forked from akanyan/mu3-mods
feat: a decent rating selector?
Except it shows an arrow to the right when it shouldn't
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@ -1,9 +1,11 @@
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using MU3.CustomUI;
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using MonoMod;
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using MU3.CustomUI;
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using MU3.Sequence;
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using MU3.User;
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using UnityEngine;
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namespace MU3;
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class patch_UIResultBattlePoint: UIResultBattlePoint {
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private Animator animator_;
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private MU3UICounter counterScore_;
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@ -12,8 +14,9 @@ class patch_UIResultBattlePoint: UIResultBattlePoint {
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private MU3UICounter counterScoreMinus_;
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private GameObject hideScore_;
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private extern void orig_disable(MU3UICounter counter);
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private void disable(MU3UICounter counter) => orig_disable(counter);
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[MonoModIgnore]
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private extern void disable(MU3UICounter counter);
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public extern void orig_initTechRating(PlayInfo playInfo);
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public new void initTechRating(PlayInfo playInfo) {
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((patch_MU3UICounter)counterScore_).isDispSuffix = NaiveRating.IsEnabled();
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