adding more profile & hero saving stuff to SAO
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@ -329,10 +329,18 @@ class SaoBase:
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user_id = req_data.user_id
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profile_data = self.game_data.profile.get_profile(user_id)
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self.game_data.item.create_session(
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user_id,
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int(req_data.play_start_request_data[0].user_party_id),
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req_data.episode_id,
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req_data.play_mode,
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req_data.play_start_request_data[0].quest_drop_boost_apply_flag
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)
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resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c908(self, request: Any) -> bytes:
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def handle_c908(self, request: Any) -> bytes: # Level calculation missing for the profile and heroes
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#quest/episode_play_end
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req = bytes.fromhex(request)[24:]
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@ -424,6 +432,52 @@ class SaoBase:
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req_data = req_struct.parse(req)
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# Update the profile
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profile = self.game_data.profile.get_profile(req_data.user_id)
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exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
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col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
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updated_profile = self.game_data.profile.put_profile(
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req_data.user_id,
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profile["user_type"],
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profile["nick_name"],
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profile["rank_num"],
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exp,
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col,
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profile["own_vp"],
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profile["own_yui_medal"],
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profile["setting_title_id"]
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)
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# Update heroes from the used party
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play_session = self.game_data.item.get_session(req_data.user_id)
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session_party = self.game_data.item.get_hero_party(req_data.user_id, play_session["user_party_team_id"])
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hero_list = []
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hero_list.append(session_party["user_hero_log_id_1"])
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hero_list.append(session_party["user_hero_log_id_2"])
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hero_list.append(session_party["user_hero_log_id_3"])
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for i in range(0,len(hero_list)):
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hero_data = self.game_data.item.get_hero_log(req_data.user_id, hero_list[i])
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log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
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self.game_data.item.put_hero_log(
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req_data.user_id,
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hero_data["user_hero_log_id"],
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hero_data["log_level"],
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log_exp,
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hero_data["main_weapon"],
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hero_data["sub_equipment"],
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hero_data["skill_slot1_skill_id"],
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hero_data["skill_slot2_skill_id"],
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hero_data["skill_slot3_skill_id"],
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hero_data["skill_slot4_skill_id"],
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hero_data["skill_slot5_skill_id"]
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)
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resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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@ -49,7 +49,42 @@ hero_party = Table(
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mysql_charset="utf8mb4",
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)
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sessions = Table(
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"sao_play_sessions",
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metadata,
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Column("id", Integer, primary_key=True, nullable=False),
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Column(
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"user",
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ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
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nullable=False,
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),
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Column("user_party_team_id", Integer, nullable=False),
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Column("episode_id", Integer, nullable=False),
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Column("play_mode", Integer, nullable=False),
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Column("quest_drop_boost_apply_flag", Integer, nullable=False),
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Column("play_date", TIMESTAMP, nullable=False, server_default=func.now()),
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UniqueConstraint("user", "user_party_team_id", "play_date", name="sao_play_sessions_uk"),
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mysql_charset="utf8mb4",
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)
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class SaoItemData(BaseData):
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def create_session(self, user_id: int, user_party_team_id: int, episode_id: int, play_mode: int, quest_drop_boost_apply_flag: int) -> Optional[int]:
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sql = insert(sessions).values(
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user=user_id,
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user_party_team_id=user_party_team_id,
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episode_id=episode_id,
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play_mode=play_mode,
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quest_drop_boost_apply_flag=quest_drop_boost_apply_flag
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)
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conflict = sql.on_duplicate_key_update(user=user_id)
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result = self.execute(conflict)
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if result is None:
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self.logger.error(f"Failed to create SAO session for user {user_id}!")
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return None
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return result.lastrowid
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def put_hero_log(self, user_id: int, user_hero_log_id: int, log_level: int, log_exp: int, main_weapon: int, sub_equipment: int, skill_slot1_skill_id: int, skill_slot2_skill_id: int, skill_slot3_skill_id: int, skill_slot4_skill_id: int, skill_slot5_skill_id: int) -> Optional[int]:
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sql = insert(hero_log_data).values(
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user=user_id,
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@ -66,15 +101,15 @@ class SaoItemData(BaseData):
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)
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conflict = sql.on_duplicate_key_update(
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log_level=hero_log_data.c.log_level,
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log_exp=hero_log_data.c.log_exp,
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main_weapon=hero_log_data.c.main_weapon,
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sub_equipment=hero_log_data.c.sub_equipment,
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skill_slot1_skill_id=hero_log_data.c.skill_slot1_skill_id,
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skill_slot2_skill_id=hero_log_data.c.skill_slot2_skill_id,
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skill_slot3_skill_id=hero_log_data.c.skill_slot3_skill_id,
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skill_slot4_skill_id=hero_log_data.c.skill_slot4_skill_id,
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skill_slot5_skill_id=hero_log_data.c.skill_slot5_skill_id,
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log_level=log_level,
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log_exp=log_exp,
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main_weapon=main_weapon,
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sub_equipment=sub_equipment,
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skill_slot1_skill_id=skill_slot1_skill_id,
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skill_slot2_skill_id=skill_slot2_skill_id,
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skill_slot3_skill_id=skill_slot3_skill_id,
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skill_slot4_skill_id=skill_slot4_skill_id,
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skill_slot5_skill_id=skill_slot5_skill_id,
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)
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result = self.execute(conflict)
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@ -96,9 +131,9 @@ class SaoItemData(BaseData):
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)
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conflict = sql.on_duplicate_key_update(
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user_hero_log_id_1=hero_party.c.user_hero_log_id_1,
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user_hero_log_id_2=hero_party.c.user_hero_log_id_2,
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user_hero_log_id_3=hero_party.c.user_hero_log_id_3,
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user_hero_log_id_1=user_hero_log_id_1,
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user_hero_log_id_2=user_hero_log_id_2,
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user_hero_log_id_3=user_hero_log_id_3,
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)
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result = self.execute(conflict)
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@ -155,6 +190,22 @@ class SaoItemData(BaseData):
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)
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)
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result = self.execute(sql)
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if result is None:
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return None
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return result.fetchone()
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def get_session(
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self, user_id: int = None
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) -> Optional[List[Row]]:
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sql = sessions.select(
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and_(
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sessions.c.user == user_id,
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)
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).order_by(
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sessions.c.play_date.asc()
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)
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result = self.execute(sql)
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if result is None:
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return None
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@ -40,6 +40,38 @@ class SaoProfileData(BaseData):
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return None
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return result.lastrowid
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def put_profile(self, user_id: int, user_type: int, nick_name: str, rank_num: int, rank_exp: int, own_col: int, own_vp: int, own_yui_medal: int, setting_title_id: int) -> Optional[int]:
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sql = insert(profile).values(
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user=user_id,
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user_type=user_type,
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nick_name=nick_name,
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rank_num=rank_num,
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rank_exp=rank_exp,
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own_col=own_col,
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own_vp=own_vp,
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own_yui_medal=own_yui_medal,
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setting_title_id=setting_title_id
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)
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conflict = sql.on_duplicate_key_update(
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rank_num=rank_num,
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rank_exp=rank_exp,
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own_col=own_col,
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own_vp=own_vp,
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own_yui_medal=own_yui_medal,
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setting_title_id=setting_title_id
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)
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result = self.execute(conflict)
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if result is None:
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self.logger.error(
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f"{__name__} failed to insert profile! user: {user_id}"
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)
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return None
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print(result.lastrowid)
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return result.lastrowid
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def get_profile(self, user_id: int) -> Optional[Row]:
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sql = profile.select(profile.c.user == user_id)
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result = self.execute(sql)
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