forked from akanyan/mu3-mods
fix(UnlockGameEvents): rework mission event cycling
* Iterate in reverse, from latest to oldest. * Unlock all missions again, unless the server has returned exactly one active mission and that mission is present on the client's machine..
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@ -7,8 +7,7 @@ using System.Linq;
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namespace MU3.Client;
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namespace MU3.Client;
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class patch_PacketGetGameEvent: Packet {
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class patch_PacketGetGameEvent: Packet {
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public Operation.GameEvent _gameEvent;
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private Operation.GameEvent _gameEvent;
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public Operation.GameEvent gameEvent => _gameEvent;
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public extern State orig_proc();
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public extern State orig_proc();
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public override State proc() {
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public override State proc() {
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@ -16,12 +15,15 @@ class patch_PacketGetGameEvent: Packet {
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if(state == State.Done) {
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if(state == State.Done) {
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DateTime endDate = DateTime.Parse("2099-01-01 05:00:00.0");
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DateTime endDate = DateTime.Parse("2099-01-01 05:00:00.0");
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_gameEvent ??= new Operation.GameEvent();
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_gameEvent ??= new Operation.GameEvent();
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bool skipMissions = checkMissionEvents();
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foreach(EventData eventData in SingletonStateMachine<DataManager, DataManager.EState>.instance.allEventData) {
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foreach(EventData eventData in SingletonStateMachine<DataManager, DataManager.EState>.instance.allEventData) {
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IdPeriod idPeriod = Enumerable.FirstOrDefault(_gameEvent.list, (IdPeriod e) => e.id == eventData.id);
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IdPeriod idPeriod = Enumerable.FirstOrDefault(_gameEvent.list, (IdPeriod e) => e.id == eventData.id);
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if(idPeriod != null) {
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if(skipMissions && eventData.itemType == DataStudio.EventType.MissionEvent) {
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if(eventData.itemType == DataStudio.EventType.MissionEvent) {
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continue;
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continue;
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}
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}
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if(idPeriod != null) {
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if(idPeriod.period.endDate < CustomDateTime.Now) {
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if(idPeriod.period.endDate < CustomDateTime.Now) {
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idPeriod.period.endDate = endDate;
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idPeriod.period.endDate = endDate;
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}
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}
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@ -37,4 +39,22 @@ class patch_PacketGetGameEvent: Packet {
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}
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}
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return state;
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return state;
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}
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}
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// Check whether there is only one active mission event
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private bool checkMissionEvents() {
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bool found = false;
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foreach(EventData eventData in SingletonStateMachine<DataManager, DataManager.EState>.instance.allEventData) {
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if(eventData.itemType == DataStudio.EventType.MissionEvent) {
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IdPeriod idPeriod = Enumerable.FirstOrDefault(_gameEvent.list, (IdPeriod e) => e.id == eventData.id);
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if(idPeriod?.period.startDate < CustomDateTime.Now && idPeriod?.period.endDate > CustomDateTime.Now) {
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if(!found) {
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found = true;
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} else {
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return false;
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}
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}
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}
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}
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return found;
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}
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}
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}
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@ -2,6 +2,7 @@
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using MU3.User;
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using MU3.User;
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using MU3.Util;
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using MU3.Util;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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namespace MU3.Operation;
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namespace MU3.Operation;
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@ -20,7 +21,7 @@ class patch_OperationManager: OperationManager {
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private MissionEventData overrideMission(MissionEventData orig) {
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private MissionEventData overrideMission(MissionEventData orig) {
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if(orig != null) {
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if(orig != null) {
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foreach(KeyValuePair<int, MissionEventData> item in _missionEventDataMap) {
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foreach(KeyValuePair<int, MissionEventData> item in _missionEventDataMap.Reverse()) {
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MissionEventData value = item.Value;
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MissionEventData value = item.Value;
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if(!value.isMissionEventActive || value.eventData == null) {
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if(!value.isMissionEventActive || value.eventData == null) {
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continue;
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continue;
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