Offgeki
Modular removal of UI elements. Currently only supports removing elements during music play. Potentially will support removing elements during other parts of the game.
Features
- Remove various UI elements during music play
- Background
- Player UI Elements
- Health
- Battle Score
- Technical Score
- Enemy UI Elements
- Health
- Bullets
- Gekis (enemies, boss, player, allies)
- NoteFX
Installation
- Install BepInEx
- Drop the
Assembly-CSharp.Offgeki.mm.dll
file into theBepInEx/monomod
folder - Launch the game
Configuration
Populate these values in mu3.ini
to configure the mod.
[Offgeki]
RemoveBackground = 1
RemoveBackgroundFrame = 1
RemoveSignage = 1
RemovePlayerHealthUI = 1
RemovePlayerBattleScoreUI = 1
RemovePlayerScoreUI = 0
RemovePlayerCardUI = 1
RemoveEnemyUI = 1
RemovePlayerGeki = 1
RemoveAllyGekis = 0
RemoveCharacterLine = 1
RemoveEnemy = 1
RemoveBoss = 0
RemoveBullets = 1
ReducedNoteFX = 1
RemoveNoteFX = 0
BackgroundR = 25
BackgroundG = 25
BackgroundB = 25
Details
RemoveBackground
Removes the background. A blue frame is still present, but the background is removed.
RemoveBackgroundFrame
Removes the blue framing in the background
RemoveSignage
Removes the header and footer sections
RemovePlayerHealthUI
Removes the player's health
RemovePlayerBattleScoreUI
Removes the player's battle score
RemovePlayerScoreUI
Removes the player's technical score
RemovePlayerCardUI
Removes the player/ally card UI
RemoveEnemyUI
Removes the enemy's health
RemovePlayerGeki
Removes the player's geki
RemoveAllyGekis
Removes the ally's gekis (Currently does not allow no player and allies)
RemoveCharacterLine
Removes the lines and area rendering underneath player characters. Retains the note judgement line.
RemoveEnemy
Removes the enemies (Zekos)
RemoveBoss
Removes the boss
RemoveBullets
Removes the bullets
ReducedNoteFX
Reduces the note FX a bit by disabling a few FX but not all
RemoveNoteFX
Removes all note FX
BackgroundR
Background color red value
BackgroundG
Background color green value
BackgroundB
Background color blue value
Known Issues
- Unable to show only allies and not primary character. Probably due to the allies being anchored to the primary character.
- Some stages have background overlay that color the background a bit differently.
- Signage doesn't return after play. Will need to revise when the canvas's are reactivated.
- Need to fix player damage effect