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Adding trial tower support for SAO

This commit is contained in:
Midorica 2023-06-02 13:53:49 -04:00
parent 3bd03c592e
commit 84fc002cdb
2 changed files with 312 additions and 0 deletions

View File

@ -711,7 +711,193 @@ class SaoBase:
resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
return resp.make()
def handle_c918(self, request: Any) -> bytes:
#quest/trial_tower_play_end
req = bytes.fromhex(request)[24:]
req_struct = Struct(
Padding(20),
"ticket_id" / Bytes(1), # needs to be parsed as an int
Padding(1),
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
Padding(2),
"trial_tower_id" / Int16ub, # trial_tower_id is a short,
Padding(3),
"play_end_request_data" / Int8ub, # play_end_request_data is a byte
Padding(1),
"play_result_flag" / Int8ub, # play_result_flag is a byte
Padding(2),
"base_get_data_length" / Rebuild(Int8ub, len_(this.base_get_data)), # base_get_data_length is a byte,
"base_get_data" / Array(this.base_get_data_length, Struct(
"get_hero_log_exp" / Int32ub, # get_hero_log_exp is an int
"get_col" / Int32ub, # get_num is a short
)),
Padding(3),
"get_player_trace_data_list_length" / Rebuild(Int8ub, len_(this.get_player_trace_data_list)), # get_player_trace_data_list_length is a byte
"get_player_trace_data_list" / Array(this.get_player_trace_data_list_length, Struct(
"user_quest_scene_player_trace_id" / Int32ub, # user_quest_scene_player_trace_id is an int
)),
Padding(3),
"get_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_rare_drop_data_list)), # get_rare_drop_data_list_length is a byte
"get_rare_drop_data_list" / Array(this.get_rare_drop_data_list_length, Struct(
"quest_rare_drop_id" / Int32ub, # quest_rare_drop_id is an int
)),
Padding(3),
"get_special_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_special_rare_drop_data_list)), # get_special_rare_drop_data_list_length is a byte
"get_special_rare_drop_data_list" / Array(this.get_special_rare_drop_data_list_length, Struct(
"quest_special_rare_drop_id" / Int32ub, # quest_special_rare_drop_id is an int
)),
Padding(3),
"get_unanalyzed_log_tmp_reward_data_list_length" / Rebuild(Int8ub, len_(this.get_unanalyzed_log_tmp_reward_data_list)), # get_unanalyzed_log_tmp_reward_data_list_length is a byte
"get_unanalyzed_log_tmp_reward_data_list" / Array(this.get_unanalyzed_log_tmp_reward_data_list_length, Struct(
"unanalyzed_log_grade_id" / Int32ub, # unanalyzed_log_grade_id is an int,
)),
Padding(3),
"get_event_item_data_list_length" / Rebuild(Int8ub, len_(this.get_event_item_data_list)), # get_event_item_data_list_length is a byte,
"get_event_item_data_list" / Array(this.get_event_item_data_list_length, Struct(
"event_item_id" / Int32ub, # event_item_id is an int
"get_num" / Int16ub, # get_num is a short
)),
Padding(3),
"discovery_enemy_data_list_length" / Rebuild(Int8ub, len_(this.discovery_enemy_data_list)), # discovery_enemy_data_list_length is a byte
"discovery_enemy_data_list" / Array(this.discovery_enemy_data_list_length, Struct(
"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
"destroy_num" / Int16ub, # destroy_num is a short
)),
Padding(3),
"destroy_boss_data_list_length" / Rebuild(Int8ub, len_(this.destroy_boss_data_list)), # destroy_boss_data_list_length is a byte
"destroy_boss_data_list" / Array(this.destroy_boss_data_list_length, Struct(
"boss_type" / Int8ub, # boss_type is a byte
"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
"destroy_num" / Int16ub, # destroy_num is a short
)),
Padding(3),
"mission_data_list_length" / Rebuild(Int8ub, len_(this.mission_data_list)), # mission_data_list_length is a byte
"mission_data_list" / Array(this.mission_data_list_length, Struct(
"mission_id" / Int32ub, # enemy_kind_id is an int
"clear_flag" / Int8ub, # boss_type is a byte
"mission_difficulty_id" / Int16ub, # destroy_num is a short
)),
Padding(3),
"score_data_length" / Rebuild(Int8ub, len_(this.score_data)), # score_data_length is a byte
"score_data" / Array(this.score_data_length, Struct(
"clear_time" / Int32ub, # clear_time is an int
"combo_num" / Int32ub, # boss_type is a int
"total_damage_size" / Rebuild(Int32ub, len_(this.total_damage) * 2), # calculates the length of the total_damage
"total_damage" / PaddedString(this.total_damage_size, "utf_16_le"), # total_damage is a (zero) padded string
"concurrent_destroying_num" / Int16ub, # concurrent_destroying_num is a short
"reaching_skill_level" / Int16ub, # reaching_skill_level is a short
"ko_chara_num" / Int8ub, # ko_chara_num is a byte
"acceleration_invocation_num" / Int16ub, # acceleration_invocation_num is a short
"boss_destroying_num" / Int16ub, # boss_destroying_num is a short
"synchro_skill_used_flag" / Int8ub, # synchro_skill_used_flag is a byte
"used_friend_skill_id" / Int32ub, # used_friend_skill_id is an int
"friend_skill_used_flag" / Int8ub, # friend_skill_used_flag is a byte
"continue_cnt" / Int16ub, # continue_cnt is a short
"total_loss_num" / Int16ub, # total_loss_num is a short
)),
)
req_data = req_struct.parse(req)
# Update the profile
profile = self.game_data.profile.get_profile(req_data.user_id)
exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
# Calculate level based off experience and the CSV list
with open(r'titles/sao/data/PlayerRank.csv') as csv_file:
csv_reader = csv.reader(csv_file, delimiter=',')
line_count = 0
data = []
rowf = False
for row in csv_reader:
if rowf==False:
rowf=True
else:
data.append(row)
for i in range(0,len(data)):
if exp>=int(data[i][1]) and exp<int(data[i+1][1]):
player_level = int(data[i][0])
break
# Update profile
updated_profile = self.game_data.profile.put_profile(
req_data.user_id,
profile["user_type"],
profile["nick_name"],
player_level,
exp,
col,
profile["own_vp"],
profile["own_yui_medal"],
profile["setting_title_id"]
)
# Update heroes from the used party
play_session = self.game_data.item.get_session(req_data.user_id)
session_party = self.game_data.item.get_hero_party(req_data.user_id, play_session["user_party_team_id"])
hero_list = []
hero_list.append(session_party["user_hero_log_id_1"])
hero_list.append(session_party["user_hero_log_id_2"])
hero_list.append(session_party["user_hero_log_id_3"])
for i in range(0,len(hero_list)):
hero_data = self.game_data.item.get_hero_log(req_data.user_id, hero_list[i])
log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
self.game_data.item.put_hero_log(
req_data.user_id,
hero_data["user_hero_log_id"],
hero_data["log_level"],
log_exp,
hero_data["main_weapon"],
hero_data["sub_equipment"],
hero_data["skill_slot1_skill_id"],
hero_data["skill_slot2_skill_id"],
hero_data["skill_slot3_skill_id"],
hero_data["skill_slot4_skill_id"],
hero_data["skill_slot5_skill_id"]
)
# Generate random hero(es) based off the response
for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
with open('titles/sao/data/RewardTable.csv', 'r') as f:
keys_unanalyzed = next(f).strip().split(',')
data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
randomized_unanalyzed_id = choice(data_unanalyzed)
while int(randomized_unanalyzed_id['UnanalyzedLogGradeId']) != req_data.get_unanalyzed_log_tmp_reward_data_list[a].unanalyzed_log_grade_id:
randomized_unanalyzed_id = choice(data_unanalyzed)
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
equipmentList = self.game_data.static.get_equipment_id(randomized_unanalyzed_id['CommonRewardId'])
itemList = self.game_data.static.get_item_id(randomized_unanalyzed_id['CommonRewardId'])
if heroList:
self.game_data.item.put_hero_log(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
if equipmentList:
self.game_data.item.put_equipment_data(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
if itemList:
self.game_data.item.put_item(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'])
# Send response
resp = SaoTrialTowerPlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c90a(self, request: Any) -> bytes: #should be tweaked for proper item unlock
#quest/episode_play_end_unanalyzed_log_fixed
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c91a(self, request: Any) -> bytes: # handler is identical to the episode
#quest/trial_tower_play_end_unanalyzed_log_fixed
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()

View File

@ -1530,6 +1530,132 @@ class SaoEpisodePlayEndResponse(SaoBaseResponse):
self.length = len(resp_data)
return super().make() + resp_data
class SaoTrialTowerPlayEndRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoTrialTowerPlayEndResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.play_end_response_data_size = 1 # Number of arrays
self.multi_play_end_response_data_size = 1 # Unused on solo play
self.trial_tower_play_end_updated_notification_data_size = 1 # Number of arrays
self.treasure_hunt_play_end_response_data_size = 1 # Number of arrays
self.dummy_1 = 0
self.dummy_2 = 0
self.dummy_3 = 0
self.rarity_up_occurrence_flag = 0
self.adventure_ex_area_occurrences_flag = 0
self.ex_bonus_data_list_size = 1 # Number of arrays
self.play_end_player_trace_reward_data_list_size = 0 # Number of arrays
self.ex_bonus_table_id = 0 # ExBonusTable.csv values, dont care for now
self.achievement_status = 1
self.common_reward_data_size = 1 # Number of arrays
self.common_reward_type = 0 # dummy values from 2,101000000,1 from RewardTable.csv
self.common_reward_id = 0
self.common_reward_num = 0
self.store_best_score_clear_time_flag = 0
self.store_best_score_combo_num_flag = 0
self.store_best_score_total_damage_flag = 0
self.store_best_score_concurrent_destroying_num_flag = 0
self.store_reaching_trial_tower_rank = 0
self.get_event_point = 0
self.total_event_point = 0
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"play_end_response_data_size" / Int32ub, # big endian
"rarity_up_occurrence_flag" / Int8ul, # result is either 0 or 1
"adventure_ex_area_occurrences_flag" / Int8ul, # result is either 0 or 1
"ex_bonus_data_list_size" / Int32ub, # big endian
"play_end_player_trace_reward_data_list_size" / Int32ub, # big endian
# ex_bonus_data_list
"ex_bonus_table_id" / Int32ub,
"achievement_status" / Int8ul, # result is either 0 or 1
# play_end_player_trace_reward_data_list
"common_reward_data_size" / Int32ub,
# common_reward_data
"common_reward_type" / Int16ub, # short
"common_reward_id" / Int32ub,
"common_reward_num" / Int32ub,
"multi_play_end_response_data_size" / Int32ub, # big endian
# multi_play_end_response_data
"dummy_1" / Int8ul, # result is either 0 or 1
"dummy_2" / Int8ul, # result is either 0 or 1
"dummy_3" / Int8ul, # result is either 0 or 1
"trial_tower_play_end_updated_notification_data_size" / Int32ub, # big endian
#trial_tower_play_end_updated_notification_data
"store_best_score_clear_time_flag" / Int8ul, # result is either 0 or 1
"store_best_score_combo_num_flag" / Int8ul, # result is either 0 or 1
"store_best_score_total_damage_flag" / Int8ul, # result is either 0 or 1
"store_best_score_concurrent_destroying_num_flag" / Int8ul, # result is either 0 or 1
"store_reaching_trial_tower_rank" / Int32ub,
"treasure_hunt_play_end_response_data_size" / Int32ub, # big endian
#treasure_hunt_play_end_response_data
"get_event_point" / Int32ub,
"total_event_point" / Int32ub,
)
resp_data = resp_struct.build(dict(
result=self.result,
play_end_response_data_size=self.play_end_response_data_size,
rarity_up_occurrence_flag=self.rarity_up_occurrence_flag,
adventure_ex_area_occurrences_flag=self.adventure_ex_area_occurrences_flag,
ex_bonus_data_list_size=self.ex_bonus_data_list_size,
play_end_player_trace_reward_data_list_size=self.play_end_player_trace_reward_data_list_size,
ex_bonus_table_id=self.ex_bonus_table_id,
achievement_status=self.achievement_status,
common_reward_data_size=self.common_reward_data_size,
common_reward_type=self.common_reward_type,
common_reward_id=self.common_reward_id,
common_reward_num=self.common_reward_num,
multi_play_end_response_data_size=self.multi_play_end_response_data_size,
dummy_1=self.dummy_1,
dummy_2=self.dummy_2,
dummy_3=self.dummy_3,
trial_tower_play_end_updated_notification_data_size=self.trial_tower_play_end_updated_notification_data_size,
store_best_score_clear_time_flag=self.store_best_score_clear_time_flag,
store_best_score_combo_num_flag=self.store_best_score_combo_num_flag,
store_best_score_total_damage_flag=self.store_best_score_total_damage_flag,
store_best_score_concurrent_destroying_num_flag=self.store_best_score_concurrent_destroying_num_flag,
store_reaching_trial_tower_rank=self.store_reaching_trial_tower_rank,
treasure_hunt_play_end_response_data_size=self.treasure_hunt_play_end_response_data_size,
get_event_point=self.get_event_point,
total_event_point=self.total_event_point,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoEpisodePlayEndUnanalyzedLogFixedRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)