#pragma warning disable CS0626 #pragma warning disable CS0649 #pragma warning disable IDE0051 #pragma warning disable IDE1006 using MU3.Sequence; using MU3.Util; namespace MU3; public class patch_Scene_30_NoticeReward : Scene_30_NoticeReward { private Mode _mode; private enum State { Attention, Notice, RankingReward, TechnicalChallengeReward, DailyBonus, AimeCollab, Present, TrainingRoom, FadeOut, End } private void Start() { _mode = new Mode(this); _mode.set(State.FadeOut); SingletonMonoBehaviour.instance.Panel.pushState(0, show: true); } }