mu3-mods/SkipNotice/MU3/patch_Scene_30_NoticeReward.cs

32 lines
653 B
C#

#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Sequence;
using MU3.Util;
namespace MU3;
public class patch_Scene_30_NoticeReward : Scene_30_NoticeReward {
private Mode<Scene_30_NoticeReward, State> _mode;
private enum State
{
Attention,
Notice,
RankingReward,
TechnicalChallengeReward,
DailyBonus,
AimeCollab,
Present,
TrainingRoom,
FadeOut,
End
}
private void Start() {
_mode = new Mode<Scene_30_NoticeReward, State>(this);
_mode.set(State.FadeOut);
SingletonMonoBehaviour<SystemUI>.instance.Panel.pushState(0, show: true);
}
}