fix(SkipPreMusic): allow permanent skip
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@ -1,5 +1,6 @@
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using MU3.Battle;
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using MU3.Battle;
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using MU3.Util;
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using MU3.Util;
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using UnityEngine;
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namespace MU3.Sequence;
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namespace MU3.Sequence;
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@ -11,7 +12,7 @@ class patch_PlayMusic: PlayMusic {
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private void Execute_StartCutscene() {
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private void Execute_StartCutscene() {
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orig_Execute_StartCutscene();
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orig_Execute_StartCutscene();
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ForceSkipped = false;
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ForceSkipped = false;
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if(Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft)) {
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if(Singleton<Sys.System>.instance.config.isQuickStart || Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft)) {
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_gameEngine.skipStartCutscene();
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_gameEngine.skipStartCutscene();
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setNextState(EState.Countdown);
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setNextState(EState.Countdown);
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ForceSkipped = true;
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ForceSkipped = true;
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