forked from beerpsi/Rizu
Refactor and support BepInEx's native plugin format
This commit is contained in:
parent
6056dbcb31
commit
fefc398f07
38
Rizu.BepInEx/PatchGameScoreList.cs
Normal file
38
Rizu.BepInEx/PatchGameScoreList.cs
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@ -0,0 +1,38 @@
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using System.Reflection;
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using Game;
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using HarmonyLib;
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using Manager;
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using Rizu.Core;
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namespace Rizu.BepInEx;
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[HarmonyPatch(typeof(GameScoreList))]
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public class PatchGameScoreList
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{
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// New field introduced in SDEZ 1.40 (maimai DX BUDDiES)
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private static readonly FieldInfo UtageKanjiTextField = typeof(SessionInfo)
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.GetField("utageKanjiText", BindingFlags.Instance | BindingFlags.Public);
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// ReSharper disable once InconsistentNaming
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[HarmonyPatch(nameof(GameScoreList.SetPlayAfterRate))]
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[HarmonyPostfix]
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private static void SetPlayAfterRatePostfix(GameScoreList __instance, int musicRate, int danRate, UdemaeID dan, int classValue)
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{
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if (!__instance.IsEnable)
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{
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return;
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}
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if (__instance.SessionInfo.isAdvDemo || __instance.SessionInfo.isTutorial)
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{
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return;
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}
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if (UtageKanjiTextField != null && !string.IsNullOrEmpty((string)UtageKanjiTextField.GetValue(__instance.SessionInfo)))
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{
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return;
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}
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RizuPlugin.Instance.StartCoroutine(Exporter.Instance.ExportScore(__instance));
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}
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}
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27
Rizu.BepInEx/PatchUserDetail.cs
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27
Rizu.BepInEx/PatchUserDetail.cs
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@ -0,0 +1,27 @@
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using HarmonyLib;
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using Manager.UserDatas;
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using Rizu.Core;
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namespace Rizu.BepInEx;
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[HarmonyPatch(typeof(UserDetail))]
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public class PatchUserDetail
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{
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// ReSharper disable once InconsistentNaming
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[HarmonyPatch(nameof(UserDetail.CourseRank), MethodType.Setter)]
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[HarmonyPrefix]
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private static bool CourseRankPrefix(UserDetail __instance, ref uint value)
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{
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var previousValue = __instance.CourseRank;
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// Don't send an import if it's the same rank
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if (value == previousValue || value == 0)
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{
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return true;
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}
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RizuPlugin.Instance.StartCoroutine(Exporter.Instance.ExportDan(__instance));
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return true;
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}
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}
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@ -4,12 +4,12 @@ using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Rizu")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyTitle("Rizu.BepInEx")]
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[assembly: AssemblyDescription("Tachi score hook for maimai DX")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Rizu")]
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[assembly: AssemblyCopyright("Copyright © 2024")]
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[assembly: AssemblyCopyright("Copyright © beerpsi 2024")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("0.1.1.0")]
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[assembly: AssemblyFileVersion("0.1.1.0")]
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86
Rizu.BepInEx/Rizu.BepInEx.csproj
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86
Rizu.BepInEx/Rizu.BepInEx.csproj
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@ -0,0 +1,86 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
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Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{4DDF918E-7A74-4266-B56A-028D66ED336F}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Rizu.BepInEx</RootNamespace>
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<AssemblyName>Rizu</AssemblyName>
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<Product>Rizu</Product>
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<Version>0.1.1</Version>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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https://api.nuget.org/v3/index.json;
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https://nuget.bepinex.dev/v3/index.json
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</RestoreAdditionalProjectSources>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System"/>
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<Reference Include="System.Core"/>
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<Reference Include="System.Data"/>
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<Reference Include="System.Xml"/>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.BaseLib" Version="5.*" GeneratePathProperty="true" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
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<PackageReference Include="HarmonyX" Version="2.12.0" GeneratePathProperty="true" />
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<Reference Include="Assembly-CSharp">
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<HintPath>..\External\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\External\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\External\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="PatchGameScoreList.cs" />
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<Compile Include="PatchUserDetail.cs" />
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<Compile Include="RizuPlugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Rizu.Core\Rizu.Core.csproj">
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<Project>{4241a369-1619-4450-8182-cb66f447985f}</Project>
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<Name>Rizu.Core</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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34
Rizu.BepInEx/RizuPlugin.cs
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34
Rizu.BepInEx/RizuPlugin.cs
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using BepInEx;
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using HarmonyLib;
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using Rizu.Core;
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namespace Rizu.BepInEx;
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[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
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[BepInProcess("Sinmai.exe")]
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public class RizuPlugin : BaseUnityPlugin
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{
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public static RizuPlugin Instance { get; private set; }
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private Harmony _harmony;
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private void Awake()
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{
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Instance = this;
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Exporter.Instance.LoadConfig();
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if (!Exporter.Instance.IsEnabled)
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{
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return;
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}
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_harmony = new Harmony(MyPluginInfo.PLUGIN_GUID);
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_harmony.PatchAll();
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}
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private void OnDestroy()
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{
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_harmony?.UnpatchSelf();
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}
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}
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13
Rizu.Core/Config.cs
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13
Rizu.Core/Config.cs
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using System.Collections.Generic;
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namespace Rizu.Core;
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public class Config
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{
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public bool Enabled;
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public int NetworkTimeout;
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public string FailedImportsFolder;
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public string TachiBaseUrl;
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public string TachiImportEndpoint;
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public Dictionary<string, string> AccessTokens = new();
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}
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@ -1,6 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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@ -8,19 +7,20 @@ using MAI2.Util;
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using MAI2System;
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using Manager;
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using Manager.UserDatas;
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using Rizu.Models;
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using Rizu.Core.Models;
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using UnityEngine;
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using UnityEngine.Networking;
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using Path = System.IO.Path;
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namespace Rizu;
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namespace Rizu.Core;
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public class Exporter : SingletonMonoBehaviour<Exporter>
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public class Exporter
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{
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protected Exporter()
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{
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_dontDestroyOnLoad = true;
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}
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public static readonly Exporter Instance = new();
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private readonly Config _config = new();
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public bool IsEnabled => _config.Enabled;
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// ReSharper disable Unity.PerformanceAnalysis
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public IEnumerator ExportScore(GameScoreList score)
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@ -199,7 +199,7 @@ public class Exporter : SingletonMonoBehaviour<Exporter>
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}
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}
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private void SaveFailedImport(string path, string import)
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private static void SaveFailedImport(string path, string import)
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{
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var parent = Path.GetDirectoryName(path);
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@ -210,7 +210,7 @@ public class Exporter : SingletonMonoBehaviour<Exporter>
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File.WriteAllText(path, import);
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}
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public void LoadConfig()
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{
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using var ini = new IniFile(".\\Rizu.cfg");
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@ -239,16 +239,4 @@ public class Exporter : SingletonMonoBehaviour<Exporter>
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Logger.Info("> Tachi import URL: {0}{1}", _config.TachiBaseUrl, _config.TachiImportEndpoint);
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Logger.Info("> {0} API key{1} loaded", _config.AccessTokens.Count, _config.AccessTokens.Count != 1 ? "s" : "");
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}
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private readonly Config _config = new();
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private class Config
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{
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public bool Enabled;
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public int NetworkTimeout;
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public string FailedImportsFolder;
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public string TachiBaseUrl;
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public string TachiImportEndpoint;
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public Dictionary<string, string> AccessTokens = new();
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}
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}
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@ -1,6 +1,6 @@
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using UnityEngine.Networking;
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namespace Rizu;
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namespace Rizu.Core;
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public class ForceAcceptAllCertificateHandler : CertificateHandler
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{
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using System.Diagnostics;
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using JetBrains.Annotations;
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namespace Rizu;
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namespace Rizu.Core;
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// UnityEngine.Debug logs don't show up in BepInEx logs for some reason
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public static class Logger
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@ -54,5 +54,4 @@ public static class Logger
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{
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System.Console.WriteLine($"{LogPrefix} [{level}] {format}", args);
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}
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}
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}
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@ -1,6 +1,6 @@
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using System;
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namespace Rizu.Models;
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namespace Rizu.Core.Models;
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[Serializable]
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public class BatchManual
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@ -1,6 +1,6 @@
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using System;
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namespace Rizu.Models;
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namespace Rizu.Core.Models;
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[Serializable]
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public class BatchManualDan
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@ -1,6 +1,6 @@
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using System;
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namespace Rizu.Models;
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namespace Rizu.Core.Models;
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[Serializable]
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public class BatchManualMatchingClass
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@ -1,6 +1,6 @@
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using System;
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namespace Rizu.Models;
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namespace Rizu.Core.Models;
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[Serializable]
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public class BatchManualMeta
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@ -1,6 +1,6 @@
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using System;
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namespace Rizu.Models;
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namespace Rizu.Core.Models;
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[Serializable]
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public class BatchManualOptional
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@ -1,6 +1,6 @@
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using System;
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namespace Rizu.Models;
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namespace Rizu.Core.Models;
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[Serializable]
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public class BatchManualRankUp
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@ -1,6 +1,6 @@
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using System;
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namespace Rizu.Models;
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namespace Rizu.Core.Models;
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[Serializable]
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public class BatchManualResponseBody
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@ -1,6 +1,6 @@
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using System;
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namespace Rizu.Models;
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namespace Rizu.Core.Models;
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[Serializable]
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public class BatchManualScore
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@ -1,6 +1,6 @@
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using System;
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namespace Rizu.Models;
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namespace Rizu.Core.Models;
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[Serializable]
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public class BatchManualScoreJudgements
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@ -1,6 +1,6 @@
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using System;
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namespace Rizu.Models;
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namespace Rizu.Core.Models;
|
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[Serializable]
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public class ImportDocument
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@ -1,6 +1,6 @@
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using System;
|
||||
|
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namespace Rizu.Models;
|
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namespace Rizu.Core.Models;
|
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[Serializable]
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public class ImportErrContent
|
@ -1,6 +1,6 @@
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using System;
|
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|
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namespace Rizu.Models;
|
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namespace Rizu.Core.Models;
|
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[Serializable]
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public class ImportProgress
|
@ -1,6 +1,6 @@
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using System;
|
||||
|
||||
namespace Rizu.Models;
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||||
namespace Rizu.Core.Models;
|
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[Serializable]
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public class ImportStatusResponseBody
|
@ -1,6 +1,6 @@
|
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using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
namespace Rizu.Core.Models;
|
||||
|
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[Serializable]
|
||||
public class SessionInfoReturn
|
@ -1,6 +1,6 @@
|
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using System;
|
||||
|
||||
namespace Rizu.Models;
|
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namespace Rizu.Core.Models;
|
||||
|
||||
[Serializable]
|
||||
public class TachiResponse<T>
|
35
Rizu.Core/Properties/AssemblyInfo.cs
Normal file
35
Rizu.Core/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Rizu.Core")]
|
||||
[assembly: AssemblyDescription("Tachi score hook for maimai DX")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Rizu.Core")]
|
||||
[assembly: AssemblyCopyright("Copyright © beerpsi 2024")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("4241A369-1619-4450-8182-CB66F447985F")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.1.1.0")]
|
||||
[assembly: AssemblyFileVersion("0.1.1.0")]
|
@ -5,20 +5,15 @@
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{888E076C-8A77-453F-87DC-BC0186FDBB55}</ProjectGuid>
|
||||
<ProjectGuid>{4241A369-1619-4450-8182-CB66F447985F}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Rizu</RootNamespace>
|
||||
<AssemblyName>Assembly-CSharp.Rizu.mm</AssemblyName>
|
||||
<TargetFramework>net46</TargetFramework>
|
||||
<RootNamespace>Rizu.Core</RootNamespace>
|
||||
<AssemblyName>Rizu.Core</AssemblyName>
|
||||
<Version>0.1.1</Version>
|
||||
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<RestoreAdditionalProjectSources>
|
||||
https://api.nuget.org/v3/index.json;
|
||||
https://nuget.bepinex.dev/v3/index.json;
|
||||
https://nuget.samboy.dev/v3/index.json
|
||||
</RestoreAdditionalProjectSources>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
@ -40,38 +35,30 @@
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
|
||||
<Reference Include="System"/>
|
||||
<Reference Include="System.Core"/>
|
||||
<Reference Include="System.Data"/>
|
||||
<Reference Include="System.Xml"/>
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>External\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MonoMod">
|
||||
<HintPath>External\MonoMod.exe</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>External\UnityEngine.dll</HintPath>
|
||||
<HintPath>..\External\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>External\UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>..\External\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>External\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>..\External\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>External\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>..\External\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Config.cs" />
|
||||
<Compile Include="Exporter.cs" />
|
||||
<Compile Include="ForceAcceptAllCertificateHandler.cs" />
|
||||
<Compile Include="Logger.cs" />
|
||||
<Compile Include="Models\BatchManual.cs" />
|
||||
@ -89,16 +76,9 @@
|
||||
<Compile Include="Models\ImportStatusResponseBody.cs" />
|
||||
<Compile Include="Models\SessionInfoReturn.cs" />
|
||||
<Compile Include="Models\TachiResponse.cs" />
|
||||
<Compile Include="patch_GameScoreList.cs" />
|
||||
<Compile Include="patch_AmManager.cs" />
|
||||
<Compile Include="patch_UserDetail.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs"/>
|
||||
<Compile Include="Exporter.cs" />
|
||||
<Compile Include="ScoreConversion.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Resources\Rizu.cfg" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
@ -2,10 +2,10 @@
|
||||
using DB;
|
||||
using MAI2.Util;
|
||||
using Manager;
|
||||
using Rizu.Models;
|
||||
using Rizu.Core.Models;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Rizu;
|
||||
namespace Rizu.Core;
|
||||
|
||||
public static class ScoreConversion
|
||||
{
|
23
Rizu.MonoMod/ILRepack.targets
Normal file
23
Rizu.MonoMod/ILRepack.targets
Normal file
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<!-- ILRepack -->
|
||||
<Target Name="ILRepacker" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
|
||||
<ItemGroup>
|
||||
<InputAssemblies Include="$(OutputPath)\Rizu.MonoMod.dll" />
|
||||
<InputAssemblies Include="$(OutputPath)\Rizu.Core.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<LibraryPaths Include="..\External" />
|
||||
</ItemGroup>
|
||||
|
||||
<ILRepack
|
||||
LogFile="ILRepack.log"
|
||||
Parallel="true"
|
||||
InputAssemblies="@(InputAssemblies)"
|
||||
LibraryPath="@(LibraryPaths)"
|
||||
TargetKind="Dll"
|
||||
OutputFile="$(OutputPath)\Assembly-CSharp.Rizu.mm.dll" />
|
||||
</Target>
|
||||
<!-- /ILRepack -->
|
||||
</Project>
|
35
Rizu.MonoMod/Properties/AssemblyInfo.cs
Normal file
35
Rizu.MonoMod/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Rizu.MonoMod")]
|
||||
[assembly: AssemblyDescription("Tachi score hook for maimai DX")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Rizu")]
|
||||
[assembly: AssemblyCopyright("Copyright © beerpsi 2024")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("888E076C-8A77-453F-87DC-BC0186FDBB55")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.1.1.0")]
|
||||
[assembly: AssemblyFileVersion("0.1.1.0")]
|
89
Rizu.MonoMod/Rizu.MonoMod.csproj
Normal file
89
Rizu.MonoMod/Rizu.MonoMod.csproj
Normal file
@ -0,0 +1,89 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
|
||||
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{888E076C-8A77-453F-87DC-BC0186FDBB55}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Rizu.MonoMod</RootNamespace>
|
||||
<AssemblyName>Rizu.MonoMod</AssemblyName>
|
||||
<Version>0.1.1</Version>
|
||||
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System"/>
|
||||
<Reference Include="System.Core"/>
|
||||
<Reference Include="System.Data"/>
|
||||
<Reference Include="System.Xml"/>
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
|
||||
<PackageReference Include="ILRepack.Lib.MSBuild.Task" Version="2.0.32" PrivateAssets="all" />
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\External\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MonoMod">
|
||||
<HintPath>..\External\MonoMod.exe</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\External\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\External\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="patch_GameScoreList.cs" />
|
||||
<Compile Include="patch_AmManager.cs" />
|
||||
<Compile Include="patch_UserDetail.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs"/>
|
||||
<Compile Include="RizuMonoBehaviour.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="ILRepack.targets" />
|
||||
<Content Include="Resources\Rizu.cfg" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Rizu.Core\Rizu.Core.csproj">
|
||||
<Project>{4241a369-1619-4450-8182-cb66f447985f}</Project>
|
||||
<Name>Rizu.Core</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
|
||||
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
5
Rizu.MonoMod/RizuMonoBehaviour.cs
Normal file
5
Rizu.MonoMod/RizuMonoBehaviour.cs
Normal file
@ -0,0 +1,5 @@
|
||||
using MAI2.Util;
|
||||
|
||||
namespace Rizu.MonoMod;
|
||||
|
||||
public class RizuMonoBehaviour : SingletonMonoBehaviour<RizuMonoBehaviour>;
|
@ -1,7 +1,7 @@
|
||||
// ReSharper disable CheckNamespace
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
using MAI2.Util;
|
||||
using Rizu.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Manager;
|
||||
@ -13,8 +13,9 @@ public class patch_AmManager : AmManager
|
||||
private void Execute_WaitAmDaemonReady()
|
||||
{
|
||||
var go = new GameObject { name = "Rizu" };
|
||||
go.AddComponent<Rizu.Exporter>();
|
||||
SingletonMonoBehaviour<Rizu.Exporter>.instance.LoadConfig();
|
||||
go.AddComponent<Rizu.MonoMod.RizuMonoBehaviour>();
|
||||
|
||||
Exporter.Instance.LoadConfig();
|
||||
|
||||
orig_Execute_WaitAmDaemonReady();
|
||||
}
|
41
Rizu.MonoMod/patch_GameScoreList.cs
Normal file
41
Rizu.MonoMod/patch_GameScoreList.cs
Normal file
@ -0,0 +1,41 @@
|
||||
// ReSharper disable CheckNamespace
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
using System.Reflection;
|
||||
using Game;
|
||||
using MAI2.Util;
|
||||
using Rizu.Core;
|
||||
using Rizu.MonoMod;
|
||||
|
||||
namespace Manager;
|
||||
|
||||
public class patch_GameScoreList(int index) : GameScoreList(index)
|
||||
{
|
||||
// New field introduced in SDEZ 1.40 (maimai DX BUDDiES)
|
||||
private static readonly FieldInfo utageKanjiTextField = typeof(SessionInfo)
|
||||
.GetField("utageKanjiText", BindingFlags.Instance | BindingFlags.Public);
|
||||
|
||||
private extern void orig_SetPlayAfterRate(int musicRate, int danRate, UdemaeID dan, int classValue);
|
||||
|
||||
public new void SetPlayAfterRate(int musicRate, int danRate, UdemaeID dan, int classValue)
|
||||
{
|
||||
orig_SetPlayAfterRate(musicRate, danRate, dan, classValue);
|
||||
|
||||
if (!IsEnable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (SessionInfo.isAdvDemo || SessionInfo.isTutorial)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (utageKanjiTextField != null && !string.IsNullOrEmpty((string)utageKanjiTextField.GetValue(SessionInfo)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SingletonMonoBehaviour<RizuMonoBehaviour>.instance.StartCoroutine(Exporter.Instance.ExportScore(this));
|
||||
}
|
||||
}
|
@ -2,6 +2,8 @@
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
using MAI2.Util;
|
||||
using Rizu.Core;
|
||||
using Rizu.MonoMod;
|
||||
|
||||
namespace Manager.UserDatas;
|
||||
|
||||
@ -11,23 +13,16 @@ public class patch_UserDetail : UserDetail
|
||||
|
||||
public void set_CourseRank(uint value)
|
||||
{
|
||||
// Don't send an import if it's the same rank
|
||||
if (value == CourseRank)
|
||||
{
|
||||
orig_set_CourseRank(value);
|
||||
return;
|
||||
}
|
||||
var prevValue = CourseRank;
|
||||
|
||||
orig_set_CourseRank(value);
|
||||
|
||||
// Don't send an import if it's rank 0 (invalid)
|
||||
if (value == 0)
|
||||
|
||||
// Don't send an import if it's the same rank
|
||||
if (value == prevValue || value == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var exporter = SingletonMonoBehaviour<Rizu.Exporter>.instance;
|
||||
|
||||
exporter.StartCoroutine(exporter.ExportDan(this));
|
||||
|
||||
SingletonMonoBehaviour<RizuMonoBehaviour>.instance.StartCoroutine(Exporter.Instance.ExportDan(this));
|
||||
}
|
||||
}
|
14
Rizu.sln
14
Rizu.sln
@ -1,6 +1,10 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rizu", "Rizu\Rizu.csproj", "{888E076C-8A77-453F-87DC-BC0186FDBB55}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rizu.Core", "Rizu.Core\Rizu.Core.csproj", "{4241A369-1619-4450-8182-CB66F447985F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rizu.MonoMod", "Rizu.MonoMod\Rizu.MonoMod.csproj", "{888E076C-8A77-453F-87DC-BC0186FDBB55}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rizu.BepInEx", "Rizu.BepInEx\Rizu.BepInEx.csproj", "{4DDF918E-7A74-4266-B56A-028D66ED336F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -8,9 +12,17 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4241A369-1619-4450-8182-CB66F447985F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4241A369-1619-4450-8182-CB66F447985F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4241A369-1619-4450-8182-CB66F447985F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4241A369-1619-4450-8182-CB66F447985F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{888E076C-8A77-453F-87DC-BC0186FDBB55}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{888E076C-8A77-453F-87DC-BC0186FDBB55}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{888E076C-8A77-453F-87DC-BC0186FDBB55}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{888E076C-8A77-453F-87DC-BC0186FDBB55}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4DDF918E-7A74-4266-B56A-028D66ED336F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4DDF918E-7A74-4266-B56A-028D66ED336F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4DDF918E-7A74-4266-B56A-028D66ED336F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4DDF918E-7A74-4266-B56A-028D66ED336F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
0
Rizu/External/.gitkeep
vendored
0
Rizu/External/.gitkeep
vendored
@ -1,30 +0,0 @@
|
||||
// ReSharper disable CheckNamespace
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
using MAI2.Util;
|
||||
|
||||
namespace Manager;
|
||||
|
||||
public class patch_GameScoreList(int index) : GameScoreList(index)
|
||||
{
|
||||
private extern void orig_SetPlayAfterRate(int musicRate, int danRate, UdemaeID dan, int classValue);
|
||||
|
||||
public new void SetPlayAfterRate(int musicRate, int danRate, UdemaeID dan, int classValue)
|
||||
{
|
||||
orig_SetPlayAfterRate(musicRate, danRate, dan, classValue);
|
||||
|
||||
if (!IsEnable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (SessionInfo.isAdvDemo || SessionInfo.isTutorial || !string.IsNullOrEmpty(SessionInfo.utageKanjiText))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var exporter = SingletonMonoBehaviour<Rizu.Exporter>.instance;
|
||||
|
||||
exporter.StartCoroutine(exporter.ExportScore(this));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user