forked from beerpsi/Rizu
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
// ReSharper disable CheckNamespace
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// ReSharper disable InconsistentNaming
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using System.Reflection;
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using Game;
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using MAI2.Util;
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using Rizu.Core;
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using Rizu.MonoMod;
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namespace Manager;
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public class patch_GameScoreList(int index) : GameScoreList(index)
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{
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// New field introduced in SDEZ 1.40 (maimai DX BUDDiES)
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private static readonly FieldInfo utageKanjiTextField = typeof(SessionInfo)
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.GetField("utageKanjiText", BindingFlags.Instance | BindingFlags.Public);
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private extern void orig_SetPlayAfterRate(int musicRate, int danRate, UdemaeID dan, int classValue);
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public new void SetPlayAfterRate(int musicRate, int danRate, UdemaeID dan, int classValue)
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{
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orig_SetPlayAfterRate(musicRate, danRate, dan, classValue);
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if (!IsEnable)
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{
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return;
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}
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if (SessionInfo.isAdvDemo || SessionInfo.isTutorial)
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{
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return;
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}
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if (utageKanjiTextField != null && !string.IsNullOrEmpty((string)utageKanjiTextField.GetValue(SessionInfo)))
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{
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return;
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}
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SingletonMonoBehaviour<RizuMonoBehaviour>.instance.StartCoroutine(Exporter.Instance.ExportScore(this));
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}
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}
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