AttractVideoPlayer #2
7
AttractVideoPlayer/AttractVideoPlayer.csproj
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7
AttractVideoPlayer/AttractVideoPlayer.csproj
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<Project>
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<PropertyGroup>
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<AssemblyName>Assembly-CSharp.AttractVideoPlayer.mm</AssemblyName>
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<Description>Control attract video</Description>
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jujuforce marked this conversation as resolved
Outdated
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</PropertyGroup>
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<Import Project="..\Mu3Mods.csproj" />
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</Project>
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using System;
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using System.Collections.ObjectModel;
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using System.IO;
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namespace MU3.Operation;
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class patch_OperationManager: OperationManager {
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private static readonly string _fname = "data_advert_cache.txt";
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private ReadOnlyCollection<MovieData> _movieDataList;
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private int _movieIndex;
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~patch_OperationManager() {
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try {
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File.WriteAllText(_fname, _movieIndex.ToString());
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} catch(Exception) {}
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}
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public int MovieIndex {
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set {
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_movieIndex = (value + _movieDataList.Count) % _movieDataList.Count;
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}
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get {
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return _movieIndex;
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}
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}
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public new MovieData movieData {
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get {
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if(_movieDataList.Count > 0) {
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return _movieDataList[_movieIndex];
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}
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return null;
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}
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}
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public extern void orig_initialize();
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public new void initialize() {
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orig_initialize();
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try {
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_movieIndex = Math.Max(0, int.Parse(File.ReadAllText(_fname)));
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} catch(Exception) {
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_movieIndex = 0;
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}
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}
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}
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20
AttractVideoPlayer/MU3.Sequence/patch_Advertise.cs
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20
AttractVideoPlayer/MU3.Sequence/patch_Advertise.cs
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using MU3.Util;
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namespace MU3.Sequence;
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class patch_Advertise: Advertise {
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// Exclude Back/Left/Right
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private bool anyKeyDown() {
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UIInput instance = Singleton<UIInput>.instance;
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if(instance.getTriggerOn(UIInput.Key.Decision)
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|| instance.getTriggerOn(UIInput.Key.OptionBackward)
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|| instance.getTriggerOn(UIInput.Key.OptionForward)
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|| instance.getTriggerOn(UIInput.Key.SkipLeft)
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|| instance.getTriggerOn(UIInput.Key.SkipRight)
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akanyan marked this conversation as resolved
Outdated
akanyan
commented
doesn't this effectively disable guest login? doesn't this effectively disable guest login?
jujuforce
commented
oh crap you are right... I would be tempted to say we don't care about guest login but I don't like to remove a feature. oh crap you are right... I would be tempted to say we don't care about guest login but I don't like to remove a feature.
Let me cook something...
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|| instance.getTriggerOn(UIInput.Key.MenuLeft)
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|| instance.getTriggerOn(UIInput.Key.MenuRight)) {
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return true;
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}
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return false;
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}
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}
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35
AttractVideoPlayer/MU3/patch_AdvManager.cs
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35
AttractVideoPlayer/MU3/patch_AdvManager.cs
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using MU3.Operation;
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using MU3.Util;
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using UnityEngine;
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namespace MU3;
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class patch_AdvManager: AdvManager {
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private GameObject objMovie;
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private CriManaMovieMaterial movieController;
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private extern bool orig_exec();
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public new bool exec() {
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if(movieController?.player?.status == CriMana.Player.Status.Playing) {
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if(Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.Service)) {
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movieController.player.Pause(!movieController.player.IsPaused());
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} else if(Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.L2)) {
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addMovieOffset(-1);
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} else if(Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.L3)) {
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addMovieOffset(1);
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}
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}
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return orig_exec();
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}
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public void addMovieOffset(int offset) {
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var om = (patch_OperationManager)Singleton<OperationManager>.instance;
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om.MovieIndex += offset;
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movieController.Stop();
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Utility.destroyGameObject(ref movieController);
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Utility.destroyGameObject(ref objMovie);
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initMovie();
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}
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}
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@ -39,6 +39,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnlockMemoryChapters", "Unl
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PlatinumTiming", "PlatinumTiming\PlatinumTiming.csproj", "{099AD6AF-181A-4745-88C4-1D0466BECCB1}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AttractVideoPlayer", "AttractVideoPlayer\AttractVideoPlayer.csproj", "{6889330F-2E7E-4778-ADFF-70AF036F1BD5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@ -117,6 +119,10 @@ Global
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{099AD6AF-181A-4745-88C4-1D0466BECCB1}.Debug|x64.Build.0 = Debug|x64
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{099AD6AF-181A-4745-88C4-1D0466BECCB1}.Release|x64.ActiveCfg = Release|x64
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{099AD6AF-181A-4745-88C4-1D0466BECCB1}.Release|x64.Build.0 = Release|x64
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{6889330F-2E7E-4778-ADFF-70AF036F1BD5}.Debug|x64.ActiveCfg = Debug|x64
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{6889330F-2E7E-4778-ADFF-70AF036F1BD5}.Debug|x64.Build.0 = Debug|x64
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{6889330F-2E7E-4778-ADFF-70AF036F1BD5}.Release|x64.ActiveCfg = Release|x64
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{6889330F-2E7E-4778-ADFF-70AF036F1BD5}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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