forked from akanyan/mu3-mods
fix(MoreProfileOptions): a better way
This commit is contained in:
@ -1,4 +1,8 @@
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using MU3.CustomUI;
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using MU3.Data;
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using MU3.DB;
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using MU3.Mod;
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using MU3.User;
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namespace MU3.SceneObject;
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@ -7,8 +11,15 @@ class patch_ANM_CMN_UserDeta_01: ANM_CMN_UserDeta_01 {
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public extern void orig_setUserDetail();
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public new void setUserDetail() {
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rating.isRatingDisplay = true;
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orig_setUserDetail();
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rating.setForceDirty();
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if(CustomRating.IsEnabled()) {
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var r = CustomRating.Get();
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rating.Counter = UserUtil.toRatingFloat(r);
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rating.AddSuffix(CustomRating.GetSuffix());
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RatingColorID ratingColorIDFromRating = GameData.getRatingColorIDFromRating100(r);
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transform.Find("NUM_CMN_UserData_01/NUM_Rating").GetComponent<MU3UICounter>().SpriteIndex = (int)ratingColorIDFromRating;
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transform.Find("NUM_CMN_UserData_01/NUM_Rating/PAT_Header").GetComponent<MU3UIImageChanger>().patternNumber = (float)ratingColorIDFromRating;
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}
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}
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}
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@ -0,0 +1,30 @@
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using MU3.Collab;
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using MU3.CustomUI;
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using MU3.Mod;
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using UnityEngine;
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namespace MU3.SceneObject;
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class patch_ANM_SWH_LocalMatching_User: ANM_SWH_LocalMatching_User {
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private GameObject _objRatingNum;
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private patch_MU3UICounter _counterRating;
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private GameObject _objRatingMask;
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private extern void orig_set_sub(Party.UserInfo userInfo, bool isHost, bool isWaitPlay, bool forRecruit);
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private void set_sub(Party.UserInfo userInfo, bool isHost, bool isWaitPlay, bool forRecruit) {
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orig_set_sub(userInfo, isHost, isWaitPlay, forRecruit);
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var flag = userInfo._optRatingID >= 1;
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_objRatingNum.SetActive(flag);
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if(userInfo._optRatingID > 1) {
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_counterRating.AddSuffix(userInfo._optRatingID switch {
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2 => CustomRating.GetSuffix(0),
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3 => CustomRating.GetSuffix(1),
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4 => CustomRating.GetSuffix(2),
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_ => 0
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});
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}
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_objRatingMask.SetActive(!flag);
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}
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}
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