forked from akanyan/mu3-mods
feat: a decent rating selector?
Except it shows an arrow to the right when it shouldn't
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@ -1,4 +1,5 @@
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namespace MU3.CustomUI;
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class patch_MU3UICounter: MU3UICounter {
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protected extern void orig_calcNumFiguresFloat(double value);
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protected new void calcNumFiguresFloat(double value) {
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@ -1,6 +1,7 @@
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using MU3.CustomUI;
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namespace MU3.SceneObject;
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class patch_ANM_CMN_UserDeta_01: ANM_CMN_UserDeta_01 {
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private MU3UICounter rating;
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public extern void orig_setUserDetail();
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@ -1,19 +1,43 @@
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using MU3.CustomUI;
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using MU3.User;
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using MU3.Util;
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using System.Reflection;
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using UnityEngine;
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namespace MU3;
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class patch_OptionSelecterController: OptionSelecterController {
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private chengeParamFuncArray[] cpFuncArray = new chengeParamFuncArray[35];
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public extern void orig_init(UserOption.OptionName id);
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private extern void orig_chengeParamOther(int currentParam);
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public new void init(UserOption.OptionName id) {
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orig_init(id);
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cpFuncArray[33].max = 2;
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if(id == UserOption.OptionName.Rating) {
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var rct = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<RectTransform>();
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var changer = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<MU3UIImageChanger>();
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rct.anchoredPosition = new Vector3(0f, -5f, 0);
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rct.sizeDelta = new Vector2(158, 70);
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var spritesFi = typeof(MU3UIImageChanger).GetField("_sprites", BindingFlags.Instance | BindingFlags.NonPublic);
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var tex = ((Sprite[])spritesFi.GetValue(changer))[0].texture;
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var newSprites = new Sprite[3];
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newSprites[0] = Sprite.Create(tex, new Rect(1552.0f, 366.0f, 160.0f, 65.0f), new Vector2(80.0f, 0.0f));
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newSprites[1] = Sprite.Create(tex, new Rect(1221.0f, 1488.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f));
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newSprites[2] = Sprite.Create(tex, new Rect(1221.0f, 1410.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f));
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spritesFi.SetValue(changer, newSprites);
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changer.patternNumber = (int)Singleton<UserManager>.instance.userOption.customSet.Rating;
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}
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}
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private extern void orig_chengeParamOther(int currentParam);
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private void chengeParamOther(int currentParam) {
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if(myOptionId == UserOption.OptionName.Rating) {
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transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<MU3UIImageChanger>().patternNumber = currentParam != 0 ? 0f : 1f;
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var changer = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<MU3UIImageChanger>();
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changer.patternNumber = currentParam;
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Singleton<UserManager>.instance.userOption.customSet.Rating = (UserOption.eRating)currentParam;
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SingletonMonoBehaviour<SystemUI>.instance.userData.setUserDetail();
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} else {
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@ -1,9 +1,11 @@
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using MU3.CustomUI;
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using MonoMod;
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using MU3.CustomUI;
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using MU3.Sequence;
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using MU3.User;
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using UnityEngine;
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namespace MU3;
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class patch_UIResultBattlePoint: UIResultBattlePoint {
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private Animator animator_;
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private MU3UICounter counterScore_;
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@ -12,8 +14,9 @@ class patch_UIResultBattlePoint: UIResultBattlePoint {
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private MU3UICounter counterScoreMinus_;
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private GameObject hideScore_;
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private extern void orig_disable(MU3UICounter counter);
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private void disable(MU3UICounter counter) => orig_disable(counter);
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[MonoModIgnore]
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private extern void disable(MU3UICounter counter);
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public extern void orig_initTechRating(PlayInfo playInfo);
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public new void initTechRating(PlayInfo playInfo) {
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((patch_MU3UICounter)counterScore_).isDispSuffix = NaiveRating.IsEnabled();
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