using MU3.Sequence; using MU3.Util; namespace MU3; class patch_Scene_37_Result: Scene_37_Result { private Mode mode_; private extern void orig_Init_Init(); private enum State { Init, Score, Assignment, ReleaseMaster, GetMusic, UnlockScenario, Event, MemoryChapterEvent, CardCharaUp, CardCharaWaitSkip, CardCharaEnd, End } private void Init_Init() { orig_Init_Init(); if(patch_PlayMusic.QuickSkip) { mode_.set(State.End); } } }