segatools2/mai2hook/config.c

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C
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#include <assert.h>
#include <stddef.h>
#include "board/config.h"
#include "gfxhook/config.h"
#include "hooklib/config.h"
#include "hooklib/dvd.h"
#include "mai2hook/config.h"
#include "platform/config.h"
void mai2_dll_config_load(
struct mai2_dll_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
GetPrivateProfileStringW(
L"mai2io",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
}
void touch_config_load(
struct touch_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"touch", L"enable", 1, filename);
}
void led_config_load(
struct led_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"led", L"enable", 1, filename);
}
void mai2_hook_config_load(
struct mai2_hook_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
platform_config_load(&cfg->platform, filename);
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
gfx_config_load(&cfg->gfx, filename);
mai2_dll_config_load(&cfg->dll, filename);
touch_config_load(&cfg->touch, filename);
led_config_load(&cfg->led, filename);
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vfd_config_load(&cfg->vfd, filename);
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mai2_dll_config_load(&cfg->dll, filename);
unity_config_load(&cfg->unity, filename);
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}