mu3-mods/BetterGiveUp/MU3/patch_Scene_37_Result.cs

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using MU3.Sequence;
using MU3.Util;
namespace MU3;
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class patch_Scene_37_Result: Scene_37_Result {
private Mode<Scene_37_Result, State> mode_;
private extern void orig_Init_Init();
private enum State {
Init,
Score,
Assignment,
ReleaseMaster,
GetMusic,
UnlockScenario,
Event,
MemoryChapterEvent,
CardCharaUp,
CardCharaWaitSkip,
CardCharaEnd,
End
}
private void Init_Init() {
orig_Init_Init();
if(patch_PlayMusic.QuickSkip) {
mode_.set(State.End);
}
}
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}