sinmai-mods/LooseDBTables/LooseDBTables.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net46</TargetFramework>
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<LangVersion>latest</LangVersion>
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<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AssemblyName>Assembly-CSharp.LooseDBTables.mm</AssemblyName>
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</PropertyGroup>
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<ItemGroup>
<Reference Include="MonoMod">
<HintPath>..\External\MonoMod.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\External\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\External\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\External\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\External\UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>