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Adding rare drops saving to SAO

This commit is contained in:
Midorica 2023-06-03 11:42:50 -04:00
parent 84fc002cdb
commit a0b25e2b7b
3 changed files with 95 additions and 1 deletions

View File

@ -675,6 +675,22 @@ class SaoBase:
hero_data["skill_slot4_skill_id"],
hero_data["skill_slot5_skill_id"]
)
# Grab the rare loot from the table, match it with the right item and then push to the player profile
for r in range(0,req_data.get_rare_drop_data_list_length):
rewardList = self.game_data.static.get_rare_drop_id(int(req_data.get_rare_drop_data_list[r].quest_rare_drop_id))
commonRewardId = rewardList["commonRewardId"]
heroList = self.game_data.static.get_hero_id(commonRewardId)
equipmentList = self.game_data.static.get_equipment_id(commonRewardId)
itemList = self.game_data.static.get_item_id(commonRewardId)
if heroList:
self.game_data.item.put_hero_log(req_data.user_id, commonRewardId, 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
if equipmentList:
self.game_data.item.put_equipment_data(req_data.user_id, commonRewardId, 1, 200, 0, 0, 0)
if itemList:
self.game_data.item.put_item(req_data.user_id, commonRewardId)
# Generate random hero(es) based off the response
for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
@ -825,7 +841,6 @@ class SaoBase:
player_level = int(data[i][0])
break
# Update profile
updated_profile = self.game_data.profile.put_profile(
req_data.user_id,
profile["user_type"],
@ -866,6 +881,22 @@ class SaoBase:
hero_data["skill_slot5_skill_id"]
)
# Grab the rare loot from the table, match it with the right item and then push to the player profile
for r in range(0,req_data.get_rare_drop_data_list_length):
rewardList = self.game_data.static.get_rare_drop_id(int(req_data.get_rare_drop_data_list[r].quest_rare_drop_id))
commonRewardId = rewardList["commonRewardId"]
heroList = self.game_data.static.get_hero_id(commonRewardId)
equipmentList = self.game_data.static.get_equipment_id(commonRewardId)
itemList = self.game_data.static.get_item_id(commonRewardId)
if heroList:
self.game_data.item.put_hero_log(req_data.user_id, commonRewardId, 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
if equipmentList:
self.game_data.item.put_equipment_data(req_data.user_id, commonRewardId, 1, 200, 0, 0, 0)
if itemList:
self.game_data.item.put_item(req_data.user_id, commonRewardId)
# Generate random hero(es) based off the response
for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):

View File

@ -228,3 +228,27 @@ class SaoReader(BaseReader):
continue
except:
self.logger.warn(f"Couldn't read csv file in {self.bin_dir}, skipping")
self.logger.info("Now reading RareDropTable.csv")
try:
fullPath = bin_dir + "/RareDropTable.csv"
with open(fullPath, encoding="UTF-8") as fp:
reader = csv.DictReader(fp)
for row in reader:
questRareDropId = row["QuestRareDropId"]
commonRewardId = row["CommonRewardId"]
enabled = True
self.logger.info(f"Added rare drop {questRareDropId} | Reward: {commonRewardId}")
try:
self.data.static.put_rare_drop(
0,
questRareDropId,
commonRewardId,
enabled
)
except Exception as err:
print(err)
except:
self.logger.warn(f"Couldn't read csv file in {self.bin_dir}, skipping")

View File

@ -96,6 +96,20 @@ support = Table(
mysql_charset="utf8mb4",
)
rare_drop = Table(
"sao_static_rare_drop_list",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("version", Integer),
Column("questRareDropId", Integer),
Column("commonRewardId", Integer),
Column("enabled", Boolean),
UniqueConstraint(
"version", "questRareDropId", "commonRewardId", name="sao_static_rare_drop_list_uk"
),
mysql_charset="utf8mb4",
)
title = Table(
"sao_static_title_list",
metadata,
@ -215,6 +229,23 @@ class SaoStaticData(BaseData):
if result is None:
return None
return result.lastrowid
def put_rare_drop( self, version: int, questRareDropId: int, commonRewardId: int, enabled: bool ) -> Optional[int]:
sql = insert(rare_drop).values(
version=version,
questRareDropId=questRareDropId,
commonRewardId=commonRewardId,
enabled=enabled,
)
conflict = sql.on_duplicate_key_update(
questRareDropId=questRareDropId, commonRewardId=commonRewardId, version=version
)
result = self.execute(conflict)
if result is None:
return None
return result.lastrowid
def put_title( self, version: int, titleId: int, displayName: str, requirement: int, rank: int, imageFilePath: str, enabled: bool ) -> Optional[int]:
sql = insert(title).values(
@ -289,6 +320,14 @@ class SaoStaticData(BaseData):
if result is None:
return None
return result.fetchone()
def get_rare_drop_id(self, questRareDropId: int) -> Optional[Dict]:
sql = rare_drop.select(rare_drop.c.questRareDropId == questRareDropId)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_item_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]:
sql = item.select(item.c.version == version and item.c.enabled == enabled).order_by(