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forked from akanyan/mu3-mods

feat: a decent rating selector?

Except it shows an arrow to the right when it shouldn't
This commit is contained in:
2024-12-21 05:32:50 +00:00
parent 82c7bd9f94
commit 23331f8d56
4 changed files with 34 additions and 5 deletions

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@ -1,4 +1,5 @@
namespace MU3.CustomUI; namespace MU3.CustomUI;
class patch_MU3UICounter: MU3UICounter { class patch_MU3UICounter: MU3UICounter {
protected extern void orig_calcNumFiguresFloat(double value); protected extern void orig_calcNumFiguresFloat(double value);
protected new void calcNumFiguresFloat(double value) { protected new void calcNumFiguresFloat(double value) {

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@ -1,6 +1,7 @@
using MU3.CustomUI; using MU3.CustomUI;
namespace MU3.SceneObject; namespace MU3.SceneObject;
class patch_ANM_CMN_UserDeta_01: ANM_CMN_UserDeta_01 { class patch_ANM_CMN_UserDeta_01: ANM_CMN_UserDeta_01 {
private MU3UICounter rating; private MU3UICounter rating;
public extern void orig_setUserDetail(); public extern void orig_setUserDetail();

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@ -1,19 +1,43 @@
using MU3.CustomUI; using MU3.CustomUI;
using MU3.User; using MU3.User;
using MU3.Util; using MU3.Util;
using System.Reflection;
using UnityEngine;
namespace MU3; namespace MU3;
class patch_OptionSelecterController: OptionSelecterController { class patch_OptionSelecterController: OptionSelecterController {
private chengeParamFuncArray[] cpFuncArray = new chengeParamFuncArray[35]; private chengeParamFuncArray[] cpFuncArray = new chengeParamFuncArray[35];
public extern void orig_init(UserOption.OptionName id); public extern void orig_init(UserOption.OptionName id);
private extern void orig_chengeParamOther(int currentParam);
public new void init(UserOption.OptionName id) { public new void init(UserOption.OptionName id) {
orig_init(id); orig_init(id);
cpFuncArray[33].max = 2; cpFuncArray[33].max = 2;
if(id == UserOption.OptionName.Rating) {
var rct = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<RectTransform>();
var changer = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<MU3UIImageChanger>();
rct.anchoredPosition = new Vector3(0f, -5f, 0);
rct.sizeDelta = new Vector2(158, 70);
var spritesFi = typeof(MU3UIImageChanger).GetField("_sprites", BindingFlags.Instance | BindingFlags.NonPublic);
var tex = ((Sprite[])spritesFi.GetValue(changer))[0].texture;
var newSprites = new Sprite[3];
newSprites[0] = Sprite.Create(tex, new Rect(1552.0f, 366.0f, 160.0f, 65.0f), new Vector2(80.0f, 0.0f));
newSprites[1] = Sprite.Create(tex, new Rect(1221.0f, 1488.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f));
newSprites[2] = Sprite.Create(tex, new Rect(1221.0f, 1410.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f));
spritesFi.SetValue(changer, newSprites);
changer.patternNumber = (int)Singleton<UserManager>.instance.userOption.customSet.Rating;
} }
}
private extern void orig_chengeParamOther(int currentParam);
private void chengeParamOther(int currentParam) { private void chengeParamOther(int currentParam) {
if(myOptionId == UserOption.OptionName.Rating) { if(myOptionId == UserOption.OptionName.Rating) {
transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<MU3UIImageChanger>().patternNumber = currentParam != 0 ? 0f : 1f; var changer = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<MU3UIImageChanger>();
changer.patternNumber = currentParam;
Singleton<UserManager>.instance.userOption.customSet.Rating = (UserOption.eRating)currentParam; Singleton<UserManager>.instance.userOption.customSet.Rating = (UserOption.eRating)currentParam;
SingletonMonoBehaviour<SystemUI>.instance.userData.setUserDetail(); SingletonMonoBehaviour<SystemUI>.instance.userData.setUserDetail();
} else { } else {

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@ -1,9 +1,11 @@
using MU3.CustomUI; using MonoMod;
using MU3.CustomUI;
using MU3.Sequence; using MU3.Sequence;
using MU3.User; using MU3.User;
using UnityEngine; using UnityEngine;
namespace MU3; namespace MU3;
class patch_UIResultBattlePoint: UIResultBattlePoint { class patch_UIResultBattlePoint: UIResultBattlePoint {
private Animator animator_; private Animator animator_;
private MU3UICounter counterScore_; private MU3UICounter counterScore_;
@ -12,8 +14,9 @@ class patch_UIResultBattlePoint: UIResultBattlePoint {
private MU3UICounter counterScoreMinus_; private MU3UICounter counterScoreMinus_;
private GameObject hideScore_; private GameObject hideScore_;
private extern void orig_disable(MU3UICounter counter); [MonoModIgnore]
private void disable(MU3UICounter counter) => orig_disable(counter); private extern void disable(MU3UICounter counter);
public extern void orig_initTechRating(PlayInfo playInfo); public extern void orig_initTechRating(PlayInfo playInfo);
public new void initTechRating(PlayInfo playInfo) { public new void initTechRating(PlayInfo playInfo) {
((patch_MU3UICounter)counterScore_).isDispSuffix = NaiveRating.IsEnabled(); ((patch_MU3UICounter)counterScore_).isDispSuffix = NaiveRating.IsEnabled();