forked from Dniel97/segatools
180 lines
4.5 KiB
Markdown
180 lines
4.5 KiB
Markdown
# Initial D Arcade Stage Zero configuration settings
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This file describes configuration settings specific to Initial D Arcade Stage
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Zero.
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Keyboard binding settings use
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[Virtual-Key Codes](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes).
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## `[idzio]`
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Controls the input driver.
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### `path`
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Specify a path for a third-party Initial D Zero input driver DLL. Default is
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empty (use built-in DirectInput and XInput based IO emulation).
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In previous versions of Segatools this was accomplished by replacing the
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IDZIO.DLL file that came with Segatools. Segatools no longer ships with a
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separate IDZIO.DLL file (its functionality is now built into IDZHOOK.DLL).
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## `[io3]`
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Cabinet specific inputs.
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### `test`
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Default `0x31` (`1 Key`)
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Key-binding for cabinet test button.
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### `service`
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Default `0x32` (`2 Key`)
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Key-binding for cabinet service button.
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### `coin`
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Default `0x33` (`3 Key`)
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Key-binding for cabinet coin switch.
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### `mode`
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Choose whether you want to use a xinput (Xbox controllers, etc) or a dinput (PS
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controllers, most wheels) type controller.
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### `restrict`
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Default `97`
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This setting scales the steering wheel input so that the maximum positive and
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minimum negative steering inputs reported in the operator menu's input test
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screen do not exceed the value below. The maximum possible value is 128, and the
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value that matches the input range of a real cabinet is 97.
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NOTE: This is not the same thing as DirectInput steering wheel movement range!
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Segatools cannot control the maximum angle of your physical steering wheel
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controller, this setting is vendor-specific and can only be adjusted in the
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Control Panel.
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### `autoNeutral`
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Default `1`
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Automatically reset the simulated shifter to Neutral when XInput Start is
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pressed (e.g. when navigating menus between races).
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### `singleStickSteering`
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Default `0`
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By default if you use a xinput controller, segatools will use both sticks for
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steering. While this is recommended for precision, it may be confusing to some
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people. Set this to `1` to use a more traditional control scheme where only the
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left stick is used to steer.
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## `[dinput]`
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Configuration for dinput controllers.
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### `deviceName`
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Default ` `
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Name of the DirectInput wheel or controller to use (or any text that occurs in
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its name) Example: TMX, Wireless Controller, T300, etc
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If this is left blank then the first DirectInput device will be used. If you
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don't know the name of your input device, you can find it in the windows
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controller panel. The quickest way to access it is to press Win+R, then type in
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`joy.cpl` and look at the list it will display.
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### `shifterName`
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Default ` `
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Name of the positional shifter to use (or any subset thereof). Leave blank if
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you do not have a positional shifter; a positional shifter will be simulated
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using the configured Shift Down and Shift Up buttons in this case. If you don't
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know the name of your input device, you can find it in the windows controller
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panel. The quickest way to access it is to press Win+R, then type in `joy.cpl`
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and look at the list it will display.
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### Note on pedal mappings
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Pedal mappings. Valid axis names are:
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`X, Y, Z, RX, RY, RZ, U, V`
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(U and V are old names for Slider 1 and Slider 2). The default values below are
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valid for a Thrustmaster TMX.
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### `brakeAxis`
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Default `RZ`
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Which axis to use for the brake pedal.
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### `accelAxis`
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Default `Y`
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Which axis to use for the accelerator pedal.
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### Note on button mappings
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These are dinput button numbers. Note that buttons are numbered from 1, while
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some software numbers buttons from 0. The default windows controller panel
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should show the correct ones, if it hasn't been replaced by the controller
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driver.
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### `start`
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Default `2`
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Button mapping for the `Start` button.
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### `viewChg`
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Default `3`
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Button mapping for the `View Change` button.
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### `shiftDn`
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Default `5`
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Button mapping for shifting down with the emulated shifter. (If no `shifterName`
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was specified)
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### `shiftUp`
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Default `6`
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Button mapping for shifting up with the emulated shifter. (If no `shifterName`
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was specified)
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### `gear1`, `gear2`, `gear3`, `gear4`, `gear5`, `gear6`
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Default `1, 2, 3, 4, 5, 6`
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Button mappings for the physical shifter, if one was specified via the
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`shifterName` setting.
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### `reverseAccelAxis`
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Default `0`
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Inverts the accelerator axis if set to ‘1’. This is needed for certain
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controllers like the DS4 or Dualsense.
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### `reverseBrakeAxis`
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Default `0`
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Inverts the brake axis if set to ‘1’. This is needed for certain controllers
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like the DS4 or Dualsense.
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