forked from akanyan/mu3-mods
* Iterate in reverse, from latest to oldest. * Unlock all missions again, unless the server has returned exactly one active mission and that mission is present on the client's machine..
41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using MU3.Data;
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using MU3.User;
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using MU3.Util;
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using System.Collections.Generic;
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using System.Linq;
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namespace MU3.Operation;
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class patch_OperationManager: OperationManager {
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private Dictionary<int, MissionEventData> _missionEventDataMap;
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public extern MissionEventData orig_getTargetMissionFromChapterID(int chapterId);
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public new MissionEventData getTargetMissionFromChapterID(int chapterId) {
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return overrideMission(orig_getTargetMissionFromChapterID(chapterId));
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}
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public extern MissionEventData orig_getTargetMissionFromStoryID(int storyId);
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public new MissionEventData getTargetMissionFromStoryID(int storyId) {
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return overrideMission(orig_getTargetMissionFromStoryID(storyId));
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}
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private MissionEventData overrideMission(MissionEventData orig) {
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if(orig != null) {
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foreach(KeyValuePair<int, MissionEventData> item in _missionEventDataMap.Reverse()) {
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MissionEventData value = item.Value;
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if(!value.isMissionEventActive || value.eventData == null) {
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continue;
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}
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var userMissions = Singleton<UserManager>.instance.userMission;
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if(userMissions != null && userMissions.TryGetValue(value.missionEventId, out UserMission um)) {
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var rv = value.eventData.getNextEventPointBonus(out EventRewardInfo rewardInfo, um.Point);
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if(!rv || rewardInfo.bonus_.RewardNameAndCounts[0].isLoop) {
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continue;
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}
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}
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return value;
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}
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}
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return orig;
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}
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} |