segatools/idzhook/jvs.c

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#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include "amex/jvs.h"
#include "board/io3.h"
#include "idzhook/jvs.h"
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#include "idzio/idzio.h"
#include "jvs/jvs-bus.h"
#include "util/dprintf.h"
static void idz_jvs_read_analogs(
void *ctx,
uint16_t *analogs,
uint8_t nanalogs);
static void idz_jvs_read_switches(void *ctx, struct io3_switch_state *out);
static void idz_jvs_read_coin_counter(
void *ctx,
uint8_t slot_no,
uint16_t *out);
static const struct io3_ops idz_jvs_io3_ops = {
.read_switches = idz_jvs_read_switches,
.read_analogs = idz_jvs_read_analogs,
.read_coin_counter = idz_jvs_read_coin_counter,
};
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static const uint16_t idz_jvs_gear_signals[] = {
/* Neutral */
0x0000,
/* 1: Left|Up */
0x2800,
/* 2: Left|Down */
0x1800,
/* 3: Up */
0x2000,
/* 4: Down */
0x1000,
/* 5: Right|Up */
0x2400,
/* 6: Right|Down */
0x1400,
};
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static struct io3 idz_jvs_io3;
HRESULT idz_jvs_init(void)
{
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HRESULT hr;
hr = idz_io_init();
if (FAILED(hr)) {
return hr;
}
io3_init(&idz_jvs_io3, NULL, &idz_jvs_io3_ops, NULL);
jvs_attach(&idz_jvs_io3.jvs);
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return S_OK;
}
static void idz_jvs_read_switches(void *ctx, struct io3_switch_state *out)
{
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uint8_t opbtn;
uint8_t gamebtn;
uint8_t gear;
assert(out != NULL);
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opbtn = 0;
gamebtn = 0;
gear = 0;
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idz_io_jvs_read_buttons(&opbtn, &gamebtn);
idz_io_jvs_read_shifter(&gear);
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/* Update gameplay buttons */
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if (gamebtn & IDZ_IO_GAMEBTN_UP) {
out->p1 |= 1 << 13;
}
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if (gamebtn & IDZ_IO_GAMEBTN_DOWN) {
out->p1 |= 1 << 12;
}
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if (gamebtn & IDZ_IO_GAMEBTN_LEFT) {
out->p1 |= 1 << 11;
}
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if (gamebtn & IDZ_IO_GAMEBTN_RIGHT) {
out->p1 |= 1 << 10;
}
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if (gamebtn & IDZ_IO_GAMEBTN_START) {
out->p1 |= 1 << 15;
}
if (gamebtn & IDZ_IO_GAMEBTN_VIEW_CHANGE) {
out->p1 |= 1 << 9;
}
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/* Update simulated six-speed shifter */
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if (gear > 6) {
gear = 6;
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}
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out->p2 = idz_jvs_gear_signals[gear];
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/* Update test/service buttons */
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if (opbtn & IDZ_IO_OPBTN_TEST) {
out->system = 0x80;
} else {
out->system = 0;
}
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if (opbtn & IDZ_IO_OPBTN_SERVICE) {
out->p1 |= 1 << 14;
}
}
static void idz_jvs_read_analogs(
void *ctx,
uint16_t *analogs,
uint8_t nanalogs)
{
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struct idz_io_analog_state state;
assert(analogs != NULL);
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memset(&state, 0, sizeof(state));
idz_io_jvs_read_analogs(&state);
if (nanalogs > 0) {
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analogs[0] = 0x8000 + state.wheel;
}
if (nanalogs > 1) {
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analogs[1] = state.accel;
}
if (nanalogs > 2) {
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analogs[2] = state.brake;
}
}
static void idz_jvs_read_coin_counter(
void *ctx,
uint8_t slot_no,
uint16_t *out)
{
if (slot_no > 0) {
return;
}
idz_io_jvs_read_coin_counter(out);
}