forked from beerpsi/chuniio-brokenithm
beerpsi
f101a07bb2
- No more global state, every connection has their own context - Split off server implementations into their own files - Added Brokenithm AimeIO so users don't have to scour their own files
1.2 KiB
1.2 KiB
chuniio-brokenithm
ChuniIO/AimeIO driver for Brokenithm-Android and Brokenithm-iOS without needing an external server.
Configuration
segatools.ini
[aimeio]
path64=aimeio_brokenithm.dll
[chuniio]
path32=chuniio_brokenithm_x86.dll
path64=chuniio_brokenithm_x64.dll
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; AIR sensor emulator. Default is the space key.
; If using individual-ray IR (see below), set this value to 0.
ir=0x20
[brokenithm]
; Use TCP instead of UDP for connections (default UDP)
tcp=1
; Port to accept connections on (default 52468)
port=52468
Build instructions
# In MinGW32
pacman -S mingw-w64-i686-libimobiledevice
mkdir -p build/build32
cd build/build32
cmake ../..
ninja
# In MinGW64
mkdir -p build/build64
cd build/build64
cmake ../..
ninja
ls build/build32/chuniio/chuniio_brokenithm.dll
ls build/build64/chuniio/chuniio_brokenithm.dll
ls build/build64/aimeio/aimeio_brokenithm.dll