1
0
forked from akanyan/mu3-mods
Files
mu3-mods/Extras/SkipCutscenes/MU3/patch_ANM_Frame.cs

18 lines
459 B
C#

using MU3.Util;
using UnityEngine;
namespace MU3;
class patch_ANM_Frame: ANM_Frame {
private GameObject currentBonus;
public extern bool orig_isStampAnimEnd();
public new bool isStampAnimEnd() {
if(!Singleton<Mod.State>.instance.SkipItemFrame) {
return orig_isStampAnimEnd();
} else {
return currentBonus.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).normalizedTime > 0.4;
}
}
}