Rizu/Rizu.BepInEx/Rizu.BepInEx.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectGuid>{4DDF918E-7A74-4266-B56A-028D66ED336F}</ProjectGuid>
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<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Rizu.BepInEx</RootNamespace>
<AssemblyName>Rizu</AssemblyName>
<Product>Rizu</Product>
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<Version>0.1.2</Version>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json
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</RestoreAdditionalProjectSources>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'BepInEx (Debug)|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<OutputPath>bin\BepInEx (Debug)\</OutputPath>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'BepInEx (Release)|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<OutputPath>bin\BepInEx (Release)\</OutputPath>
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</PropertyGroup>
<ItemGroup>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Data"/>
<Reference Include="System.Xml"/>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.BaseLib" Version="5.*" GeneratePathProperty="true" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
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<Reference Include="Assembly-CSharp">
<HintPath>..\External\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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<Reference Include="UnityEngine">
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\External\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="PatchGameScoreList.cs" />
<Compile Include="PatchUserDetail.cs" />
<Compile Include="RizuPlugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Rizu.Core\Rizu.Core.csproj">
<Project>{4241a369-1619-4450-8182-cb66f447985f}</Project>
<Name>Rizu.Core</Name>
</ProjectReference>
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</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>