using MU3.Util; using UnityEngine; namespace MU3; class patch_ANM_Frame: ANM_Frame { private GameObject currentBonus; public extern bool orig_isStampAnimEnd(); public new bool isStampAnimEnd() { if(!Singleton.instance.SkipItemFrame) { return orig_isStampAnimEnd(); } else { return currentBonus.GetComponent().GetCurrentAnimatorStateInfo(0).normalizedTime > 0.4; } } }