Rizu/Rizu.MonoMod/Rizu.MonoMod.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{888E076C-8A77-453F-87DC-BC0186FDBB55}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Rizu.MonoMod</RootNamespace>
<AssemblyName>Rizu.MonoMod</AssemblyName>
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<Version>0.1.2</Version>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
<LangVersion>latest</LangVersion>
</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'MonoMod (Debug)|AnyCPU' ">
<OutputPath>bin\MonoMod (Debug)\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'MonoMod (Release)|AnyCPU' ">
<OutputPath>bin\MonoMod (Release)\</OutputPath>
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</PropertyGroup>
<ItemGroup>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Data"/>
<Reference Include="System.Xml"/>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
<PackageReference Include="ILRepack.Lib.MSBuild.Task" Version="2.0.32" PrivateAssets="all" />
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<Reference Include="Assembly-CSharp">
<HintPath>..\External\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="MonoMod">
<HintPath>..\External\MonoMod.exe</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\External\UnityEngine.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\External\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="patch_GameScoreList.cs" />
<Compile Include="patch_AmManager.cs" />
<Compile Include="patch_UserDetail.cs" />
<Compile Include="Properties\AssemblyInfo.cs"/>
<Compile Include="RizuMonoBehaviour.cs" />
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</ItemGroup>
<ItemGroup>
<Content Include="ILRepack.targets" />
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</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Rizu.Core\Rizu.Core.csproj">
<Project>{4241a369-1619-4450-8182-cb66f447985f}</Project>
<Name>Rizu.Core</Name>
</ProjectReference>
</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>