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forked from akanyan/mu3-mods

feat!: NaiveRating -> MoreProfileOptions

This commit is contained in:
2024-12-23 16:20:25 +00:00
parent 1b8f0e617e
commit 57d7be2bfb
24 changed files with 327 additions and 104 deletions

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using MU3.User;
using MU3.Util;
using MU3.Mod;
namespace MU3;
class patch_ANM_SWH_Profile: ANM_SWH_Profile {
public extern void orig_setUpLogin();
// Fixes login display
public new void setUpLogin() {
UserManager instance = Singleton<UserManager>.instance;
var up = instance.userPreview;
if(NaiveRating.IsEnabled()) {
up.dispRating = 0;
instance.userPreview = up;
orig_setUpLogin();
up.dispRating = 2;
instance.userPreview = up;
} else {
orig_setUpLogin();
}
}
}

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using MU3.DB;
using MU3.Game;
using MU3.User;
using MU3.Util;
namespace MU3;
class patch_BattleUI: BattleUI {
private UIRetireInfo _retireInfo;
private SessionInfo _sessionInfo;
public new void setRetireInfo(UserOption.eAbort abort) {
UIRetireInfo.Rank rank;
int num;
var pabort = (patch_UserOption.eAbort)abort;
switch(pabort) {
case patch_UserOption.eAbort.S:
rank = UIRetireInfo.Rank.S;
num = 1010000 - TechnicalRankID.S.getLower();
break;
case patch_UserOption.eAbort.SS:
rank = UIRetireInfo.Rank.SS;
num = 1010000 - TechnicalRankID.SS.getLower();
break;
case patch_UserOption.eAbort.SSS:
rank = UIRetireInfo.Rank.SSS;
num = 1010000 - TechnicalRankID.SSS.getLower();
break;
case patch_UserOption.eAbort.SSS1:
rank = UIRetireInfo.Rank.S;
num = 1010000 - TechnicalRankID.SSS1.getLower();
break;
case patch_UserOption.eAbort.PB:
UserManager userManager = Singleton<UserManager>.instance;
var userFumen = userManager.getUserFumen(_sessionInfo.musicData.id, _sessionInfo.musicLevel, create: false);
var previousPb = userFumen?.TechScoreMax ?? 0;
rank = UIRetireInfo.Rank.S;
num = 1010000 - previousPb;
break;
case patch_UserOption.eAbort.FB:
case patch_UserOption.eAbort.ZERO:
rank = UIRetireInfo.Rank.S;
num = 1010000;
break;
default:
rank = UIRetireInfo.Rank.MAX;
num = 0;
break;
}
_retireInfo.setupRetireInfo(rank, num);
}
}

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using MU3.CustomUI;
using MU3.User;
using UnityEngine;
namespace MU3;
class patch_OptionMiniSummaryController: OptionMiniSummaryController {
private GameObject[] arrayIcon = new GameObject[35];
private extern void orig_setParam(UserOption.OptionName id, int value);
private void setParam(UserOption.OptionName id, int value) {
var comp = arrayIcon[(int)id].transform.Find("NUL_Option_mini_Icon/TXT_Option_mini").GetComponent<MU3Text>();
if(id == UserOption.OptionName.Rating) {
switch(value) {
case 0:
comp.text = "OFF";
break;
case 1:
comp.text = "TYPE-A";
break;
case 2:
comp.text = "TYPE-B";
break;
}
} else if(id == UserOption.OptionName.Abort) {
switch(value) {
case 0:
comp.text = "OFF";
break;
case 1:
comp.text = "S未達で中断";
break;
case 2:
comp.text = "SS未達で中断";
break;
case 3:
comp.text = "SSS未達で中断";
break;
case 4:
comp.text = "SSS+未達で中断";
break;
case 5:
comp.text = "PB未達で中断";
break;
case 6:
comp.text = "FB未達で中断";
break;
case 7:
comp.text = "スコア表示";
break;
}
} else {
orig_setParam(id, value);
}
}
}

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using MonoMod;
using MU3.CustomUI;
using MU3.User;
using MU3.Util;
using System.Reflection;
using UnityEngine;
namespace MU3;
class patch_OptionSelecterController: OptionSelecterController {
private chengeParamFuncArray[] cpFuncArray = new chengeParamFuncArray[35];
[MonoModIgnore]
private extern void setInputCursor(int currentParam);
public extern void orig_init(UserOption.OptionName id);
public new void init(UserOption.OptionName id) {
orig_init(id);
cpFuncArray[33].max = 2;
cpFuncArray[4].max = 7;
if(id == UserOption.OptionName.Rating) {
var rct = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<RectTransform>();
var changer = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<MU3UIImageChanger>();
rct.anchoredPosition = new Vector3(0f, -5f, 0);
rct.sizeDelta = new Vector2(158, 70);
var spritesFi = typeof(MU3UIImageChanger).GetField("_sprites", BindingFlags.Instance | BindingFlags.NonPublic);
var tex = ((Sprite[])spritesFi.GetValue(changer))[0].texture;
var newSprites = new Sprite[3];
spritesFi.SetValue(changer, newSprites);
changer.setSprite(0, Sprite.Create(tex, new Rect(1552.0f, 366.0f, 160.0f, 65.0f), new Vector2(80.0f, 0.0f)));
changer.setSprite(1, Sprite.Create(tex, new Rect(1221.0f, 1488.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f)));
changer.setSprite(2, Sprite.Create(tex, new Rect(1221.0f, 1410.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f)));
setInputCursor((int)Singleton<UserManager>.instance.userOption.customSet.Rating);
}
}
private extern void orig_chengeParamOther(int currentParam);
private void chengeParamOther(int currentParam) {
if(myOptionId == UserOption.OptionName.Rating) {
var changer = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<MU3UIImageChanger>();
changer.patternNumber = currentParam;
Singleton<UserManager>.instance.userOption.customSet.Rating = (UserOption.eRating)currentParam;
SingletonMonoBehaviour<SystemUI>.instance.userData.setUserDetail();
} else {
orig_chengeParamOther(currentParam);
}
}
private extern void orig_chengeParamAbort(int currentParam);
private void chengeParamAbort(int currentParam) {
string text = "NUL_SWH_Option_00/NUL_Select/PAT_Clear";
GameObject gameObject = transform.Find(text).gameObject;
MU3UIImageChanger component = gameObject.GetComponent<MU3UIImageChanger>();
component.patternNumber = currentParam > 4 ? 0 : currentParam;
}
}

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using MonoMod;
using MU3.CustomUI;
using MU3.Sequence;
using MU3.User;
using MU3.Mod;
using MU3.Game;
using UnityEngine;
namespace MU3;
class patch_UIResultBattlePoint: UIResultBattlePoint {
private Animator animator_;
private patch_MU3UICounter counterScore_;
private MU3UIImageChanger imageHeader_;
private MU3UICounter counterScorePlus_;
private MU3UICounter counterScoreMinus_;
private GameObject hideScore_;
[MonoModIgnore]
private extern void disable(MU3UICounter counter);
public extern void orig_initTechRating(PlayInfo playInfo);
public new void initTechRating(PlayInfo playInfo) {
counterScore_.isDispSuffix = NaiveRating.IsEnabled();
if(!NaiveRating.IsEnabled()) {
orig_initTechRating(playInfo);
return;
}
int prevRating = ((patch_SessionResult)playInfo.sessionResult).prevNaiveRating;
int rating1 = NaiveRating.Get();
UnityEngine.Debug.Log(prevRating + " " + rating1);
if((bool)hideScore_) {
hideScore_.SetActive(false);
}
counterScore_.Counter = (double)UserUtil.toRatingFloat(rating1);
int ratingPatternNo = UserUtil.toRatingPatternNo(rating1);
counterScore_.SpriteIndex = ratingPatternNo;
imageHeader_.patternNumber = (float)ratingPatternNo;
int rating2 = rating1 - prevRating;
if(rating2 == 0) {
disable(counterScorePlus_);
disable(counterScoreMinus_);
animator_.SetInteger(Sys.Const.AnimatorID_State, 2);
} else if(0 < rating2) {
disable(counterScoreMinus_);
if((bool)counterScorePlus_) {
counterScorePlus_.Counter = rating2 * 0.01f + 1E-05f;
}
animator_.SetInteger(Sys.Const.AnimatorID_State, 0);
}
animator_.SetTrigger(Sys.Const.AnimatorID_In);
}
}