forked from akanyan/mu3-mods
112 lines
4.5 KiB
C#
112 lines
4.5 KiB
C#
using MU3.Util;
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namespace MU3.Mod;
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class State: Singleton<State> {
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public bool RemoveBackground { get; set; } = false;
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public bool RemoveBackgroundFrame { get; set; } = false;
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public bool RemoveHeader { get; set; } = false;
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public bool RemoveFooter { get; set; } = false;
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public bool RemovePlayerHealthUI { get; set; } = false;
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public bool RemovePlayerBattleScoreUI { get; set; } = false;
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public bool RemovePlayerScoreUI { get; set; } = false;
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public bool RemoveEnemyUI { get; set; } = false;
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public bool RemovePlayerCardUI { get; set; } = false;
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public bool RemovePlayerGeki { get; set; } = false;
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public bool RemoveAllyGekis { get; set; } = false;
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public bool RemoveCharacterLine { get; set; } = false;
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public bool RemoveEnemy { get; set; } = false;
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public bool RemoveBoss { get; set; } = false;
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public bool RemoveBullets { get; set; } = false;
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public bool ReducedNoteFX { get; set; } = false;
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public bool RemoveNoteFX { get; set; } = false;
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public float BackgroundR { get; set; } = 0f;
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public float BackgroundG { get; set; } = 0f;
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public float BackgroundB { get; set; } = 0f;
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private bool getValue(IniFile ini, string key)
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{
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UnityEngine.Debug.Log("Get value for key: " + key);
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var value = ini.getValue("Offgeki", key, false);
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UnityEngine.Debug.Log("Value: " + value);
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return value;
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}
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private float getColorValue(IniFile ini, string key)
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{
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UnityEngine.Debug.Log("Get color value for key: " + key);
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var value = ini.getValue("Offgeki", key, 0f);
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// Ceiling to 255
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if (value > 255)
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{
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value = 255;
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}
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// Divide by 255
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value = value / 255.0f;
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UnityEngine.Debug.Log("Value: " + value);
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return value;
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}
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public void Init()
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{
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UnityEngine.Debug.Log("[Nogeki] Initializing State");
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using IniFile ini = new("mu3.ini");
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RemoveBackground = getValue(ini, "RemoveBackground");
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RemoveBackgroundFrame = getValue(ini, "RemoveBackgroundFrame");
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RemoveHeader = getValue(ini, "RemoveHeader");
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RemoveFooter = getValue(ini, "RemoveFooter");
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RemovePlayerHealthUI = getValue(ini, "RemovePlayerHealthUI");
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RemovePlayerBattleScoreUI = getValue(ini, "RemovePlayerBattleScoreUI");
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RemovePlayerScoreUI = getValue(ini, "RemovePlayerScoreUI");
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RemovePlayerCardUI = getValue(ini, "RemovePlayerCardUI");
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RemoveEnemyUI = getValue(ini, "RemoveEnemyUI");
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RemovePlayerGeki = getValue(ini, "RemovePlayerGeki");
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RemoveAllyGekis = getValue(ini, "RemoveAllyGekis");
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RemoveCharacterLine = getValue(ini, "RemoveCharacterLine");
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RemoveEnemy = getValue(ini, "RemoveEnemy");
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RemoveBoss = getValue(ini, "RemoveBoss");
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RemoveBullets = getValue(ini, "RemoveBullets");
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ReducedNoteFX = getValue(ini, "ReducedNoteFX");
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RemoveNoteFX = getValue(ini, "RemoveNoteFX");
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BackgroundR = getColorValue(ini, "BackgroundR");
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BackgroundG = getColorValue(ini, "BackgroundG");
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BackgroundB = getColorValue(ini, "BackgroundB");
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UnityEngine.Debug.Log("[Nogeki] State initialized");
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}
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override public string ToString()
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{
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return "State: \n"
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+ "\tRemove Background: " + RemoveBackground + "\n"
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+ "\tRemove Background Frame: " + RemoveBackgroundFrame + "\n"
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+ "\tRemove Header: " + RemoveHeader + "\n"
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+ "\tRemove Footer: " + RemoveFooter + "\n"
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+ "\tRemove Player Health UI: " + RemovePlayerHealthUI + "\n"
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+ "\tRemove Player Battle Score UI: " + RemovePlayerBattleScoreUI + "\n"
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+ "\tRemove Player Score UI: " + RemovePlayerScoreUI + "\n"
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+ "\tRemove Player Card UI: " + RemovePlayerCardUI + "\n"
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+ "\tRemove Enemy UI: " + RemoveEnemyUI + "\n"
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+ "\tRemove Player Geki: " + RemovePlayerGeki + "\n"
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+ "\tRemove Ally Gekis: " + RemoveAllyGekis + "\n"
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+ "\tRemove Enemy: " + RemoveEnemy + "\n"
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+ "\tRemove Boss: " + RemoveBoss + "\n"
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+ "\tRemove Bullets: " + RemoveBullets + "\n"
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+ "\tRemove Bright Note FX: " + ReducedNoteFX + "\n"
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+ "\tRemove All Note FX: " + RemoveNoteFX + "\n"
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+ "\tRemove Character Line: " + RemoveCharacterLine + "\n"
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+ "\tBackground R: " + BackgroundR + "\n"
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+ "\tBackground G: " + BackgroundG + "\n"
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+ "\tBackground B: " + BackgroundB + "\n";
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}
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}
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