#include #include #include "board/config.h" #include "gfxhook/config.h" #include "hooklib/config.h" #include "hooklib/dvd.h" #include "mai2hook/config.h" #include "platform/config.h" void mai2_dll_config_load( struct mai2_dll_config *cfg, const wchar_t *filename) { assert(cfg != NULL); assert(filename != NULL); GetPrivateProfileStringW( L"mai2io", L"path", L"", cfg->path, _countof(cfg->path), filename); } void touch_config_load( struct touch_config *cfg, const wchar_t *filename) { assert(cfg != NULL); assert(filename != NULL); cfg->enable = GetPrivateProfileIntW(L"touch", L"enable", 1, filename); } void led_config_load( struct led_config *cfg, const wchar_t *filename) { assert(cfg != NULL); assert(filename != NULL); cfg->enable = GetPrivateProfileIntW(L"led", L"enable", 1, filename); } void mai2_hook_config_load( struct mai2_hook_config *cfg, const wchar_t *filename) { assert(cfg != NULL); assert(filename != NULL); platform_config_load(&cfg->platform, filename); aime_config_load(&cfg->aime, filename); dvd_config_load(&cfg->dvd, filename); io4_config_load(&cfg->io4, filename); gfx_config_load(&cfg->gfx, filename); mai2_dll_config_load(&cfg->dll, filename); touch_config_load(&cfg->touch, filename); led_config_load(&cfg->led, filename); vfd_config_load(&cfg->vfd, filename); mai2_dll_config_load(&cfg->dll, filename); unity_config_load(&cfg->unity, filename); }