Use System.Text.Json with BepInEx #1
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "SpiralGlide/Rizu:trunk"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
When running via BepInEx, Unity's JsonUtility produces and reads empty documents.
As a bit of a hacky fix, this builds using System.Text.Json. granted, this pulls new deps in. All of the deps listed in the csproj will need to be included in the install package for BepInEx.