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README.md
66
README.md
@ -19,13 +19,71 @@ decimal separator is not the dot (`.`).
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Speed up game reboots by caching game data. Cache data is stored
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Speed up game reboots by caching game data. Cache data is stored
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in `data_cache.bin` and can be safely deleted if issues arise.
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in `data_cache.bin` and can be safely deleted if issues arise.
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### LooseDBTables
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Load game tables from `.json` files in `Sinmai_Data/StreamingAssets/DB`.
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Useful for string edits (e.g. translation).
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Tables are automatically generated if the `DB` folder does not
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exist.
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### MoreChartFormats
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Load charts written in various formats:
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- [simai](https://w.atwiki.jp/simai)
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- srt/szt/sct/sdt (maimai classic chart format)
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To use, edit Music.xml to point the chart file path to your chart
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file:
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```xml
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<Notes>
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<file>
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<path>{filename}.sdt</path>
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</file>
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<!-- snip -->
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</Notes>
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```
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The chart loader depends on the file extension:
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- simai chart files must end with .simai
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- srt chart files must end with .srt
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- szt/sct/sdt files can use .szt/.sct/.sdt interchangeably.
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<details>
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<summary>Simai caveats</summary>
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- **`maidata.txt` is not supported. If you have one, paste the
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content of each`inote_x` into their own `.simai` file.**
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- Both `?` and `!` will create a slide without a star note, but
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both of them will make the slide fade in (`!` makes the slide
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suddenly appear in standard simai).
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- `$` cannot be used to create a tapless slide (maiPad PLUS
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syntax).
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- `$$` is ignored, as star notes only spin when there's an
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associated slide.
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- `[BPM#a:b]` is not supported for specifying hold time.
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- `` ` `` (fake EACH) makes taps 1/384 measures apart.
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</details>
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<details>
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<summary>SXT caveats</summary>
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- Encrypted chart files (`.srb`/`.szb`/`.scb`/`.sdb`) are not
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supported. Decrypt them before loading into the game.
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- Since this chart format does not contain timing data, the
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song's BPM is retrieved by loading the `Music.xml` associated
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with the chart, **and it is assumed that the chart and
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`Music.xml` is in the same folder**. The SXT loader will not
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work if the chart file is somehow in a different folder
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from `Music.xml`.
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</details>
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### Singleplayer
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### Singleplayer
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Show only the left monitor at the center of the screen.
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Show only the left monitor at the center of the screen.
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### TouchPanel
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### TouchPanel
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Set touch panel sensitivity for individual regions, or introduce
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Set touch panel sensitivity for individual regions, or introduce
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delay on the touch panel. It is configured by adding a section
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delay on the touch panel. It is configured by adding an optional
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to `mai2.ini`:
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section to `mai2.ini`:
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```ini
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```ini
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[TouchPanel]
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[TouchPanel]
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@ -34,8 +92,8 @@ to `mai2.ini`:
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DelayMs=0
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DelayMs=0
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; Customize the activation threshold for specific touch
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; Customize the activation threshold for specific touch
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; sensors. The touch sensor values can be found by going
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; sensors (optional). The touch sensor values can be found by
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; into input test in the game test menu.
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; going into input test in the game test menu.
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SensitivityA1=90
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SensitivityA1=90
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SensitivityA2=90
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SensitivityA2=90
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...
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...
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@ -42,8 +42,12 @@ class patch_NewTouchPanel : NewTouchPanel
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private extern void orig_Recv();
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private extern void orig_Recv();
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private void Recv()
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private void Recv()
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{
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if (_touchPanelDelayMsec > 0)
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{
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{
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Thread.Sleep(_touchPanelDelayMsec);
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Thread.Sleep(_touchPanelDelayMsec);
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}
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orig_Recv();
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orig_Recv();
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}
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}
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