Rizu/Rizu.Core
Adele Reed 3ed7191acf Use System.Text.Json with BepInEx (#1)
When running via BepInEx, Unity's JsonUtility produces and reads empty documents.

As a bit of a hacky fix, this builds using System.Text.Json. granted, this pulls new deps in. All of the deps listed in the csproj will need to be included in the install package for BepInEx.

Reviewed-on: #1
Co-authored-by: Adele Reed <virepri2k@gmail.com>
Co-committed-by: Adele Reed <virepri2k@gmail.com>
2024-08-06 17:26:31 +00:00
..
Models Use System.Text.Json with BepInEx (#1) 2024-08-06 17:26:31 +00:00
Properties Release 0.1.2 2024-05-23 16:18:12 +07:00
App.config Use System.Text.Json with BepInEx (#1) 2024-08-06 17:26:31 +00:00
Config.cs Refactor and support BepInEx's native plugin format 2024-05-23 16:13:19 +07:00
Exporter.cs Use System.Text.Json with BepInEx (#1) 2024-08-06 17:26:31 +00:00
ForceAcceptAllCertificateHandler.cs Refactor and support BepInEx's native plugin format 2024-05-23 16:13:19 +07:00
JsonShim.cs Use System.Text.Json with BepInEx (#1) 2024-08-06 17:26:31 +00:00
Logger.cs Refactor and support BepInEx's native plugin format 2024-05-23 16:13:19 +07:00
packages.config Use System.Text.Json with BepInEx (#1) 2024-08-06 17:26:31 +00:00
Rizu.Core.csproj Use System.Text.Json with BepInEx (#1) 2024-08-06 17:26:31 +00:00
ScoreConversion.cs Use System.Text.Json with BepInEx (#1) 2024-08-06 17:26:31 +00:00