44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using HarmonyLib;
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using Monitor;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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namespace UnlockFrameRate;
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[HarmonyPatch(typeof(NoteBase), "GetMaiBugAdjustMSec")]
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internal class PatchGetMaiBugAdjustMSec
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{
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private const float OriginalFrameRate = 60f;
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private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, MethodBase __originalMethod)
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{
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var i = 0;
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foreach (var instruction in instructions)
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{
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if (instruction.opcode != OpCodes.Ldc_R4 || instruction.operand is not float operand)
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{
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yield return instruction;
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i++;
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continue;
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}
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if (Math.Abs(operand - OriginalFrameRate) < float.Epsilon)
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{
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instruction.operand = (float)FrameRatePlugin.Instance.TargetFrameRate;
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FrameRatePlugin.Logger.LogDebug(
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"Overrode constant at opcode index {0} in {1}: {2} => {3}",
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i,
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__originalMethod.Name,
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operand,
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instruction.operand);
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}
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yield return instruction;
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i++;
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}
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}
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}
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