* | +Used to simultaniously refer to RingWide, RingEdge, and RingEdge 2 | +
Ring | +Sometimes used in lieu of Ring* when lazy | +
EDGE2 | +The official codename for RingEdge 2 | +
Madoka | +The official codename for RingEdge | +
Renge | +The official codename for RingWide | +
JVS | +JAMMA Video Standard. Unless specified otherwise, this refers to JVS version 2. | +
comio | +An unofficial name used to refer to the modified JVS standard some devices use | +
ALL.Net | +Ammusement Live Linkage Network. The networking system sega use for both game updates and user data. | +