diff --git a/SkipPreMusicRitual/MU3.Sequence/patch_PlayMusic.cs b/SkipPreMusicRitual/MU3.Sequence/patch_PlayMusic.cs index 3d079be..119e69c 100644 --- a/SkipPreMusicRitual/MU3.Sequence/patch_PlayMusic.cs +++ b/SkipPreMusicRitual/MU3.Sequence/patch_PlayMusic.cs @@ -1,5 +1,6 @@ using MU3.Battle; using MU3.Util; +using UnityEngine; namespace MU3.Sequence; @@ -11,7 +12,7 @@ class patch_PlayMusic: PlayMusic { private void Execute_StartCutscene() { orig_Execute_StartCutscene(); ForceSkipped = false; - if(Singleton.instance.getStateOn(UIInput.Key.MenuLeft)) { + if(Singleton.instance.config.isQuickStart || Singleton.instance.getStateOn(UIInput.Key.MenuLeft)) { _gameEngine.skipStartCutscene(); setNextState(EState.Countdown); ForceSkipped = true;