Adding SAO item table and adding party saving
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@ -73,7 +73,12 @@ class SaoBase:
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user_id = -1
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self.logger.error("Failed to register card!")
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# Create profile with 3 basic heroes
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profile_id = self.game_data.profile.create_profile(user_id)
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self.game_data.item.put_hero_log(user_id, 101000010, 1, 0, 101000016, 0, 30086, 1001, 1002, 1003, 1005)
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self.game_data.item.put_hero_log(user_id, 102000010, 1, 0, 103000006, 0, 30086, 1001, 1002, 1003, 1005)
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self.game_data.item.put_hero_log(user_id, 103000010, 1, 0, 112000009, 0, 30086, 1001, 1002, 1003, 1005)
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self.game_data.item.put_hero_party(user_id, 0, 101000010, 102000010, 103000010)
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self.logger.info(f"User Authenticated: { access_code } | { user_id }")
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@ -121,9 +126,19 @@ class SaoBase:
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def handle_c600(self, request: Any) -> bytes:
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#have_object/get_hero_log_user_data_list
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heroIdsData = self.game_data.static.get_hero_ids(0, True)
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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hero_data = self.game_data.item.get_hero_logs(user_id)
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resp = SaoGetHeroLogUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, heroIdsData)
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resp = SaoGetHeroLogUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, hero_data)
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return resp.make()
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def handle_c602(self, request: Any) -> bytes:
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@ -164,7 +179,23 @@ class SaoBase:
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def handle_c804(self, request: Any) -> bytes:
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#custom/get_party_data_list
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resp = SaoGetPartyDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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hero_party = self.game_data.item.get_hero_party(user_id, 0)
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hero1_data = self.game_data.item.get_hero_log(user_id, hero_party[3])
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hero2_data = self.game_data.item.get_hero_log(user_id, hero_party[4])
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hero3_data = self.game_data.item.get_hero_log(user_id, hero_party[5])
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resp = SaoGetPartyDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, hero1_data, hero2_data, hero3_data)
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return resp.make()
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def handle_c902(self, request: Any) -> bytes: # for whatever reason, having all entries empty or filled changes nothing
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@ -197,7 +228,7 @@ class SaoBase:
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#home/check_profile_card_used_reward
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resp = SaoCheckProfileCardUsedRewardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c806(self, request: Any) -> bytes:
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#custom/change_party
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req = bytes.fromhex(request)[24:]
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@ -228,18 +259,40 @@ class SaoBase:
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"sub_equipment_user_equipment_id_size" / Rebuild(Int32ub, len_(this.sub_equipment_user_equipment_id) * 2), # calculates the length of the sub_equipment_user_equipment_id
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"sub_equipment_user_equipment_id" / PaddedString(this.sub_equipment_user_equipment_id_size, "utf_16_le"), # sub_equipment_user_equipment_id is a (zero) padded string
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"skill_slot1_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
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"skill_slot2_skill_id" / Int32ub, # skill_slot2_skill_id is a int,
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"skill_slot3_skill_id" / Int32ub, # skill_slot3_skill_id is a int,
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"skill_slot4_skill_id" / Int32ub, # skill_slot4_skill_id is a int,
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"skill_slot5_skill_id" / Int32ub, # skill_slot5_skill_id is a int,
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"skill_slot2_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
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"skill_slot3_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
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"skill_slot4_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
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"skill_slot5_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
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)),
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)),
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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#self.logger.info(f"User Team Data: { req_data }")
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for party_team in req_data.party_data_list[0].party_team_data_list:
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hero_data = self.game_data.item.get_hero_log(user_id, party_team["user_hero_log_id"])
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hero_level = 1
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hero_exp = 0
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if hero_data:
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hero_level = hero_data["log_level"]
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hero_exp = hero_data["log_exp"]
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self.game_data.item.put_hero_log(
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user_id,
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party_team["user_hero_log_id"],
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hero_level,
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hero_exp,
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party_team["main_weapon_user_equipment_id"],
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party_team["sub_equipment_user_equipment_id"],
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party_team["skill_slot1_skill_id"],
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party_team["skill_slot2_skill_id"],
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party_team["skill_slot3_skill_id"],
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party_team["skill_slot4_skill_id"],
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party_team["skill_slot5_skill_id"]
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)
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resp = SaoNoopResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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@ -371,12 +424,6 @@ class SaoBase:
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req_data = req_struct.parse(req)
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#self.logger.info(f"User Get Col Data: { req_data.get_col }")
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#self.logger.info(f"User Hero Log Exp Data: { req_data.get_hero_log_exp }")
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#self.logger.info(f"User Score Data: { req_data.score_data[0] }")
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#self.logger.info(f"User Discovery Enemy Data: { req_data.discovery_enemy_data_list }")
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#self.logger.info(f"User Mission Data: { req_data.mission_data_list }")
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resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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@ -478,28 +478,49 @@ class SaoGetHeroLogUserDataListRequest(SaoBaseRequest):
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super().__init__(data)
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class SaoGetHeroLogUserDataListResponse(SaoBaseResponse):
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def __init__(self, cmd, heroIdsData) -> None:
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def __init__(self, cmd, hero_data) -> None:
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super().__init__(cmd)
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self.result = 1
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#print(heroIdsData)
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#print(list(map(str,heroIdsData)))
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self.user_hero_log_id = []
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self.log_level = []
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self.max_log_level_extended_num = []
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self.log_exp = []
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self.last_set_skill_slot1_skill_id = []
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self.last_set_skill_slot2_skill_id = []
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self.last_set_skill_slot3_skill_id = []
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self.last_set_skill_slot4_skill_id = []
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self.last_set_skill_slot5_skill_id = []
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for i in range(len(hero_data)):
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self.user_hero_log_id.append(hero_data[i][2])
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self.log_level.append(hero_data[i][3])
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self.max_log_level_extended_num.append(hero_data[i][3])
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self.log_exp.append(hero_data[i][4])
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self.last_set_skill_slot1_skill_id.append(hero_data[i][7])
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self.last_set_skill_slot2_skill_id.append(hero_data[i][8])
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self.last_set_skill_slot3_skill_id.append(hero_data[i][9])
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self.last_set_skill_slot4_skill_id.append(hero_data[i][10])
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self.last_set_skill_slot5_skill_id.append(hero_data[i][11])
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#print(self.user_hero_log_id)
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#print(list(map(str,self.user_hero_log_id)))
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# hero_log_user_data_list
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self.user_hero_log_id = list(map(str,heroIdsData)) #str
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self.hero_log_id = heroIdsData #int
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self.log_level = 10 #short
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self.max_log_level_extended_num = 10 #short
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self.log_exp = 1000 #int
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self.user_hero_log_id = list(map(str,self.user_hero_log_id)) #str
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self.hero_log_id = list(map(int,self.user_hero_log_id)) #int
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self.log_level = list(map(int,self.log_level)) #short
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self.max_log_level_extended_num = list(map(int,self.log_level)) #short
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self.log_exp = list(map(int,self.log_level)) #int
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self.possible_awakening_flag = 0 #byte
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self.awakening_stage = 0 #short
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self.awakening_exp = 0 #int
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self.skill_slot_correction_value = 0 #byte
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self.last_set_skill_slot1_skill_id = 0 #short
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self.last_set_skill_slot2_skill_id = 0 #short
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self.last_set_skill_slot3_skill_id = 0 #short
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self.last_set_skill_slot4_skill_id = 0 #short
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self.last_set_skill_slot5_skill_id = 0 #short
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self.last_set_skill_slot1_skill_id = list(map(int,self.last_set_skill_slot1_skill_id)) #short
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self.last_set_skill_slot2_skill_id = list(map(int,self.last_set_skill_slot2_skill_id)) #short
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self.last_set_skill_slot3_skill_id = list(map(int,self.last_set_skill_slot3_skill_id)) #short
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self.last_set_skill_slot4_skill_id = list(map(int,self.last_set_skill_slot4_skill_id)) #short
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self.last_set_skill_slot5_skill_id = list(map(int,self.last_set_skill_slot5_skill_id)) #short
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self.property1_property_id = 0 #int
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self.property1_value1 = 0 #int
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self.property1_value2 = 0 #int
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@ -573,18 +594,18 @@ class SaoGetHeroLogUserDataListResponse(SaoBaseResponse):
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user_hero_log_id_size=len(self.user_hero_log_id[i]) * 2,
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user_hero_log_id=[ord(x) for x in self.user_hero_log_id[i]],
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hero_log_id=self.hero_log_id[i],
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log_level=self.log_level,
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max_log_level_extended_num=self.max_log_level_extended_num,
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log_exp=self.log_exp,
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log_level=self.log_level[i],
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max_log_level_extended_num=self.max_log_level_extended_num[i],
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log_exp=self.log_exp[i],
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possible_awakening_flag=self.possible_awakening_flag,
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awakening_stage=self.awakening_stage,
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awakening_exp=self.awakening_exp,
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skill_slot_correction_value=self.skill_slot_correction_value,
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last_set_skill_slot1_skill_id=self.last_set_skill_slot1_skill_id,
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last_set_skill_slot2_skill_id=self.last_set_skill_slot2_skill_id,
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last_set_skill_slot3_skill_id=self.last_set_skill_slot3_skill_id,
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last_set_skill_slot4_skill_id=self.last_set_skill_slot4_skill_id,
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last_set_skill_slot5_skill_id=self.last_set_skill_slot5_skill_id,
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last_set_skill_slot1_skill_id=self.last_set_skill_slot1_skill_id[i],
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last_set_skill_slot2_skill_id=self.last_set_skill_slot2_skill_id[i],
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last_set_skill_slot3_skill_id=self.last_set_skill_slot3_skill_id[i],
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last_set_skill_slot4_skill_id=self.last_set_skill_slot4_skill_id[i],
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last_set_skill_slot5_skill_id=self.last_set_skill_slot5_skill_id[i],
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property1_property_id=self.property1_property_id,
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property1_value1=self.property1_value1,
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property1_value2=self.property1_value2,
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@ -926,10 +947,10 @@ class SaoGetEpisodeAppendDataListResponse(SaoBaseResponse):
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def make(self) -> bytes:
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episode_data_struct = Struct(
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"user_episode_append_id_size" / Int32ub, # big endian
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"user_episode_append_id" / Int16ul[5], #forced to match the user_episode_append_id_list index which is always 5 chars for the episode ids
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"user_id_size" / Int32ub, # big endian
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"user_id" / Int16ul[6], # has to be exactly 6 chars in the user field... MANDATORY
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"user_episode_append_id_size" / Rebuild(Int32ub, len_(this.user_episode_append_id) * 2), # calculates the length of the user_episode_append_id
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"user_episode_append_id" / PaddedString(this.user_episode_append_id_size, "utf_16_le"), # user_episode_append_id is a (zero) padded string
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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"episode_append_id" / Int32ub,
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"own_num" / Int32ub,
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)
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@ -955,10 +976,8 @@ class SaoGetEpisodeAppendDataListResponse(SaoBaseResponse):
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for i in range(len(self.user_id_list)):
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# add the episode_data_struct to the resp_struct.episode_append_data_list
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resp_data.episode_append_data_list.append(dict(
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user_episode_append_id_size=len(self.user_episode_append_id_list[i]) * 2,
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user_episode_append_id=[ord(x) for x in self.user_episode_append_id_list[i]],
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user_id_size=len(self.user_id_list[i]) * 2,
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user_id=[ord(x) for x in self.user_id_list[i]],
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user_episode_append_id=self.user_episode_append_id_list[i],
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user_id=self.user_id_list[i],
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episode_append_id=self.episode_append_id_list[i],
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own_num=self.own_num_list[i],
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))
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@ -974,8 +993,9 @@ class SaoGetPartyDataListRequest(SaoBaseRequest):
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super().__init__(data)
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class SaoGetPartyDataListResponse(SaoBaseResponse): # Default party
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def __init__(self, cmd) -> None:
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def __init__(self, cmd, hero1_data, hero2_data, hero3_data) -> None:
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super().__init__(cmd)
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self.result = 1
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self.party_data_list_size = 1 # Number of arrays
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@ -985,36 +1005,36 @@ class SaoGetPartyDataListResponse(SaoBaseResponse): # Default party
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self.user_party_team_id_1 = "0"
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self.arrangement_num_1 = 0
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self.user_hero_log_id_1 = "101000010"
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self.main_weapon_user_equipment_id_1 = "101000016"
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self.sub_equipment_user_equipment_id_1 = "0"
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self.skill_slot1_skill_id_1 = 30086
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self.skill_slot2_skill_id_1 = 1001
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self.skill_slot3_skill_id_1 = 1002
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self.skill_slot4_skill_id_1 = 1003
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self.skill_slot5_skill_id_1 = 1005
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self.user_hero_log_id_1 = str(hero1_data[2])
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self.main_weapon_user_equipment_id_1 = str(hero1_data[5])
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self.sub_equipment_user_equipment_id_1 = str(hero1_data[6])
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self.skill_slot1_skill_id_1 = hero1_data[7]
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self.skill_slot2_skill_id_1 = hero1_data[8]
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self.skill_slot3_skill_id_1 = hero1_data[9]
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self.skill_slot4_skill_id_1 = hero1_data[10]
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self.skill_slot5_skill_id_1 = hero1_data[11]
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self.user_party_team_id_2 = "0"
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self.arrangement_num_2 = 0
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self.user_hero_log_id_2 = "102000010"
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self.main_weapon_user_equipment_id_2 = "103000006"
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self.sub_equipment_user_equipment_id_2 = "0"
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self.skill_slot1_skill_id_2 = 30086
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self.skill_slot2_skill_id_2 = 1001
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self.skill_slot3_skill_id_2 = 1002
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self.skill_slot4_skill_id_2 = 1003
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self.skill_slot5_skill_id_2 = 1005
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self.user_hero_log_id_2 = str(hero2_data[2])
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self.main_weapon_user_equipment_id_2 = str(hero2_data[5])
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self.sub_equipment_user_equipment_id_2 = str(hero2_data[6])
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self.skill_slot1_skill_id_2 = hero2_data[7]
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self.skill_slot2_skill_id_2 = hero2_data[8]
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self.skill_slot3_skill_id_2 = hero2_data[9]
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self.skill_slot4_skill_id_2 = hero2_data[10]
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self.skill_slot5_skill_id_2 = hero2_data[11]
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self.user_party_team_id_3 = "0"
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self.arrangement_num_3 = 0
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self.user_hero_log_id_3 = "103000010"
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self.main_weapon_user_equipment_id_3 = "112000009"
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self.sub_equipment_user_equipment_id_3 = "0"
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self.skill_slot1_skill_id_3 = 30086
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self.skill_slot2_skill_id_3 = 1001
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self.skill_slot3_skill_id_3 = 1002
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self.skill_slot4_skill_id_3 = 1003
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self.skill_slot5_skill_id_3 = 1005
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self.user_hero_log_id_3 = str(hero3_data[2])
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self.main_weapon_user_equipment_id_3 = str(hero3_data[5])
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self.sub_equipment_user_equipment_id_3 = str(hero3_data[6])
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self.skill_slot1_skill_id_3 = hero3_data[7]
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self.skill_slot2_skill_id_3 = hero3_data[8]
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||||
self.skill_slot3_skill_id_3 = hero3_data[9]
|
||||
self.skill_slot4_skill_id_3 = hero3_data[10]
|
||||
self.skill_slot5_skill_id_3 = hero3_data[11]
|
||||
|
||||
def make(self) -> bytes:
|
||||
# create a resp struct
|
||||
|
@ -1,2 +1,3 @@
|
||||
from .profile import SaoProfileData
|
||||
from .static import SaoStaticData
|
||||
from .static import SaoStaticData
|
||||
from .item import SaoItemData
|
161
titles/sao/schema/item.py
Normal file
161
titles/sao/schema/item.py
Normal file
@ -0,0 +1,161 @@
|
||||
from typing import Optional, Dict, List
|
||||
from sqlalchemy import Table, Column, UniqueConstraint, PrimaryKeyConstraint, and_, case
|
||||
from sqlalchemy.types import Integer, String, TIMESTAMP, Boolean
|
||||
from sqlalchemy.schema import ForeignKey
|
||||
from sqlalchemy.sql import func, select, update, delete
|
||||
from sqlalchemy.engine import Row
|
||||
from sqlalchemy.dialects.mysql import insert
|
||||
|
||||
from core.data.schema import BaseData, metadata
|
||||
|
||||
hero_log_data = Table(
|
||||
"sao_hero_log_data",
|
||||
metadata,
|
||||
Column("id", Integer, primary_key=True, nullable=False),
|
||||
Column(
|
||||
"user",
|
||||
ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
|
||||
nullable=False,
|
||||
),
|
||||
Column("user_hero_log_id", Integer, nullable=False),
|
||||
Column("log_level", Integer, nullable=False),
|
||||
Column("log_exp", Integer, nullable=False),
|
||||
Column("main_weapon", Integer, nullable=False),
|
||||
Column("sub_equipment", Integer, nullable=False),
|
||||
Column("skill_slot1_skill_id", Integer, nullable=False),
|
||||
Column("skill_slot2_skill_id", Integer, nullable=False),
|
||||
Column("skill_slot3_skill_id", Integer, nullable=False),
|
||||
Column("skill_slot4_skill_id", Integer, nullable=False),
|
||||
Column("skill_slot5_skill_id", Integer, nullable=False),
|
||||
Column("get_date", TIMESTAMP, nullable=False, server_default=func.now()),
|
||||
UniqueConstraint("user", "user_hero_log_id", name="sao_hero_log_data_uk"),
|
||||
mysql_charset="utf8mb4",
|
||||
)
|
||||
|
||||
hero_party = Table(
|
||||
"sao_hero_party",
|
||||
metadata,
|
||||
Column("id", Integer, primary_key=True, nullable=False),
|
||||
Column(
|
||||
"user",
|
||||
ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
|
||||
nullable=False,
|
||||
),
|
||||
Column("user_party_team_id", Integer, nullable=False),
|
||||
Column("user_hero_log_id_1", Integer, nullable=False),
|
||||
Column("user_hero_log_id_2", Integer, nullable=False),
|
||||
Column("user_hero_log_id_3", Integer, nullable=False),
|
||||
UniqueConstraint("user", "user_party_team_id", name="sao_hero_party_uk"),
|
||||
mysql_charset="utf8mb4",
|
||||
)
|
||||
|
||||
class SaoItemData(BaseData):
|
||||
def put_hero_log(self, user_id: int, user_hero_log_id: int, log_level: int, log_exp: int, main_weapon: int, sub_equipment: int, skill_slot1_skill_id: int, skill_slot2_skill_id: int, skill_slot3_skill_id: int, skill_slot4_skill_id: int, skill_slot5_skill_id: int) -> Optional[int]:
|
||||
sql = insert(hero_log_data).values(
|
||||
user=user_id,
|
||||
user_hero_log_id=user_hero_log_id,
|
||||
log_level=log_level,
|
||||
log_exp=log_exp,
|
||||
main_weapon=main_weapon,
|
||||
sub_equipment=sub_equipment,
|
||||
skill_slot1_skill_id=skill_slot1_skill_id,
|
||||
skill_slot2_skill_id=skill_slot2_skill_id,
|
||||
skill_slot3_skill_id=skill_slot3_skill_id,
|
||||
skill_slot4_skill_id=skill_slot4_skill_id,
|
||||
skill_slot5_skill_id=skill_slot5_skill_id,
|
||||
)
|
||||
|
||||
conflict = sql.on_duplicate_key_update(
|
||||
log_level=hero_log_data.c.log_level,
|
||||
log_exp=hero_log_data.c.log_exp,
|
||||
main_weapon=hero_log_data.c.main_weapon,
|
||||
sub_equipment=hero_log_data.c.sub_equipment,
|
||||
skill_slot1_skill_id=hero_log_data.c.skill_slot1_skill_id,
|
||||
skill_slot2_skill_id=hero_log_data.c.skill_slot2_skill_id,
|
||||
skill_slot3_skill_id=hero_log_data.c.skill_slot3_skill_id,
|
||||
skill_slot4_skill_id=hero_log_data.c.skill_slot4_skill_id,
|
||||
skill_slot5_skill_id=hero_log_data.c.skill_slot5_skill_id,
|
||||
)
|
||||
|
||||
result = self.execute(conflict)
|
||||
if result is None:
|
||||
self.logger.error(
|
||||
f"{__name__} failed to insert hero! user: {user_id}, user_hero_log_id: {user_hero_log_id}"
|
||||
)
|
||||
return None
|
||||
|
||||
return result.lastrowid
|
||||
|
||||
def put_hero_party(self, user_id: int, user_party_team_id: int, user_hero_log_id_1: int, user_hero_log_id_2: int, user_hero_log_id_3: int) -> Optional[int]:
|
||||
sql = insert(hero_party).values(
|
||||
user=user_id,
|
||||
user_party_team_id=user_party_team_id,
|
||||
user_hero_log_id_1=user_hero_log_id_1,
|
||||
user_hero_log_id_2=user_hero_log_id_2,
|
||||
user_hero_log_id_3=user_hero_log_id_3,
|
||||
)
|
||||
|
||||
conflict = sql.on_duplicate_key_update(
|
||||
user_hero_log_id_1=hero_party.c.user_hero_log_id_1,
|
||||
user_hero_log_id_2=hero_party.c.user_hero_log_id_2,
|
||||
user_hero_log_id_3=hero_party.c.user_hero_log_id_3,
|
||||
)
|
||||
|
||||
result = self.execute(conflict)
|
||||
if result is None:
|
||||
self.logger.error(
|
||||
f"{__name__} failed to insert hero party! user: {user_id}, user_party_team_id: {user_party_team_id}"
|
||||
)
|
||||
return None
|
||||
|
||||
return result.lastrowid
|
||||
|
||||
def get_hero_log(
|
||||
self, user_id: int, user_hero_log_id: int = None
|
||||
) -> Optional[List[Row]]:
|
||||
"""
|
||||
A catch-all hero lookup given a profile and user_party_team_id and ID specifiers
|
||||
"""
|
||||
sql = hero_log_data.select(
|
||||
and_(
|
||||
hero_log_data.c.user == user_id,
|
||||
hero_log_data.c.user_hero_log_id == user_hero_log_id if user_hero_log_id is not None else True,
|
||||
)
|
||||
)
|
||||
|
||||
result = self.execute(sql)
|
||||
if result is None:
|
||||
return None
|
||||
return result.fetchone()
|
||||
|
||||
def get_hero_logs(
|
||||
self, user_id: int
|
||||
) -> Optional[List[Row]]:
|
||||
"""
|
||||
A catch-all hero lookup given a profile and user_party_team_id and ID specifiers
|
||||
"""
|
||||
sql = hero_log_data.select(
|
||||
and_(
|
||||
hero_log_data.c.user == user_id,
|
||||
)
|
||||
)
|
||||
|
||||
result = self.execute(sql)
|
||||
if result is None:
|
||||
return None
|
||||
return result.fetchall()
|
||||
|
||||
def get_hero_party(
|
||||
self, user_id: int, user_party_team_id: int = None
|
||||
) -> Optional[List[Row]]:
|
||||
sql = hero_party.select(
|
||||
and_(
|
||||
hero_party.c.user == user_id,
|
||||
hero_party.c.user_party_team_id == user_party_team_id if user_party_team_id is not None else True,
|
||||
)
|
||||
)
|
||||
|
||||
result = self.execute(sql)
|
||||
if result is None:
|
||||
return None
|
||||
return result.fetchone()
|
Loading…
Reference in New Issue
Block a user