Update Development

あかニャン 2024-07-02 12:43:10 +00:00
parent 4c200e353b
commit a9cfcff211

@ -1,18 +1,19 @@
Your `Common` should have the following files:
```
└───Assembly-CSharp_unpacked
└───Assembly-CSharp_unpacked.csproj
└───mu3
├───mu3.exe
└───BepInEx
├───Assembly-CSharp_unpacked.dll
├───Assembly-CSharp-firstpass.dll
├───mscorlib.dll
├───UnityEngine.dll
└───UnityEngine.UI.dll
```
The assemblies can be found [here](https://gitea.tendokyu.moe/Dniel97/SEGAguide/src/branch/master/SDDT). Unity DLLs can be copied from `mu3/mu3_data/Managed`.
Then you can open the solution.
`Common` should have the following files:
```
└───Assembly-CSharp_unpacked
└───Assembly-CSharp_unpacked.csproj
└───mu3
├───mu3.exe
└───BepInEx
├───Assembly-CSharp-firstpass.dll
├───mscorlib.dll
├───UnityEngine.dll
└───UnityEngine.UI.dll
```
The unpacked assembly can be found [here](https://gitea.tendokyu.moe/Dniel97/SEGAguide/src/branch/master/SDDT) and unzipped with dotPeek/ILSpy.
The DLLs can be copied from `mu3/mu3_data/Managed`.
Once `Common` is set up, you can open the solution in MSVS or VSCode or whatever.